Below are user reviews of Tom Clancy's Ghost Recon Gold Edition and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Tom Clancy's Ghost Recon Gold Edition.
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User Reviews (1 - 11 of 26)
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well executed horible idea
2
Rating: 2,
Useful: 5 / 16
Date: June 10, 2003
Author: Amazon User
what the hell were they thinking? they took the worst part of the rainbow six series and made a whole game out of it. Why? why? why? the long awaited full sequel to rogue spear and they completely blow the level design. i dont mean to say that the levels are not intricitely designed with little strategic advantages waiting to be taken, and that they didnt improve squad managment so that it is now completely flexible for in-combat commands. What I am saying is that the AI needed to be seriously reworked for long-range combat.
you spend most of the game looking for enemies, finding them, aiming at them, and blowing their brains out. the bad guys skip the first three steps and just blow our brains out. this gets a teeny bit annoying, you want a protracted gunfight, where cover means something, and snipers have an advantage over guys with ak-47s or pistols at long range. instead every bad guy is a match for your sniper, they can see your sniper every bit as well as you can see them (even though hes wearing some serious camoflague) and they can aim every bit as well with their naked eyes as you can with a scope. cover fire is absolutely useless; either you hit your enemies or they kill you. you cant keep them pinned down until you're in position, the AI doesnt allow that.
this game is so well designed in every way except the AI. the AI is taken straight from earlier games, and they should have restricted the game to close-range combat if they were too lazy to make a semi-decent long-range AI. i cant enjoy this game because i am always thinking of how good it COULD be. it isnt.
Could be so much better
3
Rating: 3,
Useful: 9 / 16
Date: October 31, 2003
Author: Amazon User
I have to laugh at the comments made by the one person who gave the game less than four stars. I laugh becasue he is right in every way. The long range AI breaks this game where it could be made. The long range AI is very weak. And another thinks this complaint has something to do with the game being too hard. It does not make it too hard, it just makes it too predictable and a bit boring to say the least. Yes, you can use your snipers and other team members with stealth, keeping very low and leap frogging for ground while covered, both by terrain and your team mates. Do this and you will be successeful. Fire and manuver. But as the other said, when the shoothing starts, if you don't have the complete drop on them, far or near, they can shoot those AKs with accuracy that is totally unrealistic. And they are oblivious to cover fire as he said. You would think someone blasting away with an M60 would make you scramble for cover...no, not these guys, they are super rebels that have no fear and tracers wizzing by their heads? Only makes em shoot steadier. Empty the mags towards the enemy position, they don't even flinch, rather they take aim and blast you between the eyes. Sorry, but I find this hard to believe. To be successeful at this game, you must patrol in a stealthy manner to always see the enemy first. A good idea in all respects, but when the element of surprise is compromised, (creating moments that most people probably want to experience in a game like this)the AI plain sucks. Running through a jungle, as your team mates cover you, dive down, turn around and cover your mates, emptying the mags...turn and run like heck while they cover you? No, not in this game. Very simple weapons exchanges. Lots of bang, they are dead, or your or your teammates are dead. Not much in between, which makes this game suck. If you came looking for protracted gun battles, heavy fire comming both directions, tracers wizzing by...look elsewhere. Which is very frustrating, considering the things this game has going for it. Interesting maps, very good character modeling, including weapons (which in this game, there are a TON of, which is awesome). The sound of the weapons is first rate, perhaps not loud enough, but good. And special forces patrolling with helmets? I doubt it. Maybe doing advising, where there is an image to uphold to an anal commander, and the press, but other than than, we'd ditch the helmets. I can only hope for the junkies that the multi player is where this game really rocks. I bet it does.
Oh yeah? Your team mates? These battle tested Spec Operators? Chopped to bits by third world tangos if you don't baby sit them like they are todlers. This game could be great. But Tom Clancy always was a pretender and this game is a pretender's attempt at doing something worthwhile but not following through with attention to the details that really make a game. Yes, the Socom M4, beautiful, the variety of weapons, the sounds, the environment...very text book perfect. You were always good at that side of things Mr. Clancy, cataloging military factoids for the geeks. What a surprise that when it came to combat, the Clancy game falls to pieces. Operation Flashpoint is WAY better, with tons of MODs for more weapons, units, etc. Also, if you want fire fights, check out Soldier of Fortune II. It has its issues, too many to count, but succeeds where GR fails mireably. The advisor for that game was a combat veteran and it shoes. Realistic violence
Good fun but could be much better
3
Rating: 3,
Useful: 8 / 9
Date: September 08, 2004
Author: Amazon User
As far as first person shooters go, this one is as mixed a bag as any. I will not address the numerous mods there are for this game that may fix many of the issues I take with this game. This is an out of the box and into your computer review. Lets start with the story line: Pretty damn lame, nothing original in here. But as former 24 year verteran of Ranger/Delta Force /and Special Forces Master Srgnt. Stan Goff states, Tom Clancy is and always will be, full of sh*%.
