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PC - Windows : MechWarrior 4: Black Knight Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of MechWarrior 4: Black Knight and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for MechWarrior 4: Black Knight. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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IGN 86






User Reviews (1 - 11 of 24)

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Beware of Spyware

1 Rating: 1, Useful: 9 / 12
Date: April 01, 2003
Author: Amazon User

While I enjoyed the expansion pack, this software and the two mech packs (clan arsenal and innersphere) contain the C-Dilla spyware. This is a copywrite protection program that installs on your machine and does not shut down after you exit the game. TurboTax also installs the program and the only way to remove it is to download and run the safecast uninstaller program from the intuit website. Including this program was a terrible thing for Microsoft to do, especially since it does not disclose the fact at any time.

Eye Candy

2 Rating: 2, Useful: 3 / 8
Date: February 07, 2002
Author: Amazon User

I am a huge Battle Tech fan and have played the rpg board game all the way through the lastest mw4:BlackNight Expantion. With that said and done, the game looks great.. lots of nice Eye Candy, and it looks scifi'sh. The cities may look a bit more realistic in mw3 though. I do not get any lag, or warping.. but my main complaint is that you basicly are limited to only playing assult mechs in the online games.

The light mechs are limited in armor and they made the larger weapons that would be able to take down large mechs to heavy. And then the assult and a few heavy mechs.. well will load up with like 7-8 er large lasers and kill small mechs in one and at most two shots. So basilcy no one uses the light/medium mechs. mediums are even worse than lights because you have less speed, and armor won't stand up to any type of hit from assult mechs.

The blance of this game is bad in my opinion. To fix the issue they need to lower the tonage of the autocannons, gause and heavy weapons by several tons, and reduce the amount of slots available to the assults/heavys And increase the damge of the med laser for heavens sakes.. er large laser does 8 damage. med laser does like 1? and small lasers do like .3? ...

Wait for the patch!!

2 Rating: 2, Useful: 1 / 3
Date: November 14, 2001
Author: Amazon User

Got this yesterday and played it all night. There are quite a few bugs and zero on-line support as of yet. They either don't do the damage they claim or it doesn't register. Cluster Bombs are cool but also don't appear to register the stated amount of damage. The install overwrites your joystick settings that you set up with the MW4 patch 2 version 2. Switching from chain fire to group fire etc doesn't "stick" and you have to keep re-switching. It may have been coincidence but after installing last night I tried a multiplayer session and we were ghosting and warping so badly that we couldn't play. I'll try it again but we didn't have that kind of trouble previously.

Mags, Angel, Shredder...!!! HEEELLLLPPP !!!!!

2 Rating: 2, Useful: 0 / 2
Date: June 25, 2004
Author: Amazon User

Okay, there's nothing wrong with a challenge. But I'm just selfish and unsporting enough that I don't want a tie when I lock up with the enemy-- I want to bring enough force to bear on them to overwhelm them. And that is the weakness of Black Knight-- mission after mission. You can't. On most of the missions, you ought to have two lances or more, but you will have to cross your fingers and try to beat the four to one odds with your one lance and on again, off again lancemates. Perhaps Mechwarrior: Mercenaries spoiled me badly, but I was too busy cursing like a werewolf for most of the missions in Black Knight at the lousy odds and even worse mission profiles to enjoy any of it. Now, if they had let me import my gear and lances from Mercenaries to this one.... that would have been different. To #@%%% with the Legion, Spectre Lance rules.

mechs

3 Rating: 3, Useful: 2 / 9
Date: July 12, 2002
Author: Amazon User

First of all they get old mechs and call them new! Like the Uller
WolfHound Ryoken and Sunder! thats all but Black Knight (If you dont belive me read a couple of battletech books) and the other thing is when i finished the first campain the next level gave me some 0+1234 problem

So it gets a three

Changes, Both Good and Bad

3 Rating: 3, Useful: 0 / 0
Date: December 09, 2007
Author: Amazon User

<> Mech 4: Black Knight made some nice changes to Vengeance in that it included some new mechs (which all look better than their predecessors), all of which are quite useful (finally, useful light mechs other than the Cougar!) On the negative side, production values for the mission briefings and voice acting (which was not anything to write home about the first time) have gone down. Also, missions vary wildly in difficulty, from being over in minutes (single digits) with hardly a shot fired to being all but impossible until you do enough trial+error runs (I though Mech Commander had the monopoly on those sorts of missions!). Also, the black market system had a lot of work that needed to be done on it, which fortunately would show up in Mercenaries, a very good sequal to MW IV. The most annoying thing Black Knight really does though is in its story. It does one of the worst carry-over jobs I've ever seen in a sequel. While Diablo II pulled off the "Hero gone bad" relatively well, this game just starts off with "All those people you worked hard to beat the previous game with, including yourself, are now psychopathic genocidal murderers. Aren't you glad you worked to beat the last game the harder, good way?" Games like KOTOR II approach sequels right, by having a storyline of its own, but allowing the player to update what occurred previously based on how they beat the first game! This does not seem too difficult, but I hardly ever see it. Pretty much, the story ruined a lot of the game for me, which is a shame because the mercenary idea and mechs seemed great.

