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PC - Windows : Kohan: Immortal Sovereigns Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Kohan: Immortal Sovereigns and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Kohan: Immortal Sovereigns. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 86
Game FAQs
CVG 50
IGN 85
Game Revolution 85






User Reviews (1 - 11 of 18)

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Excellent fantasy RTS game!

4 Rating: 4, Useful: 4 / 8
Date: March 24, 2001
Author: Amazon User

This game is an excellent cross between a real-time sim and a role playing game. It basically gives you the best of both worlds. I have been playing this for awhile now, and while I really like the gameplay and all the features, I was a little disappointed with the graphics. I thought they could of been quite a bit better. If they were improved I wouldn't have anything to complain about. Besides that, this game is excellent. I would say its more RPG than RTS, but anyone who's a fan of either genre would really like it. Check out a demo for this, I'm sure you will find the game to be really fun.

kohan is classic fun

4 Rating: 4, Useful: 2 / 3
Date: March 24, 2001
Author: Amazon User

it would be unfair to say that kohan is AOE taking place in an alien world filled with dragons and demons, but i cant think of a better description. if you dig RTS titles, then this game wont disappoint. it has its own tech tree and resource management, but with an emphasis on strategy on the battle field. I like all the little background details about the heroes and the world as a whole. you can even speed up and slow down the game with hot keys. i wish the scaling of the buildings and mountains would have been different- bigger for sure. but over all, the game has potential and high replayability value. if you are familiar with AOE, you will have no problem playing this game.

Unique game but too short

4 Rating: 4, Useful: 0 / 0
Date: July 11, 2002
Author: Amazon User

I enjoyed the game, but finished it in 20 hours. There's only one decent-sized campaign. If you aren't into multiplayer online games, you may have a hard time getting your money's worth out of this one. It *is* fun, and it is unique. But it's over all too quickly.

Very enjoyable and Challenging

4 Rating: 4, Useful: 0 / 1
Date: October 30, 2001
Author: Amazon User

The graphics are poor but it stops there. Everything else is great. The AI is the best I've played in a while.

Good

4 Rating: 4, Useful: 2 / 2
Date: December 14, 2005
Author: Amazon User

This is one part Warcraft and one part Heroes of Might and Magic. Not quite as quick paced as Warcraft, but not the total strategy of the other. This is a pretty good fantasy RTS. The graphics are pretty good and the story is very original. Though the campaign itself is very short. The expansion Ahriman's Gift adds a bit more. All in all it is a worthy game, with much that you have seen before, but also a few really fun new things like formations in battle that really affect the outcome. If you play this and like it, then grab Kohan II.

One of the least known best RTSGs ever made

5 Rating: 5, Useful: 5 / 5
Date: November 16, 2003
Author: Amazon User

This game is one of the few Real Time Strategy Games which don't go by the simple strategy of get goods, build lots of troops, overwhelm your opponent.

Why? Because different combinations of goods produced by your cities allow for a player to build different combinations of troops, and certain troops overwhelm other more expensive troops. It is also one of the few games where placement, terrain, and fog of war all come in to play. you can send in a fairly weak troop to bring out his strong troop to get you, only to ambush him with bows or crossbows sitting in the trees out of his line of sight, thus decimating him while spending little on what took him much to build. From there you take his city and must start worrying how to defend 2 cities.

With a maximum of 20 total troops you're not overwhelmed with hundreds of units as you are in other Real Time Strategy Games.

Add to this the fact you can group as many as 6 of your troops (each troop can have up to 7 characters in it) into one unit, you can literally run around the map with only 4 units to worry about. Feints, Broadsides, rushes, almost any real military strategy will work in Kohan including taking your enemy troops apart with ranged attacks while he's caught in the woods or the desert.

One of the real tests of any game is how it stands against time. Kohan was introduced in 1999. It's 4 years later and you can STILL get a regular game of Kohan going on Gamespy almost any time of the day. I recommend getting the dual pack containging both Immortal Sovereigns and Ahriman's Gift. The single player game is also incedibly well done so if you don't feel like playing multiplayer the first campaign on Immortal Sovereigns is done well and the 3 on Ahriman's Gift are for the truly skilled.

Bravo! RTS lives again.

5 Rating: 5, Useful: 19 / 19
Date: July 05, 2001
Author: Amazon User

If there's a real-time strategy game out there, I've played it, and probably played it to death. Warcraft II and StarCraft have probably consumed about 80% of my computer gaming time in my life, and with good reason....they're well made, addictive, and have outstanding multiplayer.

Kohan carries on the fine tradition of these Blizzard games to the next level, yet is nothing like the Craft titles. Instead, you get a pleasantly slower paced, more strategic wargame. Here are a few selling points which have addicted me to this new one:

--Formations. Instead of just blindly flinging hot-keyed groups of knights/ogres/tanks/whatever off to destroy the enemy, you must set up a proper formation and attack from different directions to acheive victory. Do you move faster and have less attacking power, or stay in a more attack-oriented formation and crawl?

