Below are user reviews of The Sacred Rings and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for The Sacred Rings.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 13)
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Do not recommend
2
Rating: 2,
Useful: 0 / 0
Date: July 17, 2008
Author: Amazon User
I was disappointed with this game. The puzzles at times are illogical and not much fun to figure out. If I hadn't been able to go online to get clues (and sometimes answers) then I'd give it one star. The scenery in the game is very nice.
OK, but not great.... worth playing, though.
3
Rating: 3,
Useful: 12 / 12
Date: April 18, 2007
Author: Amazon User
I admit that sounds wishy-washy...and that's just how I feel about Sacred Rings.
After Aura, I was very excited about this sequel, even with its many delays. I dutifully marked my calendar with every announced release date. Now I wished they'd kept it in the workshop longer and given us a better game.
Not that Sacred Rings is awful- it isn't. It follows the Aura storyline and your quest stays true to making the ring/tetrahedron gizmo and your world safe. You brave danger and the stereotypical goofy sidekick and scarred bad guy leader to save the day.
However, there are places where it needs more work. Look at the mountains or other background areas and you are likely to see unfinished square edges. Game technology must be more advanced than that.
The voicework is not bad, but the facial movements do not always match the words at all; it's as if they changed the dialog. (Perhaps this was originally made in another language?)
The puzzles are at times too simple- just enter the clue you found literally laying on the floor. On the other hand, there are some that you must guess what to do. A couple of times I gave up trying to figure out what the designers wanted and clicked randomly with success. More frequently, I turned to a walkthrough. There are a couple of very clever puzzles, too- I loved the candle one.
I dislike games where you must wander about, hoping to find what to do next, and that's what I found myself doing in Sacred Rings. For some gamers, though, this is part of the fun.
Having said that, now I'm going to complain that I wanted more room to wander. There's an part where you can access several areas, via a very, very cool tram (excellent graphics here!) I would have loved to explore more paths, but we are limited to just one path and destination.
As for the graphics, it was average. I rarely found myself stopping to admire the view. As I mentioned above, the view was not always worth looking at, anyway. Interior shots were nicely done with detail and colors. Other than one rainy world, movement in the areas you explore comes mainly from torches and a waterfall.
If you are prone to disorientation and dizziness from movement on the screen, be aware that if the cursor strays to the bottom of your field of vision, you will find yourself virtually spinning as if in a tornado.
The interface is easy: right click to access and leave your inventory. Hot spots are easy to find, so there's no pixel hunting. Alt/tab lets you leave the game (to check the walkthrough)
Overall, it was average, at best. If there had been better graphics and puzzles, it would rate 4 stars. If you enjoyed Aura, you will want to play Sacred Rings.
Starts off great.............................
3
Rating: 3,
Useful: 4 / 6
Date: April 27, 2007
Author: Amazon User
Me and my girlfriend liked Aura and couldn't wait to play Sacred. The game starts off great but after the 4 worlds with the tram part(very Rivenish), it goes down hill.
The castle part is disappointing and disjointed. There's not much to explore....wish they did more here............
good
3
Rating: 3,
Useful: 1 / 2
Date: April 10, 2007
Author: Amazon User
The game is good, but very dark in places and 'hot spots' are hard to find in those areas. The story line is not as good as Aura, but does continue the line.
Cheesy Fun
3
Rating: 3,
Useful: 0 / 0
Date: October 13, 2007
Author: Amazon User
The graphics are good and the puzzles are enjoyable and not too hard, but the story, to me, is cheesy enough to be distractable. If you can allow yourself to be pursued by something called "The Shadow Legion" without falling out, you should be okay. I often felt as if I was walking around inside a child's cartoon, and a bad one. However, if you're looking at a game called "The Sacred Rings" (like I did), the fantasy elements shouldn't be a problem. Overall, the game was engaging and fun to play- the tram rides are a great way to travel!- but it often seemed as if the sappy adventure story was simply in place to accomodate the puzzles.
Who is this impostor?
3
Rating: 3,
Useful: 0 / 0
Date: February 19, 2008
Author: Amazon User
Where is the real Umang? Pleasant chap, enthusiastic attitude, friendly. Who is this scowling, sarcastic stuffed shirt? He looks, sounds, and acts nothing like Umang. Disappointing and bewildering to those of us who ran straight from Fate of Ages to this sequel, eager to once again pick up the quest and see where our 'hero' landed.
The graphics are improved--they were excellent to begin with--and the puzzles challenging. Unfortunately, we left off at the demo, the sinister impostor having annoyed us enough to find ourselves disobliged to continue.
If change of character doesn't bother you at all, this is a worthy game; enjoy.