This is a squad based combat simulator and as for that part, they pretty much fail. Your companions are practically worthless. They will be killed by enemies right under their noses, and almost always blow carefully crafted ambushes, even when you've ordered them all to hold their fire. If you are looking for a game where you can actually control your men a bit more, seek Operation Flash Point.
The maps are pretty cool, but not nearly as open and expansive as they are in Operation Flashpoint, which allows a player some serious ground to play with. I mean come on...how fun is it to be a sniper with your squad under fire, seeking high ground to send the hell down range, only to find that you can't climb the hills in the game? Pathetic. I mean come on, these highly trained SF commandos can't crawl up a hill that is less than 45 degrees? Gives the game an arcade feeling rather than a bonafide simulator feel. Limits strategy severly. Again, seek Flashpoint where you can walk as far as you need to and go pretty much where ever you want to find your tactical advantage--een if you have to jack a Yugo to do it.
Weapons-really, I have only a few beefs with the weapons. One--unlike most first person shooters, you cannot see your own weapon. And the weapon sight is this huge yellow obscenity that takes up a lot of the screen. I mean come on, what are these SF guys wearing, a helmet mounted HUD? Stupid. Again, Operation flashpoint has by far the best sighting system. I OFP When you zoom in to engage targets in the distance, you actually look through the weapons iron sights or scope. Much cooler. In GR, you can't see your weapon belching fire and spitting brass. What a buzz kill. What they do is simulate the weapons sounds well. Each weapon sounds pretty authentic, and a with great many weapons to choose from. There are some gliches. Where is the ammo on the FN MAG? And it appears to have this huge scope on it, but do you use it? No.
Weapons ballistics and sounds is one of the games strong points. But they do fail in some pretty simple ways. For instance--when outfitting your character, you are limmited to totally generic kits. You can't mix and match things which can be very frustrating, and just down right stupid. Does anyone remember the very early PC game called SEAL TEAM made by electronic arts? You could put whatever you wanted on your guy, as long as you were conscious of wight. You could load him down so much he could barely move with whatever combination of weapons you could think of.
Funny how simple games with basic graphics got the details right. Now it seems new games with fancy graphics expect to dazzle you with scenery and expect you to forget about realism. Say you are going on an op where you want to carry a suppressed pistol. Well, you can't carry demo charges, claymores, or even grenades?! Take a pistol, leave your grenades. Take your grenades, leave your pistol. Riiiiigghht. I mean, that kind of crap always baffles me. And unlike Flashpoint, you cannot place and detonate your own demo charges. If the mission calls for them, you place them and the mission ends without you getting to set them off! Forget sitting in hiding, watching a huge column rumbling into sight, knowing you are going to cook off some serious fire workds to start your ambush. Again, for this, see Operation Flashpoint.
And what about the claymores in this game? Even if you are carying three of them, you can't place more than one at a time. You place one, then you must detonate it. This limits their use drastically, and is also very unrealistic. You should be able to place them all if you want and fire them either at the same time, or one after the other.
And the enemy AI has its bad points when it comes to combat. The enemy will have amazing aim, often killing you with one shot, standing oblivious to your team mates (If they deserve that title) blasting away at them. Fire and maneuver? Forget about it. Cover fire does not keep the bad guys heads down in this game. Break cover to run forward and cover your mates so they can move up and you just get shot down, even if the dumb AI squad members do remember to fire their weapons. And even if you wound the enemy, they may stagger for half a second, then turn and shoot you with one shot from a few hundred yards away with an AK. As some one who as seen people shot before, I can say with some certainty that you'd have to be one tough mother to take a bullet and stand up and shoot perfectly only a second after being hit.
