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Guides


Playstation 2 : King of Fighters 2006 Reviews

Gas Gauge: 70
Gas Gauge 70
Below are user reviews of King of Fighters 2006 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for King of Fighters 2006. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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GamesRadar 70






User Reviews (1 - 11 of 11)

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So Far My Favorite Fighting Game of 2006.

5 Rating: 5, Useful: 0 / 0
Date: January 04, 2007
Author: Amazon User

A Bit Improvement over KOF:MI also finally gets the year badging. There are tons of things to unlock and plenty of characters to play as. Some Cameos by other SNK Characters and smoothing, fast, and fun fighting. By Far If your a fan of fighting games I recommend this one because all of these reason and more.

One of the best fighters on PS2

5 Rating: 5, Useful: 0 / 0
Date: June 01, 2007
Author: Amazon User

I haven't played a fatal fury game since the first one on Sega Genesis in the 1990's. King of Fighters has brought your favs from "fatal fury", "art of fighting", and other titles together in KOF 2006; the transition from the 2d world to the 3d world is flawless.

Many fighting games have dissapointed me, including virtua fighter, mortal kombat deception, and DOA. KOF 2006 is the exception. The fighting engine is very good, the graphics are great, and the controls are solid.

If your an old school fan or street fighter and SNK games, you need to get this worthy update.

King of Fighters 2006

3 Rating: 3, Useful: 0 / 0
Date: June 27, 2007
Author: Amazon User

This is a good fighting game with excellent graphics. Nice stories, and some good extras. It has a lot of different characters. However, this game very much has a 3D feel, instead of a 2D one, so if you are someone who has mastered certain combos with certain characters in the King of Fighters series, you will find that the mechanics don't work the same in this game. It is still a good game, though, and it certainly advances the story for a number of characters.

Not bad...

3 Rating: 3, Useful: 0 / 0
Date: February 15, 2008
Author: Amazon User

the game itself was a very enjoyable experience, just the fact that by the time I was done playing the game, I had blisters the size of pancakes on my thumb. The reason for this is because the game's character movement is done with the D-pad rather than the analog sticks, and since the combos are mostly divised of sliding your thumb all over the pad, it WILL hurt after awhile. but overall, a good game.

Do not let the elite discourage you. A good installment to the KOF universe.

4 Rating: 4, Useful: 0 / 0
Date: April 06, 2008
Author: Amazon User

I had reservations about this game. I was always a fan of the 2D originals and Maximum Impact this game's predecessor did not do so well. Sadly many people likely think KOF 2006 is just a repeat of the first 3D outing. In truth it improved many of the cheap broken fighting mechanics of Maximum Impact and added alot of new characters. If you think this is simply a re-tread you are mistaken.

Any kof fan knows it is a fast,furious, combo heavy fighter. If anything KOF 2006 keeps this tradition and plays just like past KOFs though it is in 3D (or what is often termed as 2.5D). Regardless SNK playmore did not gyp its followers. They could have tried making a Tekken clone but instead they stuck with the game-play that makes KOF what it is.

As you expect this game has a story line and a huge slew of unlockables. KOF rarely prided itself on being a simple brawler. It always tries to explain why each character or group of characters are fighting and every flamboyant or dark villian introduced has a deep ulterior motive besides simply hosting a tournament. KOF 2006 likewise keeps to its roots in this regard.

The only negative metal nails driven into KOF 2006 that may make it a dying martyr amongst certain unforgiving fans is there are no team matches and some of the new character designs go a bit too far into left field. At the very least many all time favorites such as Terry,Mai,Billy Kane,Kyo,Iori,Leona,Kula Diamond,K Dash, Ralf, and Rock Howard return easing the blow to the fan-boy or fan girl crotch area a bit.

Besides Story mode and versus mode there are a few fun side games such as smashing vehicles SF style and even facing a metal-slug tank. Many of the unlockable side characters are also neat sich as Fione (cute italian girl from metal slug) and a certain well known ninja from samurai shodown fame. Even Geese can be uncovered. However again the negative down side is like unlockable characters in other SNK games these ones have no story lines. They're fun to play but do not get excited and expect a grand climax. To once again soften another blow to the fan crotch SNK allows you to unlock character profiles with a detailed history of their pasts. This is a literal god send for players new to KOF that need to catch up on the mythos it has estabalished thus far.

KOF 2006 looks "good" but not great. The music however is likely some of the best I've heard in an SNK kof game.

It is possible to beat the game with each character so at the very least it is balanced enough so anyone can jump in and have fun using their favorite fighter.

Fans have had mixed reactions about Falcoon's new fighters. While some are a bit "eccentric" I liked Minon for the very fact she was a klutz and Nagase likewise for the fact she was not so charming and had an abrasive personality. The characters came off as real people because they were in fact flawed and not graceful social butterflies. Speaking of butterflies Luise is hot and enigmatic. I immediatly liked her for her gentle demeanor and hope she gets more appearances in the future.

