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Nintendo DS : Mega Man ZX Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Mega Man ZX and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man ZX. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 77
GamesRadar 60
IGN 82
GameSpy 90
GameZone 85
Game Revolution 65
1UP 75






User Reviews (1 - 11 of 21)

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Definitely Not For Younger Audiences

3 Rating: 3, Useful: 0 / 0
Date: May 16, 2008
Author: Amazon User

It is geared more towards hardcore/older audiences not because of offensive material, but because of it's difficulty. Older Mega Man games were fun for everyone regardless of what kind of gamer you were, but these are directed towards 1)those who love Megaman, 2) are hardcore gamers (that is, those who are dedicated towards their games and gameplay), and 3) those who can take a beating and return for more. This game in normal mode won't necessarily tear your hair out, but it's hard mode will make you bald quickly. I myself LOVED hard mode; it's like a shout-out to how hard Nintendo games were. So, if you are sick of playing easy games, this will definitely satiate your thirst. I definitely cannot give it a 5 because it's not as accessible to all ages (even to the older ages), so I give it an average score.

In my book, the best megaman game so far.

5 Rating: 5, Useful: 0 / 0
Date: May 13, 2008
Author: Amazon User

Im an old megaman fan, back when all the villan robots were themed and had names to match. Cutman, Woodman, Bubbleman, and so on. This game doesnt have x or zero in their traditional roles but it works so well. The zero series was fun, getting old after 2 and it almost looked like capcom was giving up on this great style of game. Enter MegamanZX a great "pick me up" for the series, something fresh, yet not kiddy, something new, but well done. The visuals kick you in the crotch as a good 2d game should. Interesting new ways of playing such as finding and usuing new themed suits and a more "freeroam" feel. Great stuff. Hats off to Capcom and the DS.

Zero gets X'd

4 Rating: 4, Useful: 1 / 1
Date: October 17, 2007
Author: Amazon User

Megaman ZX is a spin-off of the Mega Man Zero series, which itself was a spin off of Mega Man X. This game takes place many years after Mega Man Zero 4 for Nintendo Game Boy Advance. The mavericks have been defeated and a large Corporation called "Slither" has moved in as a police force. Now with a name like Slither you know they are only up to good. You start by choosing a male or female transporter with a mystery package. It turns out that in that package is something called biometal which contains the essence of a Megaman power. There are 4 other power suits held by the 8 villains (2 robots have half of each power) which you need to complete the game. The game also has many hidden elements like power ups, energy tanks, and even a hidden suit.
There are a few problems with the game. It keeps the same confusing overworld layout from Zero. Essentially in the beginning you can't really tell that you are in a wrong area until you reach a locked door. Until large parts of the map were explored I had no idea where to go. The only other major problem was the difficulty. The game starts out difficult and gets much easier as you get higher level suits and know where save points are. On the topic of save points - they are rare and losing all your lives means loading up the last one, there is no continue feature. Also I am baffled as to why the well made cutscenes are still in Japanese.
This game is a essentially a boiled down Zero game. They got rid of cyber-elves as items and took the powers of the blaster and energy sword and combined it into the Zx suit. For that I think they made a big step forward (I never really got the whole cyber-elf thing). However there are many thing they didn't improve at all. The mapping and the GTA lite style of missions is still bad. Worst of all the use of the second screen is tragically underused. Certain powers have a second screen ability - Hx can see enemy weaknesses, Lx has an item radar, Px has a regular radar...etc, but having to switch prevents it from being as useful of a feature as it could have. Also some suits like the Zx and Ox have none. That second screen will just have a big "MEGA" on it. Also some of those suits never got used. The Px ninja stle was the most useless, closely followed by the fire Fx suit.
At about 10 hours this feels like a good length for a portable Megaman. This is a good reboot of the zero series. You don't really need to know any of the back story. This is a great DS game that you should check out.

this game is amazing

5 Rating: 5, Useful: 0 / 0
Date: July 29, 2007
Author: Amazon User

this game is a spin-off of the zero series and it has better sprites, graphics, better forms, and a great story which make it a formidable rival to other games.

You will not stop playing this game until you beat it but it is very hard if its on normal mode fortunately it has a easy mode for beginners.you will enjoy this game it has amazing music,graphics,characters, everything is good.



