Below are user reviews of R-Type Final and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 16)
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best game ever xcept u cant play it
5
Rating: 5,
Useful: 2 / 21
Date: December 25, 2003
Author: Amazon User
this is the best game ive ever played.its runs on my brain.wich is t?he best console fever made.
Going out with a bang, not a whimper
5
Rating: 5,
Useful: 13 / 13
Date: January 28, 2004
Author: Amazon User
So it's come to this, has it?
One of the most lauded side-scrolling shooter series in history has reached its last chapter. Irem's appropriately named R-Type Final has come to the PS2 thanks to Eidos' Fresh Games label, and it is a bittersweet occurrence. On one hand, Irem has said that this game marks the end of the venerable R-Type series. On the other, it's more than a fitting curtain call for the franchise.
The basic gameplay hasn't really changed much throughout the series. RTF is not a manic, reflex-frying bullet-dodger like last year's Gamecube masterpiece, Ikaruga. It's a more methodically paced, strategic game that feels different from most shooters. For one thing, R-Type has always been less about score and more about simple survival. Enemies approach from all sides, from waves of drones to screen-filling bosses. You won't dodge incoming fire as much as plan your progress, find and take advantage of tiny safe zones, discover weak spots, and time your counterattacks. R-Type tests your memory, reflexes, and anticipation, and can be demanding. You will have to learn attack patterns, measure to the pixel where to wedge your ship, and learn to manipulate the infamous Force Module (the ubiquitous detachable satellite that is immune to enemy fire). There is a measure of trial-and-error here, but the reward of reaching a new level or taking out a troublesome boss always makes the effort worthwhile. R-Type Final sticks to these well-worn conventions, but this is more than a simple case of "if it ain't broke, don't fix it."
One major improvement is in the technical department. The last installment in the series, R-Type Delta (PSone), was a fantastically realized creation that sported some incredible level and creature design, some of which were updated versions of bosses and enemies from the original R-Type. RTF continues this tradition. There is a level that consists entirely of travelling along one huge spacecraft, taking it apart piece by piece. Fans will recognize this, and love it. Bydo mutants appear on all sides, and you'll battle mechanical, organic, and cyborg foes, all amidst a beautiful shower of effects and scenery. While there's no doubt that this is the best-looking R-Type, it still retains the details that identify the series. And don't worry - the occasional slowdown can actually be a help. Delta's speed control also returns, and the game has five difficulty levels. The easier levels will drag a bit for the shooter veteran, but jack it up to the insane "R-Typer" to experience the game as Irem intended.
There are, however, a new feature or two that must be mentioned. The first is branching levels. Depending on your performance within levels, you may visit one of several different sequences. It doesn't feel added on or superfluous, keeping the levels flowing like nothing happened. But it is a welcome addition, especially when considering the other, more drastic new feature.
R-Type Final has around a hundred ships to fly. That's right: 100. Quite a difference from Delta's mere four! The ships vary wildly, from recon versions to transforming fighters, each with their own unique weapons. New craft are unlocked by performing various in-game tasks, like total flight time with specific ships or completing branching paths. This gives the game quite a bit of replay value, as unlocking all of them will take many hours. Some of the ships aren't nearly as cool as others, and some verge on being overpowered, but the constant reward process keeps you motivated.
You can now also customize your ships. Before you fly, you can pick ship & canopy color, missile type, bit type, etc. This helps you stick to your own style of play, and keeps the game fresh and interesting. How you equip your ship can have a lot of influence on how the game plays.
Yet another new feature is the A.I. Battle mode. Rather than being a head-to-head two-person battle, this lets you pit your ships against a friend's (or the game's A.I.) in computer controlled combat. It's fun to fool around with, but you'll more than likely be done with it quickly.
Irem says R-Type Final is the ultimate installment in the series, a "Thank You" to R-Type fans everywhere. It's hard to argue either point. While there will undoubtedly be those who question the new additions to the formula, in the end, RTF stands as a brilliant modern dedication to one of the premiere side-scrollers. It is sad to see the series end, but what a wicked way to go out, indeed.
Thank YOU, Irem.
Perfect!!
5
Rating: 5,
Useful: 1 / 1
Date: February 07, 2004
Author: Amazon User
Better than R-Type Delta. And a mass collection of ships to use in battle. Buy it do not hesitate!
BUY THIS GAME
5
Rating: 5,
Useful: 0 / 0
Date: February 10, 2004
Author: Amazon User
R-Type Final goes to show that as gamers we have gotten soft in recent years. My reflexes are slow, my hand-eye coordination is out of alignment, my eyes get sore after forgetting to blink after a couple of hours, and I forgot how much fun you can have actually playing a game.
This game is difficult. If you play Platform games all day long, steer clear. If you're a real gamer, get R-Type Final.
A Delight
5
Rating: 5,
Useful: 1 / 1
Date: February 13, 2004
Author: Amazon User
A challenging game with hundred of ships, several hidden bonus levels, several endings, several levels of difficulty, a new versus mode, great gameplay, excellent graphics, and a decent soundtrack. This one is a worthy sequel to R-Type Delta for the PS1, and it also holds its own against Square's classic Einhander.
