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PC - Windows : Airport Tycoon 3 Reviews

Gas Gauge: 45
Gas Gauge 45
Below are user reviews of Airport Tycoon 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Airport Tycoon 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 50
IGN 40






User Reviews (41 - 41 of 41)

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Major disappointment

1 Rating: 1, Useful: 0 / 0
Date: July 18, 2008
Author: Amazon User

I bought this game after having played and enjoyed the origional Airport Tycoon. In short, find and buy the origional Airport Tycoon, which is a better game, despite being made much earlier.

The asset of Airport Tycoon was that it had an aspect of realism along with the play. Terminal design, for example, was very individualized and usually required micromanagement. The game was also fun. New buildings and runways were available often enough to keep the player curious and busy attempting to satisfy airline's needs while increasing profit. When I was not expanding my airport, I had time to improve the catering services, add more check-in desks to the airport terminals, and do more micromanagement. By allowing this level of detail, the game had depth and replayability

Airport Tycoon 3 is a massive disapointment. The new graphics are more cartoonish and have higher resolution, but are not necesarily better, due to the view angles and zoom. There are, however, many significant downsides.
1: the game is now dependant on waiting, but with nothing to do. The largest previous lack was a way to increase game speed, and this still has not been fixed. However, all the micromanagement options are gone, so the player can either continue building their airport and bankrupt themselves, or wait indefinitely until an airline appears.
2: The effects of buildings and actions are completely unclear. Even for an experienced player, it is difficult to know if most buildings actually have any effect.
3: all the fun is gone. In the origional, the player would often reject contracts for a common airplane (like a Focker Fellowship) in hopes of being offered a larger, less common airplane that would yield more profit and look nicer on the runway. The player would also recieve occasional rewards for performance. I am unable to tell if this capability still exists; Airport Tycoon 3 is incapable of functioning in a "game-like" manner; it seems more random, and depends on waiting.

So, in summary, find and buy the origional Airport Tycoon, which is still a much better and more enjoyable game.


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