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PC - Windows : Universal Combat Reviews

Gas Gauge: 54
Gas Gauge 54
Below are user reviews of Universal Combat and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Universal Combat. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 59
CVG 22
IGN 59
GameZone 77
1UP 55






User Reviews (1 - 11 of 25)

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Universal Waste of Time

1 Rating: 1, Useful: 46 / 49
Date: February 12, 2004
Author: Amazon User

Having played (and really having come close to liking) every game in the Battlecruiser series and having followed the development of Battlecruiser Generations, I thought perhaps this time around Derek Smart and company might get it right. But, alas, it was not to be.

Being a devoted grognard, traditional wargamer, and military studies aficionado, I can tolerate a steep learning curve and less than obvious interface, all plastered over a hardcore simulation. But Universal Combat failed to live up to any of the developers' promises or my expectations. Thank god the publisher had the presence of mind to realise this was a budget title. If Derek Smart had his way, I'd be about $29.95 more ticked that I bought this game.

Right from the rocky start just trying to get the program installed, to the option controls that don't respond or revert to previous settings, I realised I had been promised a ship and a star to sail her by but had chugged off in a lemon once again. And then the game continued to perform like a "champ" throughout, frequently crashing, misplacing interface elements, and otherwise dying in its own misery.

The game manual is as convoluted as all the other battlecruiser titles, riddled with acronyms whose definitions are buried in pages and pages of small type. There is some semblance of organization to the thing, but the biggest problem is that there is no connection between using the bogglingly complex interface and actually accomplishing something with the systems simulated in the game.

As in the more poorly executed Battlecruiser Millenium, the ground, sea, and air combat modes seem to be included as pure gloss. None of these modes function well or gave me any reason to come back for more. Most annoying was the complete absence of any sense of physics, especially on the ground. I've seen graphics driver demos with more realism.

To Dreamcatcher's credit, the graphics are far superior to any other game in the Battlecruiser series. However, the problem is that Dreamcatcher seems to be developing all the graphics for games in the series with a 2-4 year shift back in time. While occasionally pretty, I couldn't help feel that I was playing an old game, even though the brand new box was sitting right on my desk.

The ultimate flaw in the game itself was the total absense of any sense of progress. After many crushing engagements where my ship (pick any class, type, or purpose) was routinely destroyed before having built up enough resources to repair it or refit, I began to succeed in ship to ship combat. But beyond that, there was absolutely no sense of having any kind of impact on the game world. It seems the game developer expects one to gain a sense of accomplishment from figuring out the game interface and pretending one is involved in some kind of greater conflict. The convoluted campaigns seem to have no ultimate point. While you can, as promised, go anywhere you like and do whatever you want within the large scope of the game, what you do matters little and has no identifiable outcome. There is nothing to draw one in on any side or measure effect; playing one ship, exploring a planet, or fighting any one battle is pretty much like another, and none of these gives any sense of having accomplished anything.

The final straw for me was the developer's support. Let's get this out right now: Derek Smart is mad at the publisher for cutting the price of his game, so his development team is not going to support it. The site is filled with Derek's diatribes talking this game up as being the biggest masterpiece of mixed gameplay, massive scope, and rewards for everyone, and explains how angry he is that his work of art is not universally loved and appreciated except by his fans who understand him and what he is trying to do. In place of support, he condescendingly criticizes those who say anything different or can't solve their own problems. The theme here is that it is not the game or the developer who have failed; it is everyone else - the players, the publisher, the market. Don't expect to find a solution to Universal Combat's myriad problems here.

Bottom line: This game could have filled a niche that is empty in the industry - a game with huge scope, complexity, and challenge extending beyond mere shoot-em up. Instead, this game is a barely functional shell that promises everything but delivers little.

When Good Ideas are done shoty

1 Rating: 1, Useful: 12 / 13
Date: February 12, 2004
Author: Amazon User

I've been watching the progress of Universal Combat for a long time. Now that i finally have it i can say this. If you are looking for a stable well put together game that mixes planetside and freelancer, you will be thourghly sadened.

