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NES : Super Mario Bros. 2 Reviews

Below are user reviews of Super Mario Bros. 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Mario Bros. 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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User Reviews (1 - 11 of 21)

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A few facts about this game

1 Rating: 1, Useful: 0 / 2
Date: July 01, 2008
Author: Amazon User

This game abandons the super mario you know and love. You might not know this, but this game is an exact copy of a game that released in Japan called Doki Doki Panic.

super mario bros. 2(USA verison)

4 Rating: 4, Useful: 0 / 0
Date: June 11, 2008
Author: Amazon User

I have the game on down load section at nintendo wii......an also I played the game 100 times in the past, all thought growing up too...Anyway a little history of this game.

Back in the 1980's it original came out as Doki Doki Panic at japan...but unfortunately the us mario 2 isn't really the real mario 2 game....the amerian people edit the game into mario 2 and which is because...

The real super mario bros. 2 game never got release in USA an was reject, because it was almost the same as mario bros. 1 and except a few minor changes like poison mushroom, etc....an plus the JAPAN: Super mario bros. 2 was very difficult too.

Overall if you back to USA mario 2 where its the game that takes place in subcon, an you can use 4 characters an thorw turnips are bad guys like shy guys, bob-ombs and ninji's, etc...instead of bowser koopa the have wart on the game.

But the real mario 2, did got rerelease in the game called super mario all stars, known as the super mario bros. lost levels.

ok if you are a true mario fan like I am then get USA mario 2 an download the japan super mario 2 on nintendo wii too....just type super mario lost levels....anyway the japan mario 2 is very frusterating/difficult too, but if you like the game that almost impossible to beat then get japan one.

Any way I think the least favorite mario game ever is the 1st one, the original super mario bros 1. because right now I think the game is way too easy.

Mario 3 isn't a bad game, same with mario world...but mario 64 is a terrible game because they only have 15 course in it...I don't know too much bout mario sunshine, but super mario galaxy turned out to be a big imporvment compare to the last 2 games(mario 64 and mario sunshine.)

But still compare to 2D games...I like the USA mario 2 because it's different, an japan one because it's hard, ok done talking.

Super Mario 2

5 Rating: 5, Useful: 0 / 0
Date: April 10, 2008
Author: Amazon User

I give it a good review because of the age of the game. If people are still buying it, how can it be that bad. It's a shame there are no memory cards to save progress, but there wasn't any around that time. Still, it's fun and Mario is a major building block of video games. In this one, there are multiple characters to choose to play. This is my least favorite Mario game, but it is still good.

MY adult self sits right on down to play........

5 Rating: 5, Useful: 0 / 0
Date: March 27, 2008
Author: Amazon User

I bought this game for my 6 year old, but really the child in me was anxious for its arrival. Delivery was speedy and the game was reasonably priced and worked, that suits me wonderfully.

super mario bros 2 review

5 Rating: 5, Useful: 0 / 0
Date: January 07, 2008
Author: Amazon User

I really have enjoyed this video game. I was just amazed how clear it was!!! i would recommend it to anyone... i love it!

Mario Dreaming

5 Rating: 5, Useful: 0 / 0
Date: January 05, 2008
Author: Amazon User

I guess I'll add my 2cents to this game. This game was always my favorite mario game. For the reason most people say. This game went in such different direction it either caught you off gaurd or you loved. I am a huge Mario fan from way back. But people, does every Mario game have to take place in the Mushroom Kingdom and does cuz always have to save the princess from Koopa. This is the only Mario game that you can pick every main character that alone is worth the price. Picking the veggies out the ground was cool, flyin carpets and the whole nine. Going in jars instead of pipes, actually having a live meter so you don't shrink when you get hit. Having different back drops and enimies was a nice twist. We haven't seen Wart since. Maybe Mario should take another nap. I've seen the Doki Doki game and yeah they ripped it off. But would you have wanted the original Mario 2 which is SMB 1 but harder. I played it on Mario allstars good but to much of the same. Its like this to me SMB3 is the best Mario game ever made I wish they would make a 3-D version of it. But this is my favorite Mario game its so different that made it memorable.

The Sweet Incense of Childhood!

