Below are user reviews of Universe At War: Earth Assault and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Universe At War: Earth Assault.
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User Reviews (1 - 6 of 6)
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Must buy for Christmas!
5
Rating: 5,
Useful: 19 / 27
Date: December 21, 2007
Author: Amazon User
Wow, theres never been an RTS Like this since Starcraft 2!
Such diversity in units, Interesting storyline and the graphics are to die for! Very enjoyable to play. My only complaint is that i wish the camera was more adjustable to zoom out further.
Giant walkers that trample through cities like War of the Worlds! I had a blast playing this game and i recommend it to everyone.
Not too graphic or violent either- so older kids can play it too. I think this game is perfect for anyone that likes pc games and theyre between 12-40 years old.
Very well thought out RTS
5
Rating: 5,
Useful: 1 / 1
Date: April 03, 2008
Author: Amazon User
I've played a lot of RTS games trying to find the one that sticks out. The last good RTS game that I played was probably StarCraft. Even though this game is nothing like StarCraft it has the content needed to make a good RTS game. Let me give you some example:
There 3 races in this game and each one has completely different units and buildings. They allow for the gamer to create a different strategy each time the game is played. In most RTS games, if you have the largest army (Guardians, Carriers, BattleCruiser in StarCraft) you will win...usually. In this game the gamer must determine what is the best course of action against the race you are playing and exploit it!!
Because this game came from a smaller developer (petroglyphgames) they have the ability to bring in new innovations and ideas to the game world. By looking at StarCraft 2 there isn't anything new...just by what I can see (I may be wrong on that one). This game has great potentional, and I'm sure the expansion pack for it will be sweet (just like it was for Star Wars Empire at War made by petroglyphgames).
This game is a definate buy if you are looking for a different RTS game. If you like the boring same 'ole RTS keep your Empire Earth 3. BTW- the developers of C&C3 are the ones that developed this game!!!!
Great RTS game. Easily the best this year
4
Rating: 4,
Useful: 18 / 25
Date: December 19, 2007
Author: Amazon User
I learned about this game late in the development cycle. I am a huge fan of real-time strategy games, having played all of the major ones (Warcraft, Age of Empires, Dawn of War, Command & Conquer, Battle for Middle Earth 2, etc.). I usually try all of the games that release a demo first and was impressed with the demo for Universe at War (UaW), even though it didn't include a sample skirmish mode. I decided to get this game and certainly do not regret it. While quite good, it still needs a few tweaks, which is to be expected with a new release. But it's a welcome addition to a genre that has had too many duds as of late.
Gameplay: This game features the three most diverse races that I have ever seen in a game. The Hierarchy fields massive, ominous walkers that double as both assault units and production buildings. The Novus are a robotic race that is highly mobile, thanks to the ability to construct "flow" networks. The Masari--supposedly the inspiration behind human civilizations--feels a bit more convention in RTS terms, though they are still quite unique with light-dark fighting modes, no resource-collecting, and the best-looking buildings (besides the walkers) in the game. This is not like your typical RTS game, where if you can master one race then you can play them all. Each race offers a very different gameplay experience, which should add a lot of shelf-life to UaW.
The game comes with a few different gameplay modes. For single-player, there is the campaign, a Risk-style global scenarios mode, and skirmish. The campaign allows you to play all three races, in addition to the beleaguered humans whose planet has become a battlefield for aliens. It's a good story with decent missions, though the missions are fairly conventional for an RTS game (i.e., build a base, destroy enemy base, kill enemy leader, escort this VIP, etc.). There are 20+ missions in all, which will introduce the basic gaming concepts. Additionally, there is the global scenarios mode, which is well done. This is similar to the strategic layer of games like Rise of Nations, W40K: Dark Crusade, and the Total War series, where you can move armies around a global map and initiate real-time battles when you invade a territory occupied by an opponent (or vice versa). Finally, there is skirmish mode, which can be customized in a number of ways. There are about 20 maps, with the usual overabundance of 2-player maps. Any battle that lasts any amount of time can become epic in proportions, much like the end-game of Dawn of War or Battle for Middle Earth 2 where super-units and devastating special powers come into play. At that point, you might end up witnessing upgraded Hierarchy Walkers stomping around the map, or a fully functioning and expanded Novus flow network zooming Novus forces all over the place, or strategic use of the Masari light & dark modes that can suddenly turn a battle. That's in addition to special abilities for nearly every unit, flexible research trees, superweapons, 3 distinctive heroes for each race, and so forth. It all comes together really well to offer some exhilarating gameplay.
The game has only a few minor flaws that should be mentioned. In my opinion, most of these issues do not affect gameplay, but some might be annoyed by them. The interface works pretty well and does not obstruct the view, but it will take some getting use to regarding knowing how to do certain things quickly. There are hotkeys that are helpful and can be customized. The camera perspective is pretty typical for most RTS games, but the huge size of the walkers can make things a bit claustrophobic occasionally. Also, there is no way to set unit formations (though some units like Ohm bots automatically line up). I don't really miss these options, but some might. The game can require a good amount of micromanagement at very competitive levels, since every unit has special abilities, research choices can be changed on the fly, Heroes require attention to get the most out of them, and so on. If you are serious about playing online or beating the computer (the AI is pretty decent) on the hard setting, I suggest that you master one race at a time.
