Below are user reviews of The Club and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for The Club.
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Higher scores (columns further towards the right) are better.
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User Reviews (1 - 10 of 10)
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The Club is a remake of Sega's Outtrigger for Dreamcast
2
Rating: 2,
Useful: 0 / 0
Date: March 20, 2008
Author: Amazon User
Sega pulled a fast one on the new consoles with this one.
Besides having more room to run around and better graphics Sega's the Club is just Outtrigger that came out on the Dreamcast in 2001! Gameplay is the same, the view is the same, heck the objective is even the same. A few minor changes and a few addittions and there you have it. A decent quick revised run & gun game for a quick $60 bucks. The Club probably got a lot of game fans for their money but this game should only be $24.99 and no more. If you want the Club for $60 bucks then save your $60 bucks and hunt down a Dreamcast and the Outtrigger game. More than likely can get the system and game for the same price or cheaper.
Semi-Addictive Rental
3
Rating: 3,
Useful: 0 / 0
Date: April 02, 2008
Author: Amazon User
This game gets old quick, pretty much running over and over 3 different types of missions: Beat the clock, hold your ground, and fight to the exit. For the first couple of hours you will be amused and having fun. But this soon wears off as you realize even switching characters and weapons doesn't really help liven things up. The combos can be cool, but the 'head shots' are a little liberal(just shoot near the head...). Reminded me a little of the 'Total Overdose' combo idea(a game I loved, by the way!), just not executed nearly as well. The controls are decent enough(esp the sprint button...), as are most of the graphics. I really loved the concept but just wished there was a little more depth and variation to the gameplay. I was entertained for an afternoon, but couldn't imagine wanting to play this for more than one sitting. Newer gamers might find more in this than I, but after 10 years of console gaming(I'm not trying to brag...really!), this game is nothing new to a genre that has better to offer. Cool idea, though.
Great, if you allow it...
5
Rating: 5,
Useful: 0 / 0
Date: September 05, 2008
Author: Amazon User
I played the demo and thought "not for 60 bucks". I found it at the bullseye store for 25 the other day and would give it a shot. It is worth 25 bucks and is quite fun if you like to replay games and beat your high scores. I liked that. I even played the tutorial level over and over to find all of the skulls and hidden skulls and what not. It is a fun game if you allow it to be. Sure, you can blow through it quickly, but that is not the game design. I do recommend this game, it is fun. I always like beating my own high scores and friends rather than random people I have never met. Good times.
Best game on PS3
5
Rating: 5,
Useful: 0 / 4
Date: April 11, 2008
Author: Amazon User
some people can say it is not for the 360 but it is still my fav. game
BEST GAME EVER MADE
5
Rating: 5,
Useful: 0 / 4
Date: May 18, 2008
Author: Amazon User
i love this game it is absolutly addicting if they ever come out with a club 2 im going to be the first one to get it this game is a 10 out of 5
The Club
1
Rating: 1,
Useful: 3 / 12
Date: March 24, 2008
Author: Amazon User
This is a very boring game!!! all you do is shoot, there are no tactics, no storyline, no mission, no nothing, you just go through a scenario killing everything in your path before the time runs down like if it was a token arcade game.
If you want one advise!! DON'T BUY THIS GAME
Fun, but repetitive.
4
Rating: 4,
Useful: 1 / 1
Date: July 10, 2008
Author: Amazon User
This is a different game from the ordinary, but there just isn't enough to seperate it from the crowd of games. The game is funner than in it is good though. The game is really easy to pick up and isn't all that hard to play. The leaderboards are neat and so is the scoring system. The only big strike to the game is that you can beat it in under 3 hours, maybe even 2 hours. The game is fun and is worth picking up for about 20 dollars, but much more than that is a bad deal. All in all if you like competitive scoring based games, in which I do, than you will like this new spin on third person action.
Overall 7.5-8.0
"The Club on the Xbox 360 is an old style shooter that is not worth the price of admission."
3
Rating: 3,
Useful: 5 / 7
Date: March 13, 2008
Author: Amazon User
The Club on the Xbox 360 is an old style shooter that is not worth the price of admission. The main campaign can be completed in about 5 hours and the multiplayer rooms are empty. Where The Club does shine is in its simple game play. It fells, plays, looks, and sounds like an old shooter.
