Below are user reviews of Star Trek: Starfleet Command and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Starfleet Command.
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User Reviews (1 - 11 of 37)
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FALLS SHORT OF EXPECTATIONS
2
Rating: 2,
Useful: 18 / 21
Date: December 02, 1999
Author: Amazon User
OK, if you never played the SFB board game, you might find this game to be just fine, and it is better than the average sorry#$@ Star Trek title. This was marketed for the SFB audience, however, and here the game is a big disappointment. The worst is multiship control. Your wingmen AI is poor to non-existent. Individual ship control is good to excellent, albeit a bit cumbersome. But it is impossible to control 3 ships at once in the heat of battle and the interface and AI make the simplest commmands to squadron members ineffectual at best. You literally cannot even have your wingmen attack one target while you combat another.
The mission briefings are hopelessly inadequate and you will have to buy the aftermarket strategy guide to have any clue as to what you are expected to do. There does not seem to be much connection between your battlefield success and the campaign game.
The fact that they redid most of the ship visuals is nitpicking after these more serious flaws, but if you are an SFB fan you expect double saucer hulled Gorns with orange triangle insignia and catamaran and trimaran Lyran hulls that don't look like 23rd century vacuum cleaners. And the Hydrans were just completely redone with no similarity to the original.
Despite this, the ship to ship combat works well, and the graphics are marvelous. Even the cloaking device is handled correctly, although this would have been easy to botch up. This product needs a sequel that gets the other parts right.
P.S. Forget playing for the Federation in this game, since the combat algorithm makes photon toredoes miss about 75% of the time.
Playtester wishes it was better
3
Rating: 3,
Useful: 15 / 18
Date: March 02, 2000
Author: Amazon User
I was a late addition playtester for this game, winning a spot via a writing contest. Star Fleet Command is based heavily on Star Fleet Battles, a strategic board game put out by Amarillo Design Bureau. I myself am more of an SFB fanatic than a Trekker, and like most SFB players, have been wanting a SFB based computer game for more than 10 years. Star Fleet Command was a noble effort, but it falls short. For myself, I feel it was due to a "rush to market" attitude within the leadership of Interplay. They didn't seem to take the comments of us playtesters seriously, and let most of the bugs we had found and had been screaming about go right into production. It left something of a sour taste in my mouth. As much as I'd like to say this game is the end-all be-all for both Trek fans and SFB fanatics like myself, I can't. It's a mediocre game, falling far short of what it had the potential to be, and by all rights what it should have been. It's OK, but not great.
If you want to be Kirk or Picard, this is THE game to have!
5
Rating: 5,
Useful: 11 / 13
Date: November 18, 1999
Author: Amazon User
This game is masterful in its conversion of the boardgame Star Fleet Battles (SFB) to the computer. It utilizes almost every aspect of the computer's capabilities to perfection. This game is a MUST HAVE for any fan of SFB or any Star Trek fan! As an original trekkie and 20 year veteran of SFB, I believe this is the best Trek game ever! However, be warned that the learning curve is incredibly steep for anyone who is not a veteran of SFB. The tutorials are very good at teaching the fundamentals of starship command AND essential. The graphics and special effects are excellent! The interface, although not intuitive, is highly conducive to good game play once you learn it. The sound track is really the only area of deficiency, and should have been better, given all of the Star Trek music that is available plus whatever was composed for the game.
Nice game. For SFB fans, not enough like the board game.
4
Rating: 4,
Useful: 12 / 15
Date: December 15, 1999
Author: Amazon User
First, let me sya that I like this game. It is fine 3D space combat sim. What disappointed me, however, is that it was marketed as a computer version of the ever popular "Star Fleet Battled" board game. What dis appointed me was that I was misled: it is a fine game but it is not a computer version of SFB and does not mirror the "beer and pretzels" feel that makes Star Fleet Battles so much fun.
This is basically a well done real-time space combat simulation with the words "Star Trek" in the title. I was expecting a straight "computerization" of Star Fleet Battles. This is what I was led to believe by reading the reviews in the computer games magazines. This kind of conversion has been done successfully before (try a copy of Hasbro Interactive's "Axis and Allies").
I don't really need the memory and processor intensive 3D views and first person perspective. A 2D, top-down view of the game, with a hex grid map, would have been fine. And the "OK, we all move one space, then we all move another space, then we all move another space, etcetera" movement scheme in Star Fleet Battles was great and I was expecting a computer version of that. The real-time movement is fine, but it doesn't really simulate the feel of the board game.
Bottom Line: If you like good 3D space combat simulations, give this game a try. If you wan't the computer version of Star Fleet Battles, you will have to wait some more!
