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PC - Windows : Knights of Honor Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Knights of Honor and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Knights of Honor. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 80
Game FAQs
CVG 66
IGN 77
GameSpy 80
GameZone 78
1UP 80






User Reviews (1 - 11 of 22)

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Better than expected.

5 Rating: 5, Useful: 0 / 0
Date: November 12, 2007
Author: Amazon User

I won this game by Kingdom Advantage. I can choose to continue on, but I already conquer half of Western Europe and decide to stop at this point.

In my opinion, this game deserves the five stars. I bought this game about two weeks ago, and have been playing on and off since then; actually more on than off - yes, it is additive. I played more on the strategy map than on the battle map. The following are a few of my notes. I hope the notes would get you to get on the game faster, but without giving out to much information that could take out the fun.

* There is more than one way to win this game. To win by military conquest, be prepare to spend lots of time and patient.
* The king has mortal life time but hire knights are not! There are consequences if a prince or princess married to a different kingdom. A kingdom heir does matter.
* Traders, Landlord and Builder (knights in your court) do help and work mostly in the back ground. Used them wisely will improve your game.
* Clergy (another knight) is a very interesting unit - I was confused when he became the pope and discovered that I have some control on most of Europe.
* Spy is also a very interesting unit. For example, I stumble on the pope kingdom. Despite the warning of my spy, I concentrated my force to take him out - one of my heaviest military conquest so far. I lost my best Marshal that helps me conquer almost half of Europe. The Spy helps me to win this battle. Enemy spies also caused me lots of trouble.
* Marshal is the most active knight. I like to see my Calvary Marshal (Marshal that is specialize on cavalry) running across Europe. Seize Marshal is for taking down castle... I won over a better enemy knight by having my Admiral fight him over the open sea. You can customize your Marshal for different role.
* I have not tried to win by diplomacy yet. Diplomacy is also an important factor in the game.
* Plan ahead and build what you need. There is less space to build than the available structures.
* There is limited number of knights on your court at a given time. Again plan ahead depending on your playing style.

Knights of Honor

3 Rating: 3, Useful: 0 / 4
Date: April 02, 2007
Author: Amazon User

A slow but fun game for someone who does not like non-stop action. Helps you learn European history.

good game

3 Rating: 3, Useful: 2 / 3
Date: October 27, 2006
Author: Amazon User

ok i enjoyed the game play.

i got this game at realese cause i liked the concept.
my comlaint is i could not find a online site to play others.
i went to a few popular ones and offical site.

and i wanted the option of adding units of my choice to the quick battle board so after i beat it i got really bored and even quick play battles were limited at this point.

Coulda been great

3 Rating: 3, Useful: 3 / 6
Date: July 26, 2006
Author: Amazon User

I'll start by saying this game had enourmous potential; it was a good idea for a game and that's what attracted me into buying it. Don't get me wrong, it was a fun game, just not what I had expected.

For those of you out there who are critical of graphics this game can become tiresome quickly. All the christian kingdoms have similar castles(unless they conquered it from moslems) and all the moslems have similar castles. The leaderheads are not only cartoonish but also unlikely, like my king of sweden had blonde hair, and a blonde beard. That seems normal right, well his sons had black, blonde, and brown hair. And they all looked the same as kings and princes from germany, spain, and italy. Plus my "juvenile" king just happened to have gray hair! You will also find that the troops look less graphically stimulating than those a Age of Empires, which was made some 6 years before. The landscape was worked hard on, but seemed unreal because they're were no hills or slopes or lowlands, just plains. It is also hard to manage any large kingdom using the map. Most times I had to simply go to a political map to manage things, and I only went to the strategic one to move my armies around.

