Below are user reviews of Sacred: Gold Edition and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Sacred: Gold Edition.
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User Reviews (1 - 11 of 33)
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Sacred in General
1
Rating: 1,
Useful: 1 / 1
Date: March 26, 2007
Author: Amazon User
The game Sacred was, in my opinion, a very boring game. I bought this game because of the good reviews it had gotten and how it was much related to Diablo II: LOD. I used to play Diablo II when I was about 10 so I decided to buy the game. I wouldn't be able to relate Sacred to Diablo II in anyway. I only played single player so I am not sure about the multiplayer game play for Sacred, but after playing the single player I don't think I would want to anyway. I may not like this game because I have gotten used to Guild Wars, but Sacred it not at all as fun as Diablo II.
Customer Service
1
Rating: 1,
Useful: 1 / 1
Date: January 25, 2008
Author: Amazon User
The game in itself is entertaining, however it did not come with CD keys, nor can they be found on the CD's, they are necessary to play in the multiplayer mode. I have written various emails to Ascaron, the makers of the game, in order to solve the problem, however help and/or solutions have been non-existent. Reccomendation: If you want to play multiplayer, look for a different game.
Mediocre, but entertaining, NO roleplaying involved. NOTHING SPECIAL
2
Rating: 2,
Useful: 7 / 11
Date: August 17, 2006
Author: Amazon User
To all you harsh critics of video games out there... turn around, NOW. Same goes for you dedicated roleplayers... run as fast as you can.
If you're just looking for something to kill a little time, really liked games like Diablo, or want something to relax with after work/school, kick back and buy Sacred.
I must say... all of the comparisons to Diablo and the people urging me that "the game does too have a story!" led me to buy the game. I was misled....
Classes/Skills/Character Management: Terribly arbitrary classes. You can be a gladiator, a battle mage, a dark elf, a vampiress, a dwarf, a seraphim, a demoness, or a wood elf. Their skills seem drawn out of a hat and lackluster. The dwarf can shoot from the cannon on his back and get flamethrowers, while he and the gladiator both have a few abilities similar to the barbarian on diablo. Most of the abilities never get very involved and the skills are comparable to playing Diablo 2 without ever getting any abilities beyond the level 18 skills, if you can understand the reference. Everything felt just one step below Diablo in this case... and truly, I LIKED Diablo, I didn't love it. The game does have an interesting rune/combo system that is fun to play around with for a little while that will allow a little bit of end game toggling of abilities... but truly, you can have every skill/combo that you will EVER use in the game by level 10. That is approximately 45 minutes into playing a game that requires as much as thirty hours to complete both the original and expansion. The skills, however, are marginally fun and entertaining for a while and you may enjoy your time customizing and advancing your character, if power leveling is something you consider a hobby. It has entertained me for four days, playing a few hours a day after work, and I have begun to tire of it... maybe you'll have more luck.
Difficulty: If you're looking for a challenge, back out now. This is a point and click fest... nothing more. You'll have every ability you'll ever use, the skills/stats that you should choose to become invinvible will become apparent immediately, and both the bronze/silver starting difficulties are terribly simple to advance through no matter what. I never got to the gold/platinum/niobium difficulties... which I'm sure would have been hard, but I wasn't willing to put in thirty plus hours just to feel frustrated with my characters limited attacks and abilities against strangely superior monsters.
Storyline/Roleplaying: I'll give the game this much... it is much larger than Diablo 2... with a lot more people and things to interact with, and you can freely roam around the countryside. You can go look at the map on Sacred's website and feel confident that it will be your playground. HOWEVER, do not let people convince you that the game is in ANY way immersive. The storyline works like this... an EVIL mage has unleashed something terrible! Go stop him, now. Each character is then given a motive to go do said task such as, "I am a gladiator and am good with a sword... I have been released from bondage and will now go use my abilities for good." And there is the storyline. You will not reveal anything amazing about your character, there will not be any side characters that say anything more than necessary or express emotion, nor will your character be capable of doing anything beyond saying 'yes' or 'no' to quests and then going out to complete said task. Diablo 2 ACTUALLY had more of a storyline that this game, because at the very least you were able to listen to the story of Marius. So if you roleplay or enjoy experiencing a story... give up.
Overview: Everything about this game seemed lackluster and thrown together. There was clearly plenty of time put into the interface, and that was the end of it. If you want extraordinary anything... gameplay, storyline, originality, character management, or difficulty then this is not for you. BUT, it is marginally entertaining, and might be worth twenty dollars to you... if you are bored/very young/retarded and entertained by flashes and sword clashes.
Truly, NOTHING SPECIAL.
No Key Code
2
Rating: 2,
Useful: 0 / 0
Date: April 30, 2008
Author: Amazon User
I know sacred is a fun game but this dvd didnt contain a key code. You have to have a a keycode for sacred and sacred underworld to play this game on multiplayer!
Where is my key code???
fun with pixels
3
Rating: 3,
Useful: 2 / 5
Date: May 16, 2007
Author: Amazon User
great game if you like the diablo style RPG's than this game is great, its one draw back is the back drop graphics are sub par and the game glitches often. overall i say its a good game for hack and slash fans
Sacred: Gold Edition--Lots of game for a nice price!!