Though Falcoon may come off as a bit "pompous" with some of his injected fan boyism would you not do the same if you had a chance to work for SNK? I cannot fault the guy for wanting to introduce his own characters. All artists want a small amount of self expression and freedom to be alloted to them. At least Falcoon's characters are not invincible behemoths that have no personal faults. Give the guy a break, aye?

If you are open minded enough and tolerant enough you'll love this game. As fighters go you can do alot worse and not much better. (Though yes there are a few better fighters out there.)

Once I compared KOF 2006 to that cute girl next door with braces that helps you with your home-work. She does not look like a super model but she is still attractive and on top of that has a big heart willing to give alot in a relationship. KOF 2006 is not a perfect fighter but it is a deep fighter with alot of hidden content and extras to keep you playing for a very long time! On top of that you cannot beat the price!

Better then the last.

4 Rating: 4, Useful: 0 / 1
Date: June 01, 2007
Author: Amazon User

It had more challenges and characters then the 1st Maximum Impact. The original Japanese language makes it better for the fans of the series.

more of the same

2 Rating: 2, Useful: 1 / 16
Date: November 02, 2006
Author: Amazon User

It's *another* King of Fighters game. Don't we already have enough of these already? It's not like this one is drastically different from the other ones.

It's basically the same game as all the other King of Fighters but with a 2006 date attached to the title name, which means people will notice it, realize it's brand new, and buy it immediately. Why do we continue to be tormented like this? In a world already loaded with more than enough tournament fighters, I have just this to say- FIND SOMETHING ELSE.

Made by the most respected company in the world

4 Rating: 4, Useful: 2 / 2
Date: October 08, 2006
Author: Amazon User

Well to those who do not know already, this is the sequel to SNK's first King of Fighters 3D released back in 2004 entitled Maximum Impact. (everywhere else in the world besides here in the states this game is known as KOF Maximum Impact 2) Anyway for those turned off by the first game put your apprehensions aside and pick this one up quickly! The fighting system has been reworked (parries, supercancels, Max Desperation Moves all available), also the roster is almost double what it was before with over 10 unlockable characters ranging from Hanzo from the Samurai Shodown fame to Fio from Metal Slug, bringing the roster to almost 40. If you are a fan of SNK Playmore or just of fighting games in general this package comes highly recommended! Even if you are unsure I suggest you give this game a try, with several play modes including mission, quest survival, extra mission, along with many more you will be entertained for many hours on end.

A more than solid fighter

3 Rating: 3, Useful: 3 / 4
Date: May 08, 2007
Author: Amazon User

Since SNK's long 2-D King of Fighters series made the move to 3-D, there have been some ups and downs, but what we get here with King of Fighters 2006 is a more than solid fighter that manages to transport much of what made the previous 2-D games so good into a 3-D realm. There are a horde of fighters to select from, which is a big plus in itself, and the fighting system itself is wonderfully complex and satisfying to get the hang of. However, there is nothing in KOF 2006 that we haven't seen before. Much of the gameplay still feels rooted in SNK's 2-D days, leading to some stiff movements and moments. Not to mention that while we get a huge roster of fighters, there are no specific character endings which have become a hallmark of fighting games. There are also no additional features to be found besides what has come to be expected either, which is a big disappointment. The game looks quite good however, which in itself is a big plus as well. Though it's much better than SNK's earlier attempts at bringing their franchise to the 3-D world, King of Fighters 2006 doesn't offer anything new, or better, than what can be found in Tekken 5 or Virtua Fighter 4. That aside though, this is a more than solid fighter for the PS2, but one can't help but yearn for the franchise's 2-D glory days.

Graphics that push the PS2 to the limit

5 Rating: 5, Useful: 4 / 4
Date: December 24, 2006
Author: Amazon User

The King Of Fighters 2006 shows how far the series has come, 12 years after the initial breakthrough arcade release of The King Of Fighters 1994. Although some key KOF characters fail to make an appearance, the cast is vast and wide, totaling to 38 characters with a few refreshingly obscure members, such as B. Jenet from Garou: Mark of the Wolves and Hanzo Hattori from Samurai Shodown. New moves and combos are available for all characters as well as the old ones players know and love. The graphics, as the title implies, are stellar on the PS2. It is evident that there are dramatic improvements made from the previous 3D endeavor, KOF Maximum Impact. The bouncing breasts of Mai Shiranui and other female characters are animated more realistically than ever before, and other key elements such as facial styles and hair are rendered in exquisite detail. There is an exorbitant amount of bonus material as well, including a "Party Mode" and a large number of missions to complete and special features to unlock. I couldn't reccommend a better fighting game this year.


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