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PC - Windows : LucasArts Archive Series: X-Wing Alliance Reviews

Below are user reviews of LucasArts Archive Series: X-Wing Alliance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for LucasArts Archive Series: X-Wing Alliance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 16)

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AWSOME! GET THIS GAME!!!

5 Rating: 5, Useful: 1 / 1
Date: March 22, 2002
Author: Amazon User

This is the most awsome Star Wars/flight simulator game ever. If you like either it is a must buy. And it has so much depth that you could play it for days on end...you get over 50 huge missions, create-a-mission, and multiplayer! Get this game! You'll get your worth out of it, and then some!

XWA: Extended fun for all

5 Rating: 5, Useful: 4 / 4
Date: February 21, 2002
Author: Amazon User

I don't remember this game when it first came out, but I just recently got it, and it still packs a punch. With a truly gripping plotline that follows from just after the events of The Empire Strikes Back to the end of Return of the Jedi (And yes, you even get to play a scene from Shadows of the Empire), X-Wing Alliance (XWA) is a great game. While the graphics aren't exactly stunning to today's audience, in my opinon, the gameplay more than makes up for it. I came to XWA from Rogue Squadron, really wishing I could take my X-Wing up against a Star Destroyer. Well, I got my wish, and let me tell you, be careful what you wish for: those suckers are hard! And while Rogue Squadron (RS) has beautiful graphics, you never go into space. In XWA, every mission is in space. Also, the controls are more realistic. RS's big kick was the graphics, so the designer's didn't worry about really complex and realistic controls. In XWA, you don't just fly around and fire at stuff, you can control how your shields recharge, how your guns fire, strengthen your shields in one area of the ship, or reroute everything to the engines and fly like crazy.
Another bonus for those of you who liked RS but wanted something more is hyperspace. To get to the areas where your missions take place requires you to jump into hyperspace, which, like in the films, doesn't always work. (Especially when there's an Interdictor Crusier around; you'll learn to hate those.)
So, in conclusion, XWA is a great game if you have a lot of time, there are over 50 missions, not counting the single-player skirmishes you can create in the simulator room (A simulator in a simulator, eh?), and multiplayer options abound.
Have fun. Now get to your fighters!

Everything X-Wing vs. TIE should have been...and more

5 Rating: 5, Useful: 4 / 4
Date: January 27, 2002
Author: Amazon User

I'll be blunt when I say that this is the finest space sim I have ever had the privelige of playing. A lofty claim, no doubt, but true nonetheless. What urges me to make this claim about X-Wing Alliance? Let's examine.

Now I don't know why this game didn't seem to make a bigger impact than it should have. It might be the market is flooded with first-person shooters and cheap StarCraft knock-offs. It might have been lack of proper advertising...I remember seeing ads for it in PC Gamer, but never many. But truth be known I think it was the timing. X-Wing vs. TIE Fighter can be blamed for this...it's complete emphasis on multiplayer over plot (it didn't have any, or anything remotely resembling a single player campaign) I think ruined it for a lot of the people who really just enjoyed playing the basic game for it's feeling of taking on the Empire from the comfort of your own house. It could be argued that this came out too soon after XvTF, or maybe noone wanted to give it a try because of it's possible similarities, or maybe there's just so many Star Wars games out there now that are outright bad, noone wanted to put out the money to find out.

And what a crying shame...this game is fantastic. I wouldn't call it perfect, but it's very close to it. The plot follows the adventures of a family of merchants, the Azzameens, with you as the youngest son of the clan, Ace. The family has it's internal squabblings which can be a welcome amusement or likewise, an unwelcome development as you play. The first few missions allow you to fly freighters like the YT-1300, along with new ones like the snazzy YT-2000, which looks like the Millenium Falcon on steroids. After these training missions (some of which are surprisingly difficult for "training" level) you're eventually forced to join the Rebellion and begin the standard instruction with X-Wings and the other Rebel starfighter complement.

