Below are user reviews of Dragonshard and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dragonshard.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (11 - 21 of 30)
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Aweful game, a mix of the worst things from several genre.
2
Rating: 2,
Useful: 10 / 31
Date: September 23, 2005
Author: Amazon User
This game takes some of the things we hate from most RTS games, all of the things we hate from DND hack and slash games, and piles them up into one product. Then if that wasn't enough, they throw in some of the most obnoxious micromanagement ever concieved.. Can you imagine having to control all of your resource farmers every second of a game? Imagine no more, you have to in this game!
This one is best totally avoided, it is a poor production overall, does nothing new and innovative, and rips off a ton of ideas from other games - usually bad ideas.
Not what I expected
3
Rating: 3,
Useful: 2 / 2
Date: September 09, 2006
Author: Amazon User
As a fan of strategy and RPG games, I was very sad to find out how this game actually works.
In great Strategy RPG games like "Age of Wonders", "Lords of Everquest", "Lords of Magic", "Ogre Battle", "Final Fantasy Tactics", "Fire Emblem" and "Tzar" you have your units, resources, and heroes. The heroes (and units in some cases) gain xp and become very important parts of your battles and strategies.
In this game you have units, resources, and heroes, but THE HEROES CANNOT GO UP IN LEVEL. You have "Generals" who are regular units who can go up in level when you pay experience and gold (capped at level 5)
The quests are great IMHO, although a little bit too simple Kill this or kill that, lower the drawbridge...by (you guessed it) killing something else.
I guess it is a good game, it's just such a huge downer to have heroes that can't level up in this day and age. (weeeeeeeak!)
Dragonshard......Its alright....
2
Rating: 2,
Useful: 3 / 5
Date: March 29, 2006
Author: Amazon User
I have to admit that when I bought this game, I expected more from it. It looked to be a good game and having it as a RTS and RPG cross was something that I looked forward to, as I'm a fan of both.
However, when I loaded it up in the computer, I could see at once a few things: The thing I noticed the most is that the characters, while detailed, were also very chunky when I tried to go into RPG mode, and I could see the edges of the lines used to draw the characters.
Admittedly, it was fun going behind Bastion and having him use his wreck ball to smash things. However, the abilities of the main heroes were somewhat disappointing. They took a while to recharge and most of the time didn't seem to do much at all to my enemies.
Another thing was the captains themselves. While the idea of captains is probably new or something, I saw no point to it as I had to wait for the captain to finish training AND to wait for his squad to come marching out, one by one, wasting a LOT of time I could have spent doing other things.
Next thing I wanted to review are the buildings. While the idea of having a few monuments that will help the buildings in some way, I found it troublesome that the monuments could only be used to affect the area around them, as that meant only three buildings could benefit from that particular monument rather than having the benefit be only for those buildings.
As for the design itself, while it is ingenious with the design, as I assume it to be designed like a base camp would, with the fortress in the middle and supporting buildings on the sides. However, the limit of buildings that you can make, 16 at the biggest camp, means that if you want to just charge your enemies, as I was fond of doing in Warcraft III, then I have less room for other later support units if my initial charge failed, unless I sold the buildings I had built, something that is not recommended as you might need vast quantities of different units at different times in your games..
In Warcraft at least, we got to build our buildings around the base as we liked and thus had more place to put different buildings, making both rushing and defense possible.
All in all, although Dragonshard had ingenious ideas that I had not encountered before, it needs to improve on those ideas a bit as they're rather basic right now.
Absolute Crap
1
Rating: 1,
Useful: 2 / 4
Date: March 10, 2006
Author: Amazon User
Atari should be sued for putting the Dungeons and Dragons name on this product. If you want a roleplaying game look elsewhere. If you are tired of Warcraft 3 this is not the game to replace it.
This Game [...]
1
Rating: 1,
Useful: 4 / 14
Date: December 14, 2005
Author: Amazon User
I bought this game because of all the hype and because I am a big d@D/ eberron fan but i feel ript off by this game [...] The game has multiple flaws, Graphics continue to go out aloot in this game and as a straagy game it is the weakest yet, It does have good graphics when it doesn't glitch out on you and the some of the character concepts are cool but that doesn't compare to the hight price tag, wait for this to go down to a $1.00 or if some on just gives it to you,Point Blank THIS GAME IS LAME,LAME,LAME!
Economy Gamers BEWARE
4
Rating: 4,
Useful: 3 / 10
Date: October 02, 2005
Author: Amazon User
Only a few video adapters are supported. I don't want anybody to run out and buy the game just to find out they need to spend another $300!
I'm just playing the demo with an Nvidia GEForce2 and all my character are invisible, as are some of the buildings and monsters. I've updated drivers and DirectX, but still no change. If I could find a list of supported cards, I'd love to post it.
Not that fun.
1
Rating: 1,
Useful: 3 / 10
Date: May 24, 2006
Author: Amazon User
Poor graphics, long load times... an Age of Empire's knock off with poor graphics. All your characters look the same.
Not very fun or impressive. Save yourself some frustration and get a NEWER game :)
Grade: F-
Only Multiplayer's who don't need support need apply
2
Rating: 2,
Useful: 1 / 1
Date: March 16, 2006
Author: Amazon User
This game no longer has support - development has stopped despite numerous FATAL bugs. In fact its so buggy IMO it is boardering on fraud to have released it and compounded this "error" by not re-calling the software.
For single players it has two "threads" that represent about 9-10 hours of play each. They are not bad, but they are not that good either. The Oder of the Flame thread has serious problems with saves and virtual memory which can slow even a good system to a crawl. The Lizard Folk thread ended for me on the 3rd chapter (of 7) due to a fatal bug.
IF you are looking for a single player RTS game with REAL roleplaying character then purchase the SpellForce series.. MUCH better with a LOT more playing time. (..and much more roleplaying character.) IF you can give up the "real-time" element of the game then an even better game with even more playing time is provided from Disciples 2 Gold (..which has about 120 US worth of software in it because its a compilation of several continuing games). Both are addictive, but Disciples 2 Gold is better.
For multiplayers things get better, there are REAL roleplaying differences with this game then with something like WarLords 3 et'al. IF you have someone to play against AND the thing runs stable - then it could be well worth it for the multiplayer alone.
FROZEN IN TIME
1
Rating: 1,
Useful: 3 / 11
Date: January 03, 2007
Author: Amazon User
Game is frozen most of the time. You get maybe 5 minutes of playtime per hour, the rest is spent waiting for game to unfreeze.
Great game, but...
3
Rating: 3,
Useful: 2 / 7
Date: January 09, 2007
Author: Amazon User
I love the game and the gameplay, but I haven't been able to get it running on all computers.
I had purchased 2 copies of this game and installed 1 on my computer and 1 on my son's computer.
It won't work on my son's computer at all.
But other than that... It's a great game. :)
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