No one will like this game. Those that like the slower pace of the BattleCrusier Games, you will find that this game is unplayable. The game is buggy and terrible.

I know the amazon blerb says physics engine but this is not true. There are animations for the deaths, not physics based, and more importanly, the game has no way for you to go into bases. There is no crash ditection! your character can "go through" bases, trees, vehicles, its terrible.

The graphics are way past dated. They resemble Quake 2. The information that you see long distance about objects ubstructs the screen. The text has a background so you can't see verywell.

The learning curve is off the roof, this is hampered by the fact that alot of things don't work properly. When colliding with anything your character lays down. And if you go through something, you start to sink into the floor.

This is the shottiest game i have ever seen.

Idea wise its great, but the steap learning curve and gameplay issues kill this game.

Alot of the originally proposed ideas from Battle Cruiser Generations never made it in. The half assed job done by 3000AD is evident when you start the game and the startup image is of Battle Cruiser Generations, not universal Combat.

Please do not get this game, your throwing your money away!! Get the demo from 3000ad.com and try that, if for somereason you like it then get the game. But for those looking for a tribes/planetside/freelancer crossover game don't get this!!

My honest opinion about UC...

1 Rating: 1, Useful: 11 / 13
Date: February 11, 2004
Author: Amazon User

I bought this game a few days ago. It was a classic story that just made me want to buy the game: Game developer with a great deal of pride fighting his greedy publisher. the developer was a complete underdog in my eyes. Heck, I was about to send him directly a 20 dollar money order to make up for the way his publisher treated him.

Then I loaded the game.

UC loaded fine, but when I went to run it the problems began. I received a codec not found error, then after I continued through I received an error stating I had a debugger running? Well, I went to the developer's website and forums for aid only to find new registrations were closed and I could not post for support. I did read through the posts, and what I found was a bit disturbing. Everyone walked on eggshells in how they worded their posts, and the developer would routinely insult and berate his customers. He seemed to not like people who couldn't figure out problems themselves. I did not feel comfortable at all and left.

I resolved the problem myself, as it was a conflict with the DIVX 5.1 codec. (thanks to google.com. ;) ) I entered the game, and I was very dissapointed with what I saw. The game has a *very* steep learning curve if you didn't play a previous battlecruiser game. The manual seems to be organized well, but it is laid out in a manner that requires a more in-depth study to figure things out. Anacronyms fill the game, and rudamentary definitions are provided for them. There are NO IN-GAME TUTORIALS. Up until recently there weren't any out of game tutorials until the developer rushed to create a PDF file along with the demo. The graphics aren't bad, but they are far from current technology. I would gladly accept the graphics as is if gameplay wasn't so awkward. The user interface is horrible. it is not intuitive, there are graphic glitches with the GUI(flashing poly's, misplaced indicators), and there are layers upon layers of awkward menus that take you away from the main screen. This would all be fixed with a customizable user interface similar to a lot of the online MMO games where windows could be positioned and layered. The game crashes to desktop regularly. The feedback system from your crew in commander career mode is poor. It took me a few hours for everything to sink in as to who was telling me what. Allied crafts don't always do as they are told. sure it may be a touch of realism, but there isn't any feedback as to whether it's "as designed" or a glitch. This game is rife with glitches. This game touts air-sea-land-space combat. the physics engine for land is based on the space engine. flying a craft in the amosphere feels like flying in Zero-g. It's not a flight sim, it's not a true first person shooter. The shared engine for all combat modes needs a better physics engine to make each mode enjoyable and realistic. I found no entertainment in any profesion besides commander. Perhaps multiplayer is a different story, but I didn't try MP.

Some die-hards out there will really love this game as I suspect there is a redeeming value underneath the very rough appearance. However many will not stay long enough to find it. I am still playing the game, or attempting to... it crashes to desktop a lot. in a two hour session, about 4 times.

Oh, and this all was verified with the new patch. the latest 2/10/04 patch did little to help the game stablity.

