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PC - Windows : Jade Empire (Special Edition) Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Jade Empire (Special Edition) and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Jade Empire (Special Edition). Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 78
Game FAQs
GamesRadar 90
CVG 89
IGN 86
GameSpy 80
GameZone 93
1UP 70






User Reviews (1 - 9 of 9)

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A combination of Myst and a rail shooter

4 Rating: 4, Useful: 0 / 0
Date: August 29, 2008
Author: Amazon User

Once upon a time, Bioware made RPGs. They had good stories and classic RPG mechanics. As time went on, their games emphasized story more and game play less. And that lead to Jade Empire, which is only barely a game but a pretty good story

i like RPGs. A lot. Design your character, wander the world, tackle problems in a hundred different ways and make decisions that affect everyone. This is the opposite of that. There's a world map but why - there's only two places on it. You start in your village and can't go anywhere else until the time you finally leave, at which point you can't go back. You go to a town that you can't leave, and when you solve the quest that let's you, you go to the third and final destination. You could go back to the town but there's no reason to

Within towns, there's basically one path ending in a circle (you can go right or left but you'll end up at the same place). You won't have to worry about getting lost - you have almost no choice in where you go

In Baldur's Gate, you controlled six people. In Star Wars you only got to control three, and technically you controlled one and the other two followed, although you could take direct control of them. In Jade empire, you control one person and have one followed. You cannot control the second person and you cannot set their inventory or control how they level up, although i don't think they do actually level up

In most RPGs, you have stats you configure and level up and you pick from all sorts of fancy techniques and weapons. In Jade Empire, you have three "stats" (hit points, magic points and a third thing) and you'll probably level all of them roughly equally, so there's not many choices here. You do get a dozen or so weapons and techniques to pick from but you probably won't - each technique has three stats that can be leveled up and so your choice ends up being to use the weapon, spell and hand-to-hand combat you start with and have leveled up or to use the new techniques you find which are much, much weaker because they aren't leveled up. You can also power up your magic necklace, which allows you to hold gems with exotic powers such as +5 hit points and +10 magic points.

You talk to a lot of people. You talk to the dozen party members you have (which almost always sit in a room talking to each other because the game arbitrarily prohibits them from joining you on adventures). Occasionally, between conversation trees, you will fight things. Fighting involves pressing the attack key over and over. Sometimes, if you want to get fancy, you could use the arrow key to walk backwards, but you probably won't.

There are many minigames. One is a Galaga-clone where your ancient Chinese jet fighter fights the oncoming enemy jet fighters. You get powerups allowing you to shoot three missiles at a time, recharge shields and regain health. This particular game looks absolutely awful, like some kids school project done in one afternoon. In another minigame, your jet fighter shoots down enemy jet fighters. In the 10th minigame, you fly a jet fighter through oncoming waves of enemy jet fighters plus there's a boss plane that requires several hits to kill. i think the final minigame is some kind of Galaga clone

You'll spend most of this game talking to people. Feel free to say whatever you want - it doesn't affect the game in the slightest. Amber played this, always making the opposite choices i did, and the only thing that ever changed was her profile picture (we looked roughly the same because there are only 6 pictures you can choose from and you can't customize them but if you're evil the background turns red and if you're good it turns blue). i was amazed at how you could pick any of the dialog choices given and you got the exact same response.

So why'd i give it a 4? Because it's a nice enough story and the artwork is nice. i especially like the fox spirit and her elephant body guard. As an RPG, this game is pathetic. In fact, as a game of any type, it's pretty bad. But the game clearly doesn't try to be a game. It's more like a movie, complete with a Galaga machine in the lobby. i was disappointed at first but one i learned to think of it as a Choose Your Own Adventure novel without the choices, it was pretty OK

entertaining

4 Rating: 4, Useful: 0 / 2
Date: July 19, 2008
Author: Amazon User

I bought this for my husband who is deployed in Iraq. He says it keeps him busy and is a great game to have.

A remastered version of a fantastic game.

