Below are user reviews of Alundra and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Alundra.
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User Reviews (1 - 11 of 17)
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A lousy Game.
1
Rating: 1,
Useful: 0 / 13
Date: July 19, 2001
Author: Amazon User
The graphics are terrible. The story just plain stinks. I bet that it was ment for people who had trouble sleeping and were desperate enough to try and bore them selves to sleep. You'd have to be an old man Brian like me to like this. I bought 4 copies of this because I thought that it would be a hit like Prunes are. I'm 65 years old and I still play video games. I have to admit that it is better than Pin Ball, it's not worth a penny.
Great game, if you can keep your sanity, that is.
4
Rating: 4,
Useful: 7 / 7
Date: July 20, 2001
Author: Amazon User
This game fun and highly addictive, but OH LORD IT'S SO FRUSTRATING!! At times, anyway. Don't plan on finishing this game quickly. It's a lot like Zelda as far as the gameplay goes. The story goes like this : You're a little elf boy named Alundra who has the ability to enter people's dreams and control them. You are on a journey in the beginning, on a ship to some place or other, when a storm comes up and the ship sinks. You wash up on the beach near a town called Inoa, where there seems to be an epidemic of nightmares that are killing off the villagers. Your job is to enter their dreams and confront the demon (or whatever he is) Melzas and his various minions. The gameplay is pretty fun, the enemies and bosses are pretty easy so far. I've only had the game a couple of weeks, so I haven't finished it yet. There are some puzzles that are extremely difficult, so you will find yourself online looking for a walkthrough so you can know what the heck to do. That's not so bad. The part of the game that really ...[stinks] is the jumping. You can spend thirty minutes trying to jump from one ledge to another so you can progress in the game. The distance from one ledge to another is sometimes just a little bit farther away than it should be, or else you have to take time to carefully jump from one pedestal to another without some big iron ball knocking you off. The jump button is very sluggish and sometimes doesn't respond at all, so after trying to make the same jump 50 times you will probably need to go to another room and smoke a cigarette or something and count to 100 so you don't end up destroying your Playstation. Oddly, in spite of this the game is highly addictive. I would recommend it only if you're a very determined soul, however, or if you're a masochist.
Great Fun..
4
Rating: 4,
Useful: 3 / 4
Date: August 10, 2001
Author: Amazon User
I bought and finished this game about 3 years ago. And it still stands out in my mind as one of the best RPG's ever. I only give it 4 strz because i'm strict. You might have read this game is tough, because of the puzzles. I didn't find it hard at all. Because i cheated. I had the hint book. I used it every time i got stuck with a tough puzzle. The boss battles are easy, not too easy. Theyre long but fun. If you stink at games, like me, get the hintbook and only use it when you are stuck. That way you can just relax and enjoy the great story and gameplay. Don't worry about being a cheater(Smelly videogame geeks always say that it's wrong to cheat and play the game how it was meant to be played. The Story and the way the game handles it is great. The game places you shipwrecked on a strange island-town. And you feel apart of this little village, like your really living there. You become very familiar with the towns-people and shops, it's great.
Swell Game!
5
Rating: 5,
Useful: 1 / 1
Date: August 16, 2001
Author: Amazon User
Brilliant puzzles, incredible music, unbelievable story concept; this game has it all! Fun to the point of pain, this game will anger you to insanity, but keep you coming back for more. If you desire a difficult and all-around fun game, give this masterpiece a try.
A pretty good game
4
Rating: 4,
Useful: 0 / 1
Date: September 04, 2001
Author: Amazon User
I really liked the part of the game that I got to play. I dont own the game, my brother does, and so I got to play it when he came to visit awhile ago. Anyway, I thought it was a pretty good game, it can be hard in parts, but thats not a bad thing, at least this game gets you to think. Its not a good game for people who dont like puzzles though.
Alundra
5
Rating: 5,
Useful: 0 / 0
Date: February 06, 2002
Author: Amazon User
Alundra is by far the greatest game i have ever played, and it is also the hardest. It resembles The Zelda series in many ways.
it is an overhead view game with many, many, infinite many puzzles and very tough bosses, but its reward is just the joy you get out of playing. (more joy if you manage to win it.)
It has an intricate and complex plot which will keep you wondering whats gonna happen next. It is also a pretty sad game because many townsfolk die, thanks to an evil demon that lives right under the town. It is based in just one small area, but is one huge game. 5 stars! Bravo, working designs!!!
An Underrated Display of Genius.
5
Rating: 5,
Useful: 2 / 2
Date: February 13, 2002
Author: Amazon User
Sadly, as has happenned to many other great games, this game hit the market when it wasn't truly receptive to this manner of a game. Few have been able to truly experience this beautiful title, nonetheless, it has spawned quite a rabid and voluminous fanbase. This game is the Action/Rpg genre at it's best. Be advised to look beyond it's cartoonish graphics because under all that lies a great simple, yet oddly mature, storyline. The puzzles are devilishly well designed and the environments are so engulfing that any one person playing it will surely find it a daunting task to stop playing it. A must buy for any self respecting rpg fan. And a word to the wise, don't even consider the sequel. It was developed by a different team and both the storyline and the feel of the game itself are some of the worst I've ever seen. This is the one game to own if there ever was one!