Starts off well, goes downhill
4
Rating: 4,
Useful: 21 / 21
Date: May 24, 2007
Author: Amazon User
For long ages the Keeper clan has had possession of the mystical tetrahedron that allows them access to many different worlds. Unfortunately, on one of those worlds they found the evil soldiers of the Shadow legion who, like most evil soldiers, want to take over the whole pie. You play Umang, a young member of the Keeper clan who gained possession of the tetrahedon on Aura the first. The Shadow legion is after you. Can you avoid them, sneal into their stronghold and carry out a number of tasks to make sure they never are a threat again?
Aura 2: The Sacred Rings is a lovely first person point and click adventure featuring beautiful sound and graphics, many third person cutscenes in which you interact with other characters, and a wide variety of puzzles from inventory to sound to mechanical. There are three main "chapters" to the game. In the first, you find yourself in a desolate valley inhabited by a strage man whose "house" turns out to be some kind of ship. In the second, you visit five separate worlds putting together pieces of a puzzle that will allow you to access the Shadow LEgion's stronghold (as another reviewer commented, this part reminded me very much of Riven). In the last, you actually are in the Shadow Legion's castle, where you must figure out your path without being caught by myriad guards.
I very much liked the first two chapters of The Sacred Rings, which comprise about 3/4 of the game. The puzzles were logical and it was easy to figure out what you were doing and why. However, once you hit the Shadow LEgion's castle, the game really falls apart. IN the first place, it's never quite clear why you go there or what you're supposed to be doing. In the second, a suplot introduced in chapter 2 suddenly takes precedence over everything else. In the third, here the puzzles become less logical. One in particular, involving turning the pages of a number of books, I don;t see how anyone could have figured out without a walkthrough. The castle is large and it's easy to get lost, and I found myself wandering through rooms having no idea what I was doing for long stretches of time. Sometimes I found machines that I knew did SOMETHING but I had not idea what. Sometimes I solved puzzles but I didn;t know why I was solving them. Consequently, I had a very hard time going back to this part of the game and finally printed out a walkthrough just so I could finish--something I hate doing.
There are a number of different endings to The Sacred Rings. Finding the right one is really a matter of chance, as by the time you reach the endgame you have no idea what's going on anymore.
All in all, I liked this game a lot for most of it. But the last quarter was so complicated, illogical and badly put together that it left a bad taste in my mouth. I give it four stars because I remember how I felt about it at the beginning, not because of how I feel now.
I completed The Sacred Rings in about 35 hours, a third of which were totally frustrating. It ran well with no glitches. Definitely play this game but prepare to be disappointed at the end.
"The Sacred Rings" game review
4
Rating: 4,
Useful: 3 / 3
Date: May 13, 2007
Author: Amazon User
I find the game fascinating, especially the beautiful graphics. It's like taking a journey into a new world. I highly recommend this game to anyone who has had the "MYST" experience in gaming.
DEFINITELY A MIXED BAG
4
Rating: 4,
Useful: 3 / 3
Date: June 30, 2007
Author: Amazon User
I sure wish I could give "Sacred Rings" a higher rating, because like so many, I was very much looking forward to what is a sequel to what was a pretty good game.
OK, the graphics are good. OK, the voice acting is actually superior, but is it better overall? Sadly, I don't think so - as much as I'd like to say otherwise. I'm a passionate graphics freak, and good voice acting (not to mention plot) helps a lot. Sadly, it was not to be so. So much of "Sacred Rings" is so DARK graphically - to the point of being unrealeaingly GRIM. HEY, guys!!!! Lighten up! Most locations are either in dungeons, or underground, or it's raining. (Sorry folks, but it's true.) Also, given the magic of "Aura", would it be unreasonable to expect the same to continue - even more so? I don't think so. I certainly hoped so - to the point of being several months back-ordered on it.
OK, so the hero is going into a new world that no one has been to before, what an opportunity - lost. Yeah, he was a lot more tolerable that he was - acting-wise in "Aura", but it's all got to hang together, and it just didn't.
In "Aura" there was all this wonderful stuff that was visually magical - some was even truly superior. The music and sound effects ditto. Sadly, this was missing from "Sacred Rings". Frankly, it was downright GRIM - w/ no magic to alleviate the mood.
Of course, I'm not about to reveal the ending, but I will go as far as to say: HUH?
I appreciate all the work that the creators put into this, but sadly, they missed the boat - or lost track of what could have been a wonderful series.
B. Taylor, Exeter, NH
Enjoyable, typical adventure
4
Rating: 4,
Useful: 0 / 0
Date: July 29, 2007
Author: Amazon User
Some of the puzzles were very confusing and I had to get hints in order to move through a couple areas of the game. The main story was good and most of the art and graphics were beautifully rendered. Definitely worth the time.
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