The plot is well paced, excellently scripted, and goes as fluid as a dream. Interspersed within these are the occasional Family mission where you assist your clan in some dilemma or scheme to seek revenge against thier antagonists. Success garners you some souvenir from that battle and I must admit that by the game's end it's nice to see your room practically littered with things you've picked up along the way. And I must admit an affinity for having turret guns...they're just plain handy.

The meat and potatoes of the game though is your standard Rebel combat assignments. And they are just a blast. Everything from the voice acting, to the music, to the graphics is all top notch. The ambience is perfect Star Wars. So much so that if one were inclined to experience Star Wars, after the movies I would pick this game as the best way to do so.

But every game has it's faults and this one is no exception. Multiplayer is a mixed bag. There's no cooperative missions, but rather built missions in which you use an editor and add/subtract ships, and then hop in a fighter and blow em' up. I wish though that they'd have put in the ability to hop into one of the freighters as a pure gunner. Having a YT-2000 with 2 human gunners in multiplayer would probably give you a ten-fold survival rate. As far as some of the single player campaign missions go, I won't lie. Lucas Arts has always made some levels that noone short of Luke Skywalker can finish, and this game is no exception. However they've allowed the option to skip a mission should it prove too hard to accomplish.

Flying the Endor/Death Star II mission I must admit is almost Nirvana, although TIE Fighters die rather quickly in comparison to thier Rebel adversaries. Did I mention what a rush it is to fly the Millenium Falcon? The last 4 missions follow the script of the movie almost (almost) perfectly. Beware though: I'd recommend a fast computer for the last one...unless you like wading through that many Star Destroyers on a P2 300MhZ.

I won't lie...this game is such a notable improvement over it's forbears that I cannot understand why anyone who liked it's predecessors wouldn't have this game. I think I'll sum it all up by just saying that this game is simply a helluva lot of fun. Just a real good time. Pick up a copy and see for yourself. :)

The Best of Xwing & Xwing vs. Tie Fighter

5 Rating: 5, Useful: 2 / 2
Date: January 24, 2002
Author: Amazon User

I wish I had known about this game sooner! It is the best parts of X-Wing combined with the best parts of X-Wing vs. Tie Fighter... the single player adventure of X-Wing, combined with the multiplayer ability & better graphics/sound of XvsTie.

There 50 single player missions have so far been awesome. You play a young member of a merchant family (running goods, smuggling, fighting rival merchant families). You end up joining the rebellion, and flying the Mellinium Falcon in the Battle of Endor against the 2nd Death Star. Email from Alliance.reb forwards the plot...trust me you do NOT want to email vader@empire.gov! Fully customizable multiplayer missions. Fly ANY ship rebellion or empire.

The only flaw I've found so far (w/ the Archive version anyway) is the poor user manual.

If you love star wars you have GOT to play this game!

The Best Game I have ever Played

5 Rating: 5, Useful: 0 / 0
Date: January 03, 2002
Author: Amazon User

This is simply the best computer game I have ever played. I have played it off and on for years and it is incredibly fun.

Great SW Game

5 Rating: 5, Useful: 2 / 2
Date: December 03, 2001
Author: Amazon User

This new "Archive" presentation has definitely being a hit.

Even if the game is showing some signs of aging it is still a great game with a deep and drmamatic plotline, an excellent soundtrack and quite decent graphics.

The best feature of it all is definitely the plotline, this is one of the few games that have a really good story that develops alongside the gameplay.

And now, with this "cost effective" Archive presentation you get for some 15 bucks a game that is much better than many 45$ and 35$ games that keep flowing around.

very good

5 Rating: 5, Useful: 0 / 0
Date: November 28, 2001
Author: Amazon User

the best space sim I own, other than freespace 2, and starlancer. Its a winner, trust me. thank you, PEACE:

KOOL GAME!!!

