0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Nintendo DS : Contact Reviews

Gas Gauge: 69
Gas Gauge 69
Below are user reviews of Contact and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Contact. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 67
Game FAQs
GamesRadar 60
IGN 65
GameSpy 60
GameZone 85
1UP 80






User Reviews (1 - 11 of 12)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



freedom to explore

5 Rating: 5, Useful: 7 / 12
Date: November 12, 2006
Author: Amazon User

I love the way this game gives you the freedom to walk around everywhere. You can have over 15 different weapons which makes the gameplay far more interesting than I'd ever imagined.

You can change into different clothes which actually is important in helping you progress through the game. It's not a normal style of gameplay, but an interesting one to say the least.

While it's hardly the best game you can find on the market, it's certainly unique.

play it, collect it

5 Rating: 5, Useful: 1 / 1
Date: February 27, 2008
Author: Amazon User

I love Atlus games. This particular title had me smiling from the start with its unique story line, interactivity, and lush graphic concepts. If you like trying out unusual games that push the envelope a bit and make us rethink what games are all about, then buy this title.

good RPG/puzzle-solving game

4 Rating: 4, Useful: 36 / 39
Date: November 12, 2006
Author: Amazon User

I bought "Contact" based on positive hype, without knowing much about it at all. I'm not disappointed. "Contact" has proven to be a very enjoyable distraction for me ever since it came out.

The premise of the game is that you are helping a boy called Terry who is moored on a deserted island with a wacky professor. You are communicating with the professor via your DS and guiding Terry's movements (although he doesn't know you're there).

Terry's mission is to help the professor find his ship's fuel cells while solving mysteries and puzzles, fighting bad guys, and gaining skills. In this sense, the game is just like most RPGs, but I believe that the level of gameplay is more sophisticated than your typical Final Fantasy or Zelda-type venture. Many elements of the game are borrowed from those successful series, but they are also combined with puzzle game elements and even "life simulation" elements such as those of Harvest Moon. Terry recharges energy by eating food he finds -- there are many different sorts -- sleeping in his bed, or taking a warm bath. He can fight enemies using weapons he picks up. And he can find and interact with items and clues that help him complete his quest and go back home. One of the cutest features is that he can acquire and change into outfits that enable him to use skills like cooking.

It's not difficult to get used to the intuitive game play, especially after a brief read through the instructions. You can be at home equally using the stylus or the console buttons. What was interesting to me is that Terry can collect and stick on different decals that produce various effects, and you even peel the decals off their backings, like in real life, although using the stylus.

Overall, this is a very interesting kind of game, and one that makes full use of the DS's unique capabilities such as dual screens. If you're a fan of any of the genres mentioned above, you won't be disappointed by "Contact."

Rented it, liked it, gonna buy it!

4 Rating: 4, Useful: 24 / 32
Date: October 30, 2006
Author: Amazon User

I rented Contact from GameFly, and played it for a few days before deciding that I am going to purchase it in the not-too-distant future.

Unfortunately, GameFly does not rent games along with instruction manuals, so I had to learn everything in game by trial and error. Even so, I was doing pretty well if I do say so myself, and had to stop myself from playing anymore so I wouldn't waste the purchase later. :)

It reminded me of other RPG-type games I've played in the past, such as NES' original Zelda. If you liked Zelda, you'll probably like this game. But buy it, or borrow from a friend who'll loan you the manual too! To have that help may make all the difference! :)

Contact is made, but a little off the mark...

4 Rating: 4, Useful: 9 / 9
Date: December 08, 2006
Author: Amazon User

Contact is a greatly hyped game by Atlus Inc. You (the player) have made contact with an enigmatic professor who is being chased by an unknown group. The ship is damaged, and while on the ground abducts a teenager named Terry.

The game claims that it is like nothing ever seen before, but to be honest a lot of what you see in this game is fairly cliché. That's intentional actually; the game takes great pleasure in mocking gaming stereotypes: the villains (inter-galactic space terrorists) hide their identities as an underground rock group, and the government has a cloning program in the works (warning: one of the clones has escaped, codenamed Snake!)

