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PC - Windows : Combat Mission: Barbarossa to Berlin Reviews

Gas Gauge: 93
Gas Gauge 93
Below are user reviews of Combat Mission: Barbarossa to Berlin and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Combat Mission: Barbarossa to Berlin. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 91
IGN 90
GameSpy 100






User Reviews (1 - 11 of 23)

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State of the Art

5 Rating: 5, Useful: 19 / 19
Date: July 31, 2004
Author: Amazon User

Rated 3 for fun, and 5 for overall value.

Prospective buyers are urged to check out the reviews of professional game reviewers for an indepth look at this game. I liked the game well enough to design several scenarios for it, which are included on this retail version, so take my comments with that in mind.

Combat Mission marks a new state of the art in computer wargaming. This game can best be likened to the old Squad Leader and ASL systems that many wargamers grew up playing from 1977 and on into the 1990s. Apparently some people still pull out the maps and counters and ten pounds of rules, but for many of us, CM is a fine substitute.

This game is superior to Close Combat and Steel Panthers in many ways. Firstly, the 3D world makes the action seem much less like a board game. Bear in mind the graphics are dated and clunky, but there are some pretty immersive effects as well, such as camera shake and tracer effects. The game itself is played, however, in simultaneous turns - an innovative method that was attempted by some board games but considered tedious. CC relied on real time which represented an unrealistic burden on a player forced to give orders to large numbers of units without pause; SP relied on alternating turns and allowed artificial methods of drawing fire and other "gamey" play. Both games relied on a dull top-down view of the proceedings.

Where CM shines is in replayability - with an ability to create random battles and maps at the click of a mouse. The scenario designer is given complete freedom to make use of any of the ingame resources to create situations of his choosing.

Drawbacks are lack of a campaign and no ability to import maps and men from one battle to the next with ease. Also, some interface problems, such as lack of convoy movement for vehicles.

Most realistic armour modelling ever attempted in a computer game, with realistic ballistics and penetration info.

Fully moddable sound and graphics, and can be done without special software of any kind.

Overall, the best tactical level WW II game on the market, and perhaps ever to see the light of day to this point in time.

Fantastic strategy wargame!

5 Rating: 5, Useful: 11 / 11
Date: December 02, 2003
Author: Amazon User

CMBB continues the Combat Mission franchise on the East Front. It covers, as the name specifies, the German invasion of USSR in 1941 through the end of the war. With Germans, Finns, Romanians, Hungarians, Soviets, and Poles as the nationalities, and weak 1941 tanks through 1945 heavy tanks, and terrain from the Arctic Circle to Sevastopol, there is a lot of variety. Between having easily-made scenarios and computer-generated Quick Battles, it is difficult to see ever getting tired of the game.

The game itself is a WEGO game -- each side plots its move, then it is shown as a movie. A big battle could have a lot going on, so the ability to watch it from different angles and rewind is very useful. The game focuses on creating a realistic playable game. The game is rather simple to play, but at the same time it can be very difficult. So, it is more of an intellectual challenge than a reflex game.

An interest in WW2 history is optional, and certainly not necessary to enjoy this exceptional game.

Great

5 Rating: 5, Useful: 5 / 5
Date: November 19, 2003
Author: Amazon User

The game is excellent, if your into the whole turn based strategy game elements. The historical accuracy is one of the highest aspects of this game, ranging from different values of armour depending on years and months as well as equipment for different nations and dates.

There are mainly two different play types. A scenerio, and an operation. A scenerio can have up to 10 to 40 turns of combat, meaning while a Operation can have between 1 and 100 battles! It is truly excellent for those who wish to play for days, or even half an hour depending on what you want.

Custom scenerio building is very excellent, giving even the most simple of you gamers out there the power to build an entire battlefield within the game itself. No extra programs, no extra hassles, just pure fun.

The action is intense and sometimes even scary when you watch your defense line crumble under a computers, or another players, attack. Or exciting when your chasing the enemy's troops back towards their own.

The manual is excellent, giving you a massive outlook on all of the hard work and dedication the designers put into the research. All of the pages are filled with detailed info and helpful hints. AS well, it explains some of the games concepts in a clear manner.

