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SNES : Shadowrun Reviews

Below are user reviews of Shadowrun and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Shadowrun. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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User Reviews (1 - 4 of 4)

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great RPG game

5 Rating: 5, Useful: 0 / 0
Date: May 14, 2008
Author: Amazon User

If you are a fan of old school snes rpg games this is a treat. If you have played all the others zelda, metroid, gaia, final fantasy, soul blazer, etc. dont miss this one.

what the hell happenned to part 2!?

5 Rating: 5, Useful: 6 / 6
Date: March 18, 2005
Author: Amazon User

Rating--92 out of 100--

A niche title in every sense of the word, Shadowrun received mild praise when it was first released for the Super Nintendo years ago. However, as the game is based on a role playing game, much like Dungeons and Dragons, it has built a strong fan base over the years. Those who can remember playing this game, can easily be brought back to its seamless world which some might overlook and just brush off to the side. The idea for the Matrix movies obvioussly extends from this Role Playing series as the game centers around your character, who wakes up after seemingly being dead, to continue his search for vengeance against the ones who killed him.
The gameplay is very straightforward in termsof shooting, as when you press the fire button a crosshair appears on the screen and allows you to shoot anywhere in the range of the screen. As you progress forward into the game your character builds up Karma points that can then be used to raise his strength, health, weapon, or magic skills. While the shooting is a bit harrdto get used to, and the game offers a steep learning curve, as the difficulty in this game is pretty tough, the storyline itself easily makes up for it and drives you toward the end of the game as you search for the awnsers leading to your demise.
As you fight your way through the game you will get new weapons, get new skills that allow you to hack into the matrix better, as well as recruit other shadowrunners as well to help you along your quest. You fight several bosses along the way, and the game never fails to impress with its startling revelations hour after hour. Overall an excellent game, with well done music as well, although some of the songs ae repeated numerous times (this was SNES you know), but this does not take away from this fine gaming experience. But yeah what the hell did happen to part 2 though?

excellent RPG

5 Rating: 5, Useful: 3 / 4
Date: July 31, 2003
Author: Amazon User

I think this is one of the top rpg games ever created . it brings you to a new type of rpg games , unlike rpg that are we used to play such as Final Fantasy . THIS GAME COMBINE A GREAT ROLE PLAYING SYSTEM . it puts you in the world of the MATRIX , a world of computres , mega corporations , magic ,strange creatures and information . i recomened it for everybody you will not regret it .

Head Scratcher

2 Rating: 2, Useful: 5 / 16
Date: February 13, 2002
Author: Amazon User

If you're interested in one of the only two console shadowrun games ever made,consider this; the only thing you'll be doin in the SNES version is scratching your head over what the heck the point of the game is, not only does it have its own completly different set of rules from the book version, but they dont make much sense, and after a certain point in the game (provided you can figure out how to get this far) the weapons, cyberware and magic you have access to (all at once) makes the game boringly easy. So again, if you're looking to play the gritty, rough world of shadowrun, by the actual FASA rules, and with a great sense of the game world, turn to the Sega version. They've created a flexible game world with a viable and beliveble story-line, but the freedom to advance your character through other runs, explore different character types (Decker, Shaman, and Samurai), and spend more time having fun, than wondering why you can cast spells, cybered to the teeth, while firing an assualt cannon one handed.


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