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Nintendo DS : Magical Starsign Reviews

Gas Gauge: 68
Gas Gauge 68
Below are user reviews of Magical Starsign and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Magical Starsign. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 73
Game FAQs
GamesRadar 60
CVG 70
IGN 75
Game Revolution 65
1UP 65






User Reviews (1 - 11 of 15)

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this game so boring and pointless.

1 Rating: 1, Useful: 0 / 0
Date: July 31, 2008
Author: Amazon User

when I first got the game I thoght the graphic in the game were super cool. and the abilities of using magic and all..
then..

1) people just talk so damn much, and when you lose your interest to read all that useless crap and clicking it away.. and you later find out that you've missing something like- you are suppose to go look for some monster or something. then you tap on them again.. some won't repeat it instead tell you to have a nice day!

2) during battle, the game is setted in a program that everybody can only take 1 term, and 1 term only. so when the characters were attacking by the monsters, they can't run a way or defence themselves or anything at all. just stand there and get hit.
I mean... WHat the HELL?!!!!
I found myself craching the screen with my stylus hoping that might help the defenc. however, that was helpless.. eventho some carrot things rounding around told you it would.

3) some mission just so unclear!! now I am running around wood planet killing whatever monster that shows up; and don't know what the hell I was suppose to do.

don't waste you money on this game.

Potential unfulfilled

2 Rating: 2, Useful: 0 / 2
Date: August 16, 2007
Author: Amazon User

This game has terrific design---it's one of the best-looking games on the DS. The colors are well-chosen, the character models are good, and the use of the dual screens, particularly during boss battles, is clever. Unfortunately, the combat is way too shallow---or at least it is during the first ten hours, and I didn't have the patience to play any further. It might be a nice "My First RPG" for very little kids, but otherwise, enjoy the screenshots and pass on the game.

Keep Watching the Skies

3 Rating: 3, Useful: 31 / 50
Date: November 08, 2006
Author: Amazon User

Handheld system RPGs do not typically impress. They are more like the autistic cousins of their console breathren. Due to the constraints of technology, handheld RPG games are smaller and shorter, less customizable, and have less sophisicated story-lines. Magical Starsign is the first RPG I've picked up for the DS and I'm afraid I'm not really impressed. It should give the average player some twenty hours of fun, but its small attempts at originality don't impress me much.
The story of Magical Starsign is old-school (talking throwback to the SNES) in structure. Another story were middle schoolers are the only hope for the galaxy and no one thinks this is odd. A mute mage from Will-O-Wisp Magic Academy teams up with his/her five elementally based friends: a girl, a bunny, a boy with horns, a big lizard, and a robot, to rescue their missing teacher. As the story begins, the children take off in magic rockets and crash-land on each of the five planets in the solar system. Each little segment of the story features the main character rescuing a friend while they do some little quest to get their rocket repaired. Of course, there is a bad guy waiting in the wings to destroy the galaxy, but honestly, you've already heard this story a million times before. It attempts to spice things up with a bit of humor, but the jokes more often miss than hit.
Magical Starsigns one attempt at innovation is its battle system. Since all the characters are mages, magic plays a big part in combat, but so does positioning. Characters can break into two rows. The front row can preform physical attacks and magic and they guard the people in the back from enemy attacks. The back row can only attack and be attacked with magic, but their spells will hit all enemies. Another bit a strategy comes from the astrolog, a map that shows the orbit of the planets in the galaxy. Each planet has an elemental affinity and a pie-wedge on the map. As the planet enters its pie-wedge, all characters, ally and enemy, with the corresponding affinity will get a power boost until the planet rotates out of the area. Tapping a character with the stylus at just the right moment during spell-casting also gives them a power boost.
Magical Starsign is a slow game. Like most RPGs the first forty-minutes are a tedium of tutorials and narrative. Menus during battle are slow. It's full of tons of random encounters. The only real benefit over a console RPG is how the touch screen control affects out of battle movement. Instead of pressing the D-pad, you just tap the screen with the stylus and characters will move in that direction automatically.
Magical Starsign is a decent game, and that's all. With a decent play length, it will provide at least twenty hours of entertainment, but I have no intention of making this rather bland adventure ever again.

Simple and Kid-Oriented

3 Rating: 3, Useful: 0 / 0
Date: June 15, 2008
Author: Amazon User

This game is a very simple RPG. Very good game for a beginning or young RPG gamer. This game lacks depth in both storyline and character development. Battles are not very strategic and although the boss battles are sometimes difficult they are never impossible. Sometimes there is gap in the information as to what to do next in the game, but the game is so linear it does not take much sleuthing to discover where to go or what to do next.

DS fun.

3 Rating: 3, Useful: 0 / 0
Date: August 05, 2008
Author: Amazon User

Yes, I sold my copy but that doesn't mean I didn't enjoy this game because I did! The characters were all different and colorful. The story wasn't too bad and the different planets were cool.

Don't think this game was a piece of cake though because after a while it wasn't. I got confused and tripped up a few times and I almost finished it. I had everyone, the water girl joining last, and I didn't know where to go or what to do so I quit.

Using the DS's lower screen with the little stick to go through menus was fun for a while. The graphics weren't bad but could've been a little better. Controls were easy enough to manage.

3.8 stars.

It is good to touch!

