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PC - Windows : Return to Krondor Reviews

Gas Gauge: 60
Gas Gauge 60
Below are user reviews of Return to Krondor and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Return to Krondor. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 79
Game FAQs
CVG 10
IGN 74
Game Revolution 80






User Reviews (1 - 11 of 20)

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excellent graphic quality and interesting characters

4 Rating: 4, Useful: 4 / 10
Date: November 12, 1999
Author: Amazon User

This Game is a excellent piece to the already brilliant collection of books which this game is based on. It brings much more exciting scenarios into play then the previous,"Betrayal at Krondor". Overall I really enjoyed this game and recommend it to anyone who has or hasn't read the books.

Thick on Graphics, Thin on Plot

2 Rating: 2, Useful: 11 / 16
Date: November 28, 1999
Author: Amazon User

I was expecting a lot more from Return to Krondor when I bought it. While the graphics and sound effects are excellent, I was disappointed with the short running time of the game. When I opened the CD case and saw that it was a 2 CD game, I thought, "Wow! This is going to take me forever to beat! Great!" Unfortunately, it did not. All the space, it seems, is taken up by the graphics, and the plot got left out. There are only 4 characters you get to play with, and maybe 2 or 3 towns you get to explore. I remember 2 side quests, but there may have been another one I'm forgetting about.

While the concept of the mage and/or the healer making their own potions is interesting, the player ends up wasting a lot of time fooling with the equipment, trying to find ingredients for the potions, and waiting . . . and waiting . . . and waiting for them to brew.

Betrayal at Krondor, its predecessor, while pretty weak graphically (but consider when it was made) had and EXCELLENT plot, with many side quests, multiple characters to play with, many game characters to interact with, and a lot of locations to visit.

If you're simply looking to sit in front of the PC for hours on end looking at the pretty colors on the screen, this is the game to get. If you'd like a game that is engrossing that you'll be fighting family members to get on the computer to play, I recommend getting its granddad, Betrayal at Krondor.

Huge gameplay value at this price

5 Rating: 5, Useful: 6 / 7
Date: November 30, 1999
Author: Amazon User

This game was unjustly ignored by many crpg players because of what some felt was too much linearity. But that linear quality keeps the narrative tight and limits the boredom of talking to every peasant in a town in order to learn what you're supposed to do next. The visual style is, too me, more immersive than Baldur's Gate's tiny sprites (though I'm not knocking BG--it's great too). The combat system is subtle and requires tactical thought. Best of all, it plays well on a less-than-state-of-the-art machine. Ultima Ascension may be great, but I can't afford a new computer to play it.

There's Better Out There

2 Rating: 2, Useful: 3 / 3
Date: December 22, 1999
Author: Amazon User

I was expecting so much more from this game. I Betrayal at Antara was so much better. I bought RTK anticipating an even better experience. At first, I was pleased. The Gfx and Sfx are good. Moving about gets frustrating though since the controls are not intuitive and you quickly find yourself moving back and forth between screens. There are some instances where you simply can't see all of a screen at all. My biggest complaint though was that just as I was beginning to really get into the plot, the game ended! I was completely shocked. It was as if the developers simply reached a deadline and just ended the game. There were many loose ends regarding the plot. I wondered whether or not this meant another sequel is forthcoming. I won't buy it!

Fun, but also disappointing.

3 Rating: 3, Useful: 1 / 1
Date: April 07, 2000
Author: Amazon User

I have been a fan of this genre since my first brainwahing, which happened to be by 'Betrayal at Krondor', nearly seven years ago. The game was enveloping for several reasons. First, the graphics were state of the art for the time. Second, the story allowed some divergence from the plot without negative consequences. Third, the plot was well developed and engendered emotional ties to the characters. Finally, it was plain fun and challenging.

Return to Krondor had big shoes to fill, no doubt. However, while I found the game enjoyable, I did not find it enveloping. It was missing several components which made the first so great. The plot was very static, with very few and very minor diversions made available. Explorers don't seem welcome. Second, the plot and character development seemed very thin. At the end, I didn't care much about the folks in the story. Finally, it was too short, which is probably a function of the lack of divergences. When you have no fun side paths, you head great guns toward the finish line.