5 Rating: 5, Useful: 0 / 1
Date: October 22, 2001
Author: Amazon User

IN THIS GAME YOU WILL FIND MANY TWISTS! IN WHAT MAY SEEM TO BE A PEACEFUL CARGO DELIVERLY TO THE REBELS MAY INCLUDE A VISIT BY A STAR DESTROYER!! YOU MUST BE ON YOUR TOES FOR THIS GAME. AND IF YOU DON'T LIKE FLING A FREIGHTER IN A WAVE OF TIE FIGHTERS, TOO BAD!!!

A fantastic space-sim brought low by minor bugs

4 Rating: 4, Useful: 0 / 0
Date: October 14, 2001
Author: Amazon User

I remember playing Tie Fighter on my old 486 PC and having an absolute blast with it. I also remember how dissapointed I was at X-Wing vs Tie-Fighter - great graphics but average gameplay...and why was there no single player component? X-Wing Alliance is the final entry in Lawrence Holland's X-Wing series of games, and more than makes up for that oversight.

I'll start with the minor problems first - mission bugs. About 25% of the missions have minor bugs that make them almost unwinnable. For instance, in one early mission you have to raid an Imperial space station. Even if you succeed in boarding the station, it still blows up, killing the Rebel commandos that boarded it. I had to skip this mission, I'm ashamed to admit.

You shouldn't have to use "cheat utilities" to get through a game as good as this. Oddly enough, when playing these missions again in the combat simulator, these bugs never reappear. Worse still, these bugs have never been fixed, even though two years have passed since this game was released.

On the other hand, when the missions DO work, they are very effective. There's one mission where you have to save your sister from an Imperial blockade. Imagine coming out of hyperspace, only to be faced by 2 Imperial Star Destroyers and Darth Vader's Super Imperial Star Destroyer - it's quite a shock and a thrill.

The graphics are very good, although not as good as Freespace 2 (although they do make good use of lens flare). You'll find yourselves spending half your time gawking at the massive starships. The Imperial Super Star Destroyer is especially impressive - be careful you don't fly too close otherwise you'll get shredded to pieces!

The audio is also quite good. A later patch released by Lucasarts makes effective use of 3D-audio, so if you have a 3D-audio card like a Creative Sound Blaster Live!, you're in for a little treat.

In conclusion, X-Wing: Alliance is a great game that could've been a truly excellent one. Some advice for anybody buying it though -
- Download the latest patch from the Lucasarts website. The patch adds a film room (with which you can record your missions). It also adds 3D-audio as well.
- There are still bugs with some missions. I strongly reccommend downloading a mission editor from the internet, if you want to do some twiddling with the aforementioned missions.

What X vs. TIE should have been

5 Rating: 5, Useful: 3 / 3
Date: September 26, 2001
Author: Amazon User

LucasArts really should have scrapped X-wing vs. TIE fighter and released this instead. It would have sold millions. Unlike X vs. TIE, Alliance has an excellent single-play plot and truly detailed ships- not just the old TIE fighter models with new textures slapped on. You can fly any of a huge list of spacecraft in multiplayer, including the famed Millenium Falcon and the even better YT-2000 transport. If you're utterly insane or just feel like messing around, you can even fly such junks as the Pinook fighter or R-41 Starchaser. The movies are well done and the graphics are better all around. The engine is also improved over the Balance of Power tweaks, so you won't have a critical lack of memory when a Super Star Destroyer jumps in. Capital ships also fire shots that explode into flak like the movies- a really cool effect that might be a bit too captivating. I remember one particular melee where I got blasted by an SSD while staring at the fireworks. The multiplay is much improved as well, with you being able to assign ships to teams and choosing the type of vessels you fly or fight against. With very few exceptions, just about all the vessels from TIE fighter, X-wing, and many new ones are available for use in multiplay. They even have a lot of ships seen only in tech manuals and novels, such as the Cloakshape and Preybird. Even if you're not much of a pilot, it's interesting to see how the new ships handle, and you can always observe things from a godlike perspective via the map mode. This is definitely what I had wanted out of X vs. TIE, and for all those who were disappointed by that game, I hope you'll check Alliance out.


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