Below are user reviews of Mysterious Journey 2: Chameleon and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 31)
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Adventure fan's dreamworld...
5
Rating: 5,
Useful: 17 / 17
Date: December 03, 2003
Author: Amazon User
I've been lucky to have been playing this for a week - and it's superb. Don't expect running around shooting things in this full 3D adventure - it's just puzzle solving pure and simple, all at your own pace and in your own time. From the makers of Schizm, this game has all the beauty of the original title and dreamlike quality coupled with puzzles to keep you awake for weeks. The graphics are quite frankly excellent... using the NOLF 2 Jupiter engine to render some highly complex scenery. The plot it also pretty damn good, with well done cutscenes and some odd costumes. If you're a Myst fan, and your computer can cut this on full detail (it's quite a performance tester) then by all means buy it. Expect negative reviews from FPS freaks and people who get frustrated by the logical but rock puzzles though... Brilliant!
They Didn't Learn
1
Rating: 1,
Useful: 3 / 7
Date: December 18, 2003
Author: Amazon User
Regarding the puzzles in this game, apparently, the publisher didn't learn. This is a set of impossibly hard, arbitrary puzzles masquerading as an adventure game. Basically, read the lowest rated reviews here for the earlier game, Schizm, and you'll see what this game is like.
Every bit as good as Schizm
5
Rating: 5,
Useful: 13 / 13
Date: December 31, 2003
Author: Amazon User
If you enjoyed Schizm, you'll like Chameleon.
The graphics are superb.
The puzzles are challenging (but logical, for the most part). Just as in Schizm, some involve alternative number bases. Unlike real stinkers, like Rhem, the clues are typically local to the puzzles, or the puzzles themselves are self-consistent; you don't have to wander all over the place looking for clues.
Schizm's weakest point - the live action - has been replaced by computer generated characters, and professional voiceover actors. It's a great improvement.
Chameleon has full motion, using the conventional combination of mouse and keyboard. This is somewhat of a mixed blessing; there is a definite risk of motion sickness if you're watching someone else play, particularly if you have a large monitor.
Be warned; the game makes significant demands on your system. Frame rates can be quite low in some of the scenes. You may have to reduce resolution to cope with this.
I've read some very negative reviews; I can only imagine that the reviewers misunderstood the nature of the game. It isn't a shooter, lads.
Definitely worth buying.
Too Boring
2
Rating: 2,
Useful: 1 / 2
Date: January 02, 2004
Author: Amazon User
Unlike the first Mysterious Journey, this game TOO many puzzles and is very boring. If you want to play a game for hours and days without getting anywhere, then this game is for you. I do nothing but workout and play games with my spare time, and this game isn't worthy of that time. I've played games like aliens vs predator 2, eternal darkness, rez evil, tomb raider, so I have plenty of patience when it comes to gaming. The graphics are stunning, but that's it for me. If you don't have the first game, then get it instead.
What were they thinking?
2
Rating: 2,
Useful: 2 / 3
Date: January 05, 2004
Author: Amazon User
I am a huge adventure game fan, I did Schizm and enjoyed it. I have played all the versions of MYST, and others with a simmilar game play style, as they are my forte, and most enjoyable to me. I usually can finish a game with little or no help, and maybe at times, a hint, to get out of a bind, but this game seemed to have little or no logic, and having had to refer to a walkthrough for MOST of it, I found it frustrating, tedious and annoying. Some of the bizzare sounds in it literally made me nauseous and I had to mute the game to get through those parts! I found that even with the walkthrough, I asked myself repeatedly, how was I supposed to figure THAT out!?
The graphics are indeed awesome, or I would not have even bothered to take the time to see it through to the end. It made me tense and was really not worth my time. I frankly would only recommend this game to someone who is a dedicated gamer, and who wants a challenge that could cause you to want to pull out your hair!! The puzzles are too frequent and too random, a trial and error solution for the most part, if this is your idea of fun then you might like it, but for me. . .thumbs down all the way.
Right on the money.
