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PC - Windows : Crusader Kings Reviews

Gas Gauge: 73
Gas Gauge 73
Below are user reviews of Crusader Kings and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Crusader Kings. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 82
Game FAQs
IGN 76
GameSpy 60
GameZone 79
1UP 70






User Reviews (1 - 11 of 16)

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And another more of the same, nothing new game!

1 Rating: 1, Useful: 6 / 13
Date: June 16, 2004
Author: Amazon User

Once again another copy and repeat of the now infamous Europa Unversalis I & II. Yet, this one comes with the same initial "crash to desktop" bugs, lack of a tutorial, and a user interface that only Albert Enstien could enjoy.

This is yet another one of those "buy it now, we'll fix it later games" from Paradox. You'll be pulling your hair out, from the moment you run the game for the first time with the CTD's (crash to desktops). It's nowhere realistic by any means, the computer only Crusades doesn't even do them, wondering who to marry off your court to and why is a dumbfounded example of lack of realism, you do it just to be doing it and later on find out the results. It's just another toddlers toy that wanted to be great, but, instead is just mediocre. This time period is rather boring as a strategy game. If you don't have Europa Universalis II then I suggest getting it instead, it's been patched to 1.07 and for $7.99 it's a better buy overall.

I'd recommend a wait on this title, in 6 months to a year it will be "patched" finished and you can probably get it for $15 or less, why pay for an unfinished game?

Not Worth the Frustration

2 Rating: 2, Useful: 6 / 9
Date: July 14, 2004
Author: Amazon User

Continuing the trend of EU and EU2, and true to their name, Paradox's latest release is the video game version of a...paradox. Very cool game. Lots of depth. A great thinking-man's game for those who enjoy grand strategy, historical accuracy, and realism. The interface is very reminiscent of the EU series, with a few changes to general game play (for example, diplomacy improvements and character development).

I won't spend time on the specifics of what I liked and disliked about the game, because ultimately I cannot recommend it...for anyone. I suppose there are some who have run these games bug-free, but after three games in the series run on three different computers with different components--and encountering the same incessant bug--I'd say Paradox has a problem. And the bug is not one you can live with. The game crashes to desktop with even greater frequency than EU2, and none of the patches for any of the games ever fixed this basic problem. And in case you think you can get by with frequent savegames and reloads, CK introduces the new crash-during-load bug.

A quick check of their technical support forum confirmed what I suspected, that a lot of people get this problem. I see Paradox Tech Support trying to one-off these bugs as some kind of video/sound/driver problem (which they could be, on a large scale) but until they acknowledge the ubiquity of the problem and address it en masse I suggest staying away.

Coulda shoulda woulda

2 Rating: 2, Useful: 8 / 10
Date: October 29, 2005
Author: Amazon User

This could have been a good game. This should have been a good game. This would have been a good game if the designers had bothered to finish it before releasing it. But they didn't, and the game is deeply flawed.

There is a very active forum on the Paradox website, where you can read in detail about all the problems that users have reported, and what the game developers are planning to do about it. Suffice it to say, they are in the middle of making their fifth cumulative patch. The latest patch is a year old, and is still riddled with problems; they have some beta patches available, but those are problematic too.

The most serious problem, as people have said, is that the game just crashes unpredictably, and if it happens while you're saving (or autosaving), you may as well start over, because the game file will be corrupted. At first I thought turning on autosave was the solution, but it's not, because the autosave can trigger the crash (especially since the saved-game files get longer and longer over the course of the game--eventually around 50MB).

The other problem is that the game is not nearly as realistic or profound as the earliest reviews suggested. A well known problem with the game is that once the Pope calls the Crusades, they won't end until every single Muslim nation is eradicated from the map--and that's just not very likely ever to happen. (Unless you do it yourself. Have fun.) Meanwhile you suffer growing penalties to your "piety" score each month the Crusade is in force. That doesn't make sense and is not how the Crusades were waged. The other problem is that attrition and troop-transport costs are just too light. You'll find Muslim armies from North Africa carrying out amphibious assaults on territories in Scotland--and then conquering them--in the 11th century! Meanwhile the character-development aspect is not very meaningful. You'll get notifications of what the game calls "events" (nowhere are these explained very well, certainly not in the manual) asking you, for example, how you would respond if your child rides roughshod through the woods. Your choices have a chance of affecting the character's development--but it's only a small chance, and the effects are not tremendous anyway. It's fun the first couple of times, but eventually the events become repetitive (those children sure ride roughshod through the woods a lot), and you'll find that your responses really don't make a very big difference. (If the child in question is a daughter, it won't be long before she marries and leaves your court anyway.) There are "events" that can have a major effect on your characters and your domain, but those tend to be the "events" that you have absolutely no control over (like going insane, being appointed as a crusader, and so on).

All in all, this game's crash bugs are very frustrating, the gameplay is not particularly realistic--and it takes an obscene amount of time to get through one game. (Micromanagers: this game is for you.) After one or two nights with it, with about 300 more years to go before the "scenario" ends, anyone with a job or other real-world responsibilities will be inclined to give it up.

