Below are user reviews of Metal Gear Solid and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Metal Gear Solid.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (1 - 11 of 30)
Show these reviews first:
Not a Rabid Fan - 3 and 1/2 stars
3
Rating: 3,
Useful: 1 / 5
Date: April 14, 2001
Author: Amazon User
I'm not going to give this game a "raving review" since I am not a gamer who thinks Metal Gear is better than air but it is one of the best looking "console-to-PC" games around. The visuals look great and the controls are easy to use and configure. The actual gameplay is pretty good but it will take time to master this game for novices.
and what i had to say was kwik how you get so big
4
Rating: 4,
Useful: 1 / 25
Date: January 08, 2001
Author: Amazon User
well i actually rate it higher than it should be but anyways this game is raw and uncut mad dope and it will always be the best game ever and before i start to drop it/ you betta know one thing/ im the snake n#gga droppin mo figuas than you eva thought/like dr. spok im strickly hip hop/ dont stop till the body DDrropppsss. peace if you like my ryme email at Dakariney@aol.com
Faithful Translation of The PlayStation Classic...Nothing More!
4
Rating: 4,
Useful: 1 / 1
Date: August 27, 2005
Author: Amazon User
The PlayStation classic that reinvented video game cinematics, storytelling, and gaming as we know was faithfully ported over for PC gaming in 2001. This PC version even adds a nice bonus by having the "VR Missions" disc added; "VR Missions" was originally a seperate game that featured an expanded version of the "Metal Gear Solid" training levels. But just how good is this version compared to the PlayStation edition released in 1999?
STORY
---FOXHOUND agent Solid Snake is brought out of Alaskan retirement to take down terrorists who have taken over a Nuclear Weapons Facility at the nearby islands. Six renegade soldiers --- one of them Liquid Snake, who has an uncanny resemblance to Solid Snake --- are leading the takeover. Along the way, Snake communicates through satellite radio with mission-leader Col. Campbell, and other specialists who assist him through the arduous operation. Betrayal, love, philosophy, and political intrigue all strike a powerful chord throughout the story. It might feel imbalanced once in a while when bosses like Psycho Mantis reveal a troubled childhood, or when the gatling-gun toting Vulcan Raven begins to delve into Sioux heritage. Also, some of the cutscenes run a little too long. Minor complaints aside, the story & characters are top-notch.
GRAPHICS / ANIMATION
---The PC improves the jagged-polygons from the console version, and it even runs smoother. But this game didn't look great as far as PC games go; instead, it was good by console standards. However, the cutscenes are real-time, and are actually very nicely animated. There aren't any sudden glitches when Solid Snake, or any other AI enemy, change movements. Instead, they move naturally and fluidly. "Metal Gear Solid" was a great-looking PS-one title, and its look is mostly unchanged on a computer.
SOUND
---This is a split-decision. The voice-acting is excellent, but the dialogue isn't always very natural. It's a little too philosophical and...beautiful. The dialogue-writers couldn't find the right balance between reality and poetry --- one glaring example is when our gruff hero starts to reflect on friendship & the future while gazing at a sunrise. The actors are actually better than the Nintendo GameCube's new voice actors for "The Twin Snakes," but the written words in that version come off more naturally. The music is also hit-and-miss. The music is excellent, but when you're hearing the same track OVER & OVER again during a 15-minute CODEC conversation between characters, it becomes annoying. Just listen to the conversation when Snake is locked in his prison cell, and try to block out the musical score.
GAMEPLAY
---First off, for those who've played or seen this game already...the Psycho Mantis battle is sadly downgraded because the mind-reading segment is completely removed. Now, for the uninitiated, this game relies on stealth. Hiding from the enemy is much wiser, but not simply because alerting the terrorist soldiers will call in infinite reinforcements...but also because the combat is not that great. I can respect that negative, because combat is not the key strategy to success. However, there are scenarios when combat is unavoidable, and most gamers will have trouble battling the bosses and enemies properly because of odd controls. Also, there's a backtracking section at the end that would rival "Metroid". The stealth portions of the game are still amazing after all these years, but the combat always needed work. But the level design is genius, and also some suspensful moments --- such as when a guard patrols so close to your position...only to turn and guard opposite direction.
