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Nintendo 64 : Aidyn Chronicles: The First Mage Reviews

Gas Gauge: 50
Gas Gauge 50
Below are user reviews of Aidyn Chronicles: The First Mage and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Aidyn Chronicles: The First Mage. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 59
Game FAQs
IGN 42






User Reviews (1 - 11 of 42)

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DO NOT BUY!

1 Rating: 1, Useful: 0 / 0
Date: March 29, 2007
Author: Amazon User

even if you're in love with classic games like me, you will hate this game. it's so sketchy and dull. even with all of the detail they tried using, the game just comes out as bland.

- bare with me now - the game features an "over the shoulder" 3rd person view, where each character has a limited space to move and can use basic skills to attack. think of Fire Emblem, but without the squares.

the game i compare this to is Quest 64. they're practically the same game as far as the style of play, yet i believe Quest 64 to be a much greater game because of it's rich color and the simple fact that it features music (this game does not.)

trust me, you will not have fun playing this game.

Aidyn Chronicles, no Final Fantasy

1 Rating: 1, Useful: 0 / 4
Date: July 15, 2001
Author: Amazon User

I rented this game and I really disliked it. I would never spend money on a game like this. As hard as I tried i couldn't get into the storyline. The storyline is pretty weak anyway, Alaron gets hit with a poison arrow and it can't be cured, pretty stupid, huh. It takes forever to get from one city to another. I like RPGs like Final Fantasy where yoiu don't walk around in battles in Aidyn Chronicles yoiu walk around and aim at the enemies. The graphics are pretty bad even if you have an expansion pak in the system. If you want a good RPG for the 64 play Paper Mario, not this, ...

Dont waste your time or money

1 Rating: 1, Useful: 0 / 1
Date: January 13, 2002
Author: Amazon User

I'll make this short. Don't waste your time or money on this game. The graphics make everything flat. The story is rediculous. I thought a players guide would help the game. It doesn't. The fighting is very boring. Most of the game is spent walking from one town to the next. This usually takes 3-5 hours. Thats a lot of walking. If I were aloud to swear in this review i know a few more words to describe this game other than a piece of ...

Never play this game

1 Rating: 1, Useful: 0 / 3
Date: June 10, 2002
Author: Amazon User

This is one of the worst games I have ever played. After the first half hour there was a total of twenty-five minutes of dialogue and about five minutes of adventuring. That is when I threw the controller and went to play FF8.

Don't waste your time or money

1 Rating: 1, Useful: 0 / 2
Date: February 17, 2003
Author: Amazon User

I rented this yesterday, and it's absolute .... The gameplay is gawky, the main character moves very slowly, and combat is very stupid and hard to figure out. You have to start the whole game over when you die unless you save, but then again, isn't "new journal entry added" SUPPOSED to mean the game saved in most RPGs? The graphics weren't very good either. Go buy Zelda.

A diamond in the rough... covered with bugs

2 Rating: 2, Useful: 28 / 32
Date: April 24, 2001
Author: Amazon User

A diamond in the rough... covered with bugs

Gosh I so wanted to like this game. There's a lot to like. The gameworld is huge - you could spend hours exploring it. The story is immersive enough to keep you interested. The combat sequences can be kind of long, but never get boring. Plus you have a large number of party-member combinations which changes the direction of the story. I could go on, but others have extolled about the virtues of the game better than I could.

The game feels kind of unfinished, like a piece of coal that isn't quite a diamond. THQ boasts a gameworld larger than both Zeldas combined, and this is certainly true. I spent about an hour trekking from the castle town to the first village - travelling takes a LONG time - and while the scenery changes alot (from forest to lakes to snow-capped peaks) there's not all that much to DO. After the initial "Gee that's pretty" factor, traveling from town to town becomes an effort in patience. The towns also feel kind of empty. There are a couple of people walking around, and about a dozen houses (only a few with people in them). I know that the memory constraints are tight, so they couldn't have included everything they would have liked, but that's the sacrifice you make for such a huge gameworld. I'm not sure this is a good thing. A smaller, detailed, more interactive gameworld is always better than a huge, sprawling, empty one, in my opinion.

Aidyn Chronicles is also, I'm sorry to say, a bug ridden mess. A few times my main character got stuck in scenery (trees & walls) and I wasn't able to get him out. But, the most unforgivable thing was the huge number of errors & crashes I encountered. I played for an hour, gathered & equiped my party, and set off on my quest, only to talk to a villager and have the game give me an error message and die on me. I started over, this time saving frequently. I reached a certain point and my saved game became corrupted, forcing me to start over again. This time I kept a back-up saved game. I reached a bit further only to have BOTH saved games get corrupted. By this point I was so frustrated tip-toeing around the game's bugs that I gave up and put the game up for auction on eBay.