5
Rating: 5,
Useful: 33 / 33
Date: January 07, 2004
Author: Amazon User
What can we say? My wife and I love puzzles! Some of our favorite adventure games have been absolutely packed with puzzles: Riven, Rhem, Schizm (the first Mysterious Journey) and Reah (the hard-to-find precursor to Schizm). We have just finished Mysterious Journey II - Chameleon, and I am glad to report that this game has puzzles in spades!
We have also recently completed two other new adventure games, Uru - Ages of Myst and Journey to the Center of the Earth. In our minds, Chameleon is the best bang for the buck because it has about the same graphical *wow* as Uru, and much more logical and seamless puzzles than both Uru and Journey (check out our reviews of these other two games for more info).
Obviously, a lot of comparisons can be made between this game and either its predecessor, Schizm, or its contemporary competition, Uru. In our review of Schizm, the biggest faults we gave it were that the live-acting was excruciatingly awful and it had a couple of really stinker (illogical, lateral) puzzles. However, Schizm made up for this by taking its players on an absolutely drop-dead gorgeous journey. The pre-rendered graphics of the DVD version of the game were some of the most awe-inspiring images ever put into a video game of any kind up to that point.
For Chameleon, since the graphics are now constantly rendered in real time just like Uru, the level of details and lushness of the scenery has diminished just a skosh, but they are still drop-dead gorgeous. It only lacks the sheer immenseness of Uru. As a plus, the awful live acting of the Schizm has been replaced with 3D-rendered characters and more professional-sounding voice actors (although one female character near the end of the game was still painfully irritating - probably a girlfriend of one of the developers). But, you only see and hear the characters during the 3rd-person cutscenes while the rest of the game is played in the much more immersive 1st-person mode.
As for the puzzles, they were some of the best we've played in quite a while. They weren't as interconnected as in some games (Riven and Rhem come to mind), but they were extremely varied in difficulty and always seamlessly integrated into the environments of the game. And, boy, were they fair puzzles, as well! Despite their difficulty at times, we only needed to get ONE hint during the entire game (on a particular puzzle that requires you to make a pretty illogical leap to come up with the solution). For all of the others, we were able to just buckle down and noodle out the answers on our own. People who do not like to work with alternate-base numbering systems or pattern observation should NOT get this game. It will frustrate you to no end.
Just a couple of irritations (beyond the girl's voice). The game does not come with separate volume controls for speech, music and effects, so sometimes the background noises drowned out the critical conversations. Fortunately, they added the extremely helpful option of reading the game's transcript so you can go back and read what you missed. The music was very good but quite repetitive (hence the need for a separate control). Also, more than just a couple of the transport cutscenes were flat out missing. We were looking forward to riding some of the conveyances in the game (chairlift type devices) only to have it fade to black and then fade back in at the new location. Couldn't they have squeezed in a few more videos on the already beefy 3-CD game? Finally, these guys still cannot come up with a decent ending to their games. Like Reah and Schizm, the ending to Chameleon is pretty anti-climactic (although, as a whole, the story of the game was quite improved).
In summary, we really enjoyed this episode and hope they continue to make many more Mysterious Journeys. If, like us, you were disappointed in the bloat (and puzzle cop-outs) of Uru, give this one a look.
the best adventure releases of 2003
5
Rating: 5,
Useful: 7 / 7
Date: January 08, 2004
Author: Amazon User
I'd recommend this game to almost any adventure gamer that enjoys first
person puzzle-oriented adventure games. The game has quite steep hardware
requirements, but it really rewards the owners of state of the art video
card with breathtaking visuals, rivaling those seen in pre-rendered
adventures despite the fact that the game renders everything in real-time.
The puzzles are sometimes difficult, but fair. The storyline is interesting
and the player meets over 15 characters, sometimes really weird-looking,
although there's no inter-character interaction in the game - just
cutscenes. The music sets the mood, the sound effects are rich. The
interface is as easy as it can get, offering total freedom of movement and
view. One of the best adventure releases of 2003.
WASTE OF MONEY W/ NO SUPPORT FROM MANUFACTURER
1
Rating: 1,
Useful: 1 / 7
Date: January 13, 2004
Author: Amazon User
I had so much fun with this game in the first "chapter" but when I reached the second "chapter", on the island, the game came to almost a complete stop. I have a fast computer with tons of memory and have never had any problems with any kind of game before this. I contacted the e-mail address that the website referred me to and I received NO response back. So here I just spent a lot of money for a new game and it won't work and they won't help. Too bad. It had promise. AVOID THIS GAME.