EXTRAS
---The VR Missions, which are on a 2nd Disc and help you improve your tactics and maneuvers, are all here, and wonderfully ported. Even the crazy MYSTERY and VARIETY levels are here, and are also excellent. There are a couple of training missions that will drive you bonkers with their puzzles.
IS THIS WORTH THE MONEY?
---Although "Metal Gear Solid" is a classic milestone in all of gaming, it hasn't aged as well as others have. The graphics don't look great, the gameplay has vastly improved in later iterations of this series, and replay value is lacking because there's little to unlock. Because the Nintendo GameCube now has the revamped version of this game ("The Twin Snakes"), plus since this game hasn't improved much over the PlayStation version, I can;t give this 5 stars. For those who have never experienced this game and don't own a GameCube, pick this up right now. I'm lowering the grade as a "Metal Gear Solid" fan. As far as gaming goes, this one is a classic.
An Excellent Port of the Playstation Classic
4
Rating: 4,
Useful: 2 / 2
Date: March 22, 2007
Author: Amazon User
I have always loved Metal Gear games. I was a huge fan of the original NES Metal Gears, as well as Metal Gear Solid when it launched for the PSX. Nonetheless, I was pleased to see Konami do a PC port of it where it can benefit from the PCs' superior hardware, and even moreso to see that they even threw in some new content, and enhancements as well. I must admit that I've had my copy for some years now, as I picked it up just a few months after launch when I saw it at Circuit City.
As far as the enhancements go, you're getting an immediately noticable graphics upgrade. There's still quite a bit of clipping just like the PSX version but it's only reeeeeeeally noticable in certain areas, and it even runs smoother than the original. You might be tempted to think Konami might have done some touch-up work here to knock out some of the clipping, and make Snake's facial features a bit sharper as MGS's character models are pretty primitive--in some games, clipping can be reduced, or toggled on and off (sometimes via a cheat), but there's nothing like that here. It would have been nice if they had cleaned up the blocky, low res textures a bit, and upped the pixel count; but no--you're getting a straight port of the original with few technical enchancements of this nature. Nonetheless, the graphics are still vastly clearer, and less pixelly looking than the PSX's paltry 320x200 graphics with support for resolutions right on up to 1024x768; and that alone almost single handedly makes it worth the cost of admission. While somewhat below what you expect from a PC port, when compared to the PSX version, the difference is simply jaw-dropping--looking much more smooth, and crisp than anything the PSX could have delivered. Konami also decided to throw in "VR Missions" in this package as well. This fun little title is an expansion of the virtual reality missions included in the training segment of the game, and originally launched seperately (in America) for the PSX, enjoying mild success for a few months after launch. While it's inclusion in this package is a welcome, and appreciated bonus (think of it as getting a free game), it's somewhat counterbalanced by the fact that Konami left out rumblepad support which seems more than a little conspicuous here (to say nothing of disappointing--even PC Gamer mentioned this when they reviewed it), as it was such a such a heavily lauded (and applauded) feature of the original, but what can you do?--at least you're getting a gamepad compatible menu, and in-game interface--features you come to appreciate when you're playing the game on your TV using a gamepad. Nonetheless, AWOL rumblepad support remains my single biggest gripe with the game.
