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PC - Windows : Axis & Allies: Iron Blitz Edition Reviews

Below are user reviews of Axis & Allies: Iron Blitz Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Axis & Allies: Iron Blitz Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 15)

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Solution to the game being slow

4 Rating: 4, Useful: 2 / 3
Date: February 21, 2006
Author: Amazon User

I think I've found the solution to the game getting slower and slower - if you turn the music volume in the game to zero and maybe do a restart of the game, you will not have that problem anymore, and the game will be running very smoothly.

Jesper

OK, but you can get it much cheaper

2 Rating: 2, Useful: 3 / 3
Date: June 26, 2005
Author: Amazon User

Game is fun, if older. LOL, you can buy a surplus CD online for $4.95 and use the electronic manual.

Nice interface, poor AI

2 Rating: 2, Useful: 4 / 6
Date: December 30, 2004
Author: Amazon User

I've owned this game for several years, and the previous installment from Hasbro. The interface in the game is intuitive and vivid. It's a blast watching territories change colors as you march across your enemy's nation. Whoever designed this part of the game deserves kudos, and I'm sure they've gone on to bigger and better things.

It's a shame, then, that this brilliant interface goes to waste on such a poorly designed game. If you have cats or small children, you'll find this game useful for when you have friends over to play and do not want to set up the pieces. This game will help you speed through the game. And, since you all know the rules, you won't have to worry about anyone placing or moving units in ways that violate the rules.

If only the same could be said of the AI. Bugs plague this game, and the AI constantly does things it should not be able to do, such as land planes in territories it just captured. The sad part is, the AI cannot even take advantage of it's cheating ways. If you've played this game at least once against a decent human opponent, you'll crush the AI. If you're an advanced player, challenge yourself by removing all the units of one of your countries from the board, or adjusting the price of all the AI's units to 1 I.P.C. - not that it matters, the poor AI still purchases units as if the normal I.P.C. values applied, buying tons of infantry instead of deeply discounted power units. The only difference between Iron Blitz and Hasbro's first release of A&A is that I.B. includes the last patch Hasbro ever put out for this game, a few scenarios which are relatively un-fun (especially since the A.I. still plays the scenarios like it was playing standard A&A), and a pretty extensive mod tools, if you like playing around with the map, yourself.

I've not been able to get the online multiplayer connection to work consistently, so I can't report on the quality of this part of the game.

Hasbro stopped supporting this game as soon as they released it, as best I can tell. So don't expect any improvements.

The best of "light" wargaming

5 Rating: 5, Useful: 2 / 3
Date: December 11, 2004
Author: Amazon User

It would be easy to berate this game for it's oversimplified handling of WWII. However, I think that's it's biggest charm. Even for the novice, I think it would be relatively easy to learn the ins and outs of this wonderful game. I 've had this one for a long time, and it's one game that I always come back to when I can't find anything else to play. It's followed me from Windows 95 to ME to 2000 and finally XP (yes, it does work in XP; just use compatibility mode). The only real drawbacks I see with this game are that the AI is a bit predictable, and the game does crash once in a great while. Other than that, I highly recommend it! An oldie, but a goodie...

OOOO Boy

3 Rating: 3, Useful: 3 / 5
Date: June 27, 2004
Author: Amazon User

This game really pissed me off. While its true that A&A is the best strategy board game since chess, this game still managed to aggravate me. Whenever I would try to play, the game would slow down after a while. It would run great for a while, but after about 10 minutes there was a 1 or 2 second delay on every click that I made. And after 45 minutes it would just crash. If anyone has any suggestions on how to stop the slowing, then e-mail me at StubbsMcGriff@yahoo.com

Until I get this fixed, I won't be playing much Axis and Allies on PC.

Hasbro?

