PC - Windows : Command & Conquer: Red Alert, the Aftermath Reviews
Gas Gauge 60
Below are user reviews of Command & Conquer: Red Alert, the Aftermath and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Command & Conquer: Red Alert, the Aftermath.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (1 - 3 of 3)
Show these reviews first:
Rocks!
5
Rating: 5,
Useful: 1 / 6
Date: November 30, 2003
Author: Amazon User
Command & Conquer Generals "rocks!" The sound, story line, and special effects are awesome. If you like to kick terrorist ass "buy the game asap!" Generals is worth every dollar. Make sure your video card is at least 64 MB. I have a ATI Radeon 9000 64 MB. By the way! This game is not racist!!!! If you think the terrorists in this game are some sort of freedom fighters "YOU HAVE A BIG PROBLEM. GET SOME PROFESSIONAL HELP!" Bush/Cheney 2004
It's not that great!
2
Rating: 2,
Useful: 1 / 1
Date: January 18, 2003
Author: Amazon User
This addition to the original Command and Conquer: Red Alert is fun for a while, but it gets boring fast. The add on levels are extremely hard, the units just buff up the Soviets more, so that they are basically unstoppable in multiplayer games. Another thing that really annoys me is that the new levels aren't supposed to go in any particular order, you can play them in whatever order you want.
Why there are no reviews for oldies
3
Rating: 3,
Useful: 2 / 2
Date: August 28, 2002
Author: Amazon User
This is a decent expansion of one of the bestselling RTS games made. This almost, neccesary update will take down both strategies than made Allies useless in the basic game. I mean, the TANK rush and the tesla nightmare. 8 of 10 multiplayer games in RA1 will pick soviets for these reasons, and after several conversations with other gamers and forums, it was stated that after 3 minutes, there was absolutely no way to stop this technique with allies. Of course, sea can give you a chance, but, oh, players HATE sea, therefore you wont be able to make cruisers, whatsoever.You are doomed. Aftermath brings the solution, by slowing down certain building structures speed, allowing you to stop that pesky IN base multi tesla. And also you get some usefull units for the allies to get some chances vs the soviets. Not to forget that heavy tanks blockade protecting those v2 rockets.
Review Page:
1
Actions