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PC - Windows : Warhammer 40,000 Dawn of War Winter Assault PAck Reviews

Below are user reviews of Warhammer 40,000 Dawn of War Winter Assault PAck and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Warhammer 40,000 Dawn of War Winter Assault PAck. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (21 - 31 of 34)

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Good game

4 Rating: 4, Useful: 2 / 6
Date: February 25, 2006
Author: Amazon User

Great game, very well done. The only downside is the online playing community. Veterans stack games and encourage noobs to join, enhancing their win %.

awful campaign mode

2 Rating: 2, Useful: 2 / 7
Date: September 12, 2006
Author: Amazon User

Why does relic spend so much effort and money developing such a sophisticated and exciting RTS platform and then give it a campaign mode that is just a confusing goatf$#k of massed enemies and nonsensical storylines? The game was designed to reward subtly matching unit types to enemy strategies, but the campaign mode is just a wave after wave of mixed units that must be endured with no time or even need to plan a defense. I feel like I've been given a set of surgical tools and then told I have 10 minutes to cut dow a tree with them; the sophistication of the tools makes the brutish nature of the task all the more frustrating. Bad, bad job relic.

Weak.

3 Rating: 3, Useful: 1 / 3
Date: December 07, 2006
Author: Amazon User

The campaigns are okay (3 1/2 stars), but Skirmish is a joke. Easy mode is way too easy and Standard is almost impossible. There is not enough balance to the different races. I challenge anyone to try and beat the Skirmish mode with the Imperial Guard and the AI as the Orks at Standard difficulty. You will NEVER win. The new units are great if you can ever get to them. It takes for freakin ever to get your vehicles and by that time the AI has double what you have. You will spend the entire game on the defensive building endless amounts of ineffective turrets while facing waves and waves of his scouts that are just a tough as your expensive regulars. The IG is supposed to have numbers as one of it's "strengths", but you still start out with only 4 and have to spend a fortune to build them up in strength. It's the same with the Chaos Marines, and Eldar. The Space Marines is the only race you can pick in Skirmish mode and have a reasonable chance of victory. Disappointing.

A good exp pack to pick up ...

5 Rating: 5, Useful: 1 / 4
Date: October 25, 2005
Author: Amazon User

I loved Dawn of War so I'm a bit biased! ... but this was a good expansion pack to the original game. It adds a new race that is a challenge to play. While I have not played this online w/ my friends (they have, unfortunately, not picked it up yet?!?!?), I have played the campaign which is a little cheesy - but the playability of the new Imperial guard race is great! Good game!

Adds a bunch of new content, but not a lot of campaign.

4 Rating: 4, Useful: 1 / 5
Date: October 27, 2005
Author: Amazon User

The Winter Assault expansion pack for Dawn of War is a great expansion to a game that was a standout real time strategy game last year.

The main complaint about the original Dawn of War, that the single player campaign only let you play Space Marines, has been answered with this expansion. The focus of the story is taken off the Space Marines and moved squarely on to the shoulders of the new faction the Imperial Guard.

While the other factions in the game receive new units and upgrades the Imperial Guard is new altogether for Winter Assault and they provide a very different style of play.

The new campaign itself is divided into two parts. In one part you start play as the Imperial Guard and switch off to play as the Eldar. In the other part you start as Chaos and switch off to play as Orks. The timelines remain the same in both parts, but the story advances from a different perspective. This is unlike games such as Warcraft III or Starcraft where the plot advances as you play each faction.

The cheat here is that you end up playing the same two maps towards the end for all the different races. The second to the last mission in each part forces you to make a choice between one of the two races you have been following up till now as to which one you will take to the end (ie you played Chaos and Orks, you choose to take one of them to the final mission, same if you played the Eldar and Imperial Guard side). The last two missions are always played on the same maps for all the races, though the goals are different for the most part. So, while you do get to play as all the different races (excluding the Space Marines, which were covered thoroughly in the first game) the differences in some ways are minimal.

While this could have dragged the game down it really doesn't, but it does make the single player play time a big shorter as the only missions that you get to play differently for each of the races are the last two. It's an innovative way to keep from having to develop a lot of content and it works for the most part, but it definitely doesn't have the scope of something like the Frozen Throne expansion for Warcraft III.

