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Playstation 2 : Mega Man X8 Reviews

Gas Gauge: 68
Gas Gauge 68
Below are user reviews of Mega Man X8 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man X8. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 63
IGN 73
GameSpy 70
GameZone 64
1UP 70






User Reviews (1 - 11 of 19)

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X is back and better than ever

5 Rating: 5, Useful: 3 / 4
Date: January 07, 2005
Author: Amazon User

*WARNING: SPOILERS AHEAD*

GRAPHICS- At first glance, the new art style seems very un Mega Man-like; more specifically, everyone's legs have become much thinner than usual. As much as I prefer that art style, I don't see too many problems with this one. I especially like Alia's new hairdo, which is longer than it has been.

VOICES- Compared to the voices of X4 through X7, these are certainly the best English VAs I've heard. (The Japanese voices of X6 and X7 were the best, in my opinion)

CONTROLS- Mega Man X is back in 2D, and it's a nice thing. The 3D parts of X7 were nice, but let's face it; Mega Man in 3D... isn't all Mega Man. X and his friends run, shoot, dash, jump, climb and all sorts of other neat verbs. Some of the new skills are tricky to get the hang of at first, but when you master then, you'll clobber the Mavericks just that much faster!

MUSIC- It's been a while since the X games have had more than one awesome music track per game. The tunes in X8 are toe-tappin' treasures, from Lumine's eerie church organ theme to the adrenaline-stirring climb up the Jakob Project elevator.

STORY- Ever since the X series was transferred to a different writer since X6, I have worried about various plotholes, such as the rift between the X series and the Zero series; I'm still waiting for Zero to explain exactly how he came back in X6 from his demise in X5, and where exactly Axl comes into play. The romantic aspect is interesting, too; I'm also waiting for Alia and X to officially hook up. Layer, the new navigator, has a thing for Zero, but Zero is still heartbroken by the demise of Iris in X4 and is pretty cold to everyone but X and sometimes Axl. Whether or not these two get together can't be determined yet (though this reviewer personally hopes they don't, since it would totally mess up his "Mega Man Iris" fanfiction stories). Hee hee.

So, there's my review of Mega Man X8. It can be summed up in three words: "pretty dang good." Five stars.

Impressive Designing.

5 Rating: 5, Useful: 0 / 0
Date: May 13, 2007
Author: Amazon User

Although it is clear that some graphics were re-used, and several actions lag and maybe seem a bit choppy, the visuals were amazing. On the contrary to most peoples' opinion, I actually feel that the English voice acting (though inadequate) was refreshingly clear and loud, and put you on edge: It raised the pitch of urgency for me.

As for the new design on the boot modules, armor, etc... (the entire bodyframe of the reploid), I was utterly impressed. As an experienced fan of the Rockman series, I feel that because the X series undoubtedly takes place in the future, and with Rockman X8 being a new chapter in the series, it only seemed natural that the reploids would find a way to slim themselves down. I mean, seriously, with those gigantic leg-boot modules, you'd need a door 10ft wide just to get through!

I am content with the overall design.

Voiceacting: Annoying sometimes, and over-dramatic (except for Axl... I feel that the unbearably cocky voice was perfect!! XDDD), but clean.

Graphics: Sometimes may seem fuzzy and cloudy, but smooth action. A big improvement from X7 (including the voice acting. OMFG, remember X's voice in that game? He was yelling at everyone throughout the whole game, regardless of whether they were 10 or 2 feet away from him!).

Music: The hard rock and electronic synth beats were attractive, and added to the overall dark and contemplative feeling of the game.It felt modern, for an X game, which is suitable because, well, X takes place in the future. Of course some things need to be changed to become more modern.

Control: They can be a tad bit too fast, and I don't see the necessity of letting the player use the operators, but it was smooth enough. Adequate and you get used to it, anyway.

Storyline: Gripping. NO other way to describe. Don't wanna spoil.