1 Rating: 1, Useful: 2 / 10
Date: January 06, 2004
Author: Amazon User

OK, new name, but Hasbro is Hasbro & that means wiennie games! Computer can't win, it stops playing, takes it's baseball & bat & goes home crying. Over $100 for Hasbro (now Microprose)? Yeah, sure!

great game, hard to find

5 Rating: 5, Useful: 2 / 5
Date: December 04, 2003
Author: Amazon User

This game is sweet, although it is imposible to find.....Well unless you want to pay the current rate of $129 for a used game that cost $19 new. My old copy was played so many times I wore it out. Since then it has been discontinued when there was so much potential for improvement. If I could buy the rights and new enough about programing I would make this game even better, adding atomic bombs and other upgrades to the pc game. I cant find were to contact Micropose or Infogames to get this game back out on the market. Seeing how hard it is to buy I know it would be wise for them to release it or another version. I need help please contact me at mheard@goamb.com

Sponsor Needed!

4 Rating: 4, Useful: 13 / 15
Date: November 17, 2003
Author: Amazon User

This game has the premise and potential for one of the greatest PC games. It was abandoned by, well, let's call them, less-than-motivated programmers at Hasbro Interactive and then MicroProse. The bugs have NEVER been addressed: Ships pass through the Suez when they shouldn't, aircraft suddenly go AWOL from a carrier sometimes landing on a nearby continent, and the lock-ups that won't go away.... but enough with these known and apparantly insurmountable bugs.

What absolutely ANNOYS me the most is the way the game takes control of what is supposed to be a 100% random number generator (16.666% chance of throwing a one, on a six-sided die) and yielding PREDICTABLE results in certain conditions that the game engineers must have felt were conducive to enhancing the "give and take" of the global war. The game will, at predictable points, take a look around and "enhance" the number generator for the person/team currently getting hammered. Certain key situations are almost SURE to fail, though the odds might be heavily in your favor. For example, how many times has THIS happened?: You systematically deliver blow after blow, when suddenly, a single transport shoots down three of your bombers! There's a ton of strategy that can be levied in this game, but inevitably, there will be several points were STATISTICS and pure randomness can be tested. So you put yourself in that condition 50 or 100 times, and do the math to see that a favorable outcome should result 78% of the time, for example. Record the results. Plot the results.... Sadly, time and time again, it is clear that conditions that should go one way 80% of the time are going 60% the other way, over 50 to 100 tries! Now, my "A" in statistics was a few years ago, but I think I still remember enough to know this is a tad OFF! Certainly with that kind of sample size, it is clear that the games randomness was "tampered with" on purpose.

The unfortunate wresting of control of the pure statistical aspect of a strategy game by software engineers (or was it management?) who felt this was a substitute for legitimate random number generating belies the professionalism of the program authors, the engineers, and the parent company. Hey, if one side is winning, the odds of three tanks against one infantry should be the same as if that team was losing!

I have had people tell me I am imagining this, but until they have played both board game and PC game several thousand times, there opinions do not stand up to my testing. If you arrange a key situation and play it over and over, for example, you will agree with me.

So I am calling for a daring company or programmer with some guts to buy the rights and market a FIXED game.... I refuse to believe it can be THAT hard....Why did people turn away from this game? The BUGS? I think not. I think most are like me and got absolutely frustrated with the excuse for randomizing and destroying the continuity of a well-planned campaign that has a properly documented success rate on the board game (with real dice), and absolutely no chance on the PC.

Any takers? Anyone with enough stones from Hasbro Interactive or Microprose wanna give up the rights to programmers who would purify the math and let the players have more fun?

The game brought to the computer.

5 Rating: 5, Useful: 8 / 13
Date: August 20, 2002
Author: Amazon User

This game is wonderfull if for no reason then the fact that it doesn't try to reinvent the game it just smiply brings the board game to the computer. The fact that you can set up the map in any way you want is wonderfull. The only drawback to the game is the fact that a human to destroy makes for a much more enjoyable game as the A.I. is easly fooled.

Awesome game

5 Rating: 5, Useful: 3 / 13
Date: July 01, 2002
Author: Amazon User

Very well made. Needs help in graphics department.


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