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Guides


GameBoy Advance : Mega Man Battle Network 6: Cybeast Falzar Reviews

Gas Gauge: 58
Gas Gauge 58
Below are user reviews of Mega Man Battle Network 6: Cybeast Falzar and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Battle Network 6: Cybeast Falzar. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 69
IGN 55
GameSpy 60
GameZone 54
1UP 55






User Reviews (1 - 7 of 7)

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Better than 5

5 Rating: 5, Useful: 0 / 0
Date: May 07, 2007
Author: Amazon User

Aww this is the last MMBN game in the series but come on A genius could have known who lan marries in the end

I love Megaman....

4 Rating: 4, Useful: 0 / 0
Date: April 01, 2007
Author: Amazon User

however this game lacks the entertainment value of the othe battle network games. I personally thought that 4 "Red Sun" and "Blue Moon" were the best. Don't get me wrong, this game is still great, just not as good as the previous ones.

Mega Adventure

4 Rating: 4, Useful: 0 / 0
Date: November 04, 2006
Author: Amazon User

Lan moves out of his old town, and into a more high tech inviorment. The adventures aren't over. Megaman goes on an adventure to save world from, well.. you know..

Cybeasts Rising

4 Rating: 4, Useful: 3 / 4
Date: August 27, 2006
Author: Amazon User

The ingredients that made previous Mega Man Battle Network games work return once again in the form of Mega Man Battle Network 6 (MMBN6): The uncanny partnership between Lan Hikari and Mega Man; the presence of many battle chips; action-packed, but yet strategic battles; and the possibility of customizing your own weapons. Sure, Capcom have thrown in some new stuff into the package, but the game still plays out pretty much the same as its predecessors. Regardless of this rather run-of-the-mill familiarity, however, MMBN6 still packs a lengthy adventure that will satisfy fans of the series.

The game begins peacefully enough. Lan moves to Cyber City, and sets off to explore the area with Mega Man. He soon discovers traces of virus attacks, and decides to investigate further. This leads to the introduction of two mythical cybeasts, named Falzar and Gregar, who not surprisingly, find themselves revived after many dormant years. This form the basis of the story, as Lan and Mega Man soon find themselves in the middle of another conspiracy, and the pair decides to save the day (again). Both the Falzar and Gregar versions of MMBN6 offer different items (for example, Net Navis, but they're essentially the same game. Unless you intend to fully maximise the experience, you'll find that playing through one version will be more than enough pleasure.

Lan's relocation offers a new look to the backgrounds, but it's not the only tweak in MMBN6. The new Cross System adds depth to the battle structure. This allows Mega Man to combine his powers with different Net Navis to increase his effectiveness. Sounds familiar to the previous double souls feature? Well, the premise is similar, but the execution is very much more interactive. For one, Mega Man doesn't need to wait for specific battle chips before he can merge with a Navi. Because of this, he can combines with any Navi as and when, making the often tedious battles from the past games a little easier to engage now.

Mega Man also has a new ability to BeastOut, which sees him transform into beast mode (someone calls Optimus Primal, quick!). Which cybeast he turns into depends on the version of the game you're playing, but the end result is once again increased powers. BeastOut is only limited to three turns per battle though, presumably due to elemental differences. For the more adventurous, Mega Man could even combine both the Cross System and BeastOut feature fully maximise his capacity. He turns really weak after beast-crossing though, so deciding when to use it adds to the strategic nature of the battles.

Apart from the single player mode, MMBN6 also offers a two-player battle mode. Unfortunately, for those who've gotten use to the wireless multi-playing experiences from the DS and PSP, this mode requires the cumbersome use of a GBA link cable. Players can square off against each other in three battles modes, and also trade battle chips during the process. There's nothing really special about how the two-player mode works, but at least it provides some sort of distraction from the sometimes slow pacing of the main quest.