In playing however, one is quickly absorbed into a very large world that is fun for strategy players who like to mess with diplomacy, religion, trade, and warfare to build a large empires. It is recomended to start as a medium sized kingdom that has a steady flow of cash, without thousands of things to micromanage in a large one like the Holy Roman Empire (incorrectly called Germany in the game), or moving too slow in a small one like Wales where it could take a few hours just to get the buildings needed to make an army. It is truly a strategy game, and anyone who plays it will undoubtedly have several minutes waiting for things to build, cash to earn, or food to grow in which they can stare at a map and wonder what to do. It is fun however because you can spend an entire weekend working on one empire without even realizing that an hours gone by. Their are a lot of things to do, you can conquer with almost every kingdom that existed in Medieval times (in Europe of course). That interested me a lot, but it doesn't live up to the hype, only a few kingdoms were truly special from others. Such as Wales with its longbowman, Muscovy with its boyars and scotland with it's highlanders. Most of the rest had certain troops were produced by half the rest of Europe or could be made in almost half the regions, such as swordsmen, slavonic axeman, and archers. For this reason the game felt very repetitive, I felt like I was doing the same campaign in another part of Europe with a different stupid cartoon governing my kingdom.

The combat was simply pathetic. Very little was put into strategy in battles. Although they had squads of troops and three different formations, these hardly mattered. Most of the time i simply tried to get more troops in certain areas than my foe. That is the only way to win, overpower and/or out skill. Like in other games such as Medieval total war, i could go up against more troops and win using strategy, or atleast i would have advantages in castles or hills. one time my castle was assaulted and i had the same number of troops as my enemy, along with archers. Some how, their peasants broke through my iron gatehouse and killed two groups of knights templar and then proceded to kill my general mounted in the keep when they somhow managed to fit some 200 peasants in ONE tower! My advice is to just use more force than the enemy, because if their is one thing the game does notice is that you're outnumbered by two troops which gives your troops negative morale and forces heavy swordsman to run once one man is killed by an arrow. Problems with generals are also present, like you can have around 4 generals at max without killing your economy, and each general can have only 9 groups of soldiers, making battles featuring 30 men. . . more of a skirmish. Their is also few amounts of troops, something like 50 altogether, giving each province a chance to make anywhere between 4 and 8 different types of troops, like for example Wales is peasants, swordsman, spearman, archers, hobilars, and logbowman.

There are a few other bad sides, like how each province can only make 15 buildings, some say this adds to strategy, but I think it's stupid because a town like Constantinople, (known for having a great surrounding castle), can only make a few buildings because almost all of the others are castles and of course, a port, so you can't make any troops in it or make any buildings to collect recources because you've already spent your building slots. the recources really affect buildings, and you can only have three at max in any given region, trust me you don;t want any more, i will use half of my slots just taking advantage of one. Another porblem is that recources switch regions every new game, this is good for diversity but you end up with awful combinations like marble, furs and salt in baghdad, while you could not find any furs in all of scandinavia. It is also hard to gain resources, you need marble, chemicals, and fertile land in one province just to be able to make a cathedral, that makes it so only one, maybe two cathedrals are on the entire map. Plus when you get that many recourses you typically just go for utilising them instead of making extra stuff.

A few problems are that, despite the era, your regions start out with only a couple buildings. This fit's for the early age, but it just doesn't make sense to have to make a palisade at london in the late era as gunpowder should be coming out, it seemed unrealistic to me. The only province that started with more than just a fishers hut and inn was constantinople which i mentioned earlier. The history was good, however their were a few prblems in it, little stuff that a normal person would never notice, however one major turnoff was the gramatical mistakes. The game was made in bulgaria and it's understamdable, but you'd think something that can make it overseas would at least be important enough to get the grammar right. The language was a problem in some other areas as well because for instance, Athens was referred to Athenai, and other such problems were present.

Overall this game, graphically, should have come out several years ago, and it should have been thought out better. Nonetheless, it is something of a fun strategic game, similar to playing risk except with much more depth. Since it is only [...] i'd say it is worth the money.

MUCH better than GalCiv II

4 Rating: 4, Useful: 8 / 8
Date: July 17, 2006
Author: Amazon User

I'm having a wonderful time with this game. Before this, I was playing Galactic Civilizations II, which has gotten a lot more attention from the games press. The strategy model in that game was very simplistic, I thought. Basically, it was just a race against the AI up the technology tree...over and over and over. KOH is very deep, on the other hand, and is much more immersive. The learning curve is a bit steeper, but the time spent learning is well worth it. Replayability is much better, too, than GCII. You can play as any country in historical Europe, and each country is quite different in terms of its strategic pluses and minuses. In GCII, playing as a different race just changes your onscreen character's appearance, and the look of the ships. Otherwise, they're all the same.