The graphics, while not on par with such high rest super games, are great for what the game is about. The main focus on this game is gameplay, not graphics. But even so, the graphics are still really good when you watch a battle between 40 soldiers and several tanks crashing into eachother.

It gives you so many options, and the skins for soldiers and tanks are very editable, as well as the sounds. Meaning that uniform nuts and bolt-heads will go nuts trying to reskin every detail into a simple .bmp.

If your still unsure, try the demo at www.battlefront.com.

Amazing Game

5 Rating: 5, Useful: 6 / 6
Date: November 21, 2003
Author: Amazon User

Combat Mission: Barbarossa to Berlin is a fantastic addition to the Combat Mission line of games started in Beyond Overlord.
This is a game for people that really love in depth WW2 strategy but aren't opposed to some nice eye candy too.
It's a balance between hardcore strategy and pleasure to play.
The format is going to be unfamiliar to those coming from the RTS clickfests. In the game you issue orders for the coming 1minute to all of your units (your orders can however cover time periods lasting much longer than that, but you'll get another chance to revise them in a minute).
After you've decided your orders you hit your go button and settle in to watch a 1 minute movie that let's you fastwd rewind pause replay and gives you a fully mobile camera to watch the action from any angle you'd like. The movies alone are worth the price of the game.
There's immense detail in the engine and the setup of units.
There are complaints that infantry is somewhat abstracted (you get 3 figures standing in for squads) Still, it's a tiny concession to processing power and you'll rapidly forget that there's anything odd about it.

The game play options include hotseat, Player Vs CPU, PVP over lan,tcp/ip or via play by email which should not be overlooked as one of the most enjoyable ways to experience this game.

It's a great game to get the younger (not young) gamer into playing games that rely more on skill than speed and a great game for the old grognard in everyone.

Cheers

I agree with what the other fellas say...

5 Rating: 5, Useful: 3 / 5
Date: October 01, 2004
Author: Amazon User

Actually, it was what these other guys here said that drew me out to the store to get a copy of this and CMBO. Having just played the demo for CMAK, I can tell ya' that one is absolutely ...well, use your own exclamation for something amazing.

It's not a boring game at all. You shouldn't be at all disappointed. Remember, this is still an early phase game. As the technology and programming advances, so will the graphical detail of the game. And actually, the graphics themselves aren't bad at all. The 3D landscapes are actually impressive. And when you blow up a house or something, it's a nice effect, better than average. If they could just use the exploding tree/flying leaves effect from Sudden Strike/Blitzkrieg!. The way the tanks "brew up" in those games would be a nice added touch to this series as well.

It should be noted that the 3-man squads aren't only three men. At least, not until you start taking casualties. Usually it's made up of about 5 rifles, 1 SMG and some sort of SAW or LMG. I can't guarantee these numbers w/o looking them up. But it's definitely not just 3 guys in strength. You can toggle the 3 man squad option, but I don't know if it goes to one figure or several as I haven't tried it yet.

The only thing that can be seen as a fault to this game, is that many may have trouble winning it using default settings. As stated elsewhere, the AI is pretty sharp. I think you get large counter-attacks, not sure. I never really let them happen. If I'm to attack, I attack hard and keep them under cover. They will retreat and break-and-run, that much I know. They also surrender if you wear them down hard enough. Getting hit with a Panzerfaust or Panzerschreck could count as a counter-attack, I guess.

Anyway, there's a lot that goes on in one of these games that's really a lot of exciting fun to deal with. Try it out and see if you catch the bug.

Finaly a game for all you SL/ASL fans out there

5 Rating: 5, Useful: 2 / 2
Date: November 19, 2003
Author: Amazon User

This is the game you SL/ASL fans have been waiting for since PCs became common.

The above reviewers of "childish graphics" is not true. The engine is a bit dated by 'todays' standards, but still is not at
all bad graphically. With the plentiful mods out there, it nearly lives up to todays standards.
But the real reason to get the game is the realism of the combat.
There are no health bars on tanks, no twitching RTS fastest mouse
wins. It's a thinking mans game.
So if you liked SL/ASL or any otehr WW2 game on that scale, get this game, and the soon to be released CM: Afrika Corps.

