Below are user reviews of Star Trek: Starfleet Command Volume II: Empires at War and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Starfleet Command Volume II: Empires at War.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (191 - 201 of 221)
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ADDICTIVE!!! (But Buggy!)
4
Rating: 4,
Useful: 0 / 3
Date: July 06, 2003
Author: Amazon User
I played this game ad infnitum; the gameplay and graphics are great, although I wish that the economic model wasn't so stingy with the X-Generation ships. I found that an XCA or XCB was more than a match for just about any battleship. The Romulan, Gorn and Hydran X-ships were the best (the Romulan and Gorn varients tended to copy each other), while I found the ISC to be good in concept, but underpowered, the Mirak and Klingon just okay, the Federation variants a bit hard to master - but well worth the effort - and the Lyran X-varients decidedly inferior. The game tended to crash if you were playing either as a part of the pirate cartels or against them, and if you were playing as the Lyrans and used your ESG's to ram, the game would generate an aural artifact that would continue well after the end of the scenrio. Still, all in all, a better game than SFC II due to the inclusion of the X-Ships.
Star Trek Elite Force 2
3
Rating: 3,
Useful: 0 / 2
Date: July 03, 2003
Author: Amazon User
If I had a choice, I would Elite Force before I play this game. I wanted forever but the game is not bad. The game requires you to do a lot of baby-sitting and you are compressed to time. The tricoder has to be used a lot like to find energy terminals and health terminals. The game offers a variety of people or things to shoot at. The problem or the good news is that you have to spend a lot of time by yourself, the game is quite clever because the different team members doing some of the thinking but you can't shoot them or hurt them like you did in the other elite force game. When you did in that game, they would turn around and shoot you and even if you killed them, the game didn't allow to go on but that is not a problem in this game. Last, the game is not a very good game to be basing on the series. Picard and Barclay are the only people from TNG and Tuvok is brought back as well.
Online enjoyment
4
Rating: 4,
Useful: 0 / 2
Date: May 18, 2007
Author: Amazon User
This is a very cool game. I only have one problem with it. I can play it on the computer by myself but have yet been able to figure out how to connect to my brothers computer and play against him. We worked for hours trying to connect.
SP rocks, MP is a dud
4
Rating: 4,
Useful: 0 / 1
Date: August 02, 2003
Author: Amazon User
Well, as my subject heading says, the single player was pretty darn good, with the multi-player being quite a disapointment (I'll get to my reasoning in a moment).
SP had a good plot, graphics, map design, character interaction, etc., etc, that I believe is just as good, if not better, than the first game's SP (designed by Raven). Ritual definitely spent most of their efforts on this part of the game. The weapons and maps were nice and varied, the bosses nice and tough, and the character interactions (especially when the NPCs talked amongst themselves) quite entertaining. The love triangle aspect of the plot was also a nice touch. The only bad thing I can say about it was your team AI. They were not much use throughout the game, and most of the time, you went off alone to do your own thing. I was wishing for a bit more involvement on their part.
Now... as for the MP part. First, let me say that I am/was a big fan of EF1's multi-player. It absolutely rocked. EF's CTF was so addicting that I spent many a hours trying to get MVP and win the game for my team. To sum up quick, just about the best online game I have ever played.
So, to be fair, EF1s MP basically ruined EF2s MP for me. I had such high expectations. I wanted to believe that EF2 was just going to be an update on an already great game. Boy, was I wrong. It took less than a minute on a server to realize everything was different. The physics, movement, fire rate, weapons, power-ups, etc., were all changed. I don't think it's a matter of getting used to it. It just felt "wrong" and counterintuitive. I tried it for one night, and just game up after that.
I figure if you have never played EF1, you might be able to jump into EF2's MP easier than myself, but I think it's a waste of time. On a side note, on Ritual's support forum, Ritual had mentioned the possibility of a MP patch to make it more accessible. However, as I write this review, there is some sort of lawsuit between Activision and Ritual. So basically, any mention of a patch has died. IMHO, the patch itself is dead too.
There's also grumbling from the EF community abour releasing the source code (or GDK or something like that) so modders can get their hands on it and "fix" it themselves. No word on if that will happen.
To sum it up again, SP was great, MP was a stinker. You decide which is more important to you.
If this is the Demo, can't wait for the retail version
5
Rating: 5,
Useful: 0 / 3
Date: June 24, 2003
Author: Amazon User
Finally a shooter that requires some thinking as well. Graphices are highly improved since the original. I can not wait for the retail version.
WHOO-HOOO! STAR TREK!
5
Rating: 5,
Useful: 0 / 2
Date: June 25, 2003
Author: Amazon User
Great Star Trek game... wait... what am I saying? Awesome Star Trek Game! Its even supposed to have a level where you fight on the hull of the Enterprise E! This is gonna be one of the best games ever. The demo is awesome!
WTF!!!!!!!!!!!
1
Rating: 1,
Useful: 0 / 2
Date: September 03, 2007
Author: Amazon User
How in the world can anyone justify $144.00 for any one game. Especially one that came out that many years ago. I WAS going to buy Armada 2 but after seeing the price.............there is NO WAY on god's green earth I would ever pay that much for a pc game.............It's no wonder Piracy has become the problem it is. I'll settle for the first armada thank you very much, I've seen it for 5 bucks at the game store down the street.
