Below are user reviews of Gary Grigsby's World at War and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Gary Grigsby's World at War.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 23)
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Fun but a bit hard
4
Rating: 4,
Useful: 0 / 3
Date: August 04, 2005
Author: Amazon User
This game is good for the hardcore PC strategy gamer. Ive been playing for a while now and I'm trying to get the hang of it. This game really makes World War II seem very real. After playing as Germany a couple of times ( and losing each and every time) i almost felt sorry for the Germans. But after you get the hand of it it can be really fun.
DO NOT BUY!!
1
Rating: 1,
Useful: 2 / 60
Date: March 30, 2005
Author: Amazon User
This game has play by email as the multiplayer version!!!! I mean the original Axis and Allies had tcp/ip at least! Are they trying to build a great game for the early 90s here or what?
Gary Grigsby? Say it isn't so.
1
Rating: 1,
Useful: 3 / 26
Date: June 10, 2005
Author: Amazon User
I have been playing strategy games for 15 years. This is the worst I have ever seen.
not very much fun for me...
2
Rating: 2,
Useful: 2 / 12
Date: October 22, 2005
Author: Amazon User
i just don't like playing this game ..i like ww2 games alot but this is just not fun for me.i thought this game was going to be a few steps ahead of the last axis and allies game. it's not,it's just very boring....
This game is cool
4
Rating: 4,
Useful: 2 / 9
Date: June 20, 2005
Author: Amazon User
Completely absorbing and fun. I played it for a month solid, before it got a bit stale.
Shocked at a hopelessly outdated piece of new software
1
Rating: 1,
Useful: 12 / 32
Date: July 05, 2005
Author: Amazon User
Can you imagine having to study a 128 page manual to be able to play a simple game? That kind of computer game went out with the 1980s. Let me quote from some of the tiny print in pages 55 and 56 of the manual pertaining to the unit display:
- The number at the top left is the number of units of this type with the given attributes in the hex.
- The number at top right is the remaining Movement Points for these unit(s)...
- A target with red X on top of the unit icon indicates that the unit was fired at at least once during the current movement phase.
- Three barrels displayed at bottom left indicates the unit(s) has been supplied this turn.
- A green arrow at the bottom indicates the unit(s) has moved Tactically this turn.
- A red arrow at the bottom indicates the unit(s) has moved Tactically and has used Extended Movement (expending additional supplies) this turn.
- A blue arrow at the bottom indicates the unit(s) has moved Stategically this turn.
And on and on to cover check marks, torpedo icons, a chain with a number, different colors of explosion icons, and the meaning of a small number in yellow.
One reviewer said the game takes minutes to learn. If you are a fast reader with excellent comprehension you might be able to read and digest the manual's glossary of terms in minutes.
If having to read and digest 128 pages of tiny print to figure out how to play a glitchy game with limited replayability makes a game good, then this game "Renews the genre of wargames" as one reviewer put it.
Great historical simulation - and yes you CAN change history!
5
Rating: 5,
Useful: 3 / 3
Date: May 04, 2007
Author: Amazon User
The beauty of this game is that it does recreate the historical balance (or imbalance) between the great powers, for example Japan's crucial need to acquire resources and the United States' overwhelming production advantage. Nevertheless, through a combination of research/production, and unique strategies, it is possible to change the course of the war. For example, yes the US will enter the war at some point regardless, as will the USSR, but the Axis can determine the timing through its actions. That is the challenge of the game.
I like the turn-based play since it allows each player to proceed at his/her own pace rather than play the whole game in one sitting. This is especially true in multiplayer (PBEM) situations. Also, the AI is much better than in some other games and will keep you occupied, but in the long run it is 'practice' for the real fun which is PBEM against others.
World At War
5
Rating: 5,
Useful: 3 / 3
Date: November 02, 2006
Author: Amazon User
My son loves the game (he's 13). He is learning about history without even realizing it. It takes up alot of space on computer is only downfall.
I liked the premise
2
Rating: 2,
Useful: 9 / 14
Date: June 16, 2005
Author: Amazon User
I was pretty excited when I first read about this game since I am a huge fan of the 'Axis & Allies' genre of turn based wargaming. So I bought it on the day it came out. That is when the trouble began. I would get halfway through a turn when the game would crash. I waited until the first patch came out and downloaded it with no improvement. So then I posted on the tech support forum at the game website and got a pretty quick response that my sound card was too outdated and wasn't supported (in all fairness that part was true). So I went out and bought a brand new SB Audigy 2 sound card. When I tried to run the game I would get completely through the first turn and it would crash at the end this time. So when I posted to tech support again they told me that I shouldn't have bought a Audigy 2 sound card, that they have issues. So I sold the game on Ebay. Buyer beware....
If it's what you are looking for . . .
3
Rating: 3,
Useful: 6 / 7
Date: October 30, 2006
Author: Amazon User
It's a great game if you're willing to accept one thing: the Axis powers are supposed to lose. I played Germany and Japan and tried to beat the Allies; but no matter what I did the Axis eventually lost. I gave it three stars because it's average. Average means you can do what you want, and maybe you'll have fun, but until you get very, very good, you're not going to change history. I don't have time to get that good. For example, I never declared war on Russia, so the program finally forced my hand. In reality Japan attacked Pearl and the Phillipines. I never did. I never ordered an attack against any US possetions, yet the US still declards war on Japan. Why? Because that's history. Games no fun if the deck is always stacked against you. I was willing to start off with the uneven supplies, but after that I should be able to build what I need and fight the strategy I want.
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