And its also pretty classic to see an AT-4 round kill a T-72 with one shot every time. Possible? Sure. But not that likely unless you hit the perfect spot. What would have beem more realistic is if you called in for TAC air in when faced with armor. I do have to say, that although there is no sighting system except Kentucky Windage for grenade launchers, their affects and explosions are very realistic looking, as are the grenades. This is refreshing. This is something that many games get wrong. Hand Grenades and 203 bombs kick up a lot of dirt, but you don't see the big Hollywood Propane explosions, complete with blinding blast and mushroom cloud. Flashpoint does well in this simulation, and SOF II is terrible. And what about that futuristic super gun with the 20mm grenade launcher mounted under the HK 5.56? You are supposed to be able to program the rounds to explode where you tell them to. This game leaves out this feature, which is one of the main attributes to this weapon system. So my question is? Why put the gun in the game if you can't even use what makes it special?
Ballistics for the most part in the game are pretty good, except for the suppressed SR25--it has the same range as other sniper weapons that are not suppressed. Also, your snipers may be wearing a lot of personal cammo, but it really does not hide them from our super markesmen bush guerillas.
Play this game enough and you'll find that its good points do shine through and it can be a lot of fun if you are not too critical. But play it long enough, and you'll definitely end up wanting more.
Not great, but not bad either
3
Rating: 3,
Useful: 2 / 2
Date: March 17, 2004
Author: Amazon User
Like RB6/RS, but out in the woods instead.
Planning is a pain.
Friendly AI isn't all that great. Most the time you will find yourself saving a lot, because the "Ghosts" wait until the last second to fire their weapons in return. Plus, if the friendly AI has a secondary weapon like a grenade, or grenade launcher--they won't use them. Pathfinding is crap, and you will find yourself checking your six to make sure your back-up team members are following. Only 3 men per squad, so there's a lot of micro-managing team placement and movements.
The enemy AI like all previous titles, magically knows where you are after 1 or 2 shots and can drill you from 100 yards out with a pistol--instantly.
CQB is a pain, not to mention predictable. Enemy soldiers walk nut-to-butt in common patrol patterns.
Bad guys can hide behind doors and wooden tables and remain safe from your high caliber weapons.
If it wasn't for the player community's mods and skins, this game would be dead in the water.
Best Multiplayer
4
Rating: 4,
Useful: 4 / 5
Date: April 08, 2004
Author: Amazon User
I regularly play multiplayer games with my game clan friends online. Up until recently we were all playing Battlefield 1942 and Warcraft III Frozen Throne. Then one of my friends got this Gold edition of Ghost Recon and then we all ended up getting it once we found out all the maps and weapons available in this edition. I had the original edition for some time but I hadn't played it much recently because only one other of my friends had it. We are all fans of America's Army as well and fans of that game should enjoy this as well.
The Gold Edition adds so much more to the game with the Island Thunder and Desert Siege maps and the additional weapons you can use in Multiplayer. I paid at least as much for just the regular edition as what the Gold Edition is now selling for here. Don't pass this one up. If you like to play by yourself you will love the single player campaigns and quick missions. If you enjoy multiplayer you will rock with your friends doing recon, defend, firefight, or missions on all the great night and day maps.
What started as two playing the regular version went to eight of us playing this gold edition almost nightly after about a month. Only a couple minor complaints. The AI even set at recruit pulls off some unbelieveable shots sometimes. You can be waiting for them to come out from behind a rock or tree and they will magically shoot you after you have emptied a clip into them. This is the one thing the developers need to fix.
Don't set invincible spawn time, some how AI will once again magically know when it is over and shoot you right after you become vulnerable before you can shoot them. They should also make it possible to climb out onto rocks and ledges, and even fall off them. I don't mind getting killed if I fall, I just don't like not being able to get a vantage point on a cliff or hill because of some game restriction. I would give it five stars if they would fix these issues. It is still a great game and so we are willing to put up with these inadequacies.
There are a good number of excellent web sites offering mods and maps to this game. The Navy Seals, G8, and some weapons mods I tried are great. They included new skins and a wide variety of weapons for your team. This is one of the best Tom Clancy games available and I highly recommend it. For this price getting three games in one is a steal.
I like it but Clancy is p***y
4
Rating: 4,
Useful: 3 / 18
Date: March 18, 2004
Author: Amazon User
Why does Clancy write great books and then he lets Hollywood ruin them? He gives the book to some liberal in Hollywood and they cast anti-American vermin in his films.
The game is great too.