For all the fun it provides, MMBN6 is not without its flaws. For one, despite the change in scenery, the level designs are still as dull as before. As with most RPGs, random battles also take up too much of the time, slowing down an already slow game. A lot has to do with the pacing of the story though - despite a pretty engaging storyline, it simply takes too long to warm up. The first few hours of the game, for example, will surely test the patience players with a more eager nature.

Graphics in MMNB6 don't get much of a lift from preceding games. They're still pleasant, but perhaps looking a dated by today's standards. Addition of some form of animated cut-scenes would beef up the presentation a little, but with MMBN6 allegedly being the last of the series, it's understandable that Capcom would rather save some costs. The sound effects are also mostly, if not all, recycled. Capcom do include some new tracks to the entity, but fans may yet find the nostalgic themes a little easier to identify with.

MMBN6 doesn't exactly offer anything ground-breaking for the players. In fact, if you've play any of the previous games in the series, you'd more or less know what MMBN6 will look like. The game's slow pacing may make 30 hours on a generic MMBN game a little too hard to bear. However, fans of the franchise will no doubt want to see this through despite its flaws, especially with the incentive of an improved battle system, and the ever-present charm of Lan and Mega Man.

Another Megaman Masterpiece

5 Rating: 5, Useful: 8 / 9
Date: July 16, 2006
Author: Amazon User

(This same review was originaly posted of MegaMan Battle Network 6: Cybeast Gregar, before Falzar was added.) I have Cybeast Falzar. However, it isn't that different than it's canine counterpart. The few differences include the navis, the giga chips, and the final bosses. There are also two break navis in Falzar, and two fire navis in Gregar. Here are the following navis for each version:

Falzar:
SpoutMan (Water)
TamahawkMan (Wood)
TenguMan (Wind)
GroundMan (Break)
DustMan (Break)

Gregar:
HeatMan (Fire)
ElecMan (Elecric)
SlashMan (Sword)
EraseMan (Cursor)
ChargeMan (Fire)

Hopefully that will aid in the choosing of your version.

Well, here's the basic story. The game starts out with... the Hikari family moving! Yes, our hero's family moves to a new town called Cyber City. He has to deal with making friends, going to school, and getting used to his new house. A few happenings later, Megaman finds himself face to face with a cybeast! One of the cybeasts is absorbed into Megaman (Although I'm not telling you why.) and that cybeast would be, of course, the cybeast of the verion that you are currently playing! You eventualy get to utalize their powers, althought they're very similar. This might just be the best (and sadly the last) installation of the Megaman Battle Network series. I reccomend it, especially if you are a fan of the series.

megaman strikes again

5 Rating: 5, Useful: 1 / 8
Date: July 11, 2006
Author: Amazon User

(mbn6) MEGAMAN BATTLE NETWORK 6 IS ONE OF THE BEST MEGAMAN GAMES I PLAYED IT ONLY TOKE ME A WEEK TO FINISH IT

IF YOUR STARTING OFF WITH A MEGAMAN GAME I RECOMMENED THIS ONE (MBN5) WAS ONE OF THE WORST I EVER PLAYED THEN THEY MAKE ONE FOR DS BUT ENOUGH ABOUT THAT ONE

IN THIS ONE YOU HAVE NEW CHARACTERS AND NAVIS SUCH AS MICK, TAB, IRIS, TENGUMAN, DUSTMAN, GROUNDMAN AND, JUDGEMAN

ALSO IT'S NOT CALLED DOUBLESOUL ANY MORE NOW IT'S CROSS.I BET MOST PEOPLE WHO PLAYED THE GAME ARE WONDERING WHEN I'M GOING TO GET TO THE BEST PART BEASTOUT WHICH IS WHEN YOU FUSS WITH SOMETHING CALLED A CYBEAST IN THIS GAME FALZAR A GIANT BIRD LIKE THING

