Below are user reviews of James Bond 007: NightFire and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for James Bond 007: NightFire.
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Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 50)
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Possibly the Worst Game Ever
1
Rating: 1,
Useful: 4 / 9
Date: April 05, 2003
Author: Amazon User
To start off, like most 007 games, this game is strictly for newbies. On the hardest difficulty, this game is even easier then Enclave. Also, the multiplayer offers no challenge. I have played on many different servers only to be disappointed. No one had any skill. This game is very sad and unbelievably easy.
Avoid...
1
Rating: 1,
Useful: 1 / 6
Date: November 24, 2002
Author: Amazon User
Better be careful if you decide to buy this game. Buggy beyond belief, it will not run at all on an 2200+ Athlon system with 512 megs of RAM and a 64 mb video card. ZERO tech support. And if does not run, you take the risk of not being able to return it as I found out--I was told copyright issues preclude its return. A bad, bad mess.
Nightfire review
1
Rating: 1,
Useful: 1 / 7
Date: November 27, 2002
Author: Amazon User
As soon as I downloaded the game, the introduction began which was well done. However, after I started to play the game, the screen started to flash so much that I could not see what was going on. Unfortunately, this did not resolve. I would not recommend this game until the bugs are resolved.
Play it on PS2. PC version is trash!
1
Rating: 1,
Useful: 0 / 0
Date: June 24, 2004
Author: Amazon User
I loved this game on the PS2, so I bought it for the PC. In the PS2 version there are driving missions and unlockable characters and its really a lot of fun. In the PC version there are NO driving missions at all. In fact, the game is COMPLETELY DIFFERENT! Its like someone played the PS2 version then re made it for the PC, only they had a very vague idea of how the missions went and forgot to include driving missions. On the PS2, the last mission is actually hard, while on the PC it is the EASIEST THING EVER! If you want this game, get it for PS2 where it is actually fun.
YOU CAN'T USE YOUR GAME PAD OR CONTROLLER!!!!
1
Rating: 1,
Useful: 0 / 2
Date: September 07, 2006
Author: Amazon User
THIS GAME IS SOooo GOOD ON XBOX BUT WITH THE PC VERSION YOU CANNOT USE YOUR GAMEPAD OR CONTROLLER. IT DEFEATS THE PURCHASE OF HAVING THE GAME!!!! TOTALLY NOT WORTH IT .
BAD
1
Rating: 1,
Useful: 0 / 3
Date: April 25, 2004
Author: Amazon User
THE GAME SUCKS IT HAS LOADING TIME FOR EVERY SINGLE ROOM.THE GRAPHICS TOO SUCK.
Too Many bugs playing the demo
1
Rating: 1,
Useful: 0 / 2
Date: December 30, 2002
Author: Amazon User
First of all I've only played the demo and when I did there were so many bugs my computer froze to a point where it ruined the master boot record on my computer. Luckily I had XP to fix the problem. I don't know if the bugs have been fixed on the full version so I'm just cautioning everyone about the problem. Thanks for your time.
Disappointing
2
Rating: 2,
Useful: 5 / 8
Date: January 08, 2003
Author: Amazon User
I guess this game really isn't that bad, but I was expecting to be tatolly blown away by it and I wasn't. The game designers could have done a much better job. It isn't nearly as good as Goldeneye (considering that Goldeneye was made back in '97). The controls are clumsy and the graphics are sub-par, but the real problem with this game is that it does not capture the fun and excitement of the Bond movies. Nightfire just isn't any fun. Except for the occaisional "witty" comment made by the Pierce Brosnan wannabe who provides the voice for Bond, this game is utterly devoid of a sense of humor. I found it dull and slightly depressing. Especially disappointing is the fact that one of Bond's women gets thrown off the top of a skyscraper halfway through the game (this happens during a pathetic cut-scene, so you can't rescue her). And you can't drive any vehicles!(At least not in the PC version) What's up with that? What kind of Bond story is it without cool vehicles? I was happy to see that Q's gadgets play a bigger role here than in Goldeneye, but on the other hand, there are fewer weapons. Nightfire features only 16 weapons, as opposed to Goldeneye's 27. Another problem with the gameplay that I experienced was getting stuck frequently. I'm not saying that Nightfire should have been a brain-dead shoot 'em up game, but I don't think that anyone enjoys games were you find yourself stuck in the same area for hours at a time while trying to figure out what in the heck you're supposed to do next. The only thing halfway decent about this game is the multiplayer mode, although it certainly isn't any more than halfway decent. The multiplayer suffers from a lack of options and gets old quickly, but it is nice to see familiar villains like Oddjob, Xenia, and Jaws once again. Pussy Galore is also available, which was a pleasant surprise. As far as I know, this is the first game that allows you to be one of the classic Bond babes in multiplayer mode.
Overall, this is a feeble attempt at a James Bond game. As I said, I was expecting it to blow me away and it didn't. In the end, there is only one reason to buy this game: the femeale characters are HOT! If you aren't a nerd and can actually meet some real girls, though, don't waste your money on Nightfire. Save it up and buy some of those new 007 DVDs.
Horrible computer port
2
Rating: 2,
Useful: 1 / 3
Date: February 01, 2003
Author: Amazon User
There's a reason the price of this game has dropped so quickly compared to it's console counterparts - it's a horribly sub-par conversion of what might otherwise have been a pretty decent Bond game.
Nightfire is a mixture of the most infamous elements of the James Bond movies. Bond must stop a mad industrialist from nuking the world, and has several gadgets and female friends to help him accomplish this. EA takes advantage of the Bond licence, as the game features Pierce Brosnan's face as Bond, the familiar Bond theme, appearances by classic Bond villains, and other goodies.