A word about online play. I don't typically play online, and UaW will probably not be any different. There is enough single-player content here to justify buying the game, and the modding tools should be out soon. However, for online gamers, it should be known that this game operates through the Games for Windows Live (GFWL) system. You can sign up for a silver membership and play custom skirmishes for free, but you'll need a $50/yr gold membership to play ranked matches, stat keeping, etc. In 2-3 years from now when many games will probably be using GFWL, the fee may be justifiable assuming that the service is good. However, for now, I would settle for the silver account and see what happens. It's too bad that this otherwise great game had to be a test case for GFWL. I really hope that the decision to go with GFWL is not a fatal blow to the game's online potential, which is huge.
Graphics: Beautiful game, period. It looks as good as any modern RTS game. It doesn't have the fantastic unit animation of Dawn of War or the moody, artistic maps of Battle for Middle Earth 2, but it's a visually appealing game. I think the Hierarchy has the best-looking units, the Masari has the best-looking stationary structures, and the Novus have the most fascinating transportation system to watch. Special effects such as explosions, superweapon launches, hero special abilities, and so forth are well done.
Sound: Some good voice acting, distinctive music for each side, and appropriate sound effects. Each hero has personality, thanks to both the campaign story and their acknowledgment soundbites.
Documentation/Technical Issues: The manual, while functional, leaves out a lot of information. For example, there is no specific information on research trees, Novus patches, Hero abilities, and the like. Fortunately, you can find all of this at the Petroglyph website, and the in-game tool tips are useful. But this really should have been at your fingertips in a manual, or at least a .pdf file on the game dvd. I have had no technical issues with this game. No crashes, freezes, black screens, nothing. The delayed release date apparently allowed Petroglyph to polish the game pretty well.
Value/Recommendation: In my view, this is the best RTS game to hit the market this year. The developer took a lot of chances by making the 3 races so vastly different, but it really works well. Actually, the game is quite balanced for a new release, though I suppose there will be some tweaks in forthcoming patches. If you like getting into the single-player content of a RTS game, there is a lot to like in this package. A gold membership with GFWL is a bit more difficult to recommend at this point. It all depends on how big GFWL becomes over the next couple of years and how well the gold membership can be justified (I got a one-month free trial of gold membership with the game, which I suppose is standard). Anyhow, I highly recommend this game to anyone into RTS games (you might want to try the demo first, though).
Pros:
+Three very diverse and fun races
+Great graphics and sound
+Well-done global scenarios mode
+Competent skirmish AI
+Hero Units
Cons:
-Decent but unimaginative campaign
-Camera perspective may take some getting used to
-Inability to set unit formations
-GFWL may hamper multiplayer appeal
-inadequate manual
Overall Score: 4.25 stars (out of 5)
Great warmup for StarCraft II
4
Rating: 4,
Useful: 1 / 1
Date: February 05, 2008
Author: Amazon User
This game has three great factions to choose from, each with unique abilities. The RTS is my favorite type of game, and this one will keep me busy until StarCraft II is released. Recommended.
HALF A GAME FOR HALF THE FUN
3
Rating: 3,
Useful: 28 / 30
Date: December 23, 2007
Author: Amazon User
I am a avid RTS fan ever since the father of all, the original DUNE by WESTWOOD. And I have played most of them, from the COMMAND & CONQUER and AGE OF EMPIRE series to the SUPREME COMMANDER and WORLD AT CONFLICT action-oriented approaches.
Under this light, UNIVERSE AT WAR was weighted and measured - and found lacking.
Graphically it is comparable to C&C-TIBERIUM WARS, with the explosions, and toxic clouds more impressive than the units. The later are a bit cartoonist - but, one could argue that this adds to clarity. Zooming-in is adequate, whereas, contrary to SUPREME COMMANDER (where zooming out turns the game to a combat of ...colored tiles), UaW retains its battlefield feeling even if all zoomed out.
Later into the campaign game (and similar to EMPIRE EARTH 3 and RISK) there is also a tactical overview map in which troops get moved, territories claimed and super-weapons get launched.
RTS games are sensitive to faulty faction balancing: UaW suffers no such problems. There are three factions: the Hierarchy, the Novus and the Masari - all alien (yeah, the humans are toast). Every faction has its unique units (with their own strengths and weaknesses) and research bonuses. There are 12 technologies available (across three tech-trees), but one can have...only six of those available at a time (luckily these options are editable).
Where the game looses its first rating star is its buggy gameplay: units are slow to get assigned into groups, they seem reluctant to follow orders and there is no way to set up patrol paths for sentries. All very annoying during a fast-paced Real-Time strategy game!
On this note, one cannot help but mention (once...more) the AI cheating: no matter where one decides to hide his base and how stealthy his units are, the AI opponent will find them out and pound them with a disproportionate number of firepower.
Multiplayer is through Microsoft-LIVE - a more than spectral manifestation of the usual corporate greed: in order for all the game features to be available online, one has to pay for a Gold...subscription. In effect, buying a game that is advertised to include a multiplayer will only get you far LESS than a complete onLine game. Thus, justifiably, the second rating star was withheld for the lack of half the multiplayer game.
I should had waited for STARCRAFT II...
Unplayable!!
1
Rating: 1,
Useful: 0 / 1
Date: April 30, 2008
Author: Amazon User
I really want to love this game. It seems like it should be really fun. The concepts for the three factions are interesting and the visuals are great.
The problem is, many people, including myself, can't play the game, despite meeting or exceeding the system requirements. The game tends to hang up, crash, or otherwise bug out either immediately upon startup or about 5-10 minutes into matches. There have been two patches already, and neither has fixed the problem. Petroglyph and SEGA are aware of this issue, and don't seem to be doing anything about it.
I'm abslutely sure I would like this game if it would actually run properly.
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