5 Rating: 5, Useful: 1 / 1
Date: July 01, 2008
Author: Amazon User

It is a game well worth getting evn if you have it for the xbox. If you have a decent rig, meaning a video card that has come out within the last two years it is definately worth getting. The improved visuals and the layout of the controls on the keyboard are better in my opinion. If you fo not want to use a keyboard and mous it does support controllers. If you are going to use a controller I would recommend the 360 wired controller because the wireless one still has a few issues that need to be worksed out. As for the game itself it has not changed. And one complaint I have is while the AI has been dramatically improved there are sections that were fine before that are just plain cheap now. The demons are much more difficult. But you can always turn the gameplay down if it gets to difficult. And to give even more incentive to play the game again, they have Jade Master form which makes for a very interesting playthrough. Overall I give this game a hearty recommendation of five stars.

Excellent, Inexpensive, Enjoyable Game

5 Rating: 5, Useful: 3 / 3
Date: July 02, 2007
Author: Amazon User

If you've managed to play or see "Neverwinter Nights 2", this game's graphics match or excel it--a significant feat considering that NWN2 is over a year newer, and has extremely steep system requirements that prevent it from working well on most PCs. This game isn't turn-based in combat as NWN/DnD is; you live and die by how fast you use your skills. There are plenty of areas in experience and buffing and alignment to vary the gameplay widely and pleasantly.

The storyline is pleasantly surprising and quite engaging (some of it not quite predictable). Lots of humor in the game as well (when you're able to play the character of Black Whirlwind, read his journal log, then kill 100 human enemies before killing a large golem to see a successive graduation of kill titles). Romance abounds for the "shippers" of RPG games, too: Not only can same-sex relationships work, but male players can romance two females at once (add 70's music here). This addition, as well as some blood fountains on killing some enemies, makes this game as M for Mature, however, parents needn't worry about language, but should be mindful of the sexual suggestive content in terms of threesomes and same-sex romance (the male-female kiss is shown, but BioWare does not show same-sex kisses). The price is agreeable, too.

PCs need a good DirectX 9 video card to make this work. Mac users with MacBook Pros or Intel-based Macs with non-integrated video (sorry, MacBooks) will find this game a blast (and is what I played this game with using Apple Boot Camp). Martial-arts gaming fans (particularly monk players from Neverwinter Nights) should consider this a must-buy.

Nice!!

4 Rating: 4, Useful: 2 / 3
Date: May 30, 2007
Author: Amazon User

A truly fine RPG and a real treat for anybody who played and enjoyed KOTOR 1. Jade Empire has all the Bioware trademarks: Good graphics, a fine story, great dialog, romance, challenging combat (on higher settings) and interesting characters/locations. Like KOTOR, it has two paths to follow (something like good and evil), plot twists and even the ability to completely change your alignment near the end. Some people say it's "cartoonish", but I definitely don't agree. Rather I think it tries to impart a sense of another culture's mythology, and it succeeds beautifully in my opinion. Think Titan Quest if you want an example (or Star Wars for that matter). I did almost everything in the game, and it took me about 30 hours to complete. There are a lot of cut scenes, but they can be easily skipped by pressing the ESC key. If dialog screens bother you, you shouldn't be playing this type of game in the first place. It's really a shame that it took so long for Bioware to port Jade Empire to the PC. It would have been much more popular if it had come out a year ago. Even so, I count this as among my favorites to be played many times.

Cutscene after cutscene.. more like watching an animated movie.

2 Rating: 2, Useful: 1 / 8
Date: May 20, 2007
Author: Amazon User

If you like watching animated movies, especially foreign Asian animation, you might like this game because that is what you do in Jade Empire. If you like some good button mashing and then watching cutscene after cutscene after cutscene, then this might be the game for you. I like SOME cutscenes in my games, but too many will take me out of the immersion factor. Also, the graphics in Jade Empire just feel cartoony.

Your character fights scripted linear enemies and then triggers another cutscene. Then your silent voiced character will have choices of dialog to select from leading eventually down the path of good or evil. Once you choose your dialog, you continue to the next cutsene. I just couldn't get into this game no matter how hard I tried.