Characters: I noticed that all of the female reploids have somehow developed breast implants XDDDD, and the males seem a little less "pumped up". As for [...], I couldn't distinguish whether he was a male or a female, and his smile annoyed me.

Their eyes are beautifully detailed, like camera lenses. I love that.

AS A BOTTOM LINE, ROCKMAN X8 IS WORTH BUYING. BUY IT. NOW.

A step up from X7

5 Rating: 5, Useful: 5 / 5
Date: September 28, 2006
Author: Amazon User

While I do enjoy playing X7, I find myself playing this one more. I think the main reason is X8 doesn't really rely on 3-D all that much. X7 got a little annoying, but the Mavericks were cool. This one, I just find the whole game awesome. Awesome levels, awesome power-ups (I mean come on, you can buy the blade that Sigma uses after beating the game once), awesome Mavericks, and a really cool storyline. Since X7 was the "test-subject" of the new age of Megaman, it had a few flaws. This game noticed those flaws and perfected them. Not at all hard to play, pretty easy controlling makes this game one that you can play over and over again.

Nice to have X back

5 Rating: 5, Useful: 2 / 3
Date: December 23, 2004
Author: Amazon User

What can I say? This game plays like the older SNES games. All the flaws that made X5-X7 so sub-par are gone. A great buy.

I'd also like to remind everyone that the game does come with THREE difficulty settings.

For those who think the X games are getting old, grow up

5 Rating: 5, Useful: 1 / 1
Date: July 26, 2005
Author: Amazon User

I haven't yet played this game, but I have completed X1-X7. From what I've been told this game is supposedly better than X7, which is nice to hear, because I REALLY enjoyed X7, unlike many other fools out there... I absolutely love the classic Megaman formula; fighting the 8 bosses and using their weapons against each other, etc. Ever since X8's been released, I often hear people complaining that the X series is getting old and recycles many features from the previous games. I say screw those people. I'm planning on picking up X8 next month, and I'm sure it will be great, regardless of what these people say. Many fans often whine about X7 and X8 because they didn't get exactly what they wanted in the game. WELCOME TO THE WORLD! These people need to grow up and stop badmouthing a series which other people, myself included, find very entertaining.

Same formula with some interesting changes

4 Rating: 4, Useful: 7 / 10
Date: March 28, 2006
Author: Amazon User

In broad strokes, this Mega Man X game is like all the others. You have a first level that indicates a problem, then 8 bosses with accompanying stages, and finally, two or three stages with bosses until a final showdown. As usual there are some good songs/music, background graphics, and boss challenges that make the Mega Man series the success that they are.

What is different is that you can pick two Maverick Hunters to go into each stage, just like in 7, however this is relatively new to the "X" games, no pun intended but I'll take it. Also you get "chips" for beating enemies that can be spent to give the three characters upgrades. There are also secret areas in each stage and I had to use the Gamefaqs website to find them all.

X8 is another fun game like all the other Mega Man X games. This time, too, a surprise end boss makes the ending a little different. This is overall a solid effort on Capcom's part.

Everything X7 should have been

4 Rating: 4, Useful: 5 / 5
Date: August 24, 2005
Author: Amazon User

The world of "Mega Man" is becoming more and more convuluted every day, it seems. Five different alternate timelines and sets of characters is enough to make the mind boggle alone, but the fact that most of those timelines feature at least 5 games to their credit is downright daunting.

That said, X8 is a true reward for true fans--if you've stuck by the Blue Bomber for this long and managed to endure hiccups like X6 and X7, then you're probably a worthy candidate for this game. If not, well, as with most Mega Man games, it's really not going to offer much in the way of newness. The basic formula here hasn't changed since Mega Man 8-bit debut on the NES in 1987--pick a boss, go through his stage, kill said boss, retrieve said boss's special weapon, and use it to kick the crap out of the next boss you pick. It's dressed up in a nicer suit now than when the series first debuted, to be sure, but it's the same thing underneath.