That said, Contact plays fairly well. Combat is pretty hands-off, as you direct Terry to attack an enemy, and then sit back and watch him go at it. You have the option of changing Terry's costume, and recieve bonuses or penalties based on the outfit you are wearing. Some are more physical in nature and others give you magical abilities.

My major issues with the game is how under the radar it is. You have to have a good knowledge of current events and fads in order to understand the in game jokes (The professor in one scene mocks the Riiiiiiiiiidge Racer! comment from E3.) Without this knowledge, a good portion of the game's humor goes right over your head. Also the game is extremely short---maybe 10 hours in length. That's a real shame, because the game does have many memorable and original scenes. Unfortuneately, many of the games side-quests are hidden meaning you have to do most of the game main story to unlock them. To top it off, the ending is rather dissapointing.

That said, Contact is a great game that really needed some more adventure. It also really needs a sequel, but if Atlus delivers, it's likely to suffer from many of the same flaws.

contact made

4 Rating: 4, Useful: 0 / 0
Date: April 06, 2008
Author: Amazon User

It took awhile but finally completed the game. Although Contact doesnt really require you to spend 40 to 50 hours to complete it. You can probably should do more than just run through the game. Otherwise you are liable to miss out on some cool sidequests and other items that you would miss. You are controlling Terry or whatever you name him as he has washed up on a beach on deserted island. The professor and his pet make contact with him waking him up after he's collapsed.

He gives you this way of contacting and coming back to the ship, you will also be able to heal yourself with other decals that he comes across and gives to you.

You will also be able to collect different decals mostly from monster drops and attach them thereby gaining a bonus in whatever the decal says. You can equip up to four of them at once.

Your goal is basic at first and that is to collect this cell's that the Professor needs to power the ship. It is innocent enough for awhile but he's not being totally honest which you'll find out later in the game. You have many skills Vocational (Fishing, Lockpicking/Thief, Cooking) and proficiencies in the many different weapons that you'll collect Types (Slashing, Striking and Punching). Using the different weapons will up your skill in those areas. He is also able to cast different types of magic (Earth/Water/Fire/Wind) and their secondary skills in each of those areas as well.

You will also build up Terry's stats:
Strength (up it by attacking)
Defense (getting hit helps here)
Dexterity (hitting fast enemies ups this)
Agility
Wisdom (using different magic boosts this)
Stamina (again taking damage ups this)
Speed (spend some time running around to boost this)

Also Personality stats:
Fame (defeating enemies)
Courage (defeating stronger enemies than him)
Karma (self explanatory)

It seems like a lot but once you start playing the game things will flow along pretty quickly. Main goal is collecting the cells but you run across others trying to do the same as you. You'll cross paths and battle from time to time and as you collect the cells you are able to venture out further and further to other islands and what not. Very enjoyable, pretty straight forward as long as you build up your character along the way you should have no problem beating whatever the game throws at you.

So give Contact a try and play it through straight forward or take the path less travelled and take your time through it. Either way its a journey that's worth taking and a well done game in its own right...thanks Atlus!!

Contact, fun action RPG UNIQUE!

4 Rating: 4, Useful: 0 / 0
Date: May 25, 2008
Author: Amazon User

This game was very interesting it played like a computer game, has a great story line with plenty of wacky, kookiness from the professor, and has descent graphics too. The view is from above and the attack system unique but easily handled. It's RPG play leaves lots of options for customizing weapons and armor. So many little tidbits and places to explore. I recomment this to action/ adventure fans.