This game does not look or sound good. The sound effects are of very low quality and the guns sound powerless. I even stopped playing this game with my surround sound within an hour. Playing a custom sound track is a much better option. The graphics look like they can be rendered on a PS2. The only thing this game has going for it is that the game's gunplay is sometimes fun.
Since the average mission last less than 5 minutes the game is best consumed in small chunks. Don't expect the story to grab you to the end because there rally is none. The only thing that kept me playing was the achievements. I got 610/1000 in less than 6 hours. I would have gotten more online but no one was playing. At one point I even got up to make sure my internet was working. Sadly it was.
Graphics- 6
Sound- 6
Single player- 7
Multiplayer- 3
Value- 5
Overall (not an average)- 6.5
Mindless, arcade fun while it lasts
3
Rating: 3,
Useful: 8 / 10
Date: March 01, 2008
Author: Amazon User
Sega's The Club feels like an old-school, arcade shooter with a next-gen gloss, and it certainly is by any stretch of the imagination. You run and race through a closed course, taking down as many enemies as you can in the process in some trigger happy, flashy ways. Once you pop in The Club, you'll be hooked by its run and gun style of play, that proves to be insanely fun at first. However, you'll find that it doesn't take you too long to get through the game, and while there are five total modes of play in The Club, many of them are very similar to each other. No matter what mode of play you are in, you have the same objective: obliterate everything in sight. The only real replay value that The Club offers is if you want to beat your own score, which will be enough reason for some gamers to go back through the game, but others will play it and be done with it. Still though, The Club looks and sounds good enough, and provides some great fun for a while, but once you finish it, which won't take too long or be too difficult, there isn't really anything left. All in all, The Club is definitely worth a look for those craving an old school, run and gun action game, but there isn't enough here to hold your interest for long.
Want a mindless, fun diversion? Join "The Club"
4
Rating: 4,
Useful: 14 / 15
Date: February 23, 2008
Author: Amazon User
Last year's bumper crop of shooters, such as "BioShock", "Halo 3" and "Call of Duty 4", were notable for coupling bone-jarring realism with finely crafted epic stories. "The Club" promises something a little different.
There's no saving humanity, no detailed world to explore, no need to bone up on military strategy or tactics. Instead, "The Club" boils down simply to this: how many people can you shoot, and how fast can you do it?
Sure, the game is thinly wrapped in a pulpy "Running Man"-style story casting you as one of eight characters, such as an extreme-sports thrill-seeker or a burly Russian hunter, drawn into an underground blood sport for the amusement of rich fans.
That's an excuse, if one was needed, for blasting your way through a variety of mostly industrial settings or fending off waves of attackers as you try to stay alive for a set period of time.
The twist in "The Club" is that you rack up points for each kill, and by stringing kills close together, you earn bonuses that multiply your points. Extra points are awarded for stylish moves like head shots, or breaking through a door and taking out opponents on the other side.
The graphics are decent but not spectacular given where we are in the Xbox 360's lifespan. Sound production is bordering on great, with the various weapons producing a variety of satisfyingly realistic blasts.
The best design element of the game is perhaps the control scheme, which is intuitive and simple, and is notable for the wonderful inclusion of a "quick spin" button that whirls you around 180 degrees in an instant. That's a useful trick when you are beset by foes on all sides, and hopefully will be something that makes its way into other games.
There are eight levels, eight characters with different attributes to choose from, a nice array of weapons, and good variety of game modes. I am guessing it will take an average player an hour to finish each level, though experienced players can probably whip through them in half that.
That's okay, though, because there's plenty of replay value as you'll want to rerun a level to see if you can beat your last score, or that of your buddy's. A "gunplay" mode lets you design your own challenges and play through them with friends. An online competitive mode should also provide extra play value, though I haven't tried that out yet.
The game was developed by UK-based Bizarre Creations, which lifted the core game element from its well-regarded "Project Gotham Racing" driving series that rewards stylish moves like power slides, drafting and catching air. Criterion Games did something similar with 2005's "Black", which wallowed in gun-enabled destruction the same way its popular "Burnout" racing series did with spectacular car crashes.
"Black" didn't revolutionize the genre but got generally positive reviews, a precedent that looks to be repeated for "The Club". It may not be in the same league as recent acclaimed shooters, but the fast-paced action and wide selection of solo and multiplayer challenges makes up for the shallow story.
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