Below are user reviews of Mega Man 4 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man 4.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
User Reviews (1 - 9 of 9)
Show these reviews first:
The last great Mega Man game...
5
Rating: 5,
Useful: 3 / 4
Date: July 20, 2003
Author: Amazon User
In Mega Man IV, Mega Man fights a new adversary named Dr. Cossack and finds out that Wily is pulling the strings. This game is hit hard by a lot of Mega Man fans, but they are the ones that are close-minded. This game, people, is the last great Mega Man game. Read on to see why, even if you're a little bullheaded not too realize it:
THE GOOD
Mega Man's back with Rush and you fight eight new robotmasters and is equipped with a new "megabuster." This has been changed later on, but this is one of the games where it functioned the best. The storyline is a refreshing change from the previous games, even if it's been ripped off later on. You also get two items in addition to your other inventory, the Balloon Adaptor and the Wire Adaptor (why was this ignored in later games?!). The music is great and it connects well with the other games (except 3, but oh well).
THE BAD
Umm... hmmm... bad? Let's see... Proto Man appears once. That's the only bad. Don't agree? Bite me.
OVERALL
CLASSIC, CLASSIC, CLASSIC! A great NES game with great amount of fun involved. This is the last truly great Mega Man game, as the next batch of games would go a little downhill. This is another Mega Man game I grew up with and it's still one of my favorites, if not my all-time favorite (see my Mega Man III review). Any true NES fan SHOULD NOT ignore this masterpiece.
The final "great" Mega Man game on the NES
5
Rating: 5,
Useful: 2 / 2
Date: May 13, 2004
Author: Amazon User
By the time 1991 rolled around, one thing was for sure - Capcom was getting REALLY good at creating Mega Man games. Each entry in the series to the time had kept the same basic gameplay style of the predecessor, but threw in just enough new stuff to keep the game play fresh. It was in 1991 that the fourth entry in the series, Mega Man IV, was released. Read on for my review.
PROS:
-THE GAME IS MORE CHALLENGING THAN THE LAST TWO WERE. If you're a Mega Man fan, and you didn't like the last two games because they "weren't hard enough", you're going to love this game. It recaptures the challenge of the original game (okay, it's not quite THAT hard, but it's a good challenge nonetheless.)
-THE MEGA BUSTER MADE ITS GRAND DEBUT HERE, AS DID EDDY/FLIP-TOP. Being able to charge your cannon up and fire larger shots has become a legendary feature in the series, and this was where that feature was born. It was still a bit rough around the edges, but for the most part, was there in its execution. Eddy doesn't add much to the game, but he's a good addition nonetheless.
-FINALLY, A MEGA MAN GAME WITH A NEW VILLAIN! Dr. Wily's presence in past games was obviously becoming stale, so Dr. Cossack is the new bad guy... or so it seems.
CONS:
-THE PASSWORDS ONLY TAKE YOU TO THE FIRST STAGE OF THE FIRST FORTRESS, AND THEY DON'T SAVE YOUR ENERGY TANKS. LIKEWISE, THERE AREN'T ENOUGH CONTINUE POINTS IN THE FORTRESSES. These things can hurt the replay value of the game, but the gamer seeking a challenge may actually welcome these features.
-PROTO MAN ONLY APPEARS ONCE. Fortunately, the appearance of him here helps to spread the word that he's a good guy and not a bad guy. But still, his presence is lacking in this game, and I think more of it could have helped the game.
-THE MEGA BUSTER NEEDS WORK. The fully-charged shots don't even look right, and the medium-level shots do no more damage than regular shots!
OVERALL:
Overall this is a great game, and it stands as the last truly great Mega Man game to appear on the NES. If you've got an NES and you like Mega Man, and you're looking for a good challenge, you've come to the right place.
Megaman 5
5
Rating: 5,
Useful: 0 / 2
Date: December 24, 2001
Author: Amazon User
Megaman 5 follows the same steps as the others,8 robots.guys like stone man and wave man.a must have for all megaman fans.
Best mega man game
5
Rating: 5,
Useful: 0 / 0
Date: April 15, 2002
Author: Amazon User
Mega Man 4, the first to feature the "mega-buster", was where the series reached it's zenith. The 8 bosses are some of the best they've had, none being extremly hard and none being too simple. And the stages they occupied were the best in the series, espeically Pharoah Mans stage.
The best Megaman
5
Rating: 5,
Useful: 0 / 0
Date: September 28, 2006
Author: Amazon User
This is by far my favorite Megaman game ever. The music is great...especially on the boss selection screen. The Robot Masters are great...probably the best out of the whole series. The game is a little challenging, but it's on of the most fun to play I think.
A fun game
5
Rating: 5,
Useful: 0 / 0
Date: September 12, 2007
Author: Amazon User
Here are some way to beat the some of the bosses for megman four without cheat or with them. If fighting Pharo man you do't have his weaness try use full power mega buster shot about ten of this will due him in if your cheats or just good at dodging attack with out recieveing damage. Hit him with nine of the pink energy balls attacks if you can get those with a cheat or use normal mega buster if not use cheats. For ring many hit him with five of the pink energy balls if your using tool assitance as well if not repeat. For dust man hit him with seven ring attacks and he goes down.