Great concept, lots of potential, but incomplete execution

2 Rating: 2, Useful: 9 / 11
Date: November 14, 2005
Author: Amazon User

Crusader Kings is a game where you play a dynasty - not a nation. Hence a lot of your time is spent thinking about issues such as advantageous marriages, etc - just like real medieval rulers. The combination of dynastic interplay and direct combat is interesting and unusual. Also the event system is driven by circumstances, and not (with some significant exceptions, such as the Mongol invasions) by historical happenings.

Unfortunately, the gameplay is not well balanced as yet (it is too easy to conquer the whole of Europe, especially if you start off Byzantine), though Paradox are working on improvements. Paradox have a history of continuing support for games well after release, and development on this game is active. Some users (though not I) have also suffered significant crash-to-disk (CTD) problems with this game, which is also being addressed.

I have enjoyed playing this game for many hours, but have given it away as lacking a certain spark at present. If you find the concept at all interesting, I would suggest checking out the Paradox forums (at http://forum.paradoxplaza.com/forum/) to see what development progress has been made. There has been a major public beta towards building the 1.05 release, which I suspect may produce the "zing" that will tip me back into playing again.

Buying this game at present you are paying for the potential, which is very high, not the current status which is mediocre.

May become great if it is ever finished.

3 Rating: 3, Useful: 5 / 5
Date: September 17, 2004
Author: Amazon User

The idea of a historical strategy game set in the Middle Ages is very appealing, but the implementation should have been better.

The game feature a variety of bugs, most of which can be grouped into two categories--design flaws and crashes. Crashes are the most annoying, since the game has a relatively long loading time (on a 1.6Ghz AMD). So even with autosave on, I sometimes had to abandon the game for a few days because of the frustration of having to reload it over and over again. Worse yet, one of the bugs caused the game to crash while autosaving, resulting in corrupted save files, and no ability to reload.

In addition to the crashes, the game also features several major design flaws. The most serious one is the ahisorical (and not particularly fun) way of implementing the Mongol invasions. At present, the Hordes will always do one of two things: conquer the entire map or get completely wiped out.

Many people at the Paradox (the developer's) forums reported these bugs and many other bugs, so I am definitely not the only one who has experienced them. Problems like these are almost always the result of faulty code, and not the user's hardware. It is reasonable to expect software to function properly on a system that meets (and exceeds) the advertised requirements. This software does not do that, at least not in the present version (1.03).

The game has plenty of enjoyable qualities, but the various bugs often make playing it a frustrating rather than enjoyable experience. Paradox usually releases a series of patches for a game, gradually fixing it. If you wait for patch 1.05 or 1.06 before you buy it, you will probably be getting a great game.

Great game ruined by a poor company follow-up

3 Rating: 3, Useful: 19 / 24
Date: September 19, 2005
Author: Amazon User

I won't lie - "Crusader Kings" is a fun game. I've spent hours playing it, and have enjoyed my time.

What's so fun about it? Well, it's quite different from your average strategy game, and especially those based in the Middle Ages. You can play any European nation (READ: Christian) from 1066-1419, but there's more to that. You don't have to be just the king of the nation, you can be a duke or a count as well, depending on who runs what. That's right, embroil yourself in feudalism. Forget the king...it's good to be the duke! As you rule, you have to keep in mind not only how much you're making and how big your army is, but you have to remember to watch the loyalty of your vassals. That is a major asset to the game - loyalty loyalty loyalty. It's basically like the badboy rating in "Europa Universalis II" and "Victoria" - you get too greedy, or your ruler gets bad traits, and your vassals start to tire of your rule. Empires get difficult to manage when you lose them faster than you build them. You also have a court, filled with courtiers who can be assigned roles such as marshal, diocese bishop, steward, chancellor, and spy master.

That brings me to another interesting point: there are traits attached to your rulers and court members, and they affect how well they perform tasks or how other rulers will react to them. These traits include lustful, cruel, zealous, the list goes on. These were a very nice touch, as they add personality and flavor to the people behind the throne. Another interesting system in the game is the gene system: characters' have their own pictures, and if you marry two people together, their children will bare resemblence to their parents. Someone summed up this game perfectly when they said it was like the Sims meet Medieval Total War.

However, Crusader Kings falls short of it's real potential. It's really not a complete game, and suffers from a crash-to-desktop (CTD), most often occuring during saves. And, of course, the manual is about as helpful as if they had stuck a wad of toilet paper into the game box. Players are recommended to throw out the manual (or eat it if you're low on cash and get hungry) and go to the forums or online for help from other players. Also, Paradox Entertainment has, as usual, been very slim with their after-release help with the game. Victoria, for example, has stopped being fixed after four patches, and Crusader Kings' latest two patches were only in the beta stage. Thus far, no further updates have been announced, and players are banned from asking when the next patch is at the forum. Even funnier, however, was when I tried opening an inter-game movement to fix the CTD problem. My thread was locked and the administrator said to go to the tech forum - problem is, every game has it own tech forum. When I brought this up the administrator claimed that not only do players make up CTD's, but that since not every single CTD is reported it probably isn't even a problem. Of course every single CTD isn't reported - you'd need an entire forum just to discuss the CTD's in Paradox's games. I find this, and the lack of patches for past games despite the pleas of players, Paradox Entertainment basically clogging their ears and saying, "We can't hear you! La la la la la la..."

