Below are user reviews of Silent Storm Gold and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Silent Storm Gold.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
User Reviews (1 - 6 of 6)
Show these reviews first:
Copy protection mishaps
1
Rating: 1,
Useful: 6 / 10
Date: April 05, 2006
Author: Amazon User
Got the game for my birthday from Amazon, and installed it on my new Dell XPS. Spend couple of hours playing the game, and it was fun, despite the lack of character interaction and the amazingly bad voice acting. No, it is not JA2, but at least the 3d squad tactics engine is pretty.
Then the problems started. Due to retarded copy protection, the games takes minutes to start, sometimes more. Sometimes it does not start at all, and you need to restart the PC. Last drop was the message "Insert original disk, not backup copy" when trying to play the game with the original disk.
Would not recomend the experience to anyone.
This comment is for the Gold Edition Version
Extremely frustrating copy protection
1
Rating: 1,
Useful: 2 / 7
Date: November 10, 2006
Author: Amazon User
I ordered ordered a brand new copy of this game from Amazon.
Unfortunately I couldn't install it on my laptop, since due to the copy protection scheme my CD drive cannot read the first disk properly.
Strangely I could make a backup copy of it using a third party program but it cannot emulate the copy protection scheme, so I get an error message during installation.
I was very disappointed, since I'm a huge WW2 game fan and after the demo I got really excited about playing this game.
A worthwhile, if flawed, experience that satisfies more often than it frustrates.
3
Rating: 3,
Useful: 12 / 12
Date: June 10, 2006
Author: Amazon User
Combining the over-the-top fiction found in some World War 2 based comics and a combat system similar to that of the Fallout games, Silent Storm succeeds in being a very enjoyable experience with a few questionable gameplay decisions.
Silent Storm starts out by letting you customize the central character of your team, in other words your avatar. You can choose to be any of the classes available in the game: Scout, Soldier, Medic, Engineer or Grenadier and what side of the conflict to be in. All classes can partake in combat or perform any of the actions available but only those specialized in a certain area may increase their skills in said area substantially. Skills are raised through use during missions along with the opportunity to earn medals for your actions.
The graphics in Silent Storm are decent, while there isn't much that will impress they are very adequate for an RPG/Strategy hybrid. The missions are varied enough in scenery to keep things from getting monotonous. The sound never stood out much to me, but the effects that are available also feel adequate. The voice acting can at times seem amateurish but the exaggerated accents fit in nicely with the theme. The musical score is the typical military selection that you can expect from any game with such a theme. From pounding drums to solemn melodies, they can all be found among the soundtrack.
The weapons available to you range from guns, knives and explosives to laser weapons available in later missions. This brings me to another aspect of combat, your main source of new armament for you squad will be found during the game's missions. While you can stock up on some basic weapons shortly after your first mission in Silent Storm, you will find that the more advanced weapons are used by the enemy and can be picked up once they are dead or disarmed. During Sentinels things change a bit as you can purchase an ever increasing variety of weapons as you progress.
The expansion to Silent Storm, Sentinels, is included in this package and worth a look. The game takes place after World War 2 and you are now a mercenary that gets an opportunity to work for a peace-keeping organization called The Sentinels. The combat and much of the gameplay remain the same as in the original, but you will not be able to continue using the same character you developed in the previous storyline.
"Sentinels" does introduce some gameplay changes that make sense within the context of the story. No longer will your only opportunity to increase a skill be on the battlefield, now you can train them up for a price while at headquarters. This is not the only major gameplay change introduced in the expansion as now to add additional members to your squad you will have to hire them at an increased cost for the more experienced sentinels available.
One of the questionable gameplay decisions happens to be the addition of Panzerkleins later on in both storylines. The shift in the action is so abrupt that it changes the mechanics of the game in a big way. From having to think ahead and plan out your assault, as well as having plenty of opportunity to use all of your squad's varied skills during a mission, it becomes an exercise in brute force. As soon as you obtain Panzerkleins for some of your squad you can blast your way through any level, the only thing keeping you from blasting through the enemy ranks unchallenged are the opposing Panzerkleins. Another questionable decision was that of making most of the terrain destructible. While in theory a very sound choice given the setting and subject matter, in practice it can become a bit of a hindrance if by chance you happen to blow away certain parts of the terrain and cut off access to the rest of the level for your Panzerkleins, which proceeding without in some cases can be near impossible due to enemy Panzerkleins.
As with most games translated to English there are some typos to be found. I would be willing to forgive these minor oversights if I did not feel that the game was already a quality product developed with some scrutiny, something which is not reflected in the sloppy translation. These minor complaints have become pet peeves for some fans of the game but in no way should keep you from giving it a try. As of this writing the "Gold Edition" is a bargain and its contents are well worth the money.
Turn based WW2??? strategy game
3
Rating: 3,
Useful: 0 / 0
Date: December 05, 2006
Author: Amazon User
As I sat down to play this game, I did have high expectations and also expectations as to gameplay as well. I'm not totally unhappy with the results, just got some things I was not expecting.
The game overall is fun, picking unit members and their equipment (guns, med supplies, explosives, etc) is very good. The turn based play is also what I was looking for, for a change of scenary from all the FPS (first person shooters) games.
I have a pretty decent pc and video card, yet the camera seemed to be difficult to get a handle on, it was annoying but didn't really take so much away that the game was unplayable.
STORY SPOILER don't read below this if you don't want to know storyline
^
^
^
^
^
^
^
What I wasn't expecting and the reason why I had to give this game a 3 instead of a possible 4 is the turn in the story. Turns are good for stories keeps them from getting old rehash, but I was expecting a realistic setting, not the hi-tech, sci-fi that ended up becoming the story. Lasers, full armor suits and end up fighting non-tradional parties in WW 2 just kind of went overboard for me.
Silent Storm 2 gold
4
Rating: 4,
Useful: 0 / 0
Date: January 12, 2007
Author: Amazon User
The first 3/4 is rather difficult (and lodes o fun), but after completing a few missions you learn the hang of it. There are those out there who do not like the lack of realism in teh story line (and some of the more advanced power weapons), but I say if you want realism read a book.
fun-4
duration (from start to finish)- 3
intrest duration- 4
Great game!
5
Rating: 5,
Useful: 11 / 12
Date: February 24, 2006
Author: Amazon User
This review will be short but sweet. Silent Storm Gold is a great game. The sheer scope of the game is amazing. Battles can be long and drawn out, but they never become boring simply because anything can happen. This is the only game I have ever played where EVERYTHING is literally destructible... and not in a scripted way. I don't want to give it away by giving any specific descriptions, but believe me... it will amaze you when you see things blow up like you would never expect. And it actually changes your game, opening up different ways of seeing things or getting things accomplished.
The graphics are great, the sound is appropriate and the number of weapons and skills available is terrific.
This is a must have for any tactical RPG lover!
Review Page:
1
Actions