Straight-up platform gaming done right is always, by its very definition, a challenge. Such is the case with this game--even on its Normal mode, the learning curve is fairly steep. On Hard mode, unless you know the boss's patterns from rote, it's nearly impossible to get anywhere.

The developers have added a little bit to the title in terms of replayability by inserting scores of secret items in the levels that you'll have to work very diligently to find, but this doesn't do quite enough to make it a lasting experience. The most fun bit by far is that you can save your clear data from a game that you beat into a new file to play the game over again, but this time with your upgraded weapons and such already intact. It's a big help when you start into a game on Hard mode.

The voice acting is actually quite good this time around also. Seems as if Capcom has finally settled on X, Zero, and Axl's voices being fairly teenage in nature--in fact, the only really grating voice in the game is that of one of the new "navigators" (a support character who gives you tips throughout the level).

So the overall point, I guess, is don't pick this up unless you like an old-school challenge. You will, most likely, die. A lot.

Great fun for MegaMan fans!

4 Rating: 4, Useful: 5 / 5
Date: August 27, 2005
Author: Amazon User

I bought this for my 9-year old son on his birthday. He loves MegaMan and really enjoyed this game. The graphics and gameplay are much improved over the past two MegaMan games. It brings together the spirit of the early games in MegaMan Anniversary Collection with slick 3-D graphics. The only downside is that it is pretty easy in "Easy" mode and my son completed the game relatively fast. Other than that, its a great buy!

Capcom Does it Right

4 Rating: 4, Useful: 1 / 2
Date: January 16, 2005
Author: Amazon User

After the tired X5, the frustrating X6, and the "Nice try, but no dice" X7, Capcom went back to the drawing board. The end result is Mega Man X8, a vastly improved title and potentially the best X game since X4.

In the future, the humans are on the losing end of the war between mankind and reploids, sentient robots. To escape obliteration, humanity seeks to establish a moon colony. They embark on the Jakob Project, a program to construct a space elevator to the moon. For whatever reason, the humans decide they need next-generation reploids to complete the project and wouldn't you know it? They go maverick. Enter X, Zero, and Axl to defeat the rebellion and find the source of the evil - an answer long-time fans of the series may find unexpected.

Although X7 took the side scrolling series into full 3D, it was marred by poor camera work, loose controls, and it lacked the fluidity of the classic titles. In X8, Capcom kept the 3D aspect, but locked the camera and combat on a rail. You heard right - this is a 3-D side scroller, a concept visited in other titles like Klonoa: Door to Phantomile and Kirby 64.

Graphically, the game captures the spirit and stylized anime designs of the robots nicely. The only real qualm is that early levels, like the gorgeous Noah's Park, look far better than the final levels - which appear rushed.

Audibly, it has a great selection of tunes in the same melodic power rock style other X games have. The voice acting here is vastly improved over the previous title, though still not perfect.

Gameplay, though, is where X8 really excels. This is just like the SNES X games, so expect lots of wall jumping, shooting, and instakill deaths. The controls are razor-sharp. X8 is difficult, but not frustratingly so. If you die, you'll know exactly why you did and how to not die the next time.

X8 is marred by two poorly-executed driving stages. Though better than the driving stage in X7, these are still half-realized ideas. Why Capcom insists on these strange diversion levels is still unknown, but they hurt what's an otherwise strong presentation.

Although X8 does a lot correctly, it ironically loses to itself when it comes to value. X8 pales in comparison to the Mega Man Anniversary Collection, which costs ten dollars less and delivers ten classic Mega Man games. But, if you've played that to death and want more side scrolling action, look no further than X8 to satisfy your hunger.

X marks the spot

4 Rating: 4, Useful: 1 / 5
Date: September 09, 2005
Author: Amazon User

Overall, the game is awesome. I've been a fan since 1987 in the single bit era. If you follow the saga, it's a must pick up. Excellent price for the value & excellent shipping.


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