The Gold Edition is truly gold
4
Rating: 4,
Useful: 2 / 2
Date: June 15, 2006
Author: Amazon User
Ghost Recon Gold Edition
This is where the terminology "oldie goldie" can actually apply. Even up to this day the game is still very much alive. There has been two expansion packs made for this game which I would urge all and any to get. These being Desert Siege and Island Thunder and as the name somewhat states they add on island, jungle features to the game and the desert aspect not to mention new weapons and missions.
There are still people active in the Ghost Recon community who still create mods and maps for the game which are great fun and believe it or not has kept the game alive.
Single player mode is great. Getting to lead my squad alpha, bravo and Charlie into battle and issuing order and see them materialize is just fantastic to watch. If you want a true dose of reality with the missions set the difficulty to hard and you will get it. It could take hours to get a mission done and a couple tries but rest assured you shall have fun doing it.
Multiplayer has quite a bit of game modes such as Hamburger Hill, Last Man Standing, Siege which to me are the top three and there are others also. Co-op can also be played with other players online as well. The most popular multiplay game mode is last man standing this is where you shall find the bulk of the players playing online.
In conclusion I would say that this game is awesome. Think about it for a while this game came out five years ago and still lives on. Why? Find out by getting the game and playing it for yourself rest assured that you won't be disappointed. I still play the game today and always look forward to taking out some tangos online after a hard day at work. Have fun on the battlefield.
Not too bad at all
4
Rating: 4,
Useful: 1 / 1
Date: January 17, 2004
Author: Amazon User
This is a pretty good game. I just got it and have had a lot of fun playing it. It's reasonably priced; I think there are 31 different missions with the 2 expansion packs in the Gold Edition.
I'm only playing on the easiest setting right now "Recruit" and it's all right; I'm assuming that medium and hard are a fair bit more challenging. It's good value for the money and a good way to kill some time for people who like shooting games. The graphics aren't that great, but the game is already dated, so you can't expect much. And like I said, it's reasonably priced; you'd be hard-pressed to get as much game for the same amount of money these days.
I'd recommend it if you like Tom Clancy games....just don't expect it to be Splinter Cell or Rainbow Six.
3 awesome games, but nothing new.
5
Rating: 5,
Useful: 30 / 32
Date: January 23, 2003
Author: Amazon User
This package includes Tom Clancy's GHOST RECON, Tom Clancy's GHOST RECON: DESERT SIEGE, and Tom Clancy's GHOST RECON: ISLAND THUNDER.
GHOST RECON is the groundbreaking squad-based combat game. It is the best Tom Clancy game to date, and featured multiple strategies for playing, ranging from stealth to guns-blazing. The online play was phenomenal and free of lag; and can still be played. Graphics are good, but actually look a little dated.
GHOST RECON: DESERT SIEGE is the first expansion pack to GHOST RECON. It obviously took on a desert setting; but also featured many improvements. The game still had its excellent online play; but it seemed to be a slight rehash.
GHOST RECON: ISLAND THUNDER is the best and most recent expansion pack. The one-player difficulty is harder, but not to the point where people will quit. The multiplayer (online) levels seem more interesting this time, and have unique new places to take cover.
Each expansion pack improved over the last one, and made up for 3 great games. If you never tried an online squad-based combat game, you owe it to yourself. If you already own these, there is nothing new here. Console gamers who enjoyed SOCOM: US NAVY SEALS or who liked the port of GHOST RECON will find this interesting and worthwile. People who were disappointed in CONFLICT: DESERT STORM or who want a squad-based take on RAINBOW SIX would do wise also to check this out.
An original game destined to be a classic...
5
Rating: 5,
Useful: 11 / 12
Date: April 18, 2003
Author: Amazon User
Ghost Recon Gold Edition is a must have for any fan of First Person Shooters (FPS). These three games are unlike any other because of the realism. All three are very challenging and Island Thunder is by far the most difficult. The Gold Edititon consists of the original, which takes place in western Asia, Eastern Europe; Desert Seige, which is set in northeast Africa; and Island Thunder, which is set in the jungles of Cuba. The games themselves are addictive and I usually find myself playing them until the wee hours of the morning. This game will scare the pants off of you and make you break into cold sweats because of all of the tension. The enemies in this game are very intelligent and will sneak up on you and flank you if you do not pay attention. The graphics and sound are great and the controls are challenging at first, but are easy to master. I can honestly say there are no shortcomings. The single player missions are very dynamic and the choice of how to achieve the mission objectives is usually left up to the player. To me, it doesn't get any better than Ghost Recon.
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