Thankfully the additions to the game in the form of units and the new Imperial Guard faction add a lot to the game overall and make multiplayer more interesting. The Imperial Guard at first seem very weak, but since they play a lot differently than any of the other factions it takes time to realize where their strengths lie. In fact the Imperial Guard have a decided advantage in that they field one basic unit for most of the game that is cheap and easy to upgrade. They also benefit from being able to use buildings as cover for their units. Then as they advance into the late game they are able to field some of the most powerful mechanized units in the game, the Lemann Russ tank and the massive Baneblade.

The other factions gain new hero units and upgrades that don't change their general strategies overall, but give them some more depth and in some ways allow them better counters against certain races.

Chaos receives the Khorne Berserker an easy to obtain unit in their tech tree that is devastating in close combat.

Space Marines receive the Chaplain unit a powerful warrior that causes surrounding friendly squads to regenerate faster.

Orks receive Mega Armored Nobs which are limited in speed, but receive upgrades that allow them to become walking tanks.

Eldar get the Fire Dragon which is fantastic against vehicles and buildings.

Overall, the expansion is lacking somewhat in single player campaign content. It would have been nice to have unique missions for each race, but as it stands the missions are well done and fun to play. The addition of the Imperial Guard changes the game dynamics a lot and the added units for the other factions gives them a nice refresh. Multiplayer is still a lot of fun whether you play against other people or against the AI. While some may find this expansion lacking I think it is a decent buy for $25 and adds enough content to make it a worthwhile purchase for a Dawn of War fan.

BORING!!!!!

3 Rating: 3, Useful: 2 / 17
Date: October 13, 2005
Author: Amazon User

What happened to Dawn of War? I guess I expected too much when I hoped that this expansion would be better than DOW. In gaming there are only a handfull of expansions or sequels that are better than the original. This one did not make the cut. What happened to the Space Marines? They get rescued by the Imperial Guard.... That's not the way it works the Imps get rescued by the SM's when they get overrun. A SM Chaplain and his squad needing help... come on guys. Next to the force commander and librarian the chaplain is at least capable of dispatching a few aliens. If the SM's get into trouble they drop a Terminator squad in to rescue them. This game just falls well short in the storyline and could have been better planned. For all you ALIEN LOVERS out there you will probably love this game as it seems to be a showcase for Eldar power. In the graphics area Relic and THQ are right on the money and exceeded my expectations. The models are very detailed with high quality and game movement is excellent even at the higher resolutions. My other beef is with the number of missions. Six for the Order and six for Disorder. I guess you get what you pay for and I'll leave it at that. I'm sure some of the hardcore Warhammer fans will buy and play this game and most (except for the ALIEN LOVERS) will be displeased with the purchase. I would suggest getting the Daemon Hunter or Rhinoz mods where you can still slaughter ALIENS. Maybe Relic and THQ need to get with the creators of these mods to get some ideas for future expansions. Any serious SM player will probably rip WA off of their system and go back to playing the Daemon Hunters or Rhinoz mods where the real goods are being delivered. Get these guys on the Relic payroll and maybe the games will improve.

Game does not work.

1 Rating: 1, Useful: 2 / 21
Date: October 14, 2005
Author: Amazon User

I bought this game because I enjoyed the original so much. But when I installed this game, I experienced multiple errors and difficulty installing it. Once I finally got it installed, the game doesn't start.
http://forums.relicnews.com/showthread.php?t=73787
That is the link to the relic forums where multiple people are having the same problems.
Don't buy this game if you want to avoid wasting 3 hours of your time.

dont see what all the hype is about

3 Rating: 3, Useful: 0 / 14
Date: February 22, 2006
Author: Amazon User

Nothing special about this game that sets it apart from any other RTS. In fact, older RTS like command and conquer:generals have more features in game than this title. For instance, in C&C:G you can garrison any civilian building. You can only garrison certain structures that you build in W40k:DOW, but you cant garrison civilian buildings.

Is this game fun? Yes. Is it worth the $49.95 it cost for the game and the expansion? Not even close.

warhammer 40,000 dawn fo war winter assault

5 Rating: 5, Useful: 0 / 0
Date: January 16, 2007
Author: Amazon User

Bought this game for my grandson.
He loves the game plays on line with his friend and they battle.

Great Game

5 Rating: 5, Useful: 0 / 0
Date: June 29, 2007
Author: Amazon User

DoW is an awesome RTS series. It eliminates the "zerg" rush tatic that many RTS games utilize. You have a very small unit limit of 20pts. Each race is very unique. Really fun game. I would recommend getting the edition with the origial DoW and this expansion. Then also pick up DOW: Dark Crusade. Dark Crusade is a stand alone expansion but you use your CD-Keys for DOW and WA to unlock the original races including their campaigns.


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