Ten times superior to its sad, decrepid sequel
5
Rating: 5,
Useful: 4 / 4
Date: March 15, 2002
Author: Amazon User
Rpg's throughout the ages of cmputer and video gaming have come and gone. Many have silently slipped through almost unoticed however this is one of those that manages to remain in the memories of the people involved in the world of gaming oncomputers of all kinds.
When you say the word RPG games such as Zelda, Final fantasy and Breath of fire fly through the air. However this is one game that easily stands up to the challenge that these rpg classics set.
The game takes place in around a village named Inoa, where you play an elf-like character who shares the same name as the game's title. Taking the game mechanics you would find in an RPG like the Zelda series and coupling it with a plot as dramatic as a Final Fantasy Psygnosis and dream matrix made an all time classic here. The story is that Alundra was on board a ship named "the Clark" and it sunk during a storm, washing up on Inoa beach he is nursed back to health and is drawn into a saga that has been plaguing the village inhabitants for some time.
Within this village numerous people are falling ill and dying as a result of dreams being turned into nightmares by a demon named Melzas. The player finds themselves summoned by a guardian named "Lars" (no connection to the Metallica drummer!) to stop this demon. Sounds cliched? In a way I suppose you are correct however the dreams idea is turned into a beauty of its own when you find that Alundra has the power to enter dreams and change their outcome. Thus you find yourself treated to numerous psychadelic images before winding in a usually dark rpg type dungeon where the dreams prisoner must be saved.
Of course this would be of no use to the gamer if there was no gameplay and naturally for an RPG there is tons buried beneath the surface. At first you feel that is a basic and simple rpg, yet later on it is that fact that makes this game such a well crafted piece of genius. The difficulty in this game comes commonly from the difficulty of the puzzles. Expect to have to decipher lock codes, organise a makeshift stairway from nothing amongst the obligatory demon slaying.
The game also boasts some fabulous variation in locale, whether it is the aforementioned dark dungeons, volcanoes and of course large castles expect to find lots to do. What makes this game even better is that it is between the plains of linear and non-linear. While like all other rpgs you are guided by information passed on by the usually passive characters in the village, you find that there are tons of secret locations to uncover within the mammoth quest that is available. If you like the idea of unlocking portals, uncovering life extending gems or new gear expect plenty of variety within the quest ahead.
Of course the game is not perfect. The main flaw with this game is that commonly you find puzzles being basic ones where you have to jump onto switches or simply time the throwing of a barrel and jump into a room. This may sound unchallenging yet it does prove difficult quite often when you find the time limits being incredibly tight. This is plus point in that you have to work at it, yet it is a negative point as you can sometimes fall from these jumps and wind up right at the very start of the puzzle or worse the dungeon.
This is one game that only the patient should try, if you have a low flashpoint then you may wish to give this a miss unless you can stop the urge to snap the disc! Persevere though and you find in this game a true classic that was slated for being a mere clone, however this is a foolish analogy to follow and is a joy to play from start to finish. Highly recommended.
Great game
4
Rating: 4,
Useful: 0 / 1
Date: April 06, 2002
Author: Amazon User
This is a great game but, kinda confusing. You'll need the players guide for this game. It looks like the super nintendo graphics but it's still awesome.
I can't think of much bad--that's quite good.
5
Rating: 5,
Useful: 1 / 1
Date: April 26, 2002
Author: Amazon User
This game is as near flawless as any I can think of. Not only does it offer an incredible challenge (puzzles, platforming, bosses) but it has one of the most memorable storylines ever.
Finally, a true answer to melodrama has been found. Working Designs penned a storyline that was fully based on the concept of melodrama--people die left and right--but it does it in a way that is actually believable. Said drama doesn't seem a cheap attempt to instill sympathy or emotion into the story.
The story is based in dreamwalking. Namely, Alundra is the dreamwalker, the only at the beginning, and has the responsibility of saving many people trapped in potentially, and many times, deadly nightmares. This concept had me hooked from the beginning.
The action is reminiscent of Zelda, though it has enough individualism to seem as no rip-off. Through the use of numerous weapons, spells, and items Alundra will traipse through enemy-laden dungeons, solve perplexing puzzles, and unravel the mystery of death hanging over the fragile village, Inoa.
Not much to grip about, aside from a few collision (so minor as to be nigh undectable) problems and some unfairly difficult jumps. The collision may have also been my fault, for the control is picturesque in its perfection--blaming the game for a screw-up is only reflective of your own mistake (in this game, anyway).
The difficulty is considerable, requiring much skillful button manipulation and avid attention. A definite must play for the under-challenged gamers out there.
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