This is a major shame, because the storyline was interesting enough to make me want to continue (long treks and empty towns nonwithstanding). Maybe if you've got more patience than me, this is a game worth having.

Great idea, BAD execution...

2 Rating: 2, Useful: 9 / 11
Date: October 22, 2001
Author: Amazon User

The Aidyn Chronicles has a unique plot line as it doesn't follow a standard 'kidnapped princess' idea, although it has a 'save the world' style of plot. Overall, the game is very well designed and the graphics and cinematic scenes are also well done. The problem of the game comes into play with the tedious and almost boring dialog at times coupled with a similar battle-mode. As a large fan of turn-based style RPG games, this turn-based style implementation has very good intentions, but poor execution.
Being able to go to nearly any section of the world at any time you wish is a nice touch, but not always a plus as demonstrated at times in the game. In instances where you need to return to a distant location, sometimes you have to plod your character's jerky 'running' movements in the direction of the town which can take up to an hour alone if a few fights come into the mix. As almost insult to injury, the 'musical score' often reminds me of that annoying song you get stuck in your head and can't get out. I managed, once, to get the game to CRASH! That's right, in the middle of a battle the game took a dive and posted debugging information on the screen - the kind used in discovering and fixing BUGS in the game's code. How's that for quality?

Pros:
Easy to 'figure out' the controls
Good graphics and environment interface
Unique battle-mode interface
Change in a character's statistics immediately reflected in battle-mode effectiveness instead of leaving you guessing as to what a stat. change affects
Lots of skills and spells to learn, that similarly have immediate effects instead of leaving you guessing if the skill level change actually does any good

Cons:
Tedious, and almost boring battles at times
Lifeless & almost emotionless dialog
Music is extremely annoying at times (as commented by my friend multiple times while we were playing the game)
Can get easily lost in the world map, despite a map function
Some potential party members won't join after certain events
Some useful shops disappear magically with no explanation

Not enjoyable for the casual gamer

2 Rating: 2, Useful: 7 / 11
Date: April 06, 2001
Author: Amazon User

This is a boring game. I just couldn't get into it at all. The characters' conversations seem to go on FOREVER, and there's no way to break away from someone talking to you and move on. The "battle mode" is also something that I found to be distracting and frustrating; however, if you're a big fan of the old-style RPGs that use this feature, you'll probably like this game. On the other hand, if you want fast-paced action or thrilling gameplay, I'd stick to another title. The graphics and story line are the best parts of the game. Still, I wouldn't spend sixty bucks on "Aidyn Chronicles" unless you're a hard-core RPG fanatic.

Bad, but could have been worse???

2 Rating: 2, Useful: 0 / 1
Date: April 05, 2002
Author: Amazon User

This game is bad but if you only own a N64 and you've beat the Zelda games and want another RPG this is the best your gonna get. I found this game to be too boring and tedious. Conversations in it are often far too long, with characters taking two paragraphs to say something that could have been said in one sentence. Graphics are terrible also. I noticied one reviewer constantly comparing its graphics to Final Fantasy 7's graphics. This games graphics just slightly edge out FF7's but that isnt saying very much since FF7 came out almost 5 years ago. I cant really remember if Aidyn even had music so it must have been pretty bad... Battles are annoying, traveling is annoying.... Only reason I didnt give this a one is because the plot is kinda original.....

Great idea, bad execution

2 Rating: 2, Useful: 5 / 7
Date: October 22, 2001
Author: Amazon User

The Aidyn Chronicles has a unique plot line as it doesn't follow a standard 'kidnapped princess' idea, although it has a 'save the world' style of plot. Overall, the game is very well designed and the graphics and cinematic scenes are also well done. The problem of the game comes into play with the tedious and almost boring dialog at times coupled with a similar battle-mode. As a large fan of turn-based style RPG games, this turn-based style implementation has very good intentions, but poor execution.

Being able to go to nearly any section of the world at any time you wish is a nice touch, but not always a plus as demonstrated at times in the game. In instances where you need to return to a distant location, sometimes you have to plod your character's jerky 'running' movements in the direction of the town which can take up to an hour alone if a few fights come into the mix. As almost insult to injury, the 'musical score' often reminds me of that annoying song you get stuck in your head and can't get out.

Pros:
Easy to 'figure out' the controls
Good graphics and environment interface
Unique battle-mode interface
Change in a character's statistics immediately reflected in battle-mode effectiveness instead of leaving you guessing as to what a stat. change affects
Lots of skills and spells to learn, that similarly have immediate effects instead of leaving you guessing if the skill level change actually does any good

Cons:
Tedious, and almost boring battles at times
Lifeless & almost emotionless dialog
Music is extremely annoying at times (as commented by my friend multiple times while we were playing the game)
Can get easily lost in the world map, despite a map function
Some potential party members won't join after certain events
Some useful shops disappear magically with no explanation


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