--Units. Instead of cranking out your warriors one at a time, Kohan adopts a company-based system where you crank out six men at a time commanded by a Captain or Hero. The heroes are widely varied and can drastically affect the morale and fighting power of your unit. Silly as it sounds, my absolute favorite part of this game is that you can name your companies when they are comissioned. Can the enemy stand up to the 82nd Airborne or Big Red One? I think NOT!

--Easy resource/building system. Instead of plunking down farms and barracks at top speed, you just keep editing one building, a la Heroes of Might and Magic II.

--The rush won't work here. Your fellas won't fight as well outside their home turf, because they'll be out of the "supply" zone and won't automatically regenerate health. Furthermore, if a company sits in one place for a long time they'll entrench and gain defensive value.

--Finally, the battles are oodles of fun. Every unit has weaknesses and strengths. Scared of those six companies of heavy enemy cavalry charging at your base? Just send out those pikemen you have hiding in the woods and giggle as you cut down the enemy like Braveheart at Falkirk.

I could go on and on about the fabulous editor, multiplayer, and scenario generator, but my time is short. The graphics and sounds are all top-notch stuff. As for complaints, I have to gripe that there is only ONE campaign, and that it's too darned short. However, I'm sure there are plenty of campaigns waiting to be downloaded online. Now if you'll excuse me, I have to get back to this pressing battle!

Kohan: Not an RTS, this is a RST ( real strategy with time)

5 Rating: 5, Useful: 15 / 15
Date: April 18, 2001
Author: Amazon User

I agree: real time strategy games have their place but often the strategic elements seemed dimmed when you're frantically fighting off the rush of your opponents quickly built expendable units (remember Starcraft or Age of Empires?). Yet real time does have that sense of immediacy: daydream too long building your little village and suddenly a dozen archers are scattering your farmers, burning your temples, and turning your axemen into human pincushions. Kohan allows you to (if you choose) to carefully outfit a fighting company with various special units that affect combat capabilities in different ways, develop an economy without having to check to see if your lumberjacks aren't running out of wood or babysit your farmers to see if they're still farming, acquire technology (so to speak) smoothly rather than researching nonintuitive research trees. The A.I. is fairly good and multi-player is a blast. I wish the campaign wasn't so skimpy and the units so small (they're good but tiny). I also don't like the booklet manual - it isn't enough if you want to know (in numbers) important things like the difference in defense values of being entrenched, column movements vs. skirmish movements, the value of an elite unit vs. a hastily raised militia, and so on. I should like also to mention that Kohan has a good tutorial, an easy-to-use interface, random map capabilities and, as far as I can tell, no game-stopping bugs. FIND THE DEMO for a taste.

Best Real time strategy game I have played

5 Rating: 5, Useful: 10 / 11
Date: May 12, 2001
Author: Amazon User

Wow!! Finally a RTS game that really is worthy of a FIVE STAR rating. Kohan: Immortal Sovereigns provides the depth and all of the strategic planning found in the best turn-based strategy games using a real-time based game engine. It blends this so well..you aren't frantically pushing buttons and clicking the mouse to manage your army..what a concept! It was a nice change to actually have a chance to think through plans and combat.

In Kohan, more emphasis is placed on strategy and tactics, rather than micromanagement and resource collecting. So if you aren't a fan of the typical RTS games (i.e., like me), give Kohan a chance...in fact, run out to the store now and buy a copy! While the game may not offer the unit diversity of the Heroes of Might and Magic series (or the flavor, unfortunately), the same strategic decision-making is required for success. Kohan is most similar to Strategy First's well-received Disciples, so if you enjoyed that game, chances are you'll be a fan of Kohan. While a Disciples scenario minimally requires a 3-4 hour commitment, Kohan scenarios require ~1 hour.

The AI, game speed control, and streamlined interface help Kohan outclass all other RTS games I've encountered in the past. So if you're looking for a fantasy-themed strategy/tactical game, Kohan is definitely your best choice.

An instant classic.

5 Rating: 5, Useful: 9 / 9
Date: April 17, 2001
Author: Amazon User

The release of Kohan brings back memories of the release of another of my favorite games, X-Com. I really hadn't heard too much about the game but it was getting good word of mouth on the Internet so I decided to purchase it, boy am I glad I did. The game itself isn't like X-Com but the reason I bring that game up is that Kohan, like X-Com, comes from a developer I had not really heard of, without much fanfare and, like X-Com, is simply one of the most fun, challenging and time consuming games I have ever played.

If you enjoy a combination strategy-RPG game, this is the perfect game for you. It combines excellent design and playability, yet there is a great depth to the game that you might miss at first glance. The graphics and sound are not first class, but that is forgivable when you think of the budget that was probably given the game and they are more than servicable. The gameplay is amazing, imagine a cross of Warlords and Heroes of Might & Magic. You will play for hours and find that your money was well spent.

Please buy this game, we need more success stories and I hope this game is one, everywhere you turn the reviews are golden.


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