3
Rating: 3,
Useful: 1 / 2
Date: January 10, 2007
Author: Amazon User
Sacred it a huge game...the maps go on and on and on and on (get the picture). Graphics are on par with Diablo 2 and plays about the same. I really enjoy game play and the many different avatars one can play, especially with the add on adding 2 more.
Abet it is a great game, it crashes--alot--,no tech support (I have emailed a number of times and have yet to have a reply), many quirks in the game, getting trapped in houses, caves, etc., unable to keep your horse as it disappears when you are playing, unable to complete quests by clicking on the person that wants you do do quests, in the same vein, unable to complete quests by getting the item(s) by clicking on it or using the 'a' key, must do the main quest in order in order to complete game, bad saving system--abet there is an autosave, you have to 'dig' around to find the one you are saving your avatar in or you can accidently save over other avatars you are currently playing--, and a few others that are nagging.
On the other hand, compaired to Diablo 2 and similiar games, leveling, finding set, magic, yellow or gold items, are not to bad. Set or green items, are hard to find, but nothing like D2!! There are a number of difficulties to play in and in each difficulty, more items drop that are very nice, indeedy!!!
I recommend this game for anyone that is a D2 fan and is looking for something similiar to play.
Sacred 2 is in current production as of this date Jan 10, 2007.
Sacred Review
3
Rating: 3,
Useful: 1 / 3
Date: May 12, 2007
Author: Amazon User
I found the game fun, ive only played it in Bronze mode so far but i have leveled my char to 55 so far. ill do Silver next.
Very good with one flaw
4
Rating: 4,
Useful: 14 / 22
Date: April 17, 2006
Author: Amazon User
Most of the reviewers here have given accurate, detailed accounts of this pluses and minuses of this game. I like the game a lot and have had many hours of fun playing it, but I have one gripe: the enemies you kill don't go away! I don't know why this is, but with every other game I've played, once you kill the enemies on a given path, they are dead (this makes sense, because YOU KILLED THEM). But not here. You go somewhere to complete a mission, and you kill 6 zillion orcs/goblins/thieves/cutthroats/giants/etc. Whew. Then you're done, right? On your way back, if you follow the same path by which you came, the path should be pretty clear, right? So you can now concentrate on exploring the area, maybe look for some magical items to pick up because you're not so busy killing everything in sight, right? Wrong. You head back the way you came and EVERY DAMN THING YOU KILLED IS BACK. It's crazy, and a bit frustrating because I personally don't like to have to fight every doggone second. Sometimes it's nice to just explore the area a bit. But in this game your dead enemies miraculously re-appear so you have to kill them all over again. Why? Other than this flaw, however, it is a very fun game.
Sacred is gold
4
Rating: 4,
Useful: 3 / 3
Date: October 21, 2005
Author: Amazon User
Sacred Gold contains enough depth to keep the experienced gamer active for a while. The storyline is linear but there is more locales than in Diablo and the action is fresh. Various attacks forms for each of the different player options allow the player to build to his own liking and makes each class viable. Sacred is a great game for those that enjoyed Diablo-esque type games.
hack and slash fest
4
Rating: 4,
Useful: 7 / 12
Date: January 18, 2007
Author: Amazon User
The big problem with sacred is that you can't go anywhere practically without running into a monster due to their respawning all the time in open areas. This makes exploring or even going to point A to B a chore more than fun. Even if you try and outrun them, some mage will cast web so that you are forced to fight them. And the quests are too simple and linear in nature. It's not like baldur's gate where there is some sort of plot in the quest and is somewhat complicated. It's always of the nature of find this item or kill this guy.
But, I do have to admit, I do like the way they handle magical weapons and how you can add things to them. I guess some poeple who like fighting and whole like accumulating a lot of magical items and treasure will like this game. It just doesn't have either enough style or enough depth, or enough uniqueness to be a favorite of mine.
Anyway, I've played a whole bunch of rpg like games and still have many more that I own that I haven't played yet (like gorusol and nightstone, I haven't even finished or barely started many of the games below) because I haven't had the time or inclination to play them.. But roughly in the order of the ones I most enjoyed to the ones I just either didn't get or didn't enjoy:
planescape (this one just oozed style)
fallout 1
fallout 2 (from the same makers of planescape)
baldur's gate (I like the intelligently designed plot)
diablo
fate (I like the graphics and theme, but yeah it is simple)
throne of darkness
diablo II
the bard's tale
divine divinity (seems to have a lot in common with blade and sword, oddly enough).
blade and sword (combo crazy)
gothic
dungeon siege (another buggy microsoft product)
beyond divinity (doesn't seem like a finished product, buggy)
neverwinter nights
icewind dale
kult: heretic kingdoms
prince of qin
revenant
darkstone (aging system doesn't makes sense)
sacred (too much fighting)
temple of elemental evil
skullhunter
I know a lot of people will disagree with me of course (neverwinter nights is a favorate of a light of people.. but I just found the interface a bit cumbersome, like temple of elemental evil).
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