Below are user reviews of Koudelka and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Koudelka.
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User Reviews (1 - 11 of 15)
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A wonderful nightmare
4
Rating: 4,
Useful: 9 / 11
Date: July 12, 2000
Author: Amazon User
In the game, you play as Koudelka, a young woman who has journeyed to an old monastery. After joining up with some of the people you meet there, you try to unravel the mysteries of the building...
Koudelka is one of the most frightening games made for the Playstation console. It has thrills and chills and it's characters and landscapes abound with secrets galore. The CG animations are breathtaking, and the voice-acting is on par, if not better than Metal Gear Solid. Think Resident Evil w/o all of the corny acting and nonsensical puzzles.
The games only fault lies within it's battle system, although those familiar with an RPG-style of battle won't be too out of their territory, the encounters are random, so be prepared to fight. Alot.
Other than the fighting system though, this game has some of the best stories and characters I've seen in a game, and the exchanges between the characters (in full voice) are amazing to hear, as they yell and scream at each other, struggling to figure out what is going on around them.
Do not pass this game up, you will not be dissapointed.
This is what you can expect from ex-Square employees
5
Rating: 5,
Useful: 8 / 8
Date: July 18, 2000
Author: Amazon User
I love the beautifully- written horror storyline and great FMV, especially ones with the ghost Charlotte and Koudelka (almost all of them)!. Many of the pre-rendered backrounds are quite beautiful, too, and the gameplay is fun. You explore the huge, centuries-old Nementon Monastery which at times has been a place of worship, a pretty bad prison, and the home of very strange and evil people. It is 1898 and Koudelka Iasant has been called to the remote area by an unknown woman's voice.
You travel throughout many floors of the monastary and as new events happen and you get new items, more areas become open to exploration. People are still not returning from the monastery, so you try to learn what has happened to them. It's kind of like Castlevania:SOTN in 3-D, but more serious.
Early in the game, you get two more allies: Edward, a shady charcter looking for rumored treasure, and James, this really annoying bishop who preaches to you all the time. He's so angry and fanatical about religion you'll want to kick him out of the group.
The horror is based more on suspense and terrible things that have happened in the past and are still happening, rather than zombies jumping out at you from every corner. Hardly anything jumps out at you, but it still happens sometimes. Instead, battles are turn- based like in RPG's. It is annoying how it takes so long for your characters to do anything, but you get used to it. I suggest raising agility to around 15. The battles are annoying most of the time, as in most RPG's. It's also a bit short, about 20 hours if you don't use a FAQ or walkthrough.
And the story is completely read out by the characters; there is nothing that you have to read yourself. Thankfully, this is one rare case in which the voice acting is actually good. There isn't anyone's voice thats sounds at all stupid or annoying or makes you lose respect for them like in most other games with voice acting. The voices fit the mouth movements in the movies well, because when this game was in Japanese they had English voices with subtitles. A great game except for the battles!
One last thing: many reviews in publications (such as the "Washington Post") said there were too few save points, mostly after difficult bosses. They didn't read the intruction booklet, apparently. In specific rooms without a visible save point, you can still save by pressing the "menu button" when the name of the area comes up, if there is a "S" to the left of the name.
Loudelka
5
Rating: 5,
Useful: 0 / 0
Date: September 09, 2000
Author: Amazon User
I am 18 and I think the game is great. A little complicated, but good. The caracters are not like any other RPG. I am not an RPG fan, but this is the best one yet. Everyone who likes RPG's needs to get their hands on this game. Don't take my advice. Use your own.
A sad entry to a genre full of great games
2
Rating: 2,
Useful: 3 / 8
Date: September 12, 2000
Author: Amazon User
The other reviews for this game are generally accurate. The story line in nice, the voice acting is above average, the character interaction is good, the script is better than average, etc. There are a lot of nice things about this game.
That said, this game is terrible. It has major design flaws. The control system is way sub-par. The worst I've ever felt. Don't like the way Lara Croft can't round corners? It's nothing compared to how hard is to move these characters around tight little pre-rendered rooms the way you want. Remember how disappointing "Fear Effect" was? This game is worse and doesn't even let you see the background while you do combat on a chessboard that bears no relationship to the size or space of the room you're supposedly in.
Also, the combat system is about as un-fun as it gets. If you like some of those mecha-shooters you might like it but there are a dozen games out there that are *so* much better. There are ten "Final Fantasy" games, all much better. It's embarrassing to live in a world where a game as good as "Vagrant Story" is in the same general category as "Koudelka."