IN BEASTOUT MODE YOUR ABLE TO FLY OVER PANELS AND YOUR MEGABUSTER TURNS INTO A SPIKE CANNON AND ALL NONE ELEMENTAL CHIPS GIVES YOU 30+ TO YOUR ATTACK AND WHEN YOU CHARGE IT UP YOU FLY OVER TO A TARGET ENEMY AND USE A SWIFT CLAW ATTACK LONGSWORD THEN WIDESWORD WHILE EITHER IN BEASTOUT OR CROSS MODE YOU CAN GO TO BEASTCROSS WHICH GIVES YOU AN ADVANTAGE BUT EITHER BEAST MODE DOESN'T STAY ON LONG AFTER 3 TRUNS IT'S OVER BUT GO IN TO IT WHILE YOUR 3 TURNS ARE OVER YOU GO INTO BEASTOVER MODE WHICH YOU HAVE NO CONTROL OVER AFTER THAT MEGAMAN IS USELESS HIS MEGABUSTER IS MESS AND YOUR HEALTH KEEPS DROPING UNTIL YOU HAVE 1 OR NONE OF YOUR HP LEFT

AND THAT ABOUT COVERS THAT FOR MEGAMAN BATTLE NETWORK 6 CYBEAST FALZAR ONE OF THE BEST MEGAMAN GAMES EVER

MBN6 Attacks At Last

5 Rating: 5, Useful: 6 / 7
Date: June 26, 2006
Author: Amazon User

Megaman Battle Network 6 (MBN6) is the last in a successful series of RPG/fighter games. It's a very solid game with great graphics, excellent gameplay, and pretty good abilities. The basic gameplay alternates between RPG (moving the main character, Lan Hikari around the real world) and a sort of strategy meets fighting battle system (fighting battles in the cyber world with 'Megaman'. Ugh. Why do we pay dubbers again?)

As usual, this game has new 'Unisons' and such. Only, in MBN6 they are called 'Crosses' and are activated by completing a trial with a Navi and then fighting them. And of course, the thing you're all wanting to hear about, Falzar Beast Out.

NOTE: I will be telling you which Navi's are in the game. If you don't want to be spoilered, don't read on.

(Link Navis)

In MBN6, you can operate five other Navi's besides Rockman. They are:

Spoutman -- Your first Link, he gives you AquaCross, which recovers hitpoints when using Aqua chips. It has a Bubble Charge Shot that cracks panels.

Tenguman -- Givevs you TenguCross. You can walk over broken panels, draw the enemy towards you, and has a Charge Shot that swipes like a WideSword.

Tomahawkman -- Gives you TomaCross. You can charge wood type chips for double the attack, and you Charged Shot becomes a Tomahawk swing that covers a 2x3 area. *Painfully* slow, however.

Groundman -- Gives you GroundCross. Your Charged Shot becomes a drill which digs you under the panels, only to pop up in front of the enemy.

Dustman -- Gives you DustCross. DustCross sucks in objects on the field, and then spits them out as a powerful Charged Shot.

(Beast Out)

After playing the game for a bit, Megaman will receive the power to go Falzar Beast Out (FBO). Megaman can only stay in FBO for three turns, after which he will revert to normal and be very drained. If you push the Beast Out button again in this state, Falzar will take over Megaman's body, resulting in Beast Over. While in Beast Over, Megaman is invincible but you cannot control him. Upon exiting Beast Over, Megaman will be practically useless.

In FBO, Megaman floats over broken panels. All non elemental chips recieve +30 attack, and your Buster become a rapid fire shooter. All attacks that do not stop time are auto-targeted at the enemy.

(CrossBeast)

You can activate Beast Out while using a Cross to result in a powerful CrossBeast. Each CrossBeast has unique abilites, and a special attack usually triggered by using a specific chip type.

(Gameplay)

Honestly, this game was much easier than MBN5. The bosses seemed a lot easier to get through (Save a select few). Now, that isn't necessarily a bad thing. I have never beaten the end boss in MBN5, but I have defeated Falzar after a few tries. So, depending on your preference, this game might appeal to you more.

(Final thoughts)

The Battle Network series has always been good. Some games are better than others, but the series is much better than most of the games you'll find. If you enjoy long RPG style games, but dislike Pokemon style fighting, this is the game for you.

~Rose Kitsune.EXE


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