5 Rating: 5, Useful: 35 / 35
Date: October 04, 2007
Author: Amazon User

When Super Mario Brothers 2 was released in the US in 1988, the game became an instant hit with gamers. What makes SMB2 so strange is how utterly and drastically different the game really is from its predecessor, SMB, which is one of the pivotal cornerstones of the gaming industry. The game is expertly crafted (little surprise in that regard given it is a Miyamoto title), and just a great platformer with Mario quality, if not exactly Mario gameplay, written all over it.
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Like most Nintendo franchises that began in the 1980s, the second installment in the series was incredibly weird and very different from the original. Case in point. Castlevania II:Simon's Quest. Zelda II: The Adventure of Link. Super Mario Brothers 2. Mega Man 2. (Okay, I'm kidding about Mega Man 2. Mega Man is the one series that DOES NOT CHANGE AT ALL. Capcom remade Mega Man five times, and then moved it to the X series and remade that a bunch more times). Instead of jumping on turtles and goombas, trying to reach high scores, timed levels, SUPER MARIO 2 had absolutely nothing to do with the original game. It's like Mario is on a bad acid trip. There's transgendered, sexually confused birds shooting eggs (Birdo), mice that throw bombs and sport sunglasses, a weird, occultic, socially inept brotherhood that wears masks and robes, demonic phantos guarding keys, and a giant lizard who styles himself as a king takes control of people's dreams (Freddy Krueger anyone?). Given the previous game, SUPER MARIO 2 is easily the weirdest of the main Mario series, make no mistake. The gameplay from SMB2, other than platforming, has absolutely nothing in common with the original SMB. You throw enemies at one another, throw vegetables, fight weird enemies, blow up walls with bombs, etc.

Although the Americans didn't know it at the time, Nintendo wasn't really releasing SMB2. By now this game's origins in well known, but back in the 1980s most gamers would have been shocked to realise that Nintendo took a preexisting game called DOKI DOKI PANIC, replaced the vaguely Arabian characters (one who was visibly pregnant) with Mario sprites, changed a few other sprites, rework the ending some, but otherwise leaving the game mechanics and the levels alone.

Nintendo had already released a SUPER MARIO BROTHERS 2 in Japan, but that game was much like the second quest of Zelda, a much harder version of what is ultimately the same game. When it came time to release a SMB2 in America, the upper management bulked because of the Japanese title's extreme difficulty and remarkable similarity to the first SMB. Howard Lincoln, at the time in charge of the North America division of Nintendo (and for you oldschool Nintendo Power readers, he's one half of the title characters comic strip "Howard and Nestor") also hated the Japanese SUPER MARIO 2. So they opted to release another game in its stead.

Enter YUME Kôjô: DOKI DOKI PANIC (rough translation: "Dream Factory: Heart Pounding Panic"). Developed in cooperation with Fuji Television in promotion of Dream Factory '87, an event promoting Fuji's new television shows and other projects, DOKI DOKI PANIC, the game features a family of four characters who had to rescue these two lost children. In the game's intro, two children are reading from a book, when a giant hand grabs the children's faces and drags them into the book. The children's pet monkey, Chim Chim, runs and grabs the Arabian family, who also just happened to be the mascots of the Dream Factory '87 promotional event. Convenient, that. The family was Imagin (the son, replaced by Mario), Lina (Imajin's little sister, replaced by Princess Toadstool), Mama (who is clearly pregnant, with one of her hands clearly protecting her belly during gameplay; she was replaced by Luigi), and Papa (replaced by Toad). The family enters into the world of Subcon to beat Wart (Mamu, as he is known in Japan, as well as the 1993 gameboy Zelda title LINK'S AWAKENING, his only other appearance in a Nintendo game). Other than the family, all game characters were developed by Nintendo.

Now, what are the differences? I won't list them all here (google Doki Doki Panic and you'll find plenty of sites detailing the differences between SMB2 and Doki). Actually, other than some graphical changes, none of the changes really effects gameplay with two major exception. All four main characters are identical to their Doki counterparts. The B-button super speed run was added to SMB2. Nintendo replaced the storyline of having two kids kidnapped to Wart capturing Subcon people and Mario having to free them. Still, the replacement storyline fits in with the original dreamworld association that was associated with Doki Doki (which, after all, means Dream Factory).

The first of the two major differences between Doki Doki is that to see the end of the game, you must beat it with all four characters. The four characters have savable progress, and when you clear the game with all four then the ending displays. The second major difference is the replacement of Mouser in World 5-3 (his third appearance as the world end boss) with Clawgrip, a character exclusive too SMB2.