Do yourself a favor, get "Vagrant Story" or any of the others, don't buy this game. Or buy it from me in the Auctions. I'm going to be selling mine for $5 with free shipping.
A very cool new survial horror/RPG game
4
Rating: 4,
Useful: 6 / 6
Date: January 03, 2001
Author: Amazon User
Koudelka takes a new look on video games. It's different than most you'll find these days. It's kinda like a mix of Resident Evil and your Final fantasy-like RPG.
GOOD THINGS-It has turn-based battle screens, however, you can move your characters around the battle field, much like Final Fantasy Tactics. Only the rest is your usual RPG battle system. The level-up system is very cool. For each enemy you defeat, you get a certain amount of points, in which you can distrubute throughout your chatacters status. For example, if you recieve five points, you can choose to increase your strengh, dexterity, speed, etc. Also, you get a wide variety of sweet weapons and flashy spells. When I first bought Koudelka I was very surprised in the smooth graphics, quick load time, and high quality cinematics. The entire game has extremely good voice acting. Their speaking even moves correctly with their mouths. The general environment is very dark and gothic. Very nice.
BAD THINGS-Koudelka didn't really have many notable screw-ups to mention. Although not as violent or gory as Resident Evil, it still has its share of blood and thrills.
The story line is huge(hence the four discs). It has a LOT of unexpected twists and turns. Not to mention, Koudelka herself looks pretty sexy through the whole game. All in all, Koudelka is a new, worht-the-money experience.
Curious Hybrid
3
Rating: 3,
Useful: 11 / 11
Date: April 01, 2001
Author: Amazon User
Koudelka seems to be a survival horror game that has substituted battles from an RPG game into the action instead of "real time" encounters. As a Resident Evil fan, it was inevitable that I would have to try out this title, and in a lot of ways, I was not disappointed. First of all, the graphics and cut scenes are superb. The decrepit Abbey is beautifully recreated in the many pre-rendered backgrounds, and the characters are believeable and interesting (They fight with each other all the time, and the resulting slanging matches are often very entertaining!) As you explore the Abbey, a disturbing story unfolds, with some truly unpleasant secrets being revealed, especially in some of the written documents that appear along the way. However, I have to say that the game is let down by the implementation of the RPG battle sequences. Every now and then, at random times, there is a "woosh" and a swirl, a la Final Fantasy, and suddenly the three characters are in a huge arena, confronting a monster or three. The battles are actually very basic, you take a turn to either move position (which actually scarcely impacts on the proceedings) or cast a magic spell, or attack physically. This is followed by the enemy doing likewise until one of you is defeated. It's all incredibly slow, and after a while the battles become tedious. It's not helped by the fact that the battle music, pleasant though it is, is actually very non-threatening and relaxing! However, stick with things, and there are some real challenges to be had beating a couple of very bizarre and difficult bosses (beating the mighty Gargoyle took me well over half an hour!), and a lot of the monster designs are pretty nightmarish, so it's not all bad news. There are also lots of weapons and items to try out, which adds interest. Don't worry about the fact that weapons break after use, I never got close to running out of swords and hammers, but the infuriating thing is that you inventory soon gets full and you find yourself having to discard items you have never even used. But I enjoyed myself enough to stick around with Koudelka through to the end, so think about picking a copy up, as it seems to be going cheap everywhere now, and enjoy the sights and sounds of this brave and mostly successful merging of styles.
Koudelka: A pleasant surprise
4
Rating: 4,
Useful: 17 / 17
Date: August 10, 2001
Author: Amazon User
I picked this game up never having heard of it before. What I found was a compelling story line, a unique main character, beautiful graphics, excellent voice acting, but a less-than-great battle system.
The story line is definitely one of the strong points of the game; talk about unexpected twists. The plot folds out through written documents found throughout the game, secrets that your companions are hiding, and through bizarre NPCs, including a quirky several-hundred-year-old man. The characters were unique, especially Koudelka herself, who's a no-nonsense, sarcastic tough cookie.
I've heard people complain that the graphics are too bleak and colorless, but I think they fit the atmosphere. Plus, it reminds you that the game takes place over 100 years ago. The cut-scenes are gorgeous; the characters' mouths match the words they're speaking. The voice-acting itself is much clearer than other games I've heard, which is good since there isn't any text to follow.