One other point, to set the record straight: you CAN control the speed of this game, and you can pause it. For some reason, the developers left this information out of the manual. Very unfortunate, as it has led to a bad rap for a very good game. To speed up/slow down, use the -/+ keys. The asterisk key puts you on full throttle. To pause, hit the Pause key. Hope somebody finds this helpful!

Not Bad

3 Rating: 3, Useful: 0 / 16
Date: July 07, 2006
Author: Amazon User

This game is pretty fun when u started playing but later on u got bore... i waste my money....

Knight of Honor ROCKS

4 Rating: 4, Useful: 1 / 5
Date: July 06, 2006
Author: Amazon User

This is a very time intensive game, but it is very fun if you enjoy strategy and it is also a great price!!!

Great addition the genre, albeit with flaws.

3 Rating: 3, Useful: 4 / 4
Date: June 06, 2006
Author: Amazon User

Knights of Honor (KoH) is a combination turn-based/real-time strategy game by European developer Black Sea Studios. With that in mind, the game is quite a departure from the `western' strategy titles out there, but in the case of KoH this is certainly one of the game's strengths.

KoH lets players choose an empire, and manage it through one of three spans of time ranging from the early to the late medieval periods. The game is unique in that play centers around the player's `court', which is composed of a limited number of slots that can be filled with different types of knights. What knights you choose largely depends on your play style, but includes types such as marshals that can lead armies, merchants that can generate trade income, or clerics that can convert populations to your religion.

Gameplay is paced slowly, and though at first it would seem like a design flaw this turns out to be one of KoH's strengths, forcing players to consider options other than the sword exclusively. This makes diplomacy and trade much more rewarding, and serves to really enhance gameplay in the long run.

On the sound side, the music, voice acting and sound effects are all top not, and serve to immerse you into the game's world well. The graphics are also great considering they are 2D, which do the job nicely without having a full blown resource-intensive 3D engine to bother with. Strategy gamers will appreciate this, as it allows the game to be run on something like an economy laptop well.

On the negative side, the economic model and combat systems are quite simplistic and feel very rushed or incomplete. Furthermore, there seem to be mary exploitable flaws in the AI which in the end serve to ensure that players of KoH will eventually look in other directions for more of a challenge. But this issue sheds light on a larger problem for KoH:

Whereas developers such as Stardock are pioneers in giving gamers a more direct say in the developmental direction of games and in the longterm support of their games through patches and enhancements, Black Sea Studios seems to have abandoned support of KoH prematurely, despite the protests and inquiries of it's customers. Such a lack of support says much of the company, but fortunately the game itself is a great one as-is, despite the flaws.

My Review:

Pros: Well-rounded gameplay and pace, fun and effective diplomacy model (if at times erratic on the AI's part) , good graphics quality and animations, fun battle system, court concept of limited options for knights.

Cons: Simplistic gameplay limits replayability in the long run, issues with AI, dismal developer support.

Summary: Although not quite a classic, KoH is certainly one of the best titles in it's genre and deserves a look for those not yet familiar with it. For those seeking something more difficult or flashy, look at the Total War series.

Good game, but boring

3 Rating: 3, Useful: 2 / 6
Date: March 31, 2006
Author: Amazon User

The game is very good overall, but has 1 major drawback: you can't adjust the speed, and it is insanely slow. This isn't so bad late in the game when you have lots of $ and things going on, but when you first get started it is boring as hell. I don't know if you've ever played 1503 A.D. The New World, but it has the same problem.

Knights of Honor

5 Rating: 5, Useful: 3 / 3
Date: March 10, 2006
Author: Amazon User

Very similiar to the "Total War" series.. but much more fun. The graphics are a bit dated, but the underlying game engine, the mechanics of play make, this one of the best games I have played in years.

One of the side benefits is that the developers did their homework with regard to history. I have become much more appreciative of this era in Europe and the various influences than I had in the past.

Appeal: Intermediate to advanced gamers.
Real Time strength: Medium.
Strategy value: High

Main game emphisis: Astutely manuerving your empire via trade, diplomacy, building and warfare.

I found myself thinking about how to outmaneuver advisaries when I was not playing the game directly. This is one of the few products I will go back to time and time again to play.

I recommend the product


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