Redemption.

4 Rating: 4, Useful: 3 / 3
Date: April 07, 2002
Author: Amazon User

No longer are you cast in the role of a weakly portrayed character. In MW4X things are as they should be: Only the strong are worthy of piloting a mech. Now you are a member of the Black Legion mercenaries- battle hardened one and all and tough as nails. MW4X follows its predecessors proven formula for success: New mechs, new weapons, new terrain, new scenario. And just like MW3X 'Pirates Moon',in MW4X you experience a richer enviorment, superior portrayal of the games characters, and brand new audio tracks that work very well with the story.
Basic graphics and gameplay are the same as MW4; Good but not incredible (I've never heard of a long range missile that can do a 180 in the flick of an eyelash, and still cant believe a 100 ton robot can stand on such skimpy legs like the Daishi or Madcat MrkII). The real improvements come in character portrayal, storyline, and enviorments.
There's some new enemy vehicles to deal with that make things interesting; wait 'till you get a gander at the MODLS and static defense platforms-very cool stuff.
You'll see ice crystals,mountains,craters,lava pits....enviorment is a very strong element in the futuristic realm of Battletech, and MW4X takes this into consideration. Not as strongly as it should, but its an improvement over MW4.
Storyline is thouroughly satisfying, with plot turns that induce you to help,or kill,whoevers involved.
After MW3, I hated MW4. MW4X is redemption: It fixes the poorly concieved characters, dufus villians and weakling heroes of its base game(Did I mention you get to KILL many of them?? Muhahahaha! -Ah,true vengeance), adds genuinly cool characters, superior music, interesting story, and improved enviorments.
It's still not as good as its predecessor,but it's a little closer.

Right on the red line

4 Rating: 4, Useful: 1 / 3
Date: November 13, 2002
Author: Amazon User

This game is better than the old MW4 Vengeance in terms of missions and mechs, though I was expecting better. Campaign is challenging and gritty. What I didn't like about the game is the fact that the enemy insignia of the mechs in Instant Action can't be chosen; it's always the BK Legion. Yeah, it has new weapons and so forth, and sure they make the weapon selection more varying. Other than its monotony, this game kicks ....

mechwarrior4: Black Knight

4 Rating: 4, Useful: 0 / 0
Date: June 15, 2008
Author: Amazon User

it was a good game, i thought the storyline was great, not much had changed in the gameplay from the other two connected with this game.

exactly what MW4 needed

5 Rating: 5, Useful: 16 / 16
Date: January 15, 2002
Author: Amazon User

Seems a little weird, all that work you did getting Ian Dresari into power, and now you gotta fix that mistake. Well, you're a mercenary now and that doesn't matter anymore. You start out with some lighter mechs now instead of a shadow cat, but eventually you'll get upgraded. There are several new Mechs and new weapons (X-Pulse lasers rule). Nothing as far as mechs or weapons have been left out, everything that was in MW4 is still here. Graphics are as good as MW4, and gameplay is definately better. More communication with tac-officers just lends more flavor to the game and reminds you that nothing ever goes right in a war. Tactics you used in MW4 work the exact same -- never charge into a group of enemy mechs or they'll team up and waste you, lancemates still don't know what Mech repair bays are (argh!), and never run directly at a calliope turret. Theres new vehicles too, including a tank with two new surprises for you, to clarify, two AC/20's.

As far as equipment goes, you dont' always get to keep what you find. Since you ain't running the show, if the boss says you get medium mechs, that's what you get, even if you salvaged an atlas in a mission. Also, certain events might cause you to lose equipment (like your base coming under surprise attack and you gotta evacuate, etc). weapons that have been destroyed in battle are lost forever, and mechs with severe damage need to sit out of combat for a mission or two (depending on whether they are 'Damaged' or 'Crippled') while they are repaired.

Bottom line, if you liked Mechwarrior 4, or even think MW4 just needs a pinch of salt, by all means get this expansion. There's plenty of single player levels to go around in case you were wondering, and if you didnt like Casey Nolan, you get to kill him! what more do you need?


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