Speed Settings are Key
5
Rating: 5,
Useful: 2 / 2
Date: February 15, 2004
Author: Amazon User
I'm a newbie to the Type R game series.
Nevertheless, the game itself is very easy to pick up, and more importantly, is very fun to play. The gameplay hearkens back to the early '90's side -scroller space shooters. But this game is fully up-to-date. Colored lighting, support weapons, speed settings, and weapons charging, this game is truly the one of the best space shooters I have ever played.
The nifty things about the game for me are:
-Speed settings. You adjust the speed of your ship on the fly. Proper speed settings are critical to some boss fights.
-101 fighter chassis's to use. You start with 3, but as you fight & advance more chassis's are unlocked.
-Customization of Fighters: Being able to select the missile types, support bit types, and even the color of your fighter is very addictive. Getting stomped by a end level boss? Switch your support bits, or missiles. Or change your ship color to stand out on the screen more.
-AI battles. You setup AI preferences & fighters, and kick off battles. It's cool to see how different fighters fight, and how different tactics work.
-The Bydo Museum: Gameplay history, enemy library, vechile hanger, tutorials. All well implemented & greatly add to the game.
Try the game out. Trust me, you'll be addicted to gameplay very fast. There's nothing like fighting in a pimplike bright purple fighter unleashing hell on your enemies. It truly has to be seen to be fully appreciated.
AWESOME GAME MECHANICS
5
Rating: 5,
Useful: 0 / 0
Date: April 15, 2004
Author: Amazon User
Other than r-type for SNES, I've never really played muuch else in terms of the series. However, I'm glad to say that I purchased this one for PS2. Graphics and control aside, I think it's the game mechanics which make this such a fun game. The basics from the original are essentially the same; you fly a ship around, blastng your way through hordes of enemies in an endless assault of lasers and obstacles. However, what set this baby apart from the rest is your weapon system. You have an attachable bit on the front of your ship which can be released, allowing you to place it on the front or back of your ship, or just let it roam about. This means you can fire behind you.Pretty cool. Plus, the bit itself absorbs most bullets, so it can be used as a shield, which after absorbing enough energy, allows you to unleash a large explosing-type shot. Coupled with charged shots, customizable bits and missiles, there's a lot of room for technique. Plus, there are 101 different ships you can you use, each with their own weapons systems and bit and missile selections (which can be surprisingly unique) so you won't run into problems of redundancy. Other than the difficulty and sometimes slow pacing of the game, (not to mention the slow-down issue at times)this is a must buy for all shooter fans. highly recommended.
R-Type, the legendary spaceship shooter
4
Rating: 4,
Useful: 1 / 1
Date: August 20, 2004
Author: Amazon User
R-Type, the legendary spaceship shooter, has come blasting back with her classic horizontally scrolling blueprint intact. Through waves of alien miscreants, you'll fight for each gained inch of space battlefield while collecting power-up items to enhance your ship's most primary weapon, the Mighty Orb Of Death. With R-Type's trademarked invincible sphere docked to the front or rear of the ship, MOOD can unleash deadly firestorms upon foes or be hurled forward to attack remotely and smash through most anything it comes in contact with. Though the gameplay is classic, the graphics have been updated to polygons (thereby qualifying for a Sony of America license) with lots of glowing lighting effects flowing gracefully over them. Most enemies are basic spaceships, but some levels have well-animated living creatures, like the badass water-worm things that slither though level 2. Sadly, even with crazy alien monsters, uber-weapons, 100+ ships and giant bosses, R-Type is a rather unexciting shooter. The MOOD is a shield against nearly all projectiles; so most levels are spent calmly avoiding being pinched between narrow passages and otherwise harmless enemy trains. Not a befitting task for "humankind's last hope."
The Return of R-Type?
3
Rating: 3,
Useful: 4 / 4
Date: September 07, 2004
Author: Amazon User
My experience with R-Type is limited, but I LOVE side-scrolling and top-down shooters. I have played the original R-Types (just a bit), as well as the excellent freeware G-Type (a combination of R-Type and Gradius). As much as I was wishing for the second coming of the only shooter that can maybe rival Gradius in the category of old-school cool, this game just ain't that great.
First of all, the graphics are nice. Not mind-blowing ala Ikaruga or Dodanpochi, but nice. The music is so-so. Not all that catchy or mind-blowing. The levels.... are quite bland. And more than that, the enemies are not all that interesting and the bosses are quite a bit less than mind-blowing.
The unlockable ships is undoubtedly the coolest part of the game, as they all are unique and some have really cool looking weapons.
Ultimately, I'd suggest renting this one if you love shooters. Otherwise, you'd be better off getting Raiden Project, Einhander, or Ikaruga. A disappointment overall. But perhaps Gravius V...
R-Type Final
5
Rating: 5,
Useful: 0 / 0
Date: October 31, 2005
Author: Amazon User
I really enjoy top down and side scrolling shooters, so take this opinion with that in mind. The only problem with R-Type is that dying sucks. When you die you restart from a usually bad position without any powerups. Once you unlock free-play this can make the game frustrating when you are playing new stages or playing with a different ship etc. However overall I think it's the best of the R-types and one of the better side scrollers out there.
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