3D Combat on a 2D Plane
3
Rating: 3,
Useful: 12 / 15
Date: May 14, 2000
Author: Amazon User
While this game does provide very nice graphics, it doesn't offer much else. One annoying 'feature' is that the Klingon interface is in Klingon, the Gorn interface is in Gorn, etc. which may be fine for Trek Heads but most of us humans will only be able to read the Federation interface. Once you get accustomed to which controls are where and/or you learn the keyboard shortcuts the gameplay is smooth and easy, but it takes time to just to learn the interface.
The multiplayer game setup interface is also quite awkward to utilize. Unlike other games which have one player click "host" and then the others simply join that game, this product has one player hit "select" then "host" then "announce" while the other players click "select", "setup", "join" - why are other players "setting up" a game! While this isn't a show stopper, it is annoying.
Another critical failing of this game is that the ships can only fly in two dimensions! This *IS* space, right? Granted, the game is modeled after the board game which only allowed two dimensions, but why not allow the computer to do what it does best and add the third dimension?
Besides the above, the game does have excellent graphics and offers great multiplayer action (especially which each player taking a different race). Star Trek fans will love it and I suspect the board gamers will like it. However, it falls short of its potential.
Falls short of expectations
2
Rating: 2,
Useful: 7 / 8
Date: November 30, 1999
Author: Amazon User
The game is incredibly detailed, the graphics are incredible, and the AI is solid (hence the 2 stars) but the interface has far too many buttons to control in the heat of battle. Couple this with an underwritten instruction manual (filled mostly with ship specs, all of which are available in game) and you have a rather frustrating adventure ahead of you. But let's talk about the adventure itself. The campaign system is poorly designed, and the control interface falls horribly flat when trying to control more than one ship. At first I thought it was pretty dumb to have a limit of 3 ships (the game is based on Star FLEET Battles, after all) but then after experiencing the frustration of watching your vessels do the opposite of what you intended them to do I understood why the limit was 3 ships. Additionally, the progression of missions in the campaign doesn't seem to follow an interactive approach (i.e. fighting Gorns while stationed on the opposite side of the galaxy), so you never get the sense of the fate of the galaxy hanging in the balance. No, you get a set plot course vastly similar to the Wing Commander games, despite the claims on the packaging. I won't go into detail about vague mission descriptions and abstract victory conditions. I'll wait for an improved sequel (if it ever gets made).
Trek Lover, Game hater.
1
Rating: 1,
Useful: 7 / 10
Date: November 30, 1999
Author: Amazon User
I really anticipated the release of this game, as all Gaming Magazines had rated this game off the charts! After purchasing the game, I went through the tutorials, and read the entire instruction booklet. I found the ship relatively easy to control, and figured out all of the controls fairly easily. The graphics were spectacular! What I didn't like was the boring game play, and graphics glitches, ie. Flying right into a planetkiller, and no damage to your ship. The gameplay was boring because of an excessive lack of a GOOD storyline. Whoopee, Decker's on the loose. That was about it. They could have made the mission briefings 10x better. There basically was none. How about having the capability to go to warp speed. INTERPLAY- TRY COMBINING AN RPG, AND A COMBAT SIM WITH A GOOD STORYLINE AND THE SAME GRAPHICS QUALITY FROM THIS GAME. IT WOULD BE HUGE! Also, I felt there was absolutely ZERO replayability. Overall, I give it a one.
Does NOT work in Win XP
1
Rating: 1,
Useful: 7 / 10
Date: December 20, 2004
Author: Amazon User
As I'm unable to "fully" review this game, let me just say, the game is not compatible with WIN XP. If you are lucky (or foolish) enough to still be running Win 98, then you may be able to get the game to load.
Good Game...for a while
3
Rating: 3,
Useful: 5 / 6
Date: November 24, 2000
Author: Amazon User
In the past few years, Star Trek games have been getting better. With the release of Starfleet Command, the road to better games starts here.
Starfleet Command starts out good with a training mission or two and then goes into actual missions. The addition of Sulu training you is a big plus to this game. However, after playing a few missions, it gets very repetitive in action, despite the changing plots.
The graphics are good, but not great. A 3D card really doesn't improve things.
While this is one of the better Star Trek games, there isn't much variety to it.
A Solid Re-Creation of the RPG Classic
5
Rating: 5,
Useful: 4 / 4
Date: November 17, 1999
Author: Amazon User
I spent many hours playing the old Star Fleet Battles board game. It was fun and fascinating, requiring tremendous strategy and most of all, patience. Patience is required to READ THE BOOK before playing. And yes, none of us likes to do that. If you think the book with the CD is thick -- you should've seen the old one! It was over 240 pages *(8 x 11 all small type) and that doesn't include all of the addendums and errata!If you are a fan of the game. Buy it! In fact, I am a Mac user (have 4) and bought a Compaq PC solely for the purpose of playing the game.
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