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PC - Windows : Mystery Of The Mummy Reviews

Below are user reviews of Mystery Of The Mummy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mystery Of The Mummy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 20)

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Excellent Game

5 Rating: 5, Useful: 3 / 4
Date: December 25, 2006
Author: Amazon User

This is a good game with up to date graphics.
I hear people say they don't like how some of it is timed, but the thing is, you HAVE ENOUGH TIME TO DO WHAT YOU WANT.
and the firsy level that starts timing you is the 3rd level, and they give you 20 minutes to do a 5 minute job.

This game has a bunch of chalenging puzzles that will keep you going at this for a while.

Sometimes you may even need the internet =]
i did.
but bottom line is this game is REALLY good for fans of ancient egypt, puzzle game lovers, or people who like a challenge and have a lot of patience.

P.S. It may even scare you.

Worth the effort

4 Rating: 4, Useful: 4 / 5
Date: January 30, 2006
Author: Amazon User

Synopsis: A young woman writes Sherlock that her father was involved in some Egyptian archeological adventures and has disappeared under mysterious circumstances. He comes to their manor to investigate what happens alone, except for a mummy stalking him.

Unlike some of the other reviewers, I thought this was a visually pretty, at moments lush, game. Sometimes the generation of the people seemed flat, but you seldom saw people, so it wasn't a big deal. I liked the music and the other production styles and any flaws in the period feel were minimal.

This is a very hard game to play. There are some clues and some puzzles I simply couldn't have solved without a hint site. There was no intuitive way to find some items I needed and there didn't seem to be a continuity between the types of puzzles played (i.e., figuring out how to solve one was no help in figuring out how to solve another). It was also a completely different style of game then the other games I've played, especially Nancy Drew. The puzzles are much less straightforward and much more intertwined, and there was simply no instinctive or obvious way to follow them. On the upside, they also didn't have the random, somewhat pointless aspects of the ND puzzles; everything relates directly to the storyline and to each other.

It is more fair to say that this is an adventure story with some puzzles to follow to help you progress. If you can get over the fact that you will have to cheat at some point (the major drawback of the game), it's a lot of fun and worth the time spent playing. I wanted to rip my hair out at parts when I was playing it, but I was sorry to see it end when it was all over. I'd buy another game in the series, if there is one.

A step up from Nancy Drew

4 Rating: 4, Useful: 6 / 8
Date: August 09, 2004
Author: Amazon User

My daughter and I purchased this game while waiting for the next Nancy Drew
We were not disappointed. Lots of puzzles, cool graphics, good story.
Our complaints were:
Some of the objects that we had to pick up were too SMALL to be seen.
We had to get use to the inventory box being in a different window.

Biggest complaint... "We could sure use George and Bess right now"... Sherlock works alone

average

2 Rating: 2, Useful: 4 / 5
Date: May 06, 2004
Author: Amazon User

The reason I bought this game was so that my daughter and I could play a game together that had no blood and gore.
It was confusing sometimes and we needed the help of a hint and walkthrough web site at times. I enjoyed it because my daughter liked it. If it weren't for her I probably would have never finished it because I would have lost interest from the beginning.

An average puzzle-adventure.

3 Rating: 3, Useful: 2 / 3
Date: February 07, 2004
Author: Amazon User

Typical puzzle type game--find items and use them to solve the puzzles. The puzzles themselves ranged in difficulty; some were easy, some not. One of the most difficult things was finding all the items needed to solve particular puzzles. Not all puzzles are intuitive. You can die in this game, as well. The story was not very exciting and the animation was clunky. Sherlock's voice was annoying, but play the game if you like puzzles.

A Little disappointed!!

2 Rating: 2, Useful: 4 / 4
Date: January 19, 2004
Author: Amazon User

Although I did enjoy this somewhat, it was only with the help of an online hint site. I consider myself a fairly good mystery & puzzle solver but the clues in this and the way items were located, if not for those hints... I'd be pulling my hair out. Games are supposed to be fun not frustrating.
With the hints I'd give this a 3.... without I'd give it a 1... hence my 2. Try Black Mirror instead!!

Crummy game

1 Rating: 1, Useful: 17 / 17
Date: January 12, 2004
Author: Amazon User

It's one thing to have timed puzzles, it's another thing to have entire sequences timed. The thing I like about adventure games is being able to explore locations and items in a deliberate manner. I don't want to have to race around clicking on every item or using all my inventory items randomly in hopes that I can get a sequence done before time runs out and Holmes is killed off. The game doesn't even let you know how much time you're being alloted to finish before time runs out. Add all that to the poor graphics and lousy interface.

Just awful

1 Rating: 1, Useful: 2 / 3
Date: November 05, 2003
Author: Amazon User

The point of an adventure game is to string together clever puzzles using an innovative (or at the very least INTERESTING) story. The story will have clues as to how the puzzles can be solved. Though i know how difficult it is to come up with interesting and difficult pzzles, the designers of this game haven't stepped up to the challenge. Aside from theme, the puzzles have little to do with the story, by that i mean there's little in the story to actually help you progress in the game.

Seriously, I wouldn't recommend this game to adventure game fans. Sorry-

Not THAT bad

3 Rating: 3, Useful: 2 / 2
Date: October 14, 2003
Author: Amazon User

I found this game to be somewhat more interesting than the other reviewers gave it credit for. I agree that finding some of those teeny inventory items is next to impossible. Luckily, it was easy to find a walkthrough. However, I did find that this was relatively mindless entertainment. The only puzzle that required some thought was the Japanese puzzle, but not that difficult once you figure out the concept.

Wonderful Potential - Terrible Reality

1 Rating: 1, Useful: 7 / 8
Date: September 04, 2003
Author: Amazon User

As a lover of the classic, inventory-based adventure games (such as the King's Quest series), I jumped at MotM, simply for its puzzle-based qualities. 99% of the games on the shelves these days are fighting, racing, or war strategy-based games, and I hoped MotM would be a return to the old days. However, I found that it definitely lacked in originality and plot, and dismally failed in ease of play and interface. Namely, I felt I completely wasted my money.

PLOT:
Without giving anything anyway (for those of you who may still want to buy it), the plot is driven primarily by Sherlock Holmes finding letters, photos, and newspaper clippings. The mystery is solved at the end with Sherlock giving a lengthy monologue in which all the pieces come together. However, the solution is contrived at best, and feels very disconnected from the game play.

INTERFACE:
This aspect is definitely where the game really fails. I can handle a mediocre plot and flat characters for the love of some tasty puzzles, but it's a bit difficult when you feel frustrated enough to toss your monitor out the window. Here's why:
1) The inventory items are IMPOSSIBLE to find! Not all grant you, but you basically have to run your cursor over every inch of your 360-degree view in EVERY SINGLE SCREEN. Even then, I often missed things.
2)The neutral cursor is a hand with a Holmes-like pipe, which changes to a pointer hand if you can move forward, or if there is something of interest, OR if there is a puzzle. The hand changes to a grabbing hand to pick up an inventory item, which is only marginally different from the pointer (i.e. you move when you think you are about to pick up something). Furthermore, game play is picky and difficult to get it the correct cursor to cooperate.
3) There is no way to put an item back into the inventory, making it very time-consuming to experiment with different items.
4) Puzzles are poorly designed - even if you figure out the solution, the hassle of entering the answer negates the fun completely. Examples: a text-based puzzle in which you click on a letter, click on the square, click on the letter, click on the square, etc.

All-in-all, disappointing and a waste of money.


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