Below are user reviews of Crusaders of Might and Magic and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 13)
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The reincarnation of an adventurer...
5
Rating: 5,
Useful: 1 / 1
Date: February 06, 2006
Author: Amazon User
The game was good in most places - I had enjoyed it earlier (you can see my review of this game in the PS section), and when I bought a new computer, I tracked and bought this game. I had so many good memories of this game, so had a hard time waiting for the CD to arrive.
The game play is so-so (barring the first introductory cinematic) until we get to the first mission and reach the catacombs, which is when the actual adventures begin. The journey through the catacombs is a thrilling portion of this game and no matter how many times I play, never get bored. Some of the challenging episodes in this game are - the stronghold, the land of the ice giants, the land of dwarfs, to mention a few. The stronghold provides ample opportunities to guiltless gore, with its diverse NPC demons and monsters. A good trick in the stronghold (and in many other places) is to turn one type of monster against another, and watch them fight each other to death.
After each mission, you go back to the queen, to get the next mission's objectives, and that can be done only if you go through the catacombs. But the game doesn't become boring because of this, since the experience differs each time - each time you pass through the catacomb, the NPC's are different in types, capabilities, powers, speeds, weapons, and weaknesses. So there would not be a single point in the catacombs, anytime, when you would feel alone. And each time, you will pick up a new set of spells (and some of them are so cool that you can't wait to use them on the next demon you encounter). But a caution of note though - not all spells work on all types of demons - use a 'Soul drinker' spell on a giant, and you can ' suck ' their life, but use it on a skeleton, you would actually ' lose ' your life, since the magic works in the reverse, and the skeleton sucks the life from you - doesn't that show real thought from the designers? Well, that is what makes the game more challenging and fun.
Even though the challenge is exhilarating at times, all that is required from you is to remember the combination - Right mouse click + Left mouse click - block and attack. Do this over and over and you can defeat almost anyone (but beware of the ice giants though, they have immense power, and cannot be harmed easily - using soul drinkers on ice giants is a good idea).
The other cool thing about the computer version is the setup files in the script folder. You can actually edit the files and change the characteristics of Drake, like his speed, power, and resistances. The weapons can also be configured - the files are easy to understand and update. Once this is done, the game has to be restarted for the changes we made to take effect. The best features I liked to change were Drake's speed, the fireball spells effectiveness, and the light spell's duration and area of coverage. The game play never slowed down after that. In fact, increasing the speed helped me tremendously in the duskwoods and in the land of the ice giants.
To summarize, it is interesting almost all of the time, and the graphics are pretty ok for a RTS game. If you are the kind of players who would rather fight with swords (various types, including boomer axes, which return to you after hitting the target), hammers, halberds, maces, shields (the shield-rush can be used inflict damage to your enemies), magic (and there are many items you can pick-up in this category), rather than picking up guns and nuking your enemies, well, this game could be for you. I liked such games, and now that I have the PC version, there is no dearth of fun-time in the Crusader(s) of might and magic.
The reincarnation of an adventurer...
4
Rating: 4,
Useful: 1 / 1
Date: December 30, 2005
Author: Amazon User
The game was good in most places - I had enjoyed it earlier (you can see my review of this game in the PS section), and when I bought a new computer, I tracked and bought this game. I had so many good memories of this game, so had a hard time waiting for the CD to arrive.
The game play is so-so (barring the first introductory cinematic) until we get to the first mission and reach the catacombs, which is when the actual adventures begin. The journey through the catacombs is a thrilling portion of this game and no matter how many times I play, never get bored. Some of the challenging episodes in this game are - the stronghold, the land of the ice giants, the land of dwarfs, to mention a few. The stronghold provides ample opportunities to guiltless gore, with its diverse NPC demons and monsters. A good trick in the stronghold (and in many other places) is to turn one type of monster against another, and watch them fight each other to death.
After each mission, you go back to the queen, to get the next mission's objectives, and that can be done only if you go through the catacombs. But the game doesn't become boring because of this, since the experience differs each time - each time you pass through the catacomb, the NPC's are different in types, capabilities, powers, speeds, weapons, and weaknesses. So there would not be a single point in the catacombs, anytime, when you would feel alone. And each time, you will pick up a new set of spells (and some of them are so cool that you can't wait to use them on the next demon you encounter). But a caution of note though - not all spells work on all types of demons - use a 'Soul drinker' spell on a giant, and you can ' suck ' their life, but use it on a skeleton, you would actually ' lose ' your life, since the magic works in the reverse, and the skeleton sucks the life from you - doesn't that show real thought from the designers? Well, that is what makes the game more challenging and fun.
Even though the challenge is exhilarating at times, all that is required from you is to remember the combination - Right mouse click + Left mouse click - block and attack. Do this over and over and you can defeat almost anyone (but beware of the ice giants though, they have immense power, and cannot be harmed easily - using soul drinkers on ice giants is a good idea).
The other cool thing about the computer version is the setup files in the script folder. You can actually edit the files and change the characteristics of Drake, like his speed, power, and resistances. The weapons can also be configured - the files are easy to understand and update. Once this is done, the game has to be restarted for the changes we made to take effect. The best features I liked to change were Drake's speed, the fireball spells effectiveness, and the light spell's duration and area of coverage. The game play never slowed down after that. In fact, increasing the speed helped me tremendously in the duskwoods and in the land of the ice giants.
