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Xbox 360 : Quake 4 Reviews

Gas Gauge: 71
Gas Gauge 71
Below are user reviews of Quake 4 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Quake 4. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 66
Game FAQs
GamesRadar 70
CVG 80
IGN 81
GameSpy 60
GameZone 88
Game Revolution 65
1UP 65






User Reviews (1 - 11 of 45)

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Quake 4: Not even worth RENTING, much less buying: 0 Stars

1 Rating: 1, Useful: 4 / 8
Date: December 24, 2005
Author: Amazon User

I rented Quake 4 the same day I launched my X-Box 360 (also bought Call of Duty 2 and Condemned: Criminal Origins); wanted to have variety for the holidays ...

Quake 4's graphic are horrendously amateurish. It looks like something for the Original PS (circa 1996). The gameplay is monotonous and boring; the enemeies seem to have ZERO AI, all of the rooms and corridors look the same from level to level.

Someone should be shot for selling this as an X-Box 360 title; it cheapens the 360's image.

It was an eye opener to me. Not all games for X-Box 360 DESERVE to be on 360.

DON'T BUY THIS GAME: YOU'LL BE REALLY SORRY

P.S., after the shock of how bad Quake was, I played Call of Duty 2; now THAT deserves to be on the 360. Light Years better than Quake (IMO)

Two Thumbs Down

1 Rating: 1, Useful: 2 / 5
Date: January 05, 2006
Author: Amazon User

Like Halo 2?

Want to play a game like Halo 2 for the Xbox 360, but with a worse plot, worse gameplay, and worse live options?

Then Quake 4 is for you. There may be Quake fans, but I'm sorry, this shooter is simply a regurgation with nothing new nor unique to offer. It is not worth paying for new, rent this game first.

Uninspired Gameplay topped off with a lame Storyline...

1 Rating: 1, Useful: 1 / 13
Date: January 15, 2006
Author: Amazon User

Looking for the standard FPS repackaged and recycled to play on your $400 XBOX 360? Look no further than Quake 4. The repetative and boring gameplay is topped off by some truely ridiculous background graphics. If you've never played a FPS, are 12 years old, and are really into gore-for-gore's sake then by all means buy Quake 4 immediately. If you're looking for something worthy of your XBOX 360, skip it.

Pros- The Contra Code throw-back was pretty clever. You don't get 30 lives, but you get all the uninspired guns the game has to offer.

Cons- Aside from the game itself... nice job selling out to Microsoft and making the multi-player only available via XBOX LIVE. That's right, no option to play with your actual buddies on this hunk of crap. Only if you've given in to the evil that is online gaming can you face a human opponent.

For all the reviews that liked this game? Have your head examined.

Totally dissapointed

1 Rating: 1, Useful: 0 / 30
Date: October 11, 2006
Author: Amazon User

I orded it and never worked. Thi is the second time i have problem with a product and so you dont sowit in the review.
Whwn i open it....................NEVER WORKED

Woulda been AWESOME on the ps1

1 Rating: 1, Useful: 0 / 4
Date: January 16, 2008
Author: Amazon User

I rented this game because I am a fan of fast paced, hard hitting FPS games that are easy to control and require realistic cover tactics and some strategy. I also like artistic graphics, and a balanced online platform with a variety of creative environments.

Unfortunately, it fails on all of these counts. I will not waste any more words on this lame piece of trash as others have done it for me. Suffice it to say, I regret even renting this for a paltry four bucks. If you are thinking of picking it up in the used bin, I encourage you to Think Twice before wasting your money.

Doom 3.5

2 Rating: 2, Useful: 4 / 6
Date: March 01, 2006
Author: Amazon User

In a nutshell, picture a not-so-scary version Doom 3 with an incredibly awful framerate, cheesy story-line and graphics on par with Doom 3 for the XBox 1. After seeing Call Of Duty and even PDZ on the 360 I was incredibly disappointed with the graphics on this one. If there are more than 2 enemies on the screen, the framrate slows to an incredibly choppy rate. The sky looks like a low-res jpeg wallpaper image. I'd expect this stuff on PS2 but not on a launch title for a triple-core processor system. It almost seems like this was developed for Xbox 1 and at the last minute shifted to the 360 to have another launch title. The AI is pretty dumb, they'll stand next to exploding barrels and do little to avoid your gunfire. Also, you can't melee attack or throw grenades. That is incredibly stupid. I like the Doom 3 engine so its not a total waste to me, but as a supposedly 'new' Xbox 360 game this is a total waste of time.