Fast paced fun... while it lasts...

5 Rating: 5, Useful: 0 / 0
Date: July 13, 2007
Author: Amazon User

This game is pretty well rounded, has a lot of challenge but is also toned down in difficulty if needed for those who are more casal players. If you are a fan of the Megaman series or of Zero, then this game is a must for oyu. overall, the story line is kind of "bleh," though you do get two stroylines to go with each according character. Most of the weight of the game lies in the presentation and the level designed. Although for veterans the level design will feel rather blad and dull, for non-vet players they will be challenging and fun to go through. Overall a very solid experience but definitely not perfect. some level design improvements could be added and some changes to the weapon mechanisms as well. Great buy for the price.

Mega Man ZX Game

5 Rating: 5, Useful: 0 / 0
Date: May 09, 2007
Author: Amazon User

I bought this game for my grandkids.....they love it. They love all the Mega Man games.

Good

4 Rating: 4, Useful: 1 / 1
Date: March 27, 2007
Author: Amazon User

I liked it
I prefer some other Megaman games more, But this was a lot of fun, it had some awesome animation in it.

Not the greatest,but good

4 Rating: 4, Useful: 1 / 5
Date: February 22, 2007
Author: Amazon User

When I frist heard about this game,I got the ds just for this and thier we're ups and downs
the downs:
It takes a while to get to where your going
The bosses were a little too easy
Not enough megaman,just mega men

the good:
Great sound
good gameplay
Impressive storyline
lots of missions

Overall this was good ,but I don't recommend it for younger gamers

Great but it could be better

4 Rating: 4, Useful: 0 / 0
Date: January 11, 2007
Author: Amazon User

I am gonna make this short and as accurete as possable.
Before I say anything this game is purly driven from the game pad and keys there is very little use of the bottom screen wich was a + for me but it may not be for you.
Graphics 10/10-as ussal capcom puts out amazeing graphics I have no issues here
Also you can play as a girl or boy(wich does effect gameplay the girl is faster and does less damage)
Gameplay 9/10 unlike earlier megaman z games this time you do not play as zero you play as a human with zeros powers as well as the powers of some of the other bosses from earlier games.
There is also a few mini games that are intresting
But it does get repetive quickly
storyline 6/10 the storyline was weak at best and left alot of questions it felt kinda weird not like the earlier megaman z games.
replay value 8/10 alot of replay value a hard mode but the lack of mods the part system in megaman z4 is really kinda disapointing

Overall 9/10 I belive it to be a great game wich on easy mode is easy but on hard mode it is quite insane wich give it alot of playabilty for all age and skill groups.
I am really looking forward to the next megaman zx game I belive it will be quite epic

An 'ok' game, but difficult for younger players

3 Rating: 3, Useful: 3 / 3
Date: January 08, 2007
Author: Amazon User

Having remembered how fun it was to play Mega Man on the Super Nintendo (and not having played any of the more recent titles), I jumped at the chance to purchase this game for my 7-year-old son. After the first 15 minutes of game play, however, I realized that this game was a bit complicated for younger players and not as much fun as the Mega Man game I remembered.

While there are some twists in the game that make it interesting, such as the ability to collect 'Biometals' which allow you to transform the weapons and abilities of your player, other elements are a bit exasperating. The beginning stages of the game tell a long, drawn out back story, which includes screens and screens of tedious reading. This continues at stages throughout the game, especially when confronting bosses. (As a tip, once a boss begins his boring tirade, simply press the 'start' button to skip directly to the action.)

Other bothersome elements include the requirement of having to accept specific missions at computer terminals before setting out. What ends up happing is that you blindly accept a mission in Area A, and then find yourself wandering around in Area B. Even if you defeat the boss in Area B, it won't count against your quest since you didn't officially accept the Area B mission. This means that you'll have to return to a computer terminal, officially accept the mission, and then return to re-conquer the area before being allowed to proceed.

These issues tend to slow down the game considerably, reducing the fun factor and making it difficult for younger children to enjoy. I would prefer for a little less dialogue and some good old fashioned run-and-gun action. But perhaps I'm in the minority.


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