Gameplay is just like the original, complete with easter eggs and secrets. The story is interesting, well thought out, and full of plot twists and surprises. The codec dialogue with your support crew is where a good portion of the games' backstory unfolds, and can get a bit lengthy at times, but overall, most of the dialogue is reasonably well written, and acted except for just a few parts where some lines come off awkward. Throughout, there is a big focus on stealth tactics; you'll spend a good majority of the game in stealth mode--dodging and hiding from cameras, and guards. The levels are large, and cleverly designed which really brings the stealth aspect out with white knuckle moments when a guard may patrol right up to your position only to walk away without seeing you--or when you need to grab/strangle a guard without setting off an alert. This keeps you alert, and thinking carefully about how to work your way through each area. When you do set off alerts, you have the option of retreating from engagements, and trying to hide until the alert expires, but this isn't always easy. In some segments, and particularly on higher difficulty settings where the enemy AI is better, the guards search more thoroughly, and may find you or try to flush you out with grenades if they see you try to hide in a duct, or under a vehicle. As mentioned, the guards and genome soldiers become more intelligent on the higher difficulty settings; they are more alert, their patrol routes more varied, they have a larger cone of vision, hear better, and in the outdoor levels, notice your footprints in the snow, and can even notice your breath pluming in the cold if you're hiding too close to a corner. So the improved enemy AI combined with fewer item pick-ups, and not having any radar makes the higher difficulty settings much more challenging when you're re-playing to improve your rank (reference the strategy guide for ranks)--thus extending the games' replay value. Though it's not the preferred method, you CAN fight your way through some engagements, and it simply won't be avoidable in others, but in almost all cases except boss fights, you're going to be relying on stealth tactics, and your wits to pull you through. The combat system could have used some polish (this was addressed in MGS sequels), but I can appreciate that combat isn't what the game is really about, so there's not a big focus on it. The game is also well paced, has a reasonable learning curve, and the action is interspersed with very challenging boss fights. There are also developer's cheats available to get you past the toughest parts if need be. For fans really into niche peripherals, the game is even supported by PC Gameshark 3.0 (still readily available, and cheap here on amazon) with infinite ammo cheats (though there's a trick involved with getting them to work in conjunction with developer's cheats--see comment). Konami has even thrown in the ability to play from 1st person mode, but it's practically useless except as a look mode as it doesn't seem very refined, and is extremely clumsy. There is simply no way I could imagine playing the game this way. The save system is a hybrid of sorts--while you can save anywhere, anytime, you re-start at the beginning of an area (minus any items collected before your demise) regardless of where you save.
Speaking in terms of production values, they are decidedly middle of the road as well, and sadly lacks the excellent presentation quality of PSX Metal Gear Solid. PC Metal Gear Solid was developed and launched as a low budget value title, and it's in this area, that this is most obvious. The box has the same screen shots etc on the back as the PSX jewel case, but is otherwise a plain white box with the red Metal Gear Solid logo on it. The screenshots on the box don't even approach the brightness, or clarity as those on the PSX jewel case--they're so dark, you can't even discern the gun barrel on the tank. In my opinion, even mild embossing/debossing, or foiled lettering on the logo could have gone a long way towards improving the overall presentation quality. Even the discs are plain silver discs with the Metal Gear Solid logo screen printed on. You get a manual (console style, but does not fit in the jewel case as it should), 2 disc jewel case (PC style, not Playstation style so forget about any nice double sided jewel case inserts)--so the overall outward presentation isn't quite as good as the PSX's. To me, these minor complaints are forgivable as they aren't the meat and potatoes of the game, but still--a game as successful and influential as Metal Gear Solid deserved better treatment. Die hard fans (of which I consider myself one) I'm sure will quibble over things like this all day, arguing that PC fans should be happy we got a PC port of the game at all, and were foolish to hope it might get the full blown, A-list treatment. Which may be true to a point, but the game still could have been much nicer, and (probably) more successful with higher production values, and a better advertising campaign. It was also a bit disappointing to not see any bonus or expanded content--but it's more than made up for by the fact that even without any, or the VR Missions, the game is pretty big, so you're still getting allot. In general though, these are more caveats than criticisms--I've yet to see a console port that gets everything right.