But Nightfire lacks in several areas. First, the cool driving levels found in the console versions have been dropped from the PC version, probably due to lack of space. This leaves only 9 levels, which is just too short of a Bond experience. The game also seems to require a pretty high-end system to run.I have no problems running other recent games, such as Jedi Outcast, but Nightfire still stuttered along even when I set all the graphics options to low detail (and the graphics in Nightfire don't seem that spectacular in the first place). While I said EA takes advantage of the Bond licence, this isn't always a good thing. The Bond theme appears too often and quickly gets annoying, while the voice actor for Bond overplays his part and turns Bond into the stereotypical, cliched secret agent. Actual gameplay isn't too bad, but nothing special either. The levels are mostly non-interactive, small, and take too long to load (especially the Japanese resort level, where the game has to pause and load every few rooms, completely breaking up the gameplay). Finally, the game actually copies all of its cutscenes as AVI files onto your computer during installation. What's the point of playing the game when we can just watch the cutscenes, EA? Someone should have thought this out, and encoded the cutscenes as an unlockable extra, not give players free access to them even before they've seen the first level.
If you have a PS2, Gamecube, or X-Box, get Nightfire for one of those instead, and not this inferior PC port. If you don't, I can't really recommend Nightfire even to the most die-hard James Bond fans.
James Bond 007: Nightfire (PC) Review
2
Rating: 2,
Useful: 1 / 2
Date: June 01, 2003
Author: Amazon User
In the long history of PC games there haven't been many James Bond-brand releases on the PC; in fact, I can't name any offhand (aside from maybe James Bond Jr.). The brand has had a fruitful experience for the consoles, including the famous release of Goldeneye for the Nintendo 64.
With the release of a new Bond adventure in 2002 publisher Electronic Arts wanted to create a big cross-platform Bond action/shooter that didn't have to rely on the new movie but still carried the name and was released at about the same time. Unfortunately they decided to bet on relatively old technology and some strange creative choices to do it (at least on the PC version), and the result became a rather uninteresting game called Nightfire.
The player assumes the role of dashing MI-6 agent James Bond, 007, here to free the world from nuclear tyranny, British ex-patriots, and so on. Each of the nine missions precedes a full-motion animated cut scene that uncovers more of the general plot and details the next mission. More average-quality cut scenes are interspersed throughout the game at various points.
Nightfire is a first-person shooter and shares all the nuances of that breed of game, with the same familiar style of control schema, albeit with some trademark differences. Aside from the variety of guns available, Bond can switch to a gadget inventory and select from one of those - the gadgets are primarily one-event-type items. A wristwatch serves as a laser for cutting locks, for instance, though you couldn't even use it to get the attention of a guard.
The other gadget worth noting is the sunglasses, which when put on can switch between different shades of the spectrum - handy for locating hidden areas, laser traps, or through women's dresses. The downside is that you can only use it for so long as it runs on (rechargeable) battery power, not to mention the sunglasses are buggy.
As stated above, there are only nine missions -- each have a variety of submissions with their own set of objectives. While the level design is adequate it pretty much pushes the limits of the engine, including multiple loads in a single level. The objectives, which update as the mission progresses, is not very helpful at telling you what needs to be done or even why. Only by going through a level, killing everything, and checking and/or destroying everything else can you really figure some of them out - unless of course it happens to be a level where there is a never-ending stream of bad guys and there is no clue as to what to do.
Another problem of note is that a player can effectively win a mission by accomplishing an objective, get killed because of something else, and still lose the mission as the mission results screen is delayed while the game still runs. I actually ran into this on a particularly annoying boss level.
Mere mention of the console game-style boss creatures is another bad mark. This by itself is not too annoying, but the bosses, not to mention the situations you're thrust into, are painfully stupid. Speaking of painfully stupid, that would be the perfect description of the game's artificial intelligence (AI) - enough said on that.
This is not to say that Nightfire has some redeeming qualities. Some of the levels require going into third-person mode, which is a fun switch. Bond can only carry around four big weapons at a time, so you will have to strategize in some situations. You can use multiple different methods in certain missions to accomplish the objective. On the very first mission, Bond can sneak his way into the castle complex through the back way or fight his way through.
Nightfire includes a multiplayer mode as well. It consists of LAN or internet play, supporting up to 32 players, with three modes of play: combat training (deathmatch), team combat training (team deathmatch), and capture the flag. In team games one team assumes the role of the good guys while the other team is the bad guys - and they have different models to match. Unfortunately, multiplayer mode seems tacked on and a few of the levels are very unbalanced.
Several times already I've described the Nightfire engine as being stretched to the limit. That's because the developer, Gearbox Interactive, went with the Half-Life engine to develop the game, and added in their own in-house goodies. Gearbox is no stranger to using the Half-Life engine, but to release a major title with a four year-old engine (at launch) is troublesome at best.
Character models are average if not great, and the animations are about the same - though there are some specialized animations as well. The Australian secret agent is a blond Lara Croft rip-off.
I'm a bit of a Bond movie traditionalist so it's hurtful to sit through a particularly hard level of Nightfire listening to some techno/new age version of a rehashed Bond theme over and over again. Oh, there is some variety, and a small bit of it is catchy, but enough is enough. The song featured in the intro sequence by the female singer Esthero (and plays in the background on the menu screens) is quite good, however. The voice acting for the various characters, including Bond, seems very uneven.
James Bond 007: Nightfire is a lackluster game stuck in an old engine that probably should have gone through a bit more in the design and implementation stage. Aside from a nice opening sequence and a few "well that's kind of cool" moments in-game Nightfire should definitely have its license revoked.
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