Nothing spectacular

3 Rating: 3, Useful: 24 / 37
Date: November 27, 2006
Author: Amazon User

Contact for the DS is a weird little RPG that had some hype surrounding it, but disregard anything good you might have heard. Looking like a bastard offspring of Earthbound for the Super Nintendo, Contact offers some nice dungeon type areas, quirky characters, and nice side quests, but the rest of it feels as if we've seen all this before, and seen it done better to boot. What really hurts Contact is the incredibly boring and repetitive combat, in which each side trades hits until one goes down. The combat alone makes Contact suffer, not to mention the bland graphics, tacked on touch screen controls and features, and a surprisingly short main quest for an RPG. There's some Wi-Fi capabilities as well, allowing you to obtain some special items via trades with other players, and that's about all that Contact has to offer. The game has a unique charm to it, and it's not necessarily a hard game to get into, but there's nothing here that brings it to the level of say, Final Fantasy III. All in all, Contact isn't a bad game one bit, but it's far from being anything spectacular.

Contact Provides Hours of Fun

3 Rating: 3, Useful: 2 / 2
Date: January 29, 2007
Author: Amazon User

This game is great for the RPG gamer who enjoys all aspects of life. Reminds me a lot of a mix between earth bound and animal crossing.

The only thing I hate is that it is very hard to do multi player (which is required to fully complete the game.) The other person has to have the game cartridge and have to both be able to connect to Wi Fi.

A piece of advice to those planning to share this game with family or friends: Get a separate game for each of you, otherwise you may never get to play again. It is quite addicting.

Contact Koopa, He Write Review

3 Rating: 3, Useful: 4 / 6
Date: June 14, 2007
Author: Amazon User

Contact is an interesting DS game. Interesting, interesting...

I don't read many gaming magazines, because unless I found an online offer for a free year's subscription, I dont think I would ever pay for one. I generally don't read online previews to games either, so I have very little idea about games that are about to be released.

Compared to many other DS games, Contact did have slightly more exposure than other games that were being released around the same time. October of 2006 was a hectic month, with Touch Detective an all these other interesting looking game covers splattered all over GameCrazys, GameStops, EB Games etc. all over.

So I bought Contact the day it came out, and I passed up on Point Blank DS, a game I picked up later anyway. Contact lends itself to be an interesting RPG, like none other I had played before. Of course, be not being a console gamer, I have no idea if there's other games like this one, but I'm sure there are.

Contact is very nitpicky on the gameplay. You have to wear certain outfits to perform certain tasks. This can get tedious, as you need to go all the way back to your base (some floating ship or UFO, I forget) to equip a Chef's outfit (to cook), a Fisherman's outfit (to fly... just kidding), etc. Your inventory slots also have an allotted amount of spaces, which allows the player to know exactly how many items can be obtained in the course of the game, much unlike the Final Fantasy series, which you need a guide to figure out the master item/weapon list.

The story is thick, unique. Once again, you have to associate "DS + Atlus = Unique". It's a very interesting, (somewhat unsuccessful in my opinion) implementation of the user (you) in the game.

I won't be a spoiler, so let's get to the point. Contact is tedious, and can get very very redundant. But let's be honest here .. aren't RPG's supposed to be redundant? Aren't you supposed to fight monsters to gain EXP and MONEY to buy things and buff your characte up so you can go on to do much more of the same throughout the later stages of the game?

So it is with Contact. It is an active fighting RPG, so there's no magic moves or special abilities (save a few), much like Zelda. I think most users will agree that that's what makes the game eventually boring

It's a DS, users can't complain about not getting the full RPG experience as was readily available in PS2-like RPGs. DS RPGs will stick to the redundant nature of the SNES RPG that we all once loved so much a long time ago. Gamers have been spoiled by newer, flashier RPGs and expect too much from the DS. Even Final Fantasy III fell short of my expectations, but I quickly came to realize it would be this way with DS RPGs for a while. (Etrian Odyssey is a nice, fresh RPG that's actually fun. Thanks Atlus)

Still, it's not the greatest game in the world, but a decent pickup, as are most DS titles. Contact was $29.99 retail when first released, and I don't think it's strayed too far from the original price, although used it can be picked up for a good price. Contact is a very time consuming game, and if the value of the game is determined by the length of it, then you got yourself a gold mine here.


Review Page: 1 2 Next 



Actions