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Xbox 360 : Dead or Alive 4 Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Dead or Alive 4 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dead or Alive 4. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 88
Game FAQs
GamesRadar 70
CVG 90
IGN 90
GameSpy 80
GameZone 93
Game Revolution 80
1UP 65






User Reviews (1 - 11 of 60)

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I am Death

4 Rating: 4, Useful: 0 / 0
Date: May 30, 2008
Author: Amazon User

There is a level for begginers. But if you can't handle exicuting half of the moves in Training (more than likely because you are hitting the buttons to slow), then you won't do well. I play several games and sometimes I don't come back to this one for a while. But if you want a hard fighting game, or think that this is hard, try Tekken. The secret to this game is learning your combos, knowing 4 counters, predicting when you should use the counters, ability to stop using the same moves over and over (you know, change it up a bit), and to know your opponent.

For some reason I counter better with Lei Fang. I fight humans best with Christie (may favorite character). I fight the computer best with Ein (second best with Hitomi). I have never played on Xbox Live, but I have a friend that is ranked somewhere in the hundreds in this game, and I mop him up. But you don't have to dedicate your life to getting good at this game. Just do what I do, don't play a game by the genre, but as the game individually. You wouldn't go into a shooter game the same way you would a RPG or fighting. So try applying that to this game. I can alternate between KOF (I am pretty good at), to MK (I can only rock 2 characters- I don't play MK much), to Soul Caliber (awesome), to Bloody Roar (awesome), to Tekken (very awesome), and Arcana Heart (pretty good) in any order and don't have any problems with the transistion. Just need a couple of moments to get use to the game (but I have that prob with all games).

But now to the game. The story runs fairly smoothly but sometimes it seems as though they were reaching out for an excuse to make a fight (i.e. Hitomi and Lei). Zach's ending (as always) is always comical (cartoony). They didn't get rid of the gay outfit the Zach wears either (you know the one, Just one word for it: Teletubbies). They do leave a lot of holes in the story, some get filled if you know the story from early in the series. They modified alot of the combos, Some for the better, some for worse. The wall counting system (how many times a person hits a wall before they just fall to the ground) has gotten better. It is easier to get up when knocked down (but for some reason the computer can jump on me and land an attack that is soley for when you are laying down, if they initiate the jump before I get up, while I am fully standing). They still need to change the term in Training from Standing, because if you are not touching any buttons from the get go- you are standing. They could call it Standing Up, or Up from Crouch. I think the word that they use in Japanese does translate to standing but in contect to standing up or to make stand (I need a better dictionary, I have four, but none of them have the full word that is used.

I am waiting for when they finnaly have Christie say (note if this does get used I want my money da---rn it)"Get lost and die". I am also waiting for when Hitomi can say, "Hitomi, power up!" in a more fluid english, she says it in english just with a VERY thick japanese accent. I don't even speak japanese, but what little bit I do say, I have a very soft american accent (and I prefer western japanese accent) but it is not so much that you almost don't understand what I am saying. And when are they going to get rid of the gay outfit? (Zach is american and he is dressing up like a teletubby, WTF people? WTF?)

My fingers hurt!

4 Rating: 4, Useful: 1 / 4
Date: March 05, 2007
Author: Amazon User

Yes it's frustrating at times but I think the majority of the issues were patched and corrected. I'm not a young man anymore and my reflexes are not what they were but I didn't have much difficulty progressing in the game. The game is beautiful even though the game is now "old". Content wise it's your standard fare for a fighter. Good game overall .. I would have to disagree with everyone saying the game is too hard.

Great graphics

5 Rating: 5, Useful: 1 / 3
Date: January 15, 2007
Author: Amazon User

I've owned this and all the DOA's. Great game, great price. Enough said.