My Review
5
Rating: 5,
Useful: 0 / 0
Date: February 28, 2002
Author: Amazon User
`Star Trek' is one of the largest syndicated franchises in history. With 5 series, nine movies, millions of fans and billions of dollars worth of merchandise, this show is practically immortal: it's not going to cease production for a very long time. Though `Star Trek' hit television by storm, this wasn't the case with computers. Despite more than 10 `Trek' games, none of them truly captured the essence of the show. Also, the combat was mainly comprised of fighter-type vessels: not `Star Trek' at all.
Suddenly, though, in late 1999, the acclaimed PC-game developer Larry Holland and his company `Totally Games' began a project that would ultimately result in not only the best Star Trek game ever, but also the best game period.
Since I have been following this game for nearly 3 years, you can bet I had extremely high expectations, but when I loaded up the game I was so impressed and awed that my next 8 hours were devoted solely to experiencing the magic that `Bridge Commander' is brimming with. With a 700-page storyline written by the famous writer Dorothy Fontana, awesome graphics, wonderful sounds and music, over 15 ships, 6 races, amazingly authentic bridges, a new race and hundreds of other fantastic features, `Bridge Commander' is the most immersing and dazzling game I have ever played. This piece of heaven went way beyond my expectations!
Words can't do justice what both Trekkies, and non-Trekkies feel like as they watch their ship, the USS Dauntless, glide smoothly out of drydock in the first mission! You have your own crew who you can talk to and get to even meet Picard and Data! Almost everything in `Bridge Commander' was taken out from the Paramount archives so you can bet that this game is as authentic as it will ever get! Voice control is optional, as is the ability to construct your very own ships from the SDK which will be released soon!
One sentiment that truly describes this masterpiece is: WOW! If you haven't bought `Bridge Commander' yet, download the demo to see if you like it and if you do, run down to your local pc-gaming store and purchase...ecstasy! I'm an avid gamer and have over 50 pc games: `Unreal', `Wolfenstein', `The Sims', `Medal of Honour: Allied Assault' and tons of others but `Bridge Commander' beats them all by a mile! I simply can't say enough about this game!
Great realstic game
5
Rating: 5,
Useful: 0 / 0
Date: June 08, 2002
Author: Amazon User
This game has great music, great gameplay, great graphics, great story line, great sound. But....you are the captain of the bridge!Its so fun to command your crew men to do what ever ya want but I got stuck on the first mission and love quick battle and multiplayer the best!THis game is realsict bridge star trek like!Just buy it trek fans!(although its expensive!)I reccomend it!!!!!!!!!!!!
"ST: Bridge Commander" good, but needs "refit"
4
Rating: 4,
Useful: 0 / 0
Date: June 30, 2002
Author: Amazon User
This game has excelent, believable graphics. When I first played the game I felt like I was on the bridge of the Enterprise-D, or U.S.S. Dauntless, as it were. I liked the realistic graphics(like those of Starfleet Command) and the ability to go in all three dimentions(such as Starfleet Academy.) But with these stunning graphics, there were some, small, disappointments. The starfields appeared very static; they seemed to "overlook" physical laws, such as gravity. Also, the lips of the characters were very out of sinc. Overall I felt like I had the uniform on; I felt like saying "Make it so, number one."
I felt that the story line was much better than similar Trek games (such as Starfleet Command.) In this game, the original captain is killed, due to an apparently accidental explosion of the star in the Vesuvi system. You are placed in command of the late captian's Galaxy Class (Enterprise-D type) U.S.S. Dauntless and are given a new "number 1", Safri Larson (in my opinion, a useless lump of protoplasm, there to get your job and expose your wrongdoings to Admiral Liu, of Starfleet Command.) Mr. Larson often has a "I know you're not going to belive me, but the best course of action is..." mentality and is unlike the regular "Will Riker" of "Mr. Spock" type. Your crew has character, convictions, and "beliefs" (mainly "alien-bashing".) I wish there could be more social interaction with the crew in places such as ten-forward and the holodeck. I also wish that I, as the captain, could walk the ship, and go to places such as main engineering, sickbay, and transporter room. I also think that the game would be better if I could WALK the bridge to visit the stations, and occasionally retreat to my ready room or even my quarters.
In this game the controls are easy to use and are taught to you by Captain Picard. I felt that learning how to use the controls was easy. Unfortunately, the nit-picking, perfectionist side in me took hold of me. Immediatly after I got on the bridge, I felt that something wasn't right. First of all, the conn and ops stations were totally deleted. Instead, where the conn was supposed to be, they put in the tactical position, and where the mission ops station was supposed to be, they put in the "helm". Also, they took the area where the tactical station was supposed to be and made it the engineering and science stations, making the back area of the bridge totally useless. Moreover, there was no doctor and the Chief Engineer was "the only engineer in Starfleet who doesn't go to engineering." Finally, I would like to go to other star systems and starbases, other than starbase 12.
Overall, I would recomend this game to everyone, but mostly Trekkies. Q'apla! Captain out.
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