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PC - Windows : Medieval II: Total War Kingdoms Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Medieval II: Total War Kingdoms and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Medieval II: Total War Kingdoms. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 80
Game FAQs
GamesRadar 90
CVG 90
IGN 84
GameSpy 80
GameZone 83
1UP 80






User Reviews (21 - 22 of 22)

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Awesome Sequel to an Awesome game

5 Rating: 5, Useful: 0 / 0
Date: June 23, 2008
Author: Amazon User

Medieval II Total War taken to the next level.... In many ways it is more of the same, but thats not a bad thing in this case.... The only downside is the the Head to Head mode was a rather poor idea and is poorly implemented... but thats ok, it doesn't hurt the game which overall is just plain solid...

Works like a charm of my Mac OS X Leopard Macbook Pro... I run it faster than all my PC friends on my Mac... HA!

Micro-management of Medieval II's bloated grand campaign

5 Rating: 5, Useful: 0 / 0
Date: August 31, 2008
Author: Amazon User

I like Medieval II Total War... but I believe it is heavily flawed, more so than even Rome Total War.

One of the major issues I had with it was that it tries to cram 500 years of history into ONE campaign, whereas Rome Total War only handled less than 300, and Medieval Total War divided the main campaign into three periods - Early, High, and Late, reflecting the major changes in technology and factions (example, the Ayyubid Sultanate of Salah ad-Din is in the Early period, but did not exist towards the later years, so Medieval II crams all the Egyptian factions into one generic "Egypt" faction, and the same goes with the Seljuqs and the Ottomans).

Their response was to make the game pass at a rapid pace, in which each turn would see two years pass, while characters still only aged at a rate of 6 months per turn.

Medieval II Total War Kingdoms cuts up the campaign into tiny pieces focusing on four major events in Medieval/Enlightenment history, those being the wars over Britannia, the Crusades, the Teutonic Knights in Central and Eastern Europe, and the Spanish voyage to the New World, and war with the Aztecs.

So rather than forcing a sluggish campaign, Kingdoms lets us micro-manage major events in Medieval history that in the base game would be tiny events passing by in a matter of hours.

Not only is the campaign improved with larger, more accurate, and more expansive maps, but the turn system is down to a base 1 year per turn, and a flood of new units is available for each campaign. There is twice as much music in the expansion as there was in the base game.

The expansion pack doesn't do much in the way of changing the game, rather giving you more of the base game, with the ability to focus the campaign on historical events more clearly. You can also play as Native American factions that you couldn't do in the base game.


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