4 Rating: 4, Useful: 6 / 7
Date: August 12, 2007
Author: Amazon User

Reviewed for Big Boss Games by: T.R.C.

"It is good to touch" was the slogan for the Nintendo DS system and Magical Starsign proves it. This is the first true RPG to fully use the touch screen on the DS. I found it easy to use and a joy to play with the touch screen.

The Story - 7/10
This Sci-Fi Fantasy Game has a good solid story. Just when you think it is over there is a new chapter waiting for you to discover.

Five great planets make up the Baklava Solar system. These planets include Resen - Fire Planet, Gren - Wood Planet, Puffoon - Wind Planet, Cassia - Water Planet, and Erd - Earth Planet. Each Planet features it's own unique geography and civilization.

There are other planets like Kovomaka - A magic planet home of the Will-O-Wisp academy. This is where our story starts. This story has kidnapping, betrayal, pirate otters, dwarfs and talking radishes.

The Cast:
Miss Madeleine - Teacher and kidnapped victim.
Principal Biscotti - Founding member of the Will-O-Wisp academy.
Pico/ Fire - A money and fame hungry young man.
Sorbet / Water - She is an introverted thinker. She always keeps her plans to herself.
Mokka / Earth - His deadpan humor is often misunderstood by his classmates.
Chai / Wood - He is along for the ride.
Lassi / Wind - She is the first to take action and the last one to think of the consequences.
Then there is the Hero - you have two choices to make, first will you use light or dark magic. Then you can choose if you want to be male or female. "I made a Dark/Male hero."
Master Kyle - A thorn in your side!

Gameplay - 8/10
It took me 30.5 hours to complete Magical Starsign. This is a decent length for an RPG on a handheld system. There is a day and night progression as time passes in the game. The 5 planets of the Baklava Solar system move around the sun, when the planets reach a certain point around the sun the team member will get a boost of power for a short amount of time. If you are good at timing you can get 2 great bonuses the first one is an attack bonus. The second is a defense bonus; just tap your team member just before they get hit.

Graphics - 9/10
The game was colorful and a joy to look at. This game has tons of eye candy and great cut scenes spread out through the game.

Music - 10/10
Magical Starsign was full of fantasy / sci-fi tunes to be a feast for the ears.

Overall - 8/10
This game was fun to play and a treat for the senses. Magical Starsign is for everyone into a great story and beautiful graphics.

Items of note:
Modes:
Tag mode - to send and receive data with someone that has a DS and a copy of Magical Starsign.
Amigo Dungeon - compete against your friends over a wireless connection.
Amigo List - A list of all the amigos that you have contacted.

An overall solid RPG for the DS

4 Rating: 4, Useful: 4 / 5
Date: June 20, 2007
Author: Amazon User

With the flood of RPG's for the DS, it takes quite a bit to stand out from the pack. Magical Starsign manages to accomplish this by providing some enjoyable features with tried and true RPG gameplay to provide for some solid RPG action. The first thing you'll notice is that the game's story isn't without it's share of lunacy and colorful characters, which are reason enough alone to check out Magical Starsign. The overly cuteness of it all makes it easy for the game to appeal to children and even to hardcore RPG gamers, as you use the touch screen to help you explore various planets, which works well. What really hurts Magical Starsign though comes down to the game's basic elements. The random battles can become annoying, and the game's battle system doesn't have much in terms of depth to it at all either. The quest itself is at a decent length despite the small worlds, and the multiplayer and Wi-Fi options are a nice touch as well. The overly cute look of Magical Starsign may be a turn off for some, but there is some solid RPG gameplay to be found here regardless, even though it is easy to become bored with it. That aside, Magical Starsign is an overall solid RPG for the DS that is still definitely worth checking out.

Eh. Not bad!!

4 Rating: 4, Useful: 0 / 0
Date: July 13, 2008
Author: Amazon User

If you are looking to be blown away by graphics, don't buy this game. Even though the game play is solid, the graphics really are horrible. Since I don't give a hoot about graphics, that doesn't bother me a bit. This game was entertaining and has a good bit of humor too! The front of the box does look a little cutesy, but don't let that deter you from purchasing this game. I spent $30 on it at GameStop and was a little disappointed to see that is was over $10 cheaper on Amazon, but I still don't feel ripped off. It starts off a tad bit too easy, but trust me. It gets harder as you progress through the game. All in all, a good solid RPG.

Magical Starsign

5 Rating: 5, Useful: 2 / 5
Date: January 18, 2007
Author: Amazon User

Allthought the game is kinda cartoony the game play value is continueing to grow ive played for 30hrs and still going and i havent even touch the multiplayer yet.

Great RPG!

5 Rating: 5, Useful: 4 / 4
Date: June 29, 2007
Author: Amazon User

I just finished Magical Starsign and it was really a joy to play. I logged in 36 hours and I haven't played the multiplayer yet either. The last RPG I've played to end was FF7, and while this one didn't come close to its emotional depth, I thought the play was pretty similar and the fights followed the same pattern. It took me a while to really understand the role of the elements, but that might just be me being a dummy. The only detraction I could think of is the cuteness, some guys might feel a little girly playing a game with sugarstars and gummy worms. I thought it was adorable though (but I am a girl, so that might be why). I would recommend this game to anyone and everyone, if you can get past the cute factor it's a really good RPG to get into!


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