Not for most
2
Rating: 2,
Useful: 2 / 5
Date: January 15, 2004
Author: Amazon User
I was pretty disappointed with this game and definitely regret buying it. I like adventure games to a point, but this one is pretty much just for hardcore puzzle fans. Some of the puzzles will require you to sit for hours writing formulas and graphs to try and figure out. Most of the time I found it faster to keep pressing random buttons and let luck do the work.
Basically, if you LOVE puzzles, this game will keep you entertained for quite some time, otherwise stay away.
Better than MJ 1 by a long shot
4
Rating: 4,
Useful: 45 / 46
Date: February 09, 2004
Author: Amazon User
In the opening movie of Mysterious Journey 2, you wake up on a space station. A recorded message informs you that you have been in cryogenic sleep for 200-odd years as punishment for "betraying your planet." Apparently you were involved in some kind of war that, 2 centuries before, all but wiped out the planet (Sarpedon) and everyone on it. Furthermore, the recording informs you, the space station will fall out of orbit in a number of days and waking you up to experience this event is also part of your punishment. But before the recording can tell you anything else, an energy surge destroys it and you are left....alone?
MJ 2 is a 1st person game with numerous 3rd person cutscenes as you progress. Let's get the tech out of the way: this game requires a computer no more than a year old or so, with a good video card. The game (on three discs) fully installs to the tune of several gigs of hard drive space. Once installed, is does not need any disc inserted to run--a plus, in my book.
As you might expect from the requirements, MJ 2 is graphically stunning. There's lots of subtle animation, from the movement of water, to trees swaying in he breeze, to insects fluttering around lamps: in every location, something is moving. The character rendering is also quite good, although character movement in the cutscenes is a little jerky. The sound, however, is a little weak. Music consists of the same tape loops repeated over and over again, with no variation between locations, and f/x mainly consists of blowing wind and mechanical humming. The voice acting was decent, but in several places the f/x drowns out the dialog. There is no separate volume controls for dialog and f/x, nor are there any subtitles. So there were places where I really couldn't hear what was being said. You can get a dialog transcript from the main menu, but there were inexplicable gaps in that transcript. Fortunately, you didn't really need the dialog to play the game, but I still found it annoying.
You can navigate either with the keyboard or the mouse or both. Movement is absolutely unrestricted, which was nice. There were only 3 mouse cursors to worry about: the general navigation cursor, the "activity here" cursor, and the warp cursor, which took you between locations. New locations took several seconds to load, but movement within a location was smooth and fast.
Though there is a story behind your actions, essentially MJ2 is a puzzle-heavy game. Puzzles lead to new locations, which lead to more puzzles and so on. I found that most of the puzzles were on the easy to medium-hard side. When I got stuck, it was more likely that I was making the puzzle more complicated than it really was; thinking in simpler terms often led to a solution. Many of the puzzles are math-based, so if you don't have a mathematical mind, you might not like this game. Attention to details of the environment is a must, as is note-taking. There are a few inventory puzzles, but you generally used your inventory immediately, in the location in which you found it. There are no timed puzzles and you can't die, but there are a few places where you can get backed into a corner, so saving before and after each puzzle is essential. There are an unlimited number of save slots available to accomodate this, plus the game auto-saves at each new location.
The one thing that really bothered me about this game was that about half the time, completing a puzzle led to an area where nothing at all happened except that you got to look at some scenery. So you might spend an hour trying to get into a room and only three seconds in there, which made me wonder why I had bothered. I think the puzzles could have been integrated into the game better. As it was, the plot seemed almost an afterthought, stuck in to make an adventure out of what was mainly a series of puzzles for puzzles' sake.
I took about 30 hours to complete MJ 2 at the rate of 1 or 2 puzzles a night; it was not a game that absorbed or inspired me to keep playing for hours and hours on end. I liked it better than MJ1--it was far better constructed and far more comprehensible. If you like puzzles you'll probably like this game. If you're looking for a complex story and character interaction, probably not so much.
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