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PC - Windows : LucasArts Archive Series: Star Wars: Force Commander Reviews

Below are user reviews of LucasArts Archive Series: Star Wars: Force Commander and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for LucasArts Archive Series: Star Wars: Force Commander. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 7 of 7)

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Fire at will, computer!

5 Rating: 5, Useful: 1 / 3
Date: August 19, 2001
Author: Amazon User

This is first game where you can control the Empire, on land!! With online capabilities, and real missions from the movies, this game rules!! (The galaxy that is!)

The New Brothers

5 Rating: 5, Useful: 1 / 1
Date: January 28, 2002
Author: Amazon User

This game is unbelievable. You start out as an imperial officer and after training you have your first real mission. In the last mission as an imperial you refuse an imperial officer and are imprisoned, but break out to defect to the rebels. There you control the rebels in the epic battles such as on Endor to destroy the shield generator. Also capturing Coruscant. It is maybe the greatest Star Wars game. This game relies on strategies the whole game. There is only one downside though I don't consider it as a downside. Anyone who likes to shoot things themselves like as a pilot in Rogue Squadron will not be happy with that part of the fame. TRUE Star Wars fans will enjoy this game no matter what.

Very good!

5 Rating: 5, Useful: 1 / 1
Date: February 21, 2002
Author: Amazon User

This is a very good RTS game. Tons of cool vehicles, soldiers, buildings. And diverse landscapes. Interesting storyline and great graphics. But yes, it does take up a lot of memory and probably will be slow on a older computer.

Force Commander in short

2 Rating: 2, Useful: 1 / 2
Date: January 08, 2002
Author: Amazon User

Star Wars Force Commander over all is not a good game, in fact it stinks. However it does have its place and it can be fun, its not a game you would rave about and tell your friends they had to play it but it can be some fun to stomp your opponents with AT-Ats. Though I recommend Star Wars Galactic Battle grounds if you must have a Star Wars RTS, it is a AOE 2 clone but its allot more fun than this.

The benchmark disappointment

1 Rating: 1, Useful: 3 / 3
Date: October 23, 2001
Author: Amazon User

Once in a while, we see a game that will be immortalized not for being extraordinarily good, but for being extraordinarilly terrible. This is just such a game, and arguably the worst flop in the history of real-time strategy.

I was really looking forward to this game, since it is the first real Star Wars strategy game of any kind (and yes, I have heard of Rebellion). LucasArts had just put out the very excellent X-Wing Alliance, and I expected at least as good a product out of Force Commander.

How disappointing to see what they have done. I would seriously have enjoyed a Westwood-licensed C&C clone with a war factory that spits out 2-d AT-ATs. As a matter of fact, please note that LucasArts' redux of this game- Galactic Battlegrounds- uses the Age of Empires engine. LucasArts is starting to have a history of putting out a horrible title, and then remaking it into something great, and I have high hopes for Battlegrounds.

What is painfully obvious is that the FoCom team tried hard- very hard and too hard- to make the game something unique. They deviated from the tried and true formula of 'gather resources, build your base, destroy your enemies' by employing a completely new resource system. This system is centered on a nebulous affair called the 'command point.' You get more command points by killing enemy units. Already you can see how this makes multiplay games quite stupid. Once you get on a roll, there's no stopping you- and same goes for your enemy.

The 'engineer element' is so strong in this game as to be ridiculous. You can capture AT-ATs with Rebel hijackers, which makes it rather risky for an Imperial player to build them. You can also capture just about anything by entering it, which makes defensive structures almost as dangerous to you as your enemy. It is entirely possible- nay, probable- to win a battle with just infantry. They also have the added advantage of not getting stuck so easily. If you think big guns mean more impressive firepower, you can think again. Every single weapon basically shoots a colored hyphen, and some of them aren't even the right color. The explosions look like they were taken from X-Wing and the units don't do anything but sit still and fire salvoes at each other. You would think they would have at least made combat look good, but they apparently had other things to worry about.

On that note, the path-finding, ever a critical element in any RTS, is horrible. The 3-d terrain plays havoc with collisions, which are not handled well. You will frequently see units get stuck going through even moderately narrow areas, and vehicles will often try to plow through a cliff and twitch there until you tell them to stop. If you order units to attack something that is behind a hill, they stupidly fire into the hillside instead of moving to a better position. All this basically means is that you have to micromanage your battles on an individual unit basis, which is difficult and annoying.

The user interface seems like a weak-sauce version of Myth 2's intuitive console with Starcraft wireframes added. Rather than combining the best aspects of these GUIs, it combines the worst. You won't be able to see anything unless you zoom out, and the camera has a nasty tendency to bend with terrain, often putting a hill in front of your line of sight. If you zoom in, you will see the average-quality unit models and the blaster fire, but nothing much else. Overall, you will be hard pressed to both keep track of your units' whereabouts and be able to see the overall scope of a battle. The wireframes are simply useless. They provide none of the color-coding diagnostics that made them useful in Starcraft while managing to clutter the screen.

Lastly, the music is more than just bad, but an abomination. They tried to 'improve' on John William's original score by adding techno beats and ear-rending sound effects. What in the galaxy were they thinking? You can't improve on a score as good as that! The first configuration I did was to turn it off.

Although you might have some fun playing Force Commander (I especially liked killing the Jawas), the overall experience is lackluster and more of a chore than enjoyment. This game doesn't deserve the Star Wars name, and should have either been released four years ago or scrapped.

Force Commander Forced Me To Quit

1 Rating: 1, Useful: 1 / 4
Date: November 20, 2001
Author: Amazon User

With its huge requirements and slow speed, I wonder how you could play past the first few missions without pulling your hair out. Later missions are nearly impossible. The best thing I can think of is that you can bang your forehead against a hard object for about 20 minutes while you wait for it to load a saved game.

Worst SW game ever

1 Rating: 1, Useful: 0 / 1
Date: September 18, 2001
Author: Amazon User

With its hefty system requirements this game is crap!! You need a certain type of video card to run this thing properly so watch out!!


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