A dud from id Software's grenade launcher

2 Rating: 2, Useful: 4 / 4
Date: December 21, 2005
Author: Amazon User

There are good first-person shooters out there. Those shooters contain a story that captivates the player enough to blast through a dozen or so levels of shooting, dodging, and grenade-lobbing. Those levels generally have multiple objectives that are varied, from bombing a structure to rushing a certain location and killing everything from point A to point B while staying alive. Those shooters are generally accompanied with attractive graphics and pulse-pounding music. The Xbox 360 version of Quake 4 doesn't have many of those qualities. It's not a terrible game, but it's one of the least impressive shooters I've played this year.

In Quake 4's brainless campaign, you'll strap on the armor of the space marine Matthew Kane, a member of the Rhino Squad that is attacking the evil Strogg on their home planet. The biomechanical beasts are foul, dirty, and ruthless--and a small twist near the middle of the game will show you and Corporal Kane just how dirty the Strogg can be. I thought that it was nice for Raven to throw in a truly unexpected story twist but I never really found the rest of the game to be very interesting. At least the second half of the campaign is fast, frantic, and intense. It's preferable to the first half. Overall the game is about 10-12 hours long, clocking in at or near the shooter average.

It's the gameplay that had me let down and shaking my head. Quake 4 plays like a good first person shooter...from 2001. The fragging is so ridiculously generic from the start of the game until the very end. Some will say it's just Quake's traditional gameplay, I say it's boring. You'll pick up progressively stronger and better guns but at the same time your enemies get a little faster, a little bigger, an a little more deadly. There's a balance established between strong weapons and strong enemies. However, most of the action consists of running forward throughout similar rooms, finding the Strogg, and shooting them until they fall over and their corpses disappear. They don't move around much at all, they often don't even try to evade your fire, and they don't try to outsmart you in the slightest bit. Usually they'll stand in place, move towards you, and shoot you without taking much cover or attempting to get around you for an easier kill. A few of the enemies have different tactics but these tactics are usually just slight variations from the "stand-and-shoot" or "run-and-slash" strategy. It's disappointing when games like Call of Duty 2 have such impressive intelligence.

The guns you get can be pretty cool but I discovered that almost anything can be killed quickly and effortlessly with a few well-placed shotgun blasts or an entire clip of machine gun ammo, even near the end of the game. The enemies don't take much cover, which is an example set for the player--running around and mindlessly shooting doesn't have many repercussions, because it isn't necessary to hide very often. Because of this, even inexperienced gamers can plow through this game's action. If you have to play through this game, play it on a hard difficulty setting unless you simply want to cruise right on through it. The only things that break up the action even the slightest bit are a few vehicular distractions, which are admittedly a lot of fun. One of them puts you on the back of an on-rails truck, shooting off the Strogg with your own weapons. The next throws you into the cockpit of a hovering tank, where you can quickly fire off missiles and pound the opposition with machine gun fire. The most exciting and last vehicle is the walker, which can use lock-on missiles and machine gun fire to rapidly take down enemies. These distractions are a lot of fun and it's a shame that the rest of the game is so generic.

Multiplayer, on and offline, isn't any more interesting than the single-player. What should have been a robust, fast-paced, frantic set of games turns out to be pretty dull and generally unexciting. Eight people can join up in a single game and of course you can frag each other in deathmatches but there isn't anything here that impressed me in the slightest bit. All these years I've heard about how much fun Quake can be in terms of multiplayer and I'm let down by gameplay that simply isn't interesting. Not to mention, Xbox Live is very inconsistent and the already-low frame rate (which I'll mention momentarily) makes Quake 4 more frustrating to play than it ever should have been.

Visually, it is very difficult to classify Quake 4. There were certain parts during the game that I was admittedly impressed with Raven's choice for art and style. There is a lot of detail throughout the environments, from blood-splattered walls to gears and mechanisms scattered around the various rooms. Even the nicely-lit interior locations, which compose most of the game, are interesting. Corridor shooting isn't nearly as repetitive when the bulk of the graphical factor isn't stale and boring. On the other hand, player models are very generic and almost every marine looks like his partners. One marine might have different hair and another might have a different skin color. The models also look so jagged without a high-resolution screen that it appears they have spikes or fur. Quoting a friend, "Quake 4 has cactus graphics." The effects are extremely dull, whether it's the Nintendo 64-calibur muzzle flash or the fire and smoke effects that would look at home in a generic Playstation 2 game. The music isn't very good, either. Where Perfect Dark Zero set a mood with its tunes, Quake 4 does nothing to pump the player up for any battle or confrontation. It's not epic, it's not exciting, and it fails to impress me at all. The voice acting is alright, but the dialogue is so cliched and generic that it cancels out any sort of impressing aural quality.