DEAD OR ALIVE 4 REVIEW

5 Rating: 5, Useful: 1 / 1
Date: January 14, 2007
Author: Amazon User

This game was hard at first but then it got a helluva lot better. This game has awesome fighting moves,beautiful women and gorgeous graphics,and a terrific storyline that ties into the Ninja Gaiden games. When I started getting good with this game I was beating storymode with at least two people per day out of seventeen characters.(some of which you have to unlock along the way.)For each character you beat storymode with,they come with an ending video. Some of these ending videos are excellent and some are really wierd. Also after you beat storymode each character gets a new costume and a new character to which Halo fans might enjoy playing,and the character is the only one who speaks English while the others characters speak Japanese. This game is an excellent purchase and is definitely worth trying to beat. This game's so fun to me that I would rather stay home from school and try to beat time attack mode since I beat storymode and in turn unlock a fourth costume. Parents take note,some of the content in this game isn't kid-appropriate because of some of the ending videos,and the content descriptor of blood,violence,sexual themes,and partial nudity. However,parents should be more afraid of Rumble Roses XX because it also has a mature rating, but this one's for mild language,partial nudity,sexual themes,and violence. Trust me for the warning because I own that game along with the one I'm reviewing.One reason it's not for kids is because of the opening video which many parents would consider horrifying for their kids. Number two,their outfits,sure the girls from the Dead or Alive fighting and volleyball series may wear sleazy outfits,but the game I'm warning parents of goes all out. From this Dead or Alive 4 would be more appropriate for kids. One simple word of advice,rent games first before letting your kids play them.

Rick's dead or alive review

4 Rating: 4, Useful: 0 / 2
Date: January 07, 2007
Author: Amazon User

The game was fun but i had hoped they would bring the swimsuits back from other games.

Ouch! Did that game just hit me?

4 Rating: 4, Useful: 2 / 2
Date: January 07, 2007
Author: Amazon User

The Dead or Alive (DOA) series of fighting games has always presented us with excellent games, and the addition of Dead or Alive 4 to that series proves to be no exception. It is a beautifully rendered and executed piece of interactive video art, and pretty damn fun to play... as long as you have a real person sitting next to you to play it with.

The graphic engine that runs this game is a testament to the power of the Xbox 360; a superb title to shows what this system is capable of doing, and provides us a window through which we are presented hints of what is to come. All of the character models are beautiful and move with a grace I have rarely ever seen in a game of this genre before.

The stages are complex and gorgeous also. Many of them have multiple levels, and some even branch into different arenas. On some of stages elements in the background will come to the foreground and interact with you. There is a stage where animals will run across the screen and knock you over, and another where you fight in the street while dodging cars.

The sound is adequate. If you like Aerosmith (apparently the game designer Tomonobu Itagaki does), you'll probably enjoy the sound track. Overall the music seems to fit the game well and the sound effects along with the character comments all appear to fall right on cue.

There are multiple game play modes to enjoy. You can play the story mode and discover each characters tale. This title, more than any of the previous titles, gives you more story background and explains things in much greater detail by use of the cut scenes and endings. The story of each character also determines what boss that character will face, not everyone faces the same opponent in the end. You can play the time attack mode where you try to beat the game a quickly as possible, or survival mode where you try to survive as long as you can against a stream of opponents. You can also take your fight online is that is something you like to do.

The combat system is somewhat complex, and seems to be quite a bit different from this series earlier incarnations. In addition to learning the combat moves you need to learn how to guard and how to counter. Becoming a master of the game play can be quite frustrating. A sparring mode for training is provided that will help you master some of the more difficult moves.

All of the fighting styles are based on hand to hand martial arts of some sort. There are no weapons as in Soul Calibur, or supernatural powers or projectiles (that I know of) as in Mortal Kombat. Some of the ninja characters can teleport though.

The major fault I find with this game is that it is very hard when playing against the computer. The computer opponent will block and counter many of your moves while you will often fail while trying to do the same. Against a human player you will find that you have a much greater chance of success at these attempts, but against the computer - you will end up getting really frustrated. There are times that you even find yourself driven to hurl your wireless Xbox 360 controller across the room and smash it into the wall (so far, the thought of replacing that fifty dollar controller usually stops me in mid swing).

