Below are user reviews of Wing Commander: Prophecy and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Wing Commander: Prophecy.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (1 - 11 of 19)
Show these reviews first:
One of the best space sims ever created
5
Rating: 5,
Useful: 9 / 10
Date: November 23, 1999
Author: Amazon User
being an experienced player of flight and space sims, i must say that this is by far the best space sim released yet. i say yet because who knows what the future will bring. this sim has it all 360 degree rotation, realistic control and turning capabilities, ever increasing challenge as you go through the game. and to the reviewer who said there was a glitch i suggest that you mess with your settings because i did not and still do not have that problem. thank you, i hope you agree with me that this game kicks a**.
Acceptable Plot; Awesome Gameplay, Graphics and Sound
5
Rating: 5,
Useful: 7 / 8
Date: February 02, 2001
Author: Amazon User
Just to let all you Wing Commander fans that even though I have never played Wing Commander's 1-4, a great plot is something I always look for in a game (I play a lot of RPG's). So yes, I would have to state for you all that the story was certainly not one of the greatest I have ever come across, but there certainly was a plot to this game. Well, a story anyway. However, I got this game because I wanted a good space sim, and CGW rated this one the highest.
The graphics, although not top of the line today, were superb when the game was released, and its graphics still work today, for they are full of imagination and feature a solid frame rate. The alien ships were incredibly well designed, and the enemy ship textures have cool, glowing, almost glossy textures. Makes the Kilrathi fighters (who you will see) look obsolete. I loved how this game didn't use just sprites for fighters like some other games I have played. Also, I love how the closer you are to an exploding target, the more you shake from the impact of its explosion.
Also, the gameplay is pretty much the same as NOW! That's right, I don't think a single space sim has actually played noticeably better than this. The control is tight, and unlike X-Wing, you can go diagonal. You can also taunt your enemies, and if the enemy you are taunting has a live alien pilot, he will usually move to attack you. This is good when his original target is pleading for help, and you won't fight any non-live pilots until later disc 2. I also loved how some enemy fighters are whole, and after you destroy the whole, they split up into three or six additional fighters. This adds a new fun level to the game as you fight a type of opponent that has never been conceived before.
Lastly, the sound is awesome, and must be listened to loud or, at least with good base. The pilots' voices are well acted (more than the pleading cruisers you're supposed to save), the sound effects are cool, especially the boom, and the music is incredible. I would, if I could turn the music volume up to max and keep the sound effects to a lower level, for the music doesn't rattle any non-awesome speakers.
The plot, while not overly amazing, does feature some good moments and the background storyline is very epic. I loved how in the future, not just any prophecy comes true, but the prophecy of the aliens who for the past two decades was locked in total war with humanity. Simply put, the destruction of the Kilrathi home planet proved to their gods that they were not worthy of living, and so their gods began a process called "Kn'athrak" (I might not have spelled it right). This "Kn'athrak" is the brutal process of elimination of the Kilrathi, their defeaters, and all life in existence. Needless to say, this is a very bad thing to humanity, who are now more armed then ever before (it's 2681 already!) to fight the incoming menaces (a bug like species).
This game is short, and the cutscenes are really just character development OR plot. I did really like the characters, but they didn't fit into the plot except for a select few. I also didn't like how I wasn't gonna figure out who the bugs were until Wing Commander: Prophecy II, which is a project that was cancelled because Origin decided to from now on only make online games (like the Ultima Online disaster, Origin?!). It's sad, but, as long as I have this game, the future of alien menaces better watch out, for I have killed so many of you already!
A Stunning & Epic Story Wrapped In A Great Game!
5
Rating: 5,
Useful: 7 / 8
Date: May 31, 2000
Author: Amazon User
Wing Commander: Prophecy is without a doubt one of my all-time personal favorite games for the PC. Aside from the fact that it gracefully and heroically retires Christopher Blair (Mark Hammil) from the series, the game is an expertly crafted piece of entertaining with only a few (stylistic) flaws. It also improves greatly over Wing Commander IV: The Price of Freedom by making combat missions longer than the video cut scenes, something that dogged its predecessor greatly. Prophecy has such eerie underpinnings that work together with the game and live action cinematics to make for an awesome story. It is also the start of a new generation.
After the defeat of the Kilrathi by Blair in Wing Commander III: Heart of the Tiger, the Confederation finally has peace with regards to their once feline adversaries and the Cult of Sivar. But there in lies the crux of the matter for an ages old Kilrathi prophecy points to a time when darkness will descend upon the universe and the Kilrathi will die, bathed in their own blood and their once mighty claws no match for the coming evil, a time that they call Kn'Thrak, (A translation that means either `darkness' or `evil'). And it all begins with the destruction of a Confederation survey ship analyzing the destroyed Kilrathi homeworld in the Kilrah System by an unknown race.
There Shall Come A time
When one who has the heart of a Kilrathi,
but is not Kilrathi born, shall rain
cleansing fire down upon us,
and Kn'Thrak, a time of great darkness,
shall embrace us.
We are then taken to the TCS Midway, a gargantuan super carrier that will be the focus of the game and your home base for the duration. It is truly a magnificent ship and about the same size as Darth Vader's Super Star Destroyer-about 8,000 meters in length. It acts as a mobile base for the Terran Confederation and designed to be the center piece of a larger armada. It is here that we meet Lance Casey-your character-who is fresh from the academy and son of a famous TCN pilot. We also meet up with old Wing Commander alumnus-Maniac (Tom Wilson) who takes every opportunity to belittle Casey until getting his comeuppance in the worst way and by numerous members of the Midway's crew.
