Below are user reviews of Cameron Files 2: Pharaoh's Curse and on the right are links to professionally written reviews.
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User Reviews (11 - 13 of 13)
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So linear it should be a ruler
1
Rating: 1,
Useful: 0 / 1
Date: May 21, 2005
Author: Amazon User
I didn't care for the first Cameron Files, so I didn't expect much from this, the second one -- and I was right. It is so linear that it's boring and illogical (you can't leave the hotel without first finding certain items in your own room -- what sense does THAT make?)
Plus, the movement is tedious and repetitive. You end up going around in circles trying to figure out what the game wants you to do next (not what makes any sense).
I managed about one hour's game time before I uninstalled it. Well, that's an hour of my life I'll never get back!
On the plus side, it installed -- and uninstalled -- without a glitch. Big deal.
Cameron Files 2 -Great Game
4
Rating: 4,
Useful: 0 / 0
Date: March 17, 2007
Author: Amazon User
After playing the first Cameron Files I was looking forward to the second in the series. I really liked this game. I am a great fan of point and click mouse driven adventure games and I was not disappointed with this one. Story line was interesting,graphics were great and the different locations and puzzles made for a great adventure. There were some timed puzzles (that I'm not usually too fond of) but I actually enjoyed the intrigue and there was enough time to complete and save options. I really would recommend this game.
Another (NON)Adventure Company disaster
1
Rating: 1,
Useful: 0 / 0
Date: April 30, 2007
Author: Amazon User
The people at Adventure Company seem to believe that game-players are morons - "oh, let's just make them search for the key, they'll think it's a big deal!"
A game that has your character stalled indefinitely simply because you forgot to drop something - without even telling you that you forgot this - this is merely a sadistic assault on my precoius time. In my case, I forgot to have the character put his suitcase on the bed. The game's almost totally first person, with not even your hands in sight, so I didn't even know I had it anymore. And in a better game - one where the story mattered, putting this on the bed could be assumed; or the character would stick at the bedroom door and remark "I think I should leave the suitcase on the bed; or it might flash a sign "Hey, dummy, the suitcase!"; or the suitcase might just disappear, never to return.
To make the whole chain of narrative events hinge on a mere detail having nothing to do with the story -
Of course I can hear the fan response: "Oh, but you wouldn't want to walk around town with a suitcase in your hand."
I"m sorry, but I payed money to play a game, not get a lesson in the etiquette of suitcase handling. And a fan who would say the above is not playing a computer game, he/she just thinks it's cool to stare at the monitor.
Could somebody alert these people to the obvious fact that an adventure story game is supposed to be about the adventure story?Stop trying to trick players and let them play out the adventure story, for gawd's sakes!
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