Looks great - nice balance

4 Rating: 4, Useful: 3 / 3
Date: April 27, 2007
Author: Amazon User

The fighting system in this game is a nice balance of "arcade style" (click a lot) and more of an RPG style like Neverwinter Nights (the character does a lot of the basic fighting on its own). I think they did much better than Oblivion, for example, which I find frustrating to control. The graphics are some of the best I have seen and the faces look really good. In fact, the women are quite attractive and the shaping and movement is good enough that they read as very athletic young women. The way hair and clothes move is very good as well. Although the core story is pretty standard stuff, I thought there were some nice innovations and details. If you like martial arts movies, you are quite likely to enjoy this game.

Among the half dozen truly great games

4 Rating: 4, Useful: 14 / 15
Date: March 30, 2007
Author: Amazon User

A note on my ratings and preferences:
I have never been able to come close to giving a game 5 stars. There are just way too many ways for a game to go wrong. I am not opposed, indeed I dream of encountering a 5 star game. It has just never happened. 5 stars would mean it was a work of art. 4 stars means it was a truly excellent game that I highly recommend, but it will still have problems. 3 stars is mainly positive but with notable problems- worth trying depending on your preferences. 2 stars is seriously problematic and not recommended.
I prefer storyline and character in a game. I am not terribly good at games and have a very low frustration level and so like the difficulty on the easy side, however, I will fight through difficult play if I really like the game. I read complaints sometimes about games being too short, but I have yet to find one that was too short and rarely finish the games I play. My favorite genres are rpgs and action adventure, but I will try anything.

Jade empire, a beautiful game I loved, is a classic example of the four stars above. Easily one of the best games I ever played I can still name a lot of small things wrong with it. It's funny, before I started playing computer/video games in the current 3D generation I would have assumed that a great many of these games would be much like jade empire. These would be games with strong stories, meaningful dialogue choices, intelligible character development, people to talk to, heroism, at least somewhat diverse challenges, and, yes, fighting. It is still surprising to me how rare bioware is and how rare a game like this is. I mean, I finished this excellent game about 5 minutes ago, I appreciated it, even loved it a good bit, and I really don't want to sound like a complainer, but sometimes I feel like this is the 10,000 pound elephant in the room nobody ever ever talks about and I find I just need to now, here, after this very enjoyable game. It's like this. What if you loved movies, but no one had ever made anything like, I don't know, the godfather (pick your own; what I mean is a masterpiece, Casablanca, sunset boulevard, fanny and Alexander, whatever). What if the only movies were like, oh, at best, superman returns (by this I mean a good popcorn genre movie, a good movie, a fun movie)? What if two or three movies came out a year that were even as good as superman returns and the rest were various levels of worse. That's how I feel about games, that's where I think we are with games, and sometimes I feel stupid for liking them or for believing, hoping, waiting for them to be more. And sometimes I get so tired of the hype, the games that score 100 or 5 stars or whatever, games I like but still think, yeah, but it's just a game. There are thousands and thousands of movies, songs, paintings, books, that stand in some other realm of power. Maybe a game is just different and cannot go there, but somehow I think they can and I await the people with the vision and talent and courage to take the first game over. I do think it's possible and I do think bioware, the people who made Jade Empire are probably the most likely of all the people currently making games to do this.

Okay. I will rate on these categories:

Difficulty: excellent! There are difficulty levels (which I love with a burning passion, and see no good reason not to have). I think there were three and I unlocked a fourth when I finished on easy. Easy was very very easy and I imagine on normal I would have been fine, maybe dying six or a dozen times, but I love cruising through the combat. It helps make the walking around, talking, collecting parts of the game that I so enjoy that much larger. It also alleviated some of the issues concerning sluggish, non responsive controls that, fairly speaking, had something to do with my framerates and fading computer. The rpg elements were quite clear and sensible and dialogue/puzzles and navigation were pretty simple. I actually hate to say it since it didn't bother me really, but a wee bit more challenge on dialogue and puzzles might have been okay, I'm just thinking of a little more kotor type things, just, maybe something with a little math or something. But, really, for me very high marks on this, if you like things deadly challenging, complex, obtuse, involved, you might not be so happy.