Basically it's your job to figure out just who these new aliens are and what they want. What they apparently want is to slaughter everyone and everything they come across, which is great because that's why you're here! There are heaps of missions here and they are all a great deal of fun. Missions range from standard Combat Air Patrols (CAPs), to seeking out and destroying capital ships, taking down freighters and search and rescue missions. One of the most memorable moments of the game is a missile launch, especially the Swarms, which leave twisting contrails as they streak off towards their targets. Origin really did a fine job on the new fighter designs-they no longer have the blocky, slab-like look that Price of Freedom had, but instead have a more graceful, rounded look. Most of these ships are also a joy to fly, conveying a great sense of speed and maneuverability, though less so with bombers like the Devastator.
Sid Mead (of 2010 & Blade Runner fame) was hired on to design the alien Nephilim/Phylum fighters and capital ships, and produces true wonders! The fighters have a beautiful aquatic-insectile look to them while the capital class starships resemble nothing most people have ever seen. They are both fearsome and invoke no small amount of curiosity from the player and made me want to find out more about this dark and enigmatic race.
Mission designs seems to have been a priority at Origin, because they are expertly crafted and bear much resemblance to Freespace 2, and lack the time-sensitive nature that plagued many of the X-Wing & TIE Fighter missions from LucasArts. I also retract my title comment in my Freespace 2 review-Wing Commander: Prophecy is as good a game. The missions take priority over the cut scenes, the post flight ones become annoyingly repetitive, as there are only 2 or 3 to see and you see them often. Beyond that this is Origin's swan song as there doesn't seem to be any movement from them to sequel it beyond Secret Ops which only adds new missions, good as they are. This is a fantastic game-it both looks and plays great while possessing a solid and engrossing story. Superb!
NICE
5
Rating: 5,
Useful: 5 / 5
Date: April 25, 2004
Author: Amazon User
This is one of the best space simulation games I have ever played. I had borrowed this game from a friend, beat it, then bought it when I got my next paycheck. This game has incredible replay value, which is a must when I buy video games. If you fail a mission, it's not like other games where you have to redo the mission to go further in the game, instead the story goes right along and you do a mission you wouldn't have done if you didn't screw your last mission. And this is perfect for expert and newbie gamers alike. One of the best things are that there is no need for cheat codes, you can turn invincibility on or off whenever and wherever in the game, as well as change the difficulty at anytime in the game. It even has a mission database so if you are on mission 15 and your want to go back and redo a failed mission, its totally workable. A gave this game 5 stars because I have had this game for 4 years, and I still find different missions to do.
Wing Commander: prophecy
5
Rating: 5,
Useful: 1 / 1
Date: April 05, 2000
Author: Amazon User
The game play is great though the story line needs a little work. But that really does not matter much if you are after the great graphics and new ships. Not to mention the great intellegence of the AI. Moves of the AI are harder to predict. No patterns so that would mean great dog fights and damn great action. Character interaction is great not to mention the weapons and the guns. I hope origin comes up with a sequel. or even a trilogy like the first three.
A Fantastic Sci-Fi Space simulation Game
5
Rating: 5,
Useful: 2 / 2
Date: March 21, 2000
Author: Amazon User
The new graphics and sounds make this game a true masterpiece, although it is not the best in the Wing Commander serie it's still better than any other sci-fi simulation game ever.
Space Sim Classic
5
Rating: 5,
Useful: 2 / 3
Date: December 14, 2002
Author: Amazon User
Wing Commander Prophecy is a classic.
Even in 2002, it still looks pretty good concidering the screen resolution limitations. I actually first played Wingman on my PS2, and back then thought it was a better flight sim than most flight sims offered for PS2. Its just fun, and a "must have" for any simulation nutt. Its like re-visiting my roots.
I spend most of my time with other games, but getting a perfect mint condition boxed copy of Prophecy, still sealed .... from 1997 ...for 14 bucks ... wow !!
I think thats a find.
"cool beanz"
D. "FETCH" Jordan
vampire
5
Rating: 5,
Useful: 1 / 2
Date: July 02, 2000
Author: Amazon User
this a great game very good, great graghics though a somewhat weak story line it could bo stonger. when you fly you get a strong feeling of speed movement. the ships are cool very cool, it is just so fun to fly around with the devestater and blast ships with the plasma cannon one hit their gone everyone should try it.
This was my first Space sim, and I wasn't disappointed
4
Rating: 4,
Useful: 9 / 12
Date: November 13, 1999
Author: Amazon User
With the Mechwarrior games being my only Simulation experience, I bought this one mainly for the cool pictures on the box. For once, they did justice to the frosty disc within. Playing Lt. Casey, you fly missions against a strange invading foe, intent on extinguishing all life they find. Spanning three discs, I lost count of the missions I flew. I was so involved, I actually jumped when I was blown up! I've never played a game that left me shaking afterwards...this one grabs you by the neck, wrings you out, and leaves you exhausted but wanting more. Keeping it from 5 stars is a small glitch that makes the mouse pointer travel across the screen by itself, making menu items difficult to choose at times. A small flaw indeed, but an annoying one.
Prophecy is worth it!
4
Rating: 4,
Useful: 3 / 5
Date: December 26, 1999
Author: Amazon User
Wing Commander is a space simulation series that is unrivaled. Prophecy is not the best of the series, but the improved spaceflight and graphics make it a great game. Anybody interested in space simulation should be interested in this game.
Review Page:
1 2 Next
Actions