Below are user reviews of Dark Age of Camelot Epic Edition and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Age of Camelot Epic Edition.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
User Reviews (1 - 8 of 8)
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DAOC IS GREAT
5
Rating: 5,
Useful: 0 / 0
Date: April 19, 2008
Author: Amazon User
LOVE LOVE LOVE this game it was my first mmo game great fantasy game I miss it terribly (wow player now) Epic Edition is the way to go when buying this game for sure.
Not so great
1
Rating: 1,
Useful: 0 / 6
Date: August 23, 2007
Author: Amazon User
I thought this game would be cool, but it never finished downloading and when I went to the website to find help, it just took me in circles. Plus, I was not aware that I had to pay a monthly subscription to play this game.
Excellent Value
4
Rating: 4,
Useful: 2 / 2
Date: January 29, 2007
Author: Amazon User
This game is a excellent value, 20 bucks for the game and ALL the exspansion packs. This game is very differnt compared to games like WoW it has more of a old school feel to it but has wonderfull graphics. I dont personally play DoAc anymore due to getting bored of it but for 20bucks and that comes with 1 free month buy it! see if you like it.
A lot more game now
3
Rating: 3,
Useful: 2 / 2
Date: January 03, 2007
Author: Amazon User
This edition has a lot of content - as much as Guild Wars. I enjoy it largely for the community however (massively multiplayer it definitely is), and am able to overlook the many bugs in the game, the paucity of CSRs to handle problems, and the seriously imbalanced RvR (I play on the Co-op server). The state of RvR may cause the game to go the way of the dinosaur however.
Cardboard box physics for the lose
2
Rating: 2,
Useful: 0 / 2
Date: October 28, 2006
Author: Amazon User
When I got this game I was excited, I hadn't played in a few years and was ready to get back in to the swing of things. Right from the get go I was dissappointed. DAoC doesnt handle the way you think it should, its like controlling a cardboard box. The ideas behind the game were great but not now. If they re-did the game engine maybe id pick it up again...
Very suprised...
4
Rating: 4,
Useful: 10 / 11
Date: July 26, 2006
Author: Amazon User
Anyone that has been looking at buying this game or trying it out... Now is your chance! This is the lowest I have ever seen this game / any of its expansions. Heres why:
First off the story: Dark age of camelot was very fun from the beginning and attracted many people because of its PVP that was liked by so many because you were fighting other "people" instead of monsters, so the bar of challenge and self-performance is greatly hiked. Then with its dungeons that offered good challenges and bosses at the end that required many people to beat, which usually resulted in making a friend or two. With the housing introduced, it was up to everyone to have the biggest and best house, the housing area soon became more populated than the game with people constantly upgrading and changing there housing to be better than their virtual neighbor. This quickly died down of course because of Mythics release of the Trials of Atlantis, which gave extremely hard challenges to higher level players to get very good items. Also introduced where Master Levels: Master levels go from 1 to 10 and are achieved by doing 10 medium to hard steps throughout 1 area of Atlantis, after all these are achieved and you kill the very hard "titan" or "mega boss" at the end of each level, you gain that level, and there fore, whatever abilites you choose at that time. Catacombs, so well done. Its graphics where better than some normal (not massively multiplayer online ones) games that strived for good graphics, they really... really... uped the bar. It also introduced tons of new content, that went
"underground" and gave tons of new experiences. Also the multiplayer was redone, so where parts of housing, which attracted more and more players new and old. Lastly DR, or Darkness Rising, gave even more graphics updates, and class changes. Probably the biggest class change where Champion Levels, which went from 1-5, these where done by comepleting hard-very hard quests for the king/ruler of your realm, (there are 3 realms, and each one has different classes and races that all meeet together and fight in the battlegrounds/PVP.) Each one had greater rewards, the end one gave you your champion weapon. You could choose from class expansion to healing spells, to spells to root your opponent. But the best introduction was the horse that could be rode anywhere and anytime, well besides the cities of course!
The original game came out quite awhile ago and offered good fun multiplayer experiences with well done customer support but not the greatest graphics. The multiplayer (PVP) was the first of its kind in DAoC.