What does this all have to do with our perception of SMB2 today? As SMB2's origins have become common knowledge to video game enthusiasts and Nintendo fans (I found out in the late 1990s), a lot of people have put down this game due to it not being a Mario game to begin with. But back in the 1980s and 1990s, before DOKI DOKI became well known, the general critical consensus was SMB2, though a vast departure from the original, was a very fun, well-executed game on its own right. The game is among the highest selling Nintendo games of all time, with only SMB and SMB3 outselling the title on the original NES. When they reissued SMB2 in 2001 as SUPER MARIO ADVANCE, the title sold very well also, and is the highest selling title in the ADVANCED series.

There is another factor to consider. Despite what the purists say, Shigeru Miyamoto was heavily involved in the development of this game, and actually had nothing to do with the Japanese SMB2. As DOKI DOKI was to be a one-off promotional item for Fuji's Dream Factory, there has been some well-founded speculation Nintendo was planning this to be a Mario title the whole time and wanted to test the game by releasing it in Japan first. The packaging on DOKI has a picture of Mario and Imagin together.

While it is true SMB3, this game's sequel, reneged on most of SMB2 game mechanics, opting to return to the original SMB for its primary inspiration, most of SMB2's enemy characters became permanent cast members in the Mario echelon.

Overall, though not originally released as a Mario title, for all gamers outside of Japan, this is what we think of as SMB2. Playing thru the LOST LEVELS, which we finally got on the Virtual Console on October 1, 2007 (21 years after the fact), I'm glad Nintendo did what it did. And since Nintendo did release a separate SMB2, we know have four NES Mario titles. Mea culpa. Fortunate accident.

For my money, SMB2 is one of my all time favorite games. I have distinct memories of trying to get SMB2 for the NES but couldn't because it was selling out so fast. This was the big game of Christmas 1988, and you were a lucky kid indeed that had this game under their Christmas tree

For me, it is the one game, even more than SMB, that brings back the sweet incense of childhood and long bygone days I often times wish I could return too. I have played and beaten the game countless times, but every time I go thru it I just feel transported back to my childhood.

And for that mere fact, SUPER MARIO BROTHERS 2 is a truly priceless game.

See Through the Hype

4 Rating: 4, Useful: 0 / 0
Date: September 11, 2007
Author: Amazon User

Although this game is basically the Japanese game Doki Doki Panic with Mario characters and in no way fits the same format as the original and most of the latter sequels, it's still pretty good. If you get past the lame marketing ploy for this game, you see that it's a nice original platformer. You get to throw stuff, the playable characters have very different abilities (Mario being the basic player, Luigi the high jumper, Toadstool the floater, and Toad the fast runner/jumper.), and it's all in a very cool-looking (at least for the time) dream world... A lot of Egyptian and other ancient influences. For all the purists out there, lighten up and try to see the positive points of the game instead of whining. If gaming was supposed to be serious, it wouldn't be called "gaming".

Quite annoying

3 Rating: 3, Useful: 0 / 0
Date: July 12, 2007
Author: Amazon User

I thought this game was kind of annoying-hard, there's a lot of monsters which shoots little bullets at you that are annoying.
But even worse, there's some kind of sunmask, when you take its key (which you have to), it starts chasing you and the stupid thing is programmed to chase you and hit you 100%!!!
There's this one place I hated the most, you have to climb up, up, up and kind of zig-zag your way there, get the key, then zig zag your way down.
I could not do it, thankfully there's a warp zone so you can get past that place.

I found the game a bit boring, it's not like Mario Bros 1 or Super Mario World where you jump on a lot of platforms, jump on things to get rid of them, instead you have to pick up vegetables and throw them at the monsters. And some of these monsters are either moving or hiding under places where you can't hit them. GRR!!
I mean, you spend most of the game trying to avoid enemies like the plague, unlike other Mario games where you enjoy jumping on them and flattening them.

You can play with 4 characters with different abilites.
Mario, who is completely useless.
Luigi, who jumps really high but has a bad case of spasm in his legs. He is also hard to control.
Toad, who can't jump far, but can dig fast. Yay, he can dig so fast to get the key, but the sunmask is so fast, and Toad is so slow and can't jump, guess who don't get away from the sunmask?!
Then there's Princess, who can "float" in the air for a short time, making her the only player who can avoid any enemy attacks!

The only thing I liked about this game was, 1 I could play with the Princess. (surprisingly, she was the only one to ever completed an area)
2: Wart is a good challenge, unlike the rest of the game.

that's service!

5 Rating: 5, Useful: 0 / 0
Date: May 12, 2007
Author: Amazon User

The game was in great condition! I'm very happy with my purchase. Every part of this transaction went smoothly. Thanks!!


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