This is a niche app, and a budget category game. There are lofty dreams by the developer for this game, but in my opinion it has a very far way to go. Casual gamers looking for a fun story driven space game, do not buy this. Hardcore space combat fans might love it if they are willing to wait on the fixes for the glaring errors, crashes, and glitches. But I'm not rating this from the perspective of a die-hard, but from a casual gamer and consumer. I think dreamcatcher did right by making this a 20 dollar game, and even at that I don't think it's right to release a game with so many bugs and stability issues.

Needless to say, I no longer feel as if I should send the extra 20 dollars. Infact I'm seriously considering contacting my state attorney general to see about getting my money back on this game, as it does not deliver as advertized.

Yikes!

1 Rating: 1, Useful: 10 / 11
Date: February 16, 2004
Author: Amazon User

I played and enjoyed Smart's Battlecruiser Millennium Gold, and hoped this would be a solid update in the series. Boy, was I wrong. This game is a mess - incredibly buggy, the graphics are a little better than BMG but not by much, and it lacks the stately, thoughful pace of previous games that allowed the player to immerse himself (or herself) in the Battlecruiser universe.

Please, save your money. If you want to play a game where the concept worked much better, buy a copy of Battlecruiser Millennium Gold. It's a bit dated, but thoroughly enjoyable.

Avoid at all costs

1 Rating: 1, Useful: 9 / 9
Date: February 06, 2004
Author: Amazon User

This game is horrible! It has frequent crashes, sub-standard graphics, and an impossible to decipher interface. The game crashed on me 4 times in a row within 5 minutes of starting it up. The graphics are nowhere near games like Homeworld. It's almost impossible to figure out or remember what keys do what in this mess of a game. Avoid like the plaque, throw it out even if you got it for free...your time is worth more than the suffering.

Just like burning $20!

1 Rating: 1, Useful: 8 / 12
Date: February 12, 2004
Author: Amazon User

When I researched this game online, it seemed like the holy grail. Finally a game that let you have some FPS fun before you hopped in your space ship and blasted off for some air & space battles. I figued battlefield 1942 meets homeworld 2. I bought it as soon as it came out.

Ah, but how quickly the dream became a nightmare...

After popping in the game (and having crash upon installation) I fired it up, cranked up all the graphical options (the beast can handle it, trust me..) To my surprise, there wasn't even a basic tutorial. I figured I'll just check out the options for the key-asignments. Well folks, hope you have no plans for changing them because there are very few keys you can change. So I whip out the manual, read it, start playing....

First of all, the graphics look like an unreal tourniment mod I played back in 2000. Only the mod was more entertaining. For the hyped "physics engine" I can only say this, bulls!@#! This game doesn't even know what collision detection is. I mean come on, Quake had it down. The user interface gave no thought to the user at all. As you can read about in other reviews. Getting from place to place will take a long, boring time. Final thought, buy some socks instead, you'll have more fun.

Bad user interface and unstable game play.

1 Rating: 1, Useful: 7 / 9
Date: February 08, 2004
Author: Amazon User

This game is the first game in my life that I ever come across that failed to perform the normal routine of installation in this new millenium (where on earth is autoplay?). Launch the game, went to fullscreen logo, got bounced back out to small window,1 went back to full screen again..... it is annoying. Launch the game. Setting up a new game is not at all intuitive. Took a little bit to figure it out what kind of information does the game wants from me. The graphics were gorgeous (with the exception of user interface). I have no idea what is my mission. I press ESC. I was too disappointed no options menu show up. I had enough at that point. Uninstall the game and chuck that game on my shelf. I was thinking of returning it. I went all over the websites and search for reviews, no reviews yet. I am a game developer myself and a gamer. When I talk about production point of view and consumer point of view, there will not be love for this game. Thank you for reading this.

Aweful! Avoid like the Plague!