Nevertheless, perhaps the notion that I thought it was too short is a mark in its favor. I wanted more.

Great play, Disappointing Plot

3 Rating: 3, Useful: 1 / 2
Date: April 20, 2000
Author: Amazon User

I played Betrayal At Krondor and I played it twice more, just for the plot. It was like reading your favourite book over and over again. But Return to Krondor was disappointing. The graphics and the sound were great, but where is that sense of adventure that was present in Betrayal? RTK is extremely thin on the plot, though the introduction led me to expect more out of the plot, with the mysterious Tear of Ishap etc. And favourite characters like Jimmy the Hand became much like a string puppet, walking only where the game wants you to. I didn't like that. The character upgrades were faster than Betrayal but for an avid fan of the Raymond E. Feist's books on Krondor, it was a great disappointment. It almost felt like the author was withholding much of the plot so that he had something to write in his new book, which left the gamers with little. If the plot was better developed, it would have been a longer game but well worth it.

Great Game, Greatly Ignored.

5 Rating: 5, Useful: 5 / 5
Date: May 11, 2000
Author: Amazon User

Maybe it is the mislabling of this game as an adventure\rpg. Or maybe it was the hype that it could never meet. Whatever it was, this game was highly ignored by many game players.

Though labled so, it is not an adventure title, nor is it a full RPG. To more appropratly describe it, it is an-interactive story with RPG elements.

And speaking of story, I felt the game had the great story we have come to expect from Feist. Without a good story, most games are doomed, but this one really delivers. We really feel for the characters as we conintue to play.

As for Sound and music: They are also excellent elements of this game that exceed most games I've played in quality. I really like the atmosphere that the "Voice of Arts" (the music vocalists) provides this game.

Finally the graphics: Not usually the most important aspect in rating a game, they usually help the overall experience. In "Return", the graphics are made in an interesting way, that actually makes the game more real than you'd expect. That being said , While certainly, nothing groundbreaking, the graphics were fairly good.

There is nothing missing from this short, but sweet game from one of the masters of fantasy fiction that should hinder one from enjoying it.

You need to play it more than once to appreciate it

4 Rating: 4, Useful: 7 / 7
Date: July 31, 2000
Author: Amazon User

I played the game three times and only on the third time found it in me to deviate from the path the plot was forcing on me and explore around a bit. The reward was unexpected: the game has a lot more plot than originally appears, you just need to poke around Krondor a little bit in the first three chapters. Although mildly frustrating, I found it also somehow appealing that all the little sub-plots were so deeply hidden that you had to really abandon the compelling main storyline and search around. The game is by itself one big puzzle. That's what I liked about it, and that's what I think many people don't know. My advice: for maximum enjoyment, don't race to finish the game. The first time I played it, I was done in four days (playing two or three hours a day). The third time around, it took me two weeks (playing up to four hours a day). It's worth it.

A Great Game

5 Rating: 5, Useful: 2 / 2
Date: August 11, 2000
Author: Amazon User

Sierra must be clearing this game out of its warehouse, becausethere are suddenly a lot of copies of this game at stores for 10 bucks a pop. It's a good thing, since I wouldn't have discovered this great game if it weren't so cheap.

A previous reviewer accurately descibed this game as an "interactive story with RPG elements." It thus succeeds primarily because the story is so compelling. Combat is also fun, with lots of different weapons, spells, potions, and magical items to use, as well as a good variety of opponents. The game also looks and sounds great...

Fun one to work through

4 Rating: 4, Useful: 0 / 0
Date: January 04, 2001
Author: Amazon User

This game is more of a story than a game. As an RPG game, it is quite linear in plot. There are not as many subplots and/or different endings as other role playing type games. However, there is a tight story being told throughout the game.

Fans of the fantasy book series this game is based on will find many things familiar here, as well as see some places more fully explored. Also, in the Feist style, the characters you see are gripping and memorable.

All in all, this is kind of an interactive movie rather than a game. There is a great story being told here.


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