I blame this obscene difficulty on Tomonobu Itagaki. He is one of those game designers, in the school of thought that is enjoined by Capcom and a few others, who believe that pain is enjoyment. That you must be nearly bleeding from your fingers and greatly frustrated to properly enjoy the games he helps to create. If the title is not supremely difficulty, you will have no reason to play it. Or so he and others seems to think.

Me, personally, I'm perfectly fine with healthy fingers, and good game play. That is why I say you should play this beautiful title with friends. They will suck just as bad as you suck. The will not counter and block every single move you try. They will not be able to cheat, as the computer player will always do.

With your friends, you will enjoy this title.

Alone, it will hurt you, or hurt your wallet when you end up buying a new controller after smashing your old one in frustration.

More work, less play.

3 Rating: 3, Useful: 5 / 9
Date: January 03, 2007
Author: Amazon User

In redesigining Dead or Alive for the XBOX 360, Team Ninja seems to have systematically removed any element of fun from the game. By drastically changing the countering system, by increasing the challenge, and by introducing a new boss, somehow they lost that which made the other games enjoyable in the first place.

First, the countering system. Since the inception of the Dead or Alive series on the Playstation One, the countering system set DOA apart from other fighters and became, next to the female characters, the title's major gimmick. In DOA 4 that countering system has been complicated by adding a counter-intuitive command for middle and jumping kicks. Instead of entering back and the free button, one has to go forward instead. Compounding this, the window of opportunity for successfully countering an attack has decreased substantially, making it more difficult to break a combo.

This in itself wouldn't have been so bad if the same treatment had been given the CPU opponenet, but no. They counter more often...as if at will. The opponent also blocks more effectively, severely limiting your offense. But not only has the CPU's defense improved, but offensively the CPU is a rediculous challenge. You will find yourself consistently being pummeled by perfectly executed combos, juggles, bounce combos, chain throws, and counters. Meanwhile, your ability to defend against these attacks is nearly absent. There are gaping holes in your blocking, you can't seem to break a chain throw, and if you do somehow manage a block the hardwired CPU executes a throw instead. Overall this challenge makes the game more frustrating than fun. Yet, as NORMAL level is the lowest difficult setting available (and their definition of normal is other games' hard or hardest), that is your only option. Even sparring mode proves to be a pain as there is equally no easy setting. However, by varying your attacks, you can catch the opponent off guard and manage a few good combos. The problem is, you go from entering known commands to random direction and button combinations. DOA goes from a fairly sophisticated game to a mindless button masher. Combine all this with a controller that cannot seem to register a simple crouch command and makes you jump forward when all you want is to step forward and you have a recipe for a lot of swearing and control throwing. There are some moments when you cannot do anything at all, and you wonder why you're even holding a controller in the first place.

If you do manage to slog through these hyped-up, Wheaties-eating, omniscient opponents you eventually meet with the game's new boss, a poorly coceived Kasumi made out of bluish plasma, Alpha-152. This boss will go down in history as one of the cheapest, most difficult of all bosses. Not only can she string together 10 to 12 hit combos, but she has a counter attack that takes nearly half your life bar, she teleports, and she can seemingly complete a throw from anywhere. Even still, once you figure her out, she is surprisingly easy to beat provided you have the right character (Kasumi seemed to work best for me). If you only had to face her once, it would be no big deal, but you have to face her again and again if you want to unlock more features. Honestly, I don't know why fighting games even need a boss.

Your reward for all this work is, excpt for a few exceptions, a lame movie and or an equally lame new outfit. Apparently all the best outfits have to be purchased online. As I am not an online player, there is very littly reward or satisfaction in this game. What happened to Leifang's leather one piece spy outfit. And though her movie is quite funny, it is not taijiquan. Tai Chi is about maximum result with minumum effort. Spinning around a pole by your hands in order to kick a guy is more in the style of a ninja. And do we really need Tengu? Moreover, you can also unlock a Spartan from Halo. What a Halo character is doing in Dead or Alive is anyone's guess. I suppose as Mario is to Nintendo, Halo is to the XBOX.

