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PC - Windows : Space Empires V Reviews

Gas Gauge: 65
Gas Gauge 65
Below are user reviews of Space Empires V and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Space Empires V. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 66
Game FAQs
GamesRadar 60
CVG 64
IGN 66
GameZone 70






User Reviews (11 - 15 of 15)

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Crash and Burn

1 Rating: 1, Useful: 3 / 7
Date: November 16, 2006
Author: Amazon User

This is a fun game-- I love it. But it crashes very 3 turns. I save the game every turn, every third turn it crashes, I load it and get three more turns. Who can play a game that way?

What a breath of fresh air Space Empires V is

5 Rating: 5, Useful: 1 / 1
Date: March 09, 2007
Author: Amazon User

SE V is one of those rare games where once you have grasped the basics then you start to peel back the layers before you know it's 3 am!! Think of it as Civilization in space. Except that it uses a tech-tree that's an order of magnitude larger, much more devious AI (that doesn't cheat) and a phenominal socio-political model that really challenges the player.

The graphics and menus are not as polished as current uber-titles like Company of Heroes, Supreme Commander or Battlefield 2042 so an uber graphics card is not required, however this game can really use a fast CPU to manage all the AI player resolution activity.

Thus if you are only looking for eye-candy and a short quick action-packed visual game - give SE V a miss. But if you really want the ultimate thinking grand space-opera strategy game - this is the only one you'll ever need!!!

Just Ok

4 Rating: 4, Useful: 0 / 1
Date: March 13, 2008
Author: Amazon User

The game itself is good except in several areas. First is that I could not figure out how to redesign colonies by demolishing buildings. Second is that the tech-tree is very poor. Third is that the ship design is very time intensive due to poorly designed interface. Fourth is that the game slows down quickly. Fifth is an unhelpful manual.

1. The demolition of buildings is negative in my mind because if you build research colonies and then you complete the tech-tree, you are stuck with colonies that make no real contribution to your empire.

2. Their is no real assitance in helping you to assess what tech discovery will lead to what future development. The biggest annoyance of this to me was that when playing with NO WARP POINTS, their was no assistance in figuring out what technology would allow me to create them to escape my home system.

3. I found the ship design to be a little bloated, everything is there together. Guns, missiles, colony bases etc. are all in the same queue. Their is a filter button, but having to constantly go across the screen to get to it, scroll and select is kind of a pain and is time consuming when you could be spending time playing the game.

4. Despite that I have plenty of RAM, a good graphics card and a fast processor, based on the game elements it seemed to slow down very quickly and overall went much more slowly than expected. For any potential buyer whose played Pax Imperia Eminent Domain, this game goes much slower.

5. I consulted the manual to try to figure out how to demolish buildings, and to try and find out what line of technologies I needed to discover for warp point creation to allow expansion. After a very long time of looking through what is a large manual, I could find no answer to these two questions.

Aside for these five problems, the game is a good game. If those elements were overcome I would say a great game, but those five things brought down the enjoyment of the game for myself. I am neutral on this game and would just say buy it at your own risk, I'd say you have a 50/50 chance of loving it or hating it.

Space empires four

3 Rating: 3, Useful: 0 / 0
Date: June 22, 2008
Author: Amazon User

The amount of choices is astounding. I really love the tech tree and the ship design elements of the game. I' m torn between the SE4 and SE5 fighting styles. Wish there was a way to combine the best of both.That being said the game bogs down by the sheer number of planets and ships you have and it can become very difficult to keep track of everything.Especially after saving the game and not playing in awhile.

Another problem to me any way, is it takes a long time to initially get enough techs to build ships that are worth while to upgrade. I.E. Bigger hulls. I don't mind that so much but the problem I have is when the bigger hulls start coming they now come to fast. By the time I have actually built my first bigger hull, I am able to build 1 or 2 levels higher tech wise than the hulls that are now being built,making the new ships instantly obsolete. I would like to get a little use out of the hulls before I'm replacing them.

Space Empires V

5 Rating: 5, Useful: 0 / 0
Date: August 30, 2008
Author: Amazon User

Personally I got hooked on the Space Empires series through the demo for SE IV. Shortly thereafter, SEV came out. When I noticed the games price had dropped from the last time I checked, I decided it was time to purchase the full game. The game itself has a few balance issues which can be corrected by utilizing player created add-ons. All player created add-ons (there are many) are easy to find over the web, and have great support with them for troubleshooting. There is a very active and good online community for this game, both for getting solo play tips, as well as to find players for multiplayer games.


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