To be truthful, I would not spend too much money on this game. It's not worth $40, as it is not the finished version of a game I expect when spending that kind of money. It is a fun game, but corporate laziness ultimately limits what we really could have had. If Paradox Entertainment tried to go through the Game Design major at my school, they'd probably get a D+.

Great Concept, Poor Support

3 Rating: 3, Useful: 0 / 0
Date: April 02, 2008
Author: Amazon User

This game is a deep simulation type strategy game. For those looking for a Risk type world conquest, or a fast paced game, this would not be for you. This is the type of game where you might spend 30 minutes trying to find just the right girl to marry your son to so that hours later you just might wind up with a new title in your dynasty. Some people say its visually attractive, I personally don't think that the graphics are that much to look at. Character portraits are pretty boring and repeat too frequently considering how simple they are, the name generation isn't that interesting either. Despite these things, you can get really deep into this game easily and then the crashes start to happen, the bugs begin showing up and illogical events occur just to make the game more challenging.

Paradox is not supporting the game the way it should. Now seeing how old the title is, this might not be surprising but the game wasn't that well patched up to begin with. Then they release an expansion pack complete with a whole host of new bugs and still haven't fixed that. In regard to events and difficulty of the game, there are a couple approaches developers seem to take with the two main being the AI cheats or doesn't cheat. Paradox went with the latter. Army payroll is a big challenge during times of war (a good thing really) but the AI never enters debt. It just doesn't make sense. Some other events are completely random. For instance, your characters have traits, traits that add to their statistics or subtract them. If you save the game before one of your children gets their adult trait, it changes, and not just a little. Each time you load and the event is triggered, the trait shows up and how you "raised" them doesn't seem to matter as much as you would think, beyond which category the random trait will be chosen from.

Some people love random events. I happen to like events but just think they should be a little more logical. Oh, and the AI has this weird thing going on with marrying within the dynasty for no apparent reason other than maybe it's not smart enough to know that marrying within your own family is a really bad thing despite how good ( in terms of stats) the spouse could be.

As a bargain bin title, those a bit tech savvy, patient, and willing to forgo a saved game when (if) the patches come, it's worth it. You really have to appreciate the unique flavor Crusader Kings brings to the industry and hope that a similar title, that offers more and a cleaner presentation, is on the horizon.

Good, will get even better

4 Rating: 4, Useful: 4 / 4
Date: May 20, 2004
Author: Amazon User

There's already a very good review of the game that describes what the gameplay is like, so I won't get into all of that. This review will concentrate on the bugs involved. I initially started playing the game after the 1.01 patch came out, and have now upgraded to 1.02. Though many people had CTDs on the 1.00 version, I have not had a single CTD on the newest patch. And my computer seems especially prone to CTDs. Purely anecdotal evidence, but I think any CTD problems have been fixed.

Most of the remaining bugs relate to gameplay issues. For instance, how the game determines which noble controls the pope does not work as its supposed to. Some character traits of the noblemen/women and their courtiers never show up: hare-lip, hunchback, stutter, and more. The AI never seems to go on crusade and leaves all the Muslim-bashing to the player. Regional titles do not exist as they should. (for instance, the game calls the lowest level of playable noble a Count in England instead of an Earl) Your courtiers will not get married on their own, but with the 1.02 patch you can no longer arrange marriages for them. Many other issues also need fixing.

With all of that said, however, my score of four stars relfects the game as it currently stands, version 1.02. This is the first game I've played that attempts to simulate the feudalistic relations of medieval Europe with any success. A lot of the game involves challenges such as rebelling vassals, finding suitable marriage partners, and knocking off your nasty younger brother so that he doesn't interfere with your son's inheritance. When all the bugs are fixed, the game will deserve a 5 stars in my mind. And Paradox, the developer, certainly will continue tweaking the game. They just came out with a new patch for their flagship game, Europa Universalis II. Since the game is three or four years old, this at least shows their commitment to getting things right.

One final note: Crusader Kings will be released in North America sometime in June, but the game can be purchased now at Paradox's website: www.paradoxplaza.com. You'll pay about $45 including shipping because of the crappy Dollar-to-Euro exchange rate, but will get the game at least two weeks sooner. I ordered directly from them and received the game four days later. From Sweden to Colorado, that's pretty good time! Certainly better than Super-Saver Shipping! ;)

Since Amazon doesn't have it...

4 Rating: 4, Useful: 4 / 5
Date: June 14, 2004
Author: Amazon User

Try http://www.paradoxplaza.com. Paradox sells their own games from there.

Availability?

4 Rating: 4, Useful: 0 / 1
Date: June 13, 2004
Author: Amazon User

Hi,

Where can I buy this game? It doesn't seem like it's available
in North America. I can't find it listed on amazon's UK site either.

Thanks...


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