Below are user reviews of Civilization 2 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Civilization 2.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (41 - 44 of 44)
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1
Rating: 1,
Useful: 0 / 9
Date: April 30, 2003
Author: Amazon User
you build cities research stuff in them the city gives yo warriors to battle.and to play the game fully and get lots of technology you have to play for 50 days never ever get it
Civ II - AWSOME Game
5
Rating: 5,
Useful: 0 / 1
Date: October 06, 2007
Author: Amazon User
If you don't have a PC for gaming, this is the next best thing. Civ II is a great game and the Play Station version is spot on.
This may be the ultimate strategy game of all time and it definitely translates well on to the Play Station format.
A Model of How the World Works
5
Rating: 5,
Useful: 0 / 0
Date: March 22, 2005
Author: Amazon User
Civilization II is a decided improvement over Civilization I, already an outstanding game. Civ II features a number of new, improved, and snazzier units. It is also "equal opportunity," insofar as each civilization can have either a male and female ruler (although the latter is sometimes the wife of some noted male ruler), as well as female civilian units, engineers and spies, that appear in midgame and are twice as efficient as their ancient male counterparts.
I prefer to play on the "real world" map because it gives insights into the historical forces that shaped civilizations. For instance, the Mongols and the Russians are hostile, aggressive, powers because they were landlocked, resource (read arms) -rich, food- and trade- poor countries. England and Japan compensate with expansionist tendencies for their starts on small islands. Meanwhile the Americans are a friendly people (except possibly against the Aztecs and/or Sioux) because they were blessed with an ideal combination of trade, resources, and food, as well as a "splendid isolation."
The diplomacy function, which was the weak link of Civilization I, has been vastly improved in Civilization II. For instance, human players are penalized in terms of "reputation" for breaking peace treaties. And the computer players are great at forming alliances against the strongest country in the world (or on a continent) to prevent one civilization from running away with the show and conquering the entire planet. The alliance option is usually available to the human player too. "Peace" now forces civilizations to withdraw troops from each others' territories, while the "no war" state of Civilization I is called a ceasefire.
The combat function has been upgraded using protocols from other war games. Battles now have multiple rounds, typically resulting in one "killed" and one wounded unit, more nearly reflecting relative strengths, instead of "all or nothing" fights that do give weak, ancient, phalanxes a one chance in five or ten of destroying modern armored or battleship units.
There are seven new wonders, mostly representing the endowments of famous people in history (Leonardo's Workshop, Sun Tzu's War Academy), and the old wonders have been revamped slightly, usually by making them more or less powerful. (Free government changes aren't allowed until midgame after the discovery of Democracy and building of the Statue of Liberty, while the pyramids provide a granary in each city.) These add dimension and complexity to an already fascinating game.
Addictive but slow
5
Rating: 5,
Useful: 0 / 0
Date: February 24, 1999
Author: Amazon User
This is a great and addicting version of the PC classic. However, in later stages of the game things really slow down while you wait endlessly for the Playstation to crunch through your and your AI opponents' decisions. Nonetheless, I can't stop playing this game.
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