If there is any down side here, it has to be that there is little incentive for fans who have already completed MGS, and MGS: VR Missions to buy this aside from being offered a graphically enhanced version of the game. On the other hand, the game is an undeniable classic, it sports a very nice graphical facelift, is usually a value title, in my experience, it's typically very stable, and well behaved, and it's specs are so laughably low that I can't imagine anyone with even a quasi-modern computer having trouble running it. This classic is definetely worth picking up, and will easily re-pay it's self many times over--especially if you never played the original. All said and done, I'm happy with my purchase, and don't see myself selling, or trading this game. I'll have to ding it a little for sparse technical enhancements, AWOL rumblepad support, and middle of the road production values, but it still offers a tremendously enhanced experience over what the PSX original can offer, and thus remains an excellent port, and a good value overall.
this game rocks!!! =-)
4
Rating: 4,
Useful: 0 / 1
Date: December 26, 2005
Author: Amazon User
this game is awsome.even thought the gaphics and controls are some times really bad.you can change them.the game is short and fun.they have cool bosses like ninga (a.k.a GREY FOX),and raven.also it comes with VR missions.there are about 150 of them.the game is old but still a good one.it also started the steath seris of games.so if MGS didnt come out we wouldn't have Splinter Cell.you we have lots of fun with MGS!
One of the best (if not the best) action/stealth game
5
Rating: 5,
Useful: 17 / 18
Date: October 17, 2000
Author: Amazon User
Go buy Metal Gear Solid. That's really all I have to say. Go buy it.
Although the game looks a bit dull from the cover of the box, it is most certanily NOT. Metal Gear Solid combines an action-packed detailed story with with stunning visuals, great characters, and a bit of human drama. Also, the game is almost like a movie. The plot unfoldes into a heart throbbing suspensful plot that keeps you on the edge of your seat. From a daring jail brake to a breathtaking battle with Metal Gear itslef, Metal Gear Solid is a totally emersive experiance.
And it'n not just a shooting game. In fact, 20% of the entire game is shooting. The other 80% includes stealth, strategies, puzzle-solving, and more. Whether you liie shooting games or stealth games or strtegy games, Metal Gear Solid is guranteed to please just about everybody.
PROS: Great gameplay; Enemies are very smart; Breathtaking action sequences; Great character development; A touch of drama makes it a sometimes depressing game; Good script; Nice graphics.
CONS: THERE ARE NO BAD THINGS ABOUT THIS GAME!!!!!!!!!!
BOTTOM LINE: No matter what genre is your speciality, Metal Gear Solid is guranteed to please just about everybody.
Only few will be known as legends...
5
Rating: 5,
Useful: 13 / 13
Date: November 05, 2000
Author: Amazon User
This game is one of them. Revolutionary gameplay/interface never seen before, excellent voice acting, fabulous music/effects, and most of all, a gripping story that immediately hooks you in, and develops more and more as you play. Many purchased a PSX just for this game, and many will surely buy a PS2 just for MGS2.
** To all gamers - if you've never played MGS before, you REALLY should. Unlike most other brainless killing games, this game teaches you that avoiding battles through clever tactical choices is wise -- and that death is scary, painful, horrible, and sad.
** To all parents - like I stated above, the game has a pretty vocal message about death. I would rate it M for Mature, but if your child is already blowing out enemy brains in Quake-type games, this game may end up teaching more of a lesson than anything.
** To PSX owners - it's a near-perfect port, so you won't find too many things that are new. Storyline, gameplay, and all secrets (bandana, stealth suit, etc) are preserved. Still, being able to play this game in stunningly clear 1024x768 resolution graphics without the tedious CD read/load time made this worth my($). (not to mention the included VR pack)
Longevity: Replay value is not *that* high, since it is a "beatable" game. Still, most people will find themselves going through MGS another round and trying new things. Also, the VR pack helps you satisfy those times when you just want some action, but don't have hours to spend on the mission, so in that sense, it's value-packed for ($).
Advice#1: A 10-button PSX-style gamepad is STRONGLY recommended, unless you are comfortable with the keyboard. My Gravis Gamepad Pro (($)) works perfectly - and really, you need all 10 buttons.