To summarize, it is interesting almost all of the time, and the graphics are pretty ok for a RTS game. If you are the kind of players who would rather fight with swords (various types, including boomer axes, which return to you after hitting the target), hammers, halberds, maces, shields (the shield-rush can be used inflict damage to your enemies), magic (and there are many items you can pick-up in this category), rather than picking up guns and nuking your enemies, well, this game could be for you. I liked such games, and now that I have the PC version, there is no dearth of fun-time with the Crusader(s) of might and magic.
Dungeons, ghosts, monstors and magic
5
Rating: 5,
Useful: 1 / 1
Date: October 20, 2004
Author: Amazon User
A wonderfull game on which I have spent over 20 days with my son. This is a great game of action/skill and to some extent strategy. It is about getting Drake to do assignments for the princess which involves fighting with deamons, ghosts and monstors. it requires patience as well as exploration of as only with exploration one gets all the new magic spells and weapons with which Drake is ablle to fight the enemy.
It is a long game and requires about 30 to 40 hours to complete.
The graphics are good, the music is excellent giving a sureal feeling to the game. The game is highly addictive and fun as one is kept guessing througout all the assignments with new monstors locations and spells.
One realy great game does anyone know if there is a follow up to this one.
Crusaders of might and magic is the coolest
5
Rating: 5,
Useful: 1 / 1
Date: November 06, 2003
Author: Amazon User
Crusaders of Might and Magic is the coolest game I've ever played in this genre. Drake (the main charecter) is the only survivor of his village which was destroyed by the Legion of the Fallen. Necros, the boss of the legion, is the most powerful Necromancer alive. He can only be deafeted by "the scared one" the legends tell. Drake is the scared one. He is the only hope of good in the world.
You play as Drake. You explore the land, killing any enemy in your path. You must complete every quest given to you. You collect magical items and weapons along the way and you can sell them at stores in the towns. You have to defeat Necros at any cost.
The grafics in the game are the best I've seen for this type of game.
A great idea that died by management.
1
Rating: 1,
Useful: 0 / 0
Date: July 09, 2003
Author: Amazon User
This game had a good look to it but it was rushed to market and it shows.
The quests are completed in order with no side quests. The method of transport is probably the marjority of the game; running! If you like watching marathons, then this game is for you.
The fighting is predictable as you watch your opponents attack and easily see patterns.
The spell list is ok but most of the spells you don't use. The method of buying and selling is confusing at first. The weapons are ok.
The final fight was uninteresting. I found one quest(the ice titans) more of a challenge then the final villan.
If you can get it cheap, then what the heck. Otherwise, save your money.
i love this game
5
Rating: 5,
Useful: 0 / 0
Date: September 07, 2002
Author: Amazon User
from what i have played of this game, i seam to like it, my brother, who is 17 and knows a bit more about games than i do, says that it is a bad game but... i think he is wrong. i dont know what it is but i really like this game. i think its the AI that has to get to me most. and the battleing and the story needs to be improved a lil, but hey, whats a game without flaws
its anice game
4
Rating: 4,
Useful: 1 / 2
Date: January 25, 2002
Author: Amazon User
but it doesnt give you more clues,like im suppose to retrieve something from the duskwoods but i cant find the bragands
so i need some tips from anyone who has played it
Crusaders (3DO has Done it Again)
4
Rating: 4,
Useful: 1 / 3
Date: June 25, 2001
Author: Amazon User
Crusaders of Might and Magic within an hour of playing i hadnt gotten very far which is good its challenging but not too difficult i like the roll playing aspect but graphics need a little work the questing idea is great and Clestia at the begining sort of giving you a tutorial is wonderful i would give it a 4 on a scale of 1 to 5. Ryan
Fun But Uncomplete
3
Rating: 3,
Useful: 2 / 2
Date: July 09, 2000
Author: Amazon User
If your experience with 3D games such as Unreal Tournament, Half-Life, Quake 3, etc. you'll find gameplay fairly easy to master. Use the mouse to look around and the keyboard to move. The look of the game is very similar to Tomb Raider (your character even does backflips and sideflips, which is retarded because no one could do backflips while wearing heavy plate male).
The main problem about the game is the finale. At the begginning of the game you get a nice 3D video. Throughout the game the characters you encounter have audio speech. At the very end of the game you get an animated sequence with text (no audio). Plus the game really has no plot, it hardly ties in with the Might and Magic series except that it mentions the Mandate of Heaven. This can be explained because the game was created by 3DO (not thier sub company New World Computer) and the creator of the Might and Magic series (Jon Van Caneghem) did not help with the development of this title.
Problematic
3
Rating: 3,
Useful: 2 / 2
Date: February 09, 2000
Author: Amazon User
Let me start off at the key of the problem: it is plainly too hard to move, fight, and maneuver your shield at the same time. You must either forsake the shield in favor of combat, or forsake combat in favor of movement. While this is supposedly part-strategy, I never thought that the strategy would be in figuring out the controls. Something had to be done right, and that wasn't it. The environs are so restrictive that you will often find your character running into a wall and inching along while still facing it. There aren't too many different items, enemies, or spells in the game, considering that the focus is on combat rather than anything else. The areas are far too similar.
On the other hand, the graphics are rather pretty (albeit not groudbreaking), and several of Might and Magic's original creatures made it here, so the game is not a complete break with the rest of the series. If not thinking about the shield, the actual cobat is quite nicely done, tight, precise, and enjoyable.
Perhaps the game isn't a wonder but it is still a quite passable adventure (it easily beats Sarah Croft's third venture...). Fans of the genre may enjoy it, especially if they aren't looking for extraordinary depth.
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