Wonderful Game

5 Rating: 5, Useful: 2 / 2
Date: November 26, 2003
Author: Amazon User

Perfect game, for those moving from ASL to computer games. AI is intelligent, play by email works well, play-balance excellent. If you enjoyed ASL, I dare say, you'll enjoy this game as well.

A masterpiece of WWII strategy and unit tactics.

5 Rating: 5, Useful: 2 / 2
Date: December 31, 2003
Author: Amazon User

In brief, this game is not for those with short attention spans. Although some will find that the graphics lag behind todays standards, this is one of the few combat games where the player can command anything from a small platoon of soldiers within a city (German or Soviet) to entire regiments of forces on battlefields of monumental scale. Actual battles will unfold before your eyes across hours or even days. Of course, the game doesn't end here - an entire community of CM gamers awaits you on the internet to help you to upgrade or enhance the game - introducing everything from 1000s of historical engagements to new camoflage schemes for your Kampfgruppe. If you have an interest in World War Two, historical battles or simple small unit combat and tactics (military or civilian), this game has everything you need.

Excellent turn-based tactical wargaming

5 Rating: 5, Useful: 4 / 4
Date: November 06, 2003
Author: Amazon User

The Combat Mission series is the best turn-based tactical level WWII simulation out there, hands down. What makes the game engine unique is the "we-go" design, where each side plots orders for their units and then the turn is resolved simultaneously, which can be viewed as a movie. The game has a tactical level artificial intelligence that allows for units to make intelligent decisions during the course of turn based on input from their environment. For instance, if you order a T34 tank to advance over the crest of hill and during the course of the turn the T-34 spots a Tiger tank in the distance, chances are the T-34 will quickly reverse behind the crest to save itself.

The level of technical detail is truely top notch and Battlefront took a lot of input from military experts and hard-core wargamers to develop accurate models.

The graphics are good, but not comparable to some real-time games on the market. But the emphasis of this game is realism, strategy and tactics - not arcade psuedo history shoot em up.

An excellent scenario editor provides longevity to the game and hundres of customers publish custom scenarios. Buying this game is money well spent!

This Is It

5 Rating: 5, Useful: 4 / 4
Date: June 19, 2004
Author: Amazon User

This is the best tactical level wargame for the modern period on the market. The only close rivals are East Front and the Close Combat series and CCBB is a huge advance over either of these.

My criteria for judging what purports to be a serious wargame is whether you can learn anything useful from it and whether what you do know about the tactics of the period can be employed to advantage. CCMB gets top marks in both areas.

Others have commented on how well armored conflict is captured.

I'm mainly into infantry myself, and here infantry and artillery get equally realistic and thoughtful treatment.

On the defense, fortications are available including bunkers, pillboxes, wire, and mines. Siting your heavy machine guns to fire across the front instead of straight ahead pays off. Platoon size counterattacks are often rewarded. Ambushes can be realistically constructed. You can impose fire discipline on your troops such that they wait until the enemy is very close instead of burning all their limited ammunition at 500 yards.

When attacking, you had better have flank security. You will appreciate the importance of having certain units "take the point" to avoid ambush. Fresh reserves can tip the balance for the attacker. There is a time to have some units provide covering fire while others cautiously advance. There is a time to flood the enemy's position with your troops in a headlong rush.

Realistic artillery tactics apply. You want to rush the enemy's positions before they can recover from a barrage. Go in too quick and you will catch friendly fire. Artillery can be bore-sighted (pre-registered)for instant delivery instead of waiting 2 to 10 minutes for the request to go up the chain of command.
Use your mortars to cover a gap in the defense the infantry can't reach.

On and on it goes. Strongpoint defense or continuous line ala Marine Corps in WWII? Watch green crews abandon otherwise functioning tanks. Shouldn't the captain be placed near the conscripts to steady them?

Advanced squad leader computerized with animation.

This is it. At last.


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