Story wise, DOA is also lacking, but fighting games were never known for their depth. There seems to be little reason why any of them, aside from those with connections to DOATEC, would even be fighting in the first place. The new characters Eliot and Kokoro are kind of boring compared to the old cast. What is with Kokoro anyway? An apprentice Geisha studying Chinese kung fu? Besides, she too much resembles Leifang which creates some confusion. La Mariposa is slightly better, but suffers from too elaborate moves. Her acrobatic attacks often take to long to be effective.

What has improved are the environments. The interactive nature of the stages is by far the most enjoyable new aspect of the game. It is satisfying to knock your opponent over a table or log, or smash him into a cart of fruit. Sadly, there is little else of any appeal here. Even the much touted graphics were not as impressive as what I had first heard. The hair looks like ribbons of plastic and, like scarves and jewelry, seems to move of its own accord. Fabric often looks fake escpecially in some of the textures and in the movement of skirts. Otherwise, it is a beautiful game, but still too frustrating to actually be enjoyable. I play video games to aleviate stress, not add more. I think many players would agree.

One of if not THE worst fighting game ever made

1 Rating: 1, Useful: 7 / 26
Date: September 06, 2006
Author: Amazon User

I have played many many fighting games fom NES(I'll count Kung Fu here) all the way up to the 360 now. And this has to be the worst one I have ever played. When I first bought it and was getting my head handed to me, I thought it just takes some getting used to. Well, after more than 10 hours later the same thing is happening. I have Soul Caliber 3, and though it was hard at first the more you play the more you get used to it. The more you can flow with it and hold your own. This game however, is nowhere near that good. Yes it's a pretty game, but beauty does NOT make a fighting game. I found the controls sloppy at best, the reversals or counters near impossible, and blocking pretty much not there. And anyone who has played through knows the last fight with evil gree jello girl is a gamers nightmare. The developer who made this junk should really stop trying to be a rock star and make a fighting game worth buying. I suggest you buy Soul Caliber 3 for PS2 or wait for a new and better fighting game to come out.

What the?!?!

1 Rating: 1, Useful: 4 / 27
Date: August 19, 2006
Author: Amazon User

This is by far the worst fighting game I have ever played on a platform console. It's frustrating when your perfectly timed grapples just happen to slide off the guy you're fighting like he was coated in butter. Your every strike is countered and blocking??!! HA! don't bother! Anyone who has any appreciation for playing fighting games on the hardest level, might as well scratch this one off the list! To tell you the truth I'm not too impressed with the 360 overall. I've been playing video games since Intellivision and let me tell you.... I would buy Tank, Tank at $45.00-$50.00 before I buy another fighting game from this line. This is the first of the series I've ever played and can't believe that any of the previous ones could be worse than this. It just seems like a cheesy Tekken. Oh yeah, I don't want a game that robs characters from other games, If I wanted to play HALO, I'd play HALO, I'm sure the game writers could be a little more creative. If I could tell you what I actually think about this game, they wouldn't let me post it. But, on the other hand my wife appears to be a pro at this game, and am concerned that maybe it is I who am just retarded with this game.

TECMO SUCKS!

3 Rating: 3, Useful: 6 / 22
Date: August 14, 2006
Author: Amazon User

why do they do this, why do they make it so hard? Tekken is way better in which it depends on skill, in this one you just want to break the game in half, the graphics are amazing, the game play hmmmmmmmmm dont know, the only thing i can see why many people like it is because the girls are half naked in it, lots of cat fights, its the only game that has the best female fighting i have seen on a console

but definetly get it when its 29.99 or even lower, wait for better games


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