The next expansion, shrounded isles came with a nice graphics upgrade (for its time) and a few more classes to play as, a new race for every realm to play as, more dungeons to explore, and a whole new continent of land to go on. This Also expanded the multiplayer content.
Next was a "download only" expansion pack that was free and introducing a upgraded player housing system, where players can have their own house, custom fit with what they like. Things such as statues on the front lawn, fountains, benches, bushes, most anything could be put out. On the inside, furniture, tapestries, hanging torches, and mounted weapons are a few.
After this the Trials of Atlantis expansion pack was released, this gave the game more races to play, (1 for each realm I believe) a greatly upgraded graphics engine, and 8 HUGE new underwater, (and above-water) areas to explore, each with "arifacts", or "arties" that were the best weapons/armor/items in the game. This also introduced master levels (see top) that let players go beyond the normal level of 50 and accomplish these very hard to complete "trials".
Next came catacombs, with a huge, huge graphics overhaul, sound overhaul, and class overhaul. This introduced 5 new classes to Dark Age of Camelot and a whole lot more. People started playing again because of the great graphics and amazingly increased PVP and multiplayer content.
Darkness Rising, which was also a download expansion, was for higher level players that wanted unique challenges and better armor/weapons. It also introduced horses, which could be bought depending on what champion level you where (see top) and went different speeds and varied in breed color, and size.
In the end this is my favorite MMORPG of all time, and I have played a few. If you have been looking at this for awhile, try it out! You dont have to listen to me, this is a very very low price for this wonderful game, the least you could do is try out the 30 day trial and spend 20$ for the game. Who Knows maybe you'll like it. Hopefully this review was helpful.
Piss Poor Loyalty Maintenance
3
Rating: 3,
Useful: 3 / 10
Date: July 12, 2006
Author: Amazon User
Don't get me wrong, DaoC is a great game and I have two accounts and 14 toons to attest to this fact. The good news, at least for those just entering the game, is that you'll have an easy time immersing yourself in the game, at all levels. The bad, for long-term gamers, is that Mythic has made all of those levels, Master Levels and achievements that took you months and months of work MUCH easier for noobs to achieve, without actually giving you anything in return (you DO get the nice title of "Elder" if you've player for four years or more). Given the ridiculously exaggerated prices for artifacts and scrolls achieved through Atlantis (now available for free download along with the basic DaoC software and Shrouded Isles expansion at Mythic's site), Mythic has made scroll drops vastly easier, and dramatically increased the cost of repairing artifacts (in addition to adding Epic Armor in Catacombs that comes close to approximating artifact quality, and which anyone can, and almost has to, get as part of general class quests).
It's genuinely sad that Mythic, rather than responding to its long time, loyal customer base, has chosen to pander the game to potential new subscribers. It wouldn't be such an issue if something were done to balance this, like giving long-time players some advantages in crafting (getting an LGM "has never been easier"), or benefits for toons leveled prior to the Task Dungeons of Catacombs (where "leveling has never been easier"). Sadly, this is not the case, and new subscribers continue to join, which is, in some ways, great news. What should concern them, however, is one day they'll be veterans, like the rest of us, and will find out first hand how deaf Mythic can be to that group.
Both massive, and not
3
Rating: 3,
Useful: 10 / 11
Date: February 25, 2006
Author: Amazon User
The game is great, there's a lot of specialization involved with both your character and your gear, there's plenty of new content and updates that have added interesting new twists.
However, its an older game. The populations are declining, so you won't find the same lvl of in-town fighting that you used to. To make up for this, there is the realm vs. realm combat, which throws massive numbers of players into a structured, seige-style combat environment. If you get in with a group that knows what its doing, it can be a lot of fun.
Upside: There's plenty to choose from when specializing your character and the world has a lot of cool stuff to explore.
Downside: If you are looking for smaller PvP battles (anything less than 20 people is small for this game) you aren't gonna find it here. (If you like really big fights, then you've got nothing to worry about).
For the price, its definately worth checking out. The more recent additions have really spiced this game up.
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