Advice#2: If you have two CD-ROM drives like I do, leave both CD's in there. That way, you won't have to swap CD's at all. Of course, doing this may be bad for your health, as you may "forget" to take a break. =)
Advice#3: Savor it. Enjoy it. Don't rush through the game, but instead, explore, talk to everyone -- enjoy the game..
Snaaaaaake!
Best game for PlayStation
5
Rating: 5,
Useful: 12 / 16
Date: July 07, 2000
Author: Amazon User
This was the best game for PlayStation and I know people who bought a PS just so they could get this game. The PC version is going to be way better than the PS version because 1)it includes the VR missions which were a mission disk you had to buy separately for PS that allowed you to practise your sneaking abilities, and 2)this game will run all all current 3D accellerators and have way better graphics than on the PS. This game is da bomb, has an excellent and original story (which most games these days don't have) and great cut scenes, action and gameplay. Order this game now, it will bring you countless hours of game playing fun!
PS Version is Perfect the PC just plain makes it better
5
Rating: 5,
Useful: 8 / 9
Date: October 11, 2000
Author: Amazon User
I have had metal gear solid for my playstation game console for quite a while. It had always been my favorite game because of its stealth/action/adventure/shooter/puzzle theme to it. Yesterday I saw a demo for the PC version which I downloaded to see how pitiful it was compared to the PS version. To my suprise the game was stunning. Delivering more polygons and better rendered backgrounds delivering a sharp and crisp lookto a game that was choppy and not as smooth on the PS. I am going to buy this because you can relive the game that started all in a new format in a prettier world.
There are virtually no flaws except that pesky walking in walls thing that cant seem to be avoided. Other than that get ready to take a wild ride through the most promising game of all METAL GEAR SOLID.
HAIL, SOLID SNAKE!
Does a Great Playstation Game Make a Great PC Game?
5
Rating: 5,
Useful: 7 / 7
Date: October 12, 2000
Author: Amazon User
Absolutely. This is a high-powered, high budget technical thriller, with amazing visual and great acting. Oh, and the thing plays like a dream, too.
MGS starts as you swim into an terrorist base in Alaska via submarine insertion. The music and Hollywood-quality cutscenes will draw you in immediately. You must use stealth and your intelligence to sneak your way into the heart of the base and prevent a nuclear war. And the deeper you go, the stranger everything becomes...
The game plays beautifully. You are usually in stealth mode, trying to figure a route past the guards and security systems. If you are spotted, you don't die, but rather must fight your way to a safe, hidden spot, and after 30 seconds, the guards relax and you go back to stealth mode. This dual-nature is the perfect compromise, punishing you just enough to push you in the right direction, but never at the expense of fun. This also adds a puzzle-aspect to the game. You must use your head, and thankfully, the plot always keeps you in that state of mind by never insulting your intelligence. The encounters with the more powerful terrorists will change the game completely, and I certainly won't ruin the surprises, except one. At one point, your partner is shot down in the open, and you must engage in a sniper duel to save her. The screen shakes with the beat of your heart!
Overall, the story is exciting and very mature. This is a big-budget action movie along the theme of Tom Clancy tech thrillers like "Clear and Present Danger". Older adults will easily be interested. The only (minor) complaint I have is that some of the dialog get long-winded. You character will have a 10-minute conversation on his radio, flirting with some lab-technician, while the enemy is patroling only 10 feet away.
This PC version is a basic port of the playstation game - you don't get anything extra over the most recent (japanese)version. That is still alot, though - the complete game, plus hundreds of VR stealth missions (which are a blast) and first-person mode available only in Japan. The graphics are good, even for being a straight rehash of the 2-year-old playstation graphics. This is the only true improvement provided with the PC version - you can increase the resolution from the terrible 320x200 Playstation resolution. With FSAA on, the game looks great. However, you will definitely notice the low-resolution textures, and the rather primative models. The developers should have taken the time to at least deepen the major character models, and make Solid Snake's face not look so blurry. An improvement over the PS version, but beneath what you expect from a PC game these days.
If you still haven't played this game, do. The PC version is now definitely the way to go.
Review Page:
1 2 3 Next
Actions