However, the RPG battle system is where I started to get annoyed and disappointed. You work with three characters on a grided battle zone. The battles drag on, especially when you're building up weapons and magic spells. You have less than 10 magic spells to unlock, but they get stronger with each use. The weapons do the same; the more you use axes, your axe strength goes up. Unfortunately, weapons have a VERY bad habit of breaking after a few whacks. You eventually find an abundance of them, but during the first quarter of the game, my stomach was in knots since I was down to so few.
What REALLY disappointed me was the lack of scary elements. The atmosphere was perfect for things to jump out and scare the daylights out of you, but the RPG-style battles eliminated monsters walking around. PLUS, the game relies on text to explain events. In one case, you open up a closet, see a mummy lying there and a message pops up saying something like, "You open the closet and a mummy dressed in a wedding dress jumps out at you!" Could you imagine how frightening it would be if it actually jumped out at you, accompanied by appropriate music? But no. *sighs* There are many cases in the game where scariness is sacrificed.
Koudelka, overall, is worth playing. It's short enough that I was willing to sit through the whole game and enjoy it, but I was still disappointed with several elements of it.
Good game
4
Rating: 4,
Useful: 1 / 2
Date: October 03, 2001
Author: Amazon User
I liked this game. It has good graphics and music and the controls were easy to learn. It has a good story and Koudelka look pretty good. hehe!
wateva
4
Rating: 4,
Useful: 1 / 2
Date: October 22, 2001
Author: Amazon User
the game is nice, although i haven't finished it yet(actually i just bought it a couple of days ago.)
what I really like about it is the atmosphere, it keeps you guessing, of what's coming next. that and the fact that the characters always keep you amused, since they always fight each other.
other tthan that, the game is very nicely done. it has great graphics, and gorgeous fmv's. the batle system is very simple, and very easy to learn. the characters talk in this game, which is nice for a change. finaly, the fact that the game has absolutely no money in it whatsoever (thank god, some of those game makers out there would put money even in this game) makes the game setting very beliavable.
there are only two things i could complain about. the first one being the batle speed. casting magic takes too much time, aspecially if you fight more than one character, and all of your people have weapons(the game loads each character and weapon separatly, each taking around two seconds, so do your math). the second part is the annoying battle music. these guys just couldn't live without a cheery balte theme. i think it ruins some of the suspense, and the monsters aren't as scary, when you hear "chocobo theme". if anyone knows how to get rid of the batle music, email me(dkdeathknight@yahoo)
other than that, the game is superb. i recomend it to all the people who are sick and tired of final fantasy love themes, and want to play something scary for a change. it's wel worth the (...) bucks i spent on it.
"B" for plot, "C" for personality
4
Rating: 4,
Useful: 0 / 1
Date: December 04, 2001
Author: Amazon User
Despite a few quirks that nearly drove me mad, "Koudelka" is the best console RPG I've ever played. It's the only one to even approach the intensity of a real friends, food, and dice-rolling role playing session.
The battle mechanics are a cross between the familiar Final Fantasy options and board control taken from chess. Despite the chess allusions in the game, characters can move freely within the area of the board they control but cannot move into the battle area controlled by the monsters. This was a small let down since it makes it impossible to outflank or move in behind your opponents nor can they attempt to do this to the player characters. Still, it makes it possible to position the characters so as to force the attack of the monster onto a single character.
The only real structural flaw of the game is that the inventory system is limited and once you reach the cap, you're forced to accept any new objects you find and must drop something already in inventory. Since the game doesn't allow you to simply leave the new items laying in the dirt, and requires you to carry crates full of items around in order to solve many puzzles, this gets sickeningly annoying the first time it happens and remains just as irritating throughout the remainder of the game.
The other sour note of "Koudelka" are the personalities of the main characters. To the designers' credit, three strangers who meet in an ongoing massacre really shouldn't immediately become hard and fast friends...but it seemed the views expressed by the characters during these bouts were pulled straight out of a night club in the 1990s rather than reflecting sentiments of England in the 1800s. The name dropping of historically significant artists throughout the game indicates a level of research and detail planning that seemed lacking in the personalities of the main characters, and when the mysterious medium Koudelka morphs into a whiny goth chick, it tends to throw off the feel of the game.
Despite these quirks, "Koudelka" puts the frivolous and simplistic plots produced by SquareSoft to shame, and the production quality of "Koudelka" is high enough that it makes the Final Fantasy series look shoddy in comparison. It is at last a game which can be enjoyed by those of us who successfully graduated from high school. I'll be watching for new titles from Infogrames.
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