Overall, Quake 4 is a big disappointment. What was supposed to be a visually stunning, fast-paced, pulse-pounding shooter ends up being one of the most dull launch titles on the Xbox 360. The story is interesting enough to pull you through 10 hours of generic and brainless action, and the vehicular distractions are a quick and effortless blast, but that's about the furthest Quake 4 goes. If you're a Quake fan, I wouldn't question you if you rented the game but I'd have to frown down on anyone who decides to buy this game. There isn't enough here in terms of depth or new, modern shooter attractions. Pick up Perfect Dark Zero or Call of Duty 2 instead. Believe me, you won't regret it.

Rushed.

2 Rating: 2, Useful: 1 / 1
Date: July 14, 2006
Author: Amazon User

While the graphics are on par with Doom and the game play is entertaining, what could have been a solid FPS has been ruined by buggy code. The frame rates are a major problem in this game. When people compare it to a slideshow, it is not an over exaggeration as it does get that bad if you are near a couple of enemies. The game also suffers from freezing problems, mostly when loading a new map. This makes me feel like the game was rushed out the door without the needed time for testing and debugging. For $60, this is unacceptable. The bonus disc, which contains Quake II and features about the making of Quake IV, was a nice touch.

If you are not a Quake addict and in dire need of a solid FPS, I would recommend Prey. Its graphics are on par with Doom and Quake, there are no freezing problems, and it is evolving FPS game play.

A bad frame rate ruins this game.

2 Rating: 2, Useful: 0 / 0
Date: April 18, 2008
Author: Amazon User

I've only played a few levels of this game, so I'm not entirely qualified to write a review, but felt an obligation to warn away potential buyers who think they can get away with an inexpensive, old Xbox 360 shooter for an enjoyable experience. Maybe you'll be able to look past it's many problems. Hell, maybe someday I'll be able to. But for now the game is, for me, at best, slightly nauseating. Jeff Gerstmann said it best in his Gamespot review: "There's a good game in Quake 4, but it's buried under several layers of highly disappointing graphical performance issues."

You may have read other reviews of this game and found that a common criticism of the game is it's poor frame rate. You may have heard, 'it gets bad about halfway through,' or 'in some spots it gets a bit dodgy, seemingly for no apparent reason.' These reviews don't do justice to how bad the frame rate is on the Xbox 360. For the most part, there is not a moment in the game when the frame rate is stable. Starting from the opening cut-scene (yes, the movie that opens the game is jacked, too) the frame rate chugs and almost never stops chugging. If you stare at a wall that's a few feet in front of you, the frame rate stabilizes, but the moment you turn around, even the indoor draw distances are too much for the game to handle smoothly. It's a real shame, because even though it's an old fashioned and out-dated shooter, it does a number of things pretty well. It controls well, the weapons are, for the most part, satisfying, but you can't enjoy it. The frame rate is really that bad.

The game has a number of other faults that are hardly worth getting into. In some ways the graphics look great. Even today, Quake 4's computer screens, with their brightly colored interfaces, are impressive to behold. On the other hand the outdoor areas on the Xbox 360 are said to be even uglier than they were on the pc.

The bottom line is, if you have a tolerance for a poor frame rate and this game is very cheap, you may want to pick it up. However, If you're like me and feel that a stable frame rate is one of the most important aspects of a game, no price is low enough to justify buying this game. It was a shoddy port from pc to Xbox 360, and the people responsible for it should be embarrassed. It's a real shame that 360 owners can't experience the aspects of this game that are good, through the morass of technical performance issues that make it so bad.

Pretty much DOOM 2.5

2 Rating: 2, Useful: 0 / 0
Date: September 02, 2008
Author: Amazon User

Take this with a grain of salt because I'm only a few hours into the game, and I'm always tough on games.

I paid about $12 for this game used and I feel a bit taken. The graphics and mood are almost exactly like DOOM 3, but all of the fun has been bled from the game. The Strogg are not creepy, so the dark moodiness of the game becomes more annoying than anything. The story simply doesn't exist. The cut scenes are horrendous (think N64 style in-game graphic cut scenes). Everyone has the same face and Forrest Gump haircut. The weapons are so generic it hurts. The sound and music seem like an afterthought. Finally, the frame rate drops during almost every action scene.

All that said... wait, no. I have nothing positive.


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