Unlike 2 and 3, this one's TOUGH!
4
Rating: 4,
Useful: 0 / 0
Date: July 06, 2002
Author: Amazon User
Mega Man 2 and 3. Both great games but a tad too easy. Now, a new enemy, Dr. Cossack, is present, filling Wily's shoes as chief villain (or is he?) Cossack's robot leaders are, for the most part, far superior to Wily's. The stages leading to them are far more difficult as well. But you won't be without help on this adventure. Your plasma cannon can now be charged to blast shots 3X as powerful as standard ones! There's also Balloon and Wire adaptors! The Rush Jet is back here, but it loses the precision control it had in 3 =( Dr. Cossack's fortress is no laughing matter either, whipping out tough levels with tough bosses and limited restart points. Once you defeat the Doc's machine, you'll discover an eviler villain has been controlling him! This newer, darker villain confronts Mega Man, taunting him with an extremely funny insult. He then leads Mega Man to a new fortress. Who's the REAL villain here? Take a guess, and there's about a 99% chance it'll be a right one. Not the best Mega Man for the NES, but still worth trying.
Good
4
Rating: 4,
Useful: 0 / 0
Date: April 06, 2005
Author: Amazon User
Mega Man IV is basically the same as the other games except for a few exceptions.
These exceptions are:
This time you can charge your Buster
Eddie appears and gives you items.
There are two fortresses.
The levels and bosses are knew.
If you love Mega Man, I suggest that you get this game now.
Yea, we get a new mad scientist to fight. Well, not really. Still, pretty decent game, if a little too similiar to the other 3
3
Rating: 3,
Useful: 1 / 1
Date: October 27, 2007
Author: Amazon User
The fourth installment in the classic Mega Man series introduces a new villain, Dr. Cossack, a Russian scientist who has taken over as resident mad scientist bent on taking over the world. Capcom released the game in 1992 to moderate success.
Between MEGA MAN III and this game, Capcom considered taking Mega Man to the SNES, but decided to delay Mega Man's arrival to the new console for a further two years. There is some debate about this, but the general consensus in the gaming community is that Capcom made the last three NES Mega Man games because they were easy games to make, the development team knew had to make a good product, they were cheap to make, and would provide a steady income for the company. While it is true the second trilogy of MM games, while not nearly as good as the first (simply because the formula wasn't so tired and stale by that time) are very good games, they are completely overshadowed by the first trilogy.
The storyline is rather simple, but then, most NES games didn't have the most complex storylines to boast (most involve an evil lizard king and a kidnapped princess). It turns out after you defeat Dr. Cossack, Proto Man shows up with the good doctor's Kalinka. Proto Man reveals that Dr. Wily is behind this world domination attempt (yet again), and he kidnapped Cossack's daughter and forced Cossack to build the eight robots. After you defeat Cossack, Mega Man sees Dr. Wily, and chases him into a newly constructed Skull Castle. For an NES game, the storyline isn't that bad, but unfortunately Capcom would use the exact same device for MM V and MM VI as well. This I refer to as the Fake Villain Trilogy.
Following the masterpieces that are MM II and MM III, this game, while a good game in and of itself, feels simply like more of the same, and there's not any drastic changes in game play, although there are several new features.
*Mega Man can now charge the "Mega Buster", to fire a more powerful shot.
*Two new items are introduced: A grappling hook known as the Wire Adapter and a Balloon Dispenser (Ballon Adapter). These items have not appeared in any other game.
*Fliptop (Eddie), a helpful robot, is introduced and gives you random powerups in certain stages.
*Unfortunately, passwords no longer save your accumulated Energy Tanks
*Like the first game, you can now reenter levels to replay them, a feature absent from MM II and MMIII; however, the boss lair is now empty.
*Also the first game since MM II to have forced scrolling in one of the levels.
There are several similarities between this and MM II. The fanfare for level intros and when you defeat the robot masters are very similar to the corresponding music in MM II. Also, Dr. Wily's last stage is shaped like an L, and while II has acid drips you must avoid, MM IV's level has robo slugs the player can use to rebuild their weapon supply and energy. MM VI has this same L shape on the last Dr. Wily level, but in that game the level is much more varied. Like MM II, when you finally do confront Dr. Wily, the final battle takes place in a darkened lab room.
Overall, the Robot Masters are rather imaginative, and the levels well designed. Pharaoh Man is probably the hardest robot master of all six NES games, and has a very powerful weapon. Skull Man is pretty cool. Drill Man is a little derivative of Hard Man from MM III, but still a good design. of. The other Robot Masters (Toad Man, Dust Man, Dive Man, Bright Man, and Ring Man) are fortunately pretty original, and it's clear Capcom hasn't come to the bottom of the barrel as far as ideas for Robot Masters go just yet.
For those who like the first MM trilogy, this is certainly a worthwhile game to play. But as good as the second trilogy is, the first trilogy is great, and it's those games you should turn too if you really want to play the best of the classic series. The second trilogy is just largely a repeat of the first trilogy.
Review Page:
1
Actions