1 Rating: 1, Useful: 7 / 7
Date: April 19, 2005
Author: Amazon User

This game has a horrible user interface and a nearly useless manual. The premise is awesome but the execution is terrible. I don't think that I have much more to add to the reviews here other than to say that I truly tried to like this game. The premise is so darn cool that I really really wanted to like it. I read the manual. I re-read the manual. I played it with the manual next to me. Finally I had to give it up.

I am very very disappointed in this game.

Dabler of all and master of none

1 Rating: 1, Useful: 6 / 7
Date: August 15, 2004
Author: Amazon User

OK let me first give you all a little bio of me before you read this review. I'm a old school gamer from way back (vic 20, C64, apple, Atari, Amiga, TRS80, ect.) I've played a open ended game called Elite for the C64. If your not familiar with this game let me break it down for you. You start out with a very basic ship and let loose upon the Universe. The game let you trade, raid and fight.

This game is no Elite. When I read the box for Universal Combat and read some reviews I thought wow a game that is full of depth and will let me roam space and find cool "areas of interest". I purchased the game and read the manual front to back and decided to pick the missions. OK I will warn you now, don't do the missions first do roam mode. The first mission slaps you into a Space carrier and informs you that you must go and hook up with a fleet and escort some poor alien race getting picked on by another. Now that sound simple enough so I look at the map and checked where I supposed to meet everyone. It was on the other side of the map and plenty of hostiles on the way there. Now being a Newb I got killed after 2 min into the mission. There is no tutorial in the game and the first mission is a lesson in frustration.

I did better when I picked roam mode. The problem with roam mode is that it lets you pick from a long list of careers and races. And each of them have a limitation to them. It took me awhile to find any info about any of this. The printed manual was no help. I did find what I was looking for in the Manual Appendix in the game file itself. Be warned that key commands cannot be changed and you will use Alt, Shift Ctrl a lot. But that isn't a problem, the one that is, is the Windows key, hit that one and bang the game is crashed. Save the game often. The only way to save is to use the Save & Exit option. That's right to save a game you must also exit the current game you where playing.

Now for the graphics and the issues I had. The graphics are good looking, for 1998. There is also issues with objects and your person. In FPS marine mode if you run into the building you will jump back 6 or more feet.. sort of a rubber banding effect. I attempted to land on a planet a few times and ended up crashing into the planet. INTO the planet not ON the planet. I was stuck in the planet and the only way out was by calling a Tow ship. I was on Earth at the time (my home base). The Tow ship towed me to another solar system!!!!

I need to wrap this up. There is a lot of stuff in this game. It just isn't implemented correctly to work. They are working of fixing some of the major bugs. But that will be it. Derek Smart is already working on a expansion for this game and is spending most of his time on that. Read the forums first before purchasing. Derek Smart is the "Supreme Commander" read his responses to people. Just as a side note: I did expect a lot out of this game and it has it, except for one... fun. This game is not fun, at least for me. I wish I could have played a Demo first.

This game is not worth even $1

1 Rating: 1, Useful: 3 / 6
Date: April 07, 2004
Author: Amazon User

1,000 words are not enough to describe everything wrong with this terrible game. If you can actually get it to run on your PC, which 90% of gamers will not accomplish, you'll be pulling out your hair in frustration wondering why you bought it.

To say Universal Combat has technical problems is a HUGE understatement. It's the most bug filled game I have ever played and prone to random crashes. Looking at it funny will make this game crash. If you want to download the patches you are FORCED to register your game at the "official" website. It's just another hassle associated with Universal Combat. I couldn't even get the patches to work.

Let's say you actually get the game to work. The interface is horribly designed and extremely difficult to learn. It feels like it was released 5 years too early. This game requires a real PhD to figure out how to play it not the fake one Derek Smart has. Prepare to spend the rest of your life learning how to play this game to enjoy all the features.

The game just feels terrible when you're playing it. The graphics are way outdated and look like you're playing something made for the PSone. The controls are bad and really sluggish. I honestly don't see how anyone can give this game a 5 and recommend people buy it. There are a ton of better games out there released before and after Universal Combat. I suggest finding them and staying FAR away from this one and Derek Smart.


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