Graphics: very very nice, varied and pretty environments. It is in no way a jaw dropper like oblivion or something, but on the other hand, unlike oblivion, its environments tend to be on the wilder more inventive side which makes up for a lot. Indeed I think that is the more important to me. Also the characters look really quite good. I enjoyed walking around the world looking around, though it had its limits- mainly that the view always seemed a bit hemmed in, not a lot, I'm just saying getting to a high spot didn't really lay it all out for you. I liked the Far East setting, particularly for being modestly original. After getting a ps2 and trying some of that system's rather overrated japanese rpgs it was funny to finally play a game with actual Asian characters and have it be made in the west.

Storyline: very good, well paced, interesting and clear. The characters and character interaction in say, knights of the old republic 2, was deeper and to me better (I compare because these are both similar and the best of their kind). Also there was a section of kotor 2 that hinted at greatness and there was no moment like that in jade empire, but on the other hand jade told a whole story that was complete in itself. It made basic sense and didn't dissipate into emptiness or nonsense. This is a more rare and valuable quality than one might think in gaming. I also really liked that you really moved through the story, there weren't any big actions or sections that felt so separate, like, here's the gameplay and the story is over there. The meaningful dialogue was really important to making that happen and the more I see of that in games the happier I shall be. Of course, the lack of regenerating enemies, random fights, and leveling up also added to the pace and the immersion of the storyline. The game handled serious stuff pretty well, but the comic relief stuff was fairly weak though the crazy inventor may have had a moment or two. Everything about this game was elevated by the totally great and professional 100 percent voiced dialogue. So, if it were a book with this story, or a movie, kind of cleaned up, it might be a C or something. For a game it was great, maybe an A- (I don't know where these grades started coming from all of the sudden).

Gameplay: Sorry, this is getting ridiculously long so I'll try and move along. Let's see, loved the dialogue stuff, just talking to people and basically doing quests that involved talking. I mean, loved it. I only wish there was more of it and more complex, especially using charm or intuition which I went to some trouble to develop very highly but too rarely got a chance to employ, especially in the last third of the game. I'd read the complaints about the simplified rpg elements with stats and equipment and all so was more surprised at how much there actually was to it. But that's just expectation. In reality It was pretty slim, no clothes or armor or weapons (sort of) and you don't do anything with companions stats or anything. I think you do tend to have more money than things to buy and your development is maybe more standardized underneath than it seems. The biggest diversity in the development mainly comes in the weapon styles and it's most meaningful because you can only develop a small percentage significantly. Only one companion travels with you at a time, but that was actually better than I thought too. There are enough cutscenes and gathering spots to feel like you're a little group. Navigation is clear and pretty fun. Minigame is fun enough. Load times for everything are shortish. The amount of fighting in this game, while significant, is, thank the celestial bureaucracy, definitely less than most, and in a way that tends to leave you in the game world more and in your stat screens less (though maybe a little too much less, but barely). I will add, mainly since I've been messing some with the PS2, that there is no nonsense about fights taking place somewhere else, out of nowhere, or with load screens (god how a hate that stuff). You see an enemy, you fight it.

Okay, I rarely finish games, but I did everything possible in this game and it took me 31 hours. I really liked it and in the middle dreaded that it had to end at some point- a way I feel when I'm reading a book I like a lot, but so very rarely with games. I would rate Jade Empire on a level with maybe 4 or 5 other games ever! Everything else would rate below it. I strongly recommend it if you're at all inclined. Good luck.

An excellent game.

5 Rating: 5, Useful: 3 / 3
Date: March 30, 2007
Author: Amazon User

Jade Empire Jade Empire Special Edition (Rhino Demon Exclusive Content) is one of the best RPG games around. The fight system is simple, but still can be quite challenging on advanced settings. The Companion characters can be hilarious although most are not terribly useful. The storyline is creative and complex. It's very linear but allows an exceptional amount of player choice. Player choices really can alter the outcome of the game quite a bit. I'm bored quite easily, yet this is one of the few games that